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#shadertoy — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #shadertoy, aggregated by home.social.

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  1. The ShaderToy Competition is NOW LIVE!
    Try your hand at creating 3D computer graphics in the GLSL language, with 3 fun categories: general, code golf, and challenge. Choose one, or submit a Shader for all 3!
    No previous experience with 3D graphics is required & cool prizes are up for grabs!

    Submission deadline is September 4th, 2026 at 11:59pm EST
    Please direct all inquiries to [email protected]

    Full rules & Info HERE
    hackf.org/shadertoy-contest/
    #WindsorTech #ShaderToy #Competition

  2. Oh, joy! 🎉 Another way to make #graphics #programming even more impenetrable by using #assembly #language. Because, clearly, the problem with Shader Toy was that it was just too accessible and user-friendly. 🙄
    wegfawefgawefg.github.io/asm-s #ShaderToy #accessibility #coding #humor #HackerNews #ngated

  3. Six months until Halloween.

    Radiosity-based real-time rendering experiment I made last year within Shadertoy's constraints (pure shader code, not loading any meshes or textures, no compute shaders).

    shadertoy.com/view/3XXfDS

    #shader #shadertoy #glsl #webgl #graphics #graphicsprogramming #rendering #realtimerendering #realtimegraphics #halloween

  4. Obligatory animation using my SDF approximation of Keenan Crane's "Spot" model (pure shader code, not using a texture or mesh).
    shadertoy.com/view/WXtBWf

    #shader #shadertoy #glsl #webgl #graphics #graphicsprogramming #rendering

  5. This might be a bit niche, but here's my Shadertoy SDF approximation (pure shader code, no mesh or texture is used) of Keenan Crane's "Spot" cow model:
    shadertoy.com/view/t3tfD4

    Code is MIT licensed and is also in GitHub just in case it is useful to anyone else:
    github.com/kaiavintr/spot_appr

    #shader #shadertoy #glsl #webgl #graphics #graphicsprogramming #rendering

  6. Luminescent Growth

    Stateless shader based on Phacelle Noise. Video compression makes it pale; it looks better in the Shadertoy: shadertoy.com/view/tXGcWR

    #ProcGen #Shaders #Shadertoy

  7. I made a directional noise type I call Phacelle Noise which is pretty fast!

    Is it new or does something functionally identical already exist out there? I don't know! But I didn't come across one like this yet anyway, so here's my findings:
    blog.runevision.com/2026/01/ph

    If you can add any insight, please do :)
    #Graphics #Shaders #Shadertoy

  8. I ported it to here if someone wants to play with it: shadertoy.com/view/W33cDs