#shadertoy — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #shadertoy, aggregated by home.social.
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some new Shadertoy pathtracing scenes
https://www.shadertoy.com/playlist/cX3SDf -
The ShaderToy Competition is NOW LIVE!
Try your hand at creating 3D computer graphics in the GLSL language, with 3 fun categories: general, code golf, and challenge. Choose one, or submit a Shader for all 3!
No previous experience with 3D graphics is required & cool prizes are up for grabs!Submission deadline is September 4th, 2026 at 11:59pm EST
Please direct all inquiries to [email protected]Full rules & Info HERE
https://www.hackf.org/shadertoy-contest/
#WindsorTech #ShaderToy #Competition -
Veckans Kodsnack är här: Fredrik snackar shaders med Mårten Rånge.
https://kodsnack.se/710/
#shaders #shadertoy #4kdemo #dosDemo -
Oh, joy! 🎉 Another way to make #graphics #programming even more impenetrable by using #assembly #language. Because, clearly, the problem with Shader Toy was that it was just too accessible and user-friendly. 🙄
https://wegfawefgawefg.github.io/asm-shader-toy/ #ShaderToy #accessibility #coding #humor #HackerNews #ngated -
Six months until Halloween.
Radiosity-based real-time rendering experiment I made last year within Shadertoy's constraints (pure shader code, not loading any meshes or textures, no compute shaders).
https://www.shadertoy.com/view/3XXfDS
#shader #shadertoy #glsl #webgl #graphics #graphicsprogramming #rendering #realtimerendering #realtimegraphics #halloween
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Obligatory animation using my SDF approximation of Keenan Crane's "Spot" model (pure shader code, not using a texture or mesh).
https://www.shadertoy.com/view/WXtBWf#shader #shadertoy #glsl #webgl #graphics #graphicsprogramming #rendering
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Text art urself!
https://www.shadertoy.com/embed/3X3fzB?gui=false&t=10&paused=false&muted=false(I dun wrote a shader)
#shadertoy #proceduralart -
This might be a bit niche, but here's my Shadertoy SDF approximation (pure shader code, no mesh or texture is used) of Keenan Crane's "Spot" cow model:
https://www.shadertoy.com/view/t3tfD4Code is MIT licensed and is also in GitHub just in case it is useful to anyone else:
https://github.com/kaiavintr/spot_approximation#shader #shadertoy #glsl #webgl #graphics #graphicsprogramming #rendering
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Luminescent Growth
Stateless shader based on Phacelle Noise. Video compression makes it pale; it looks better in the Shadertoy: https://www.shadertoy.com/view/tXGcWR
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I made a directional noise type I call Phacelle Noise which is pretty fast!
Is it new or does something functionally identical already exist out there? I don't know! But I didn't come across one like this yet anyway, so here's my findings:
https://blog.runevision.com/2026/01/phacelle-cheap-directional-noise.htmlIf you can add any insight, please do :)
#Graphics #Shaders #Shadertoy -
I ported it to #ShaderToy here if someone wants to play with it: https://www.shadertoy.com/view/W33cDs