home.social

#shadertoy — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #shadertoy, aggregated by home.social.

  1. Six months until Halloween.

    Radiosity-based real-time rendering experiment I made last year within Shadertoy's constraints (pure shader code, not loading any meshes or textures, no compute shaders).

    shadertoy.com/view/3XXfDS

    #shader #shadertoy #glsl #webgl #graphics #graphicsprogramming #rendering #realtimerendering #realtimegraphics #halloween

  2. Six months until Halloween.

    Radiosity-based real-time rendering experiment I made last year within Shadertoy's constraints (pure shader code, not loading any meshes or textures, no compute shaders).

    shadertoy.com/view/3XXfDS

    #shader #shadertoy #glsl #webgl #graphics #graphicsprogramming #rendering #realtimerendering #realtimegraphics #halloween

  3. Six months until Halloween.

    Radiosity-based real-time rendering experiment I made last year within Shadertoy's constraints (pure shader code, not loading any meshes or textures, no compute shaders).

    shadertoy.com/view/3XXfDS

    #shader #shadertoy #glsl #webgl #graphics #graphicsprogramming #rendering #realtimerendering #realtimegraphics #halloween

  4. Six months until Halloween.

    Radiosity-based real-time rendering experiment I made last year within Shadertoy's constraints (pure shader code, not loading any meshes or textures, no compute shaders).

    shadertoy.com/view/3XXfDS

    #shader #shadertoy #glsl #webgl #graphics #graphicsprogramming #rendering #realtimerendering #realtimegraphics #halloween

  5. Obligatory animation using my SDF approximation of Keenan Crane's "Spot" model (pure shader code, not using a texture or mesh).
    shadertoy.com/view/WXtBWf

    #shader #shadertoy #glsl #webgl #graphics #graphicsprogramming #rendering

  6. This might be a bit niche, but here's my Shadertoy SDF approximation (pure shader code, no mesh or texture is used) of Keenan Crane's "Spot" cow model:
    shadertoy.com/view/t3tfD4

    Code is MIT licensed and is also in GitHub just in case it is useful to anyone else:
    github.com/kaiavintr/spot_appr

    #shader #shadertoy #glsl #webgl #graphics #graphicsprogramming #rendering

  7. Luminescent Growth

    Stateless shader based on Phacelle Noise. Video compression makes it pale; it looks better in the Shadertoy: shadertoy.com/view/tXGcWR

    #ProcGen #Shaders #Shadertoy

  8. I made a directional noise type I call Phacelle Noise which is pretty fast!

    Is it new or does something functionally identical already exist out there? I don't know! But I didn't come across one like this yet anyway, so here's my findings:
    blog.runevision.com/2026/01/ph

    If you can add any insight, please do :)
    #Graphics #Shaders #Shadertoy

  9. I ported it to here if someone wants to play with it: shadertoy.com/view/W33cDs

  10. Experimentando con #shadertoy. El código se aplica a cada píxel de la imagen, que no tiene ni idea de lo que sucede a su alrededor. Esto hace que tengas que cambiar radicalmente de forma de pensar. Algo tan simple como dibujar un círculo con el borde suavizado que se superponga sobre otro se ha convertido en un problema al que he dedicado un ratillo hasta que lo he conseguido resolver.

  11. Does anyone know why the video recordings I make in #shadertoy look like this? It only happens on my compturer, on the mobile phone they work well.
    #help #fedihelp

  12. Final day of the #illustratingMath graduate school at @_cirm wrapping up the mini-courses #CindyJS / #Shadertoy with circle inversions and ray tracing. A huge thanks to the teachers: Tim Reinhardt, Michael Martin Katzenberger, @Chaimgoodmanstrauss and @stevejtrettel (1/4)

  13. I just discovered this video from @suricrasia : youtube.com/watch?v=FilPE91ACOA

    Excellent content. Some great super simple light models. I'm so surprised this video is so low ranked, it deserves a lot more visibility. Please give it some love.

    Note: it might be worth exploring how to cross it with the simplified light model without normals from iq: iquilezles.org/articles/deriva

  14. Математическая живопись Иньиго Килеса

    Иньиго Килес (iq) более тридцати лет профессионально занимается компьютерной графикой (CG). За это время он опубликовал массу учебных проектов, курсов и лекций. Известен как автор нескольких выдающихся демок и программных проектов, включая Quill — инструмент для рисования и анимации в VR и Shadertoy — сайт для обучения компьютерной графике, создания и публикации работ.

    habr.com/ru/companies/ruvds/ar

    #Inigo_Quilez #Иньиго_Килес #Shadertoy #Quill #процедурные_текстуры #шум_Перлина #математическая_живопись #Elevated #CSSMinifier

  15. Разбор полёта: как мы поздравляем с 14 февраля при помощи процедурной анимации

    Каждый год 14 февраля в корпоративной соцсетке Контура лайки (реакции вида «палец вверх») превращаются в вылетающие сердечки. Анимация сердечек настолько залипательна, что способна отвлечь многих сотрудников от работы: по нашим данным они нажимают на лайк снова и снова. Дело в том, что каждый полет сердечек уникален. Давайте расскажу, как это устроено.

    habr.com/ru/companies/skbkontu

    #shadertoy #шейдер #шейдеры #процедурные_анимации #графика

  16. Today, I published two new #shaders on #Shadertoy. They are nothing exceptional, but they are pretty cute in their simplicity.

    - andbin's Curious Geometries #1: shadertoy.com/view/w3l3Rr
    - RGB Isobars Mixing: shadertoy.com/view/t3s3zr

    #glsl #shader #shaderart

  17. Today, I published a new #shader on #Shadertoy. The code is very short, but the result is nice since I also carefully chose a pleasant color palette!

    shadertoy.com/view/WffXR4

    #glsl #shaders #shaderart

  18. Hi, recently, I started studying and developing simple #GLSL #shaders, “fragment shaders”, to be precise. I discovered there are various little platforms like shadertoy.com but also the less-known oneshader.net (and even editor.thebookofshaders.com) where it’s possible to develop and share “toy” shaders without the need to have ultra-advanced skills on OpenGL, WebGL, etc.

    Developing these shaders is a fun (really entertaining!) activity that nicely combines #programming, #math, and #graphics. I have already made some shaders on Shadertoy, which you can see here:

    ➡️ shadertoy.com/user/andbin

    At this time, I am unable to develop very sophisticated/stunning shaders. Anyway, my actual shaders seem nice and pleasant. Feel free to comment here (or on Shadertoy) if you like my shaders. Clearly, I am still at the beginning! Thanks.

    #shader #shaderart #shadertoy #digitalart

  19. I wrote a like program using (). Slowly, slowly, am I starting to understand how to use this awesome library. See: github.com/vsg-dev/vsgExamples

  20. @jon I've uploaded a shadertoy version of our intro, so you can run it even without having to install Linux... or if you're running on musl-libc or any other arch than x86_64
    :D
    shadertoy.com/view/McdGDB

    #shadertoy #revision2024

  21. Here is an old shadertoy demo I made: Three shadow mapping techniques. Basic, PCF and variance shadow maps :)
    Have a look, if you want to see how to implement the base level versions :)
    shadertoy.com/view/MlKSRm
    #graphicsprogramming #rendering #shadertoy #shadowmap

  22. #introduction

    Hi, I'm Sônia (she/her), and this is my hobbyist computational-math account. I decided to invest some time into _Indra's Pearls_ by Mumford, Series, Wright a little over a decade ago, and a quest that started out with "do all the assignments" has turned into a personal research and artistic program.

    I spend a lot of time thinking about sets of tangent circles. So much so that if I got a "revive an ancient mathematician for a day" boon, I'd spend it on Apollonius. I'm pretty sure that my guy from Perga would a) be fascinated by the beauty of Kleinian double-cusp groups and b) tell me we were cheating by using calculations instead of construction. Sorry, fans of Euclid, Brahmagupta, and person-who-invented-zero. #academicnecromancy

    This account is intended to be primarily used to post artwork/videos and links to interactive demos, explanations of the techniques used to render them, and engaging with any discussions prompted by the preceding.

    #kleiniangroups #steinerchains #fractionallineartransforms #mobius #fractals #R #glsl #shadertoy #indraspearls #mobiustransforms

  23. presenting a custom sunset shader, created for sinerider.com 💖

    built by a high schooler in our community, open source at shadertoy.com/view/ml3SR7

    #shadertoy #art #gamedev #hack #sinerider

  24. KodeLife #realtime #gpu #shader #editor update out now!

    Second part of our major "under the hood" renovation, plus some much requested new basic examples for using audio, MIDI, game controller input and compute. Happy Koding!

    P.S.: KodeLife runs natively on the #Valve #SteamDeck - setup instructions (for #TouchOSC only for now) up on the #hexler website -> hexler.net/touchosc/manual/set

    #hexler #ios #android #windows #mac #linux #gamedev #creativecoding #developer #shadertoy #kodelife

  25. @phil @troy_s What do you think about something like mix(v, vec3(1.), smoothstep(1., 4., dot(v, vec3(1.)))) for tone mapping? Example here: shadertoy.com/view/Dlf3RM The idea is just to shift secondaries towards white while completely preserving primaries. Should also preserve saturation much more than e.g. Reinhard at the expense of smaller dynamic range.

    #GraphicsProgramming #GLSL #Shadertoy #ToneMapping

  26. I got a pick-up slip in the mail for a package from some French author whose name and works ring no bell at all, and it's kinda making me nervous...

    The only possibly link I see is a #demoscener who quoted said author in one of his #shadertoy creations, and whom I gave my address a while ago for some homemade chilli sauce, but AFAIK he lives in England, not France.

    Guess I'll go to the post office to pick it up after I've made some food for the kid and me...

  27. I got a pick-up slip in the mail for a package from some French author whose name and works ring no bell at all, and it's kinda making me nervous...

    The only possibly link I see is a #demoscener who quoted said author in one of his #shadertoy creations, and whom I gave my address a while ago for some homemade chilli sauce, but AFAIK he lives in England, not France.

    Guess I'll go to the post office to pick it up after I've made some food for the kid and me...

  28. If you are a #maths #teacher, please consider looking at #ShaderLanguage and #shaderShowdowns (and tools such as ShaderToy and Bonzomatic) to introduce kids to #math formulae in a playful way.

    I think I would've paid a lot more interest and attention to #mathematics in high-school if it was combined with such a #visualArt application.

    #ShaderToy #Bonzomatic #education #mathematic

  29. @SuricrasiaOnline oh wow, I really dug that one! Unfortunately I only came home during the last part of the set, so I missed out of the whole progression of it, but I really appreciate having access to the #Shadertoy code. :D

    #OutlineDemoparty #OutlineDemoparty2020 #OutlineOnline2020