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#shadertoy — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #shadertoy, aggregated by home.social.

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  1. After an epic month of creating Shaders in GLSL, it's time to show them off.
     
    Join us at Hackforge HQ & Online via Zoom to get a glimpse at the awesome 3D graphics participants created across the 3 categories: general, code golf, and challenge! You get a chance to talk about your code, your reasoning, how you solved problems, and what you'd like to work on in the future!
     
    If you're seeing this after Friday, September 4th, 2026 at 11:59pm Eastern time, or are curious about the contest's rules, head to hackf.org/shadertoy-contest to learn more and enter the competition!
     
    📆 September 25, 2026
    🕦 7-9 PM
    📍Hackforge HQ (300 Ouellette Ave., Unit 210) & Online via Zoom
    🎟️ RSVP at www.hackf.org/events

    #ShaderToy #TechCompetition #WindsorTech

  2. After an epic month of creating Shaders in GLSL, it's time to show them off.
     
    Join us at Hackforge HQ & Online via Zoom to get a glimpse at the awesome 3D graphics participants created across the 3 categories: general, code golf, and challenge! You get a chance to talk about your code, your reasoning, how you solved problems, and what you'd like to work on in the future!
     
    If you're seeing this after Friday, September 4th, 2026 at 11:59pm Eastern time, or are curious about the contest's rules, head to hackf.org/shadertoy-contest to learn more and enter the competition!
     
    📆 September 25, 2026
    🕦 7-9 PM
    📍Hackforge HQ (300 Ouellette Ave., Unit 210) & Online via Zoom
    🎟️ RSVP at www.hackf.org/events

    #ShaderToy #TechCompetition #WindsorTech

  3. After an epic month of creating Shaders in GLSL, it's time to show them off.
     
    Join us at Hackforge HQ & Online via Zoom to get a glimpse at the awesome 3D graphics participants created across the 3 categories: general, code golf, and challenge! You get a chance to talk about your code, your reasoning, how you solved problems, and what you'd like to work on in the future!
     
    If you're seeing this after Friday, September 4th, 2026 at 11:59pm Eastern time, or are curious about the contest's rules, head to hackf.org/shadertoy-contest to learn more and enter the competition!
     
    📆 September 25, 2026
    🕦 7-9 PM
    📍Hackforge HQ (300 Ouellette Ave., Unit 210) & Online via Zoom
    🎟️ RSVP at www.hackf.org/events

    #ShaderToy #TechCompetition #WindsorTech

  4. The ShaderToy Competition is NOW LIVE!
    Try your hand at creating 3D computer graphics in the GLSL language, with 3 fun categories: general, code golf, and challenge. Choose one, or submit a Shader for all 3!
    No previous experience with 3D graphics is required & cool prizes are up for grabs!

    Submission deadline is September 4th, 2026 at 11:59pm EST
    Please direct all inquiries to [email protected]

    Full rules & Info HERE
    hackf.org/shadertoy-contest/
    #WindsorTech #ShaderToy #Competition

  5. The ShaderToy Competition is NOW LIVE!
    Try your hand at creating 3D computer graphics in the GLSL language, with 3 fun categories: general, code golf, and challenge. Choose one, or submit a Shader for all 3!
    No previous experience with 3D graphics is required & cool prizes are up for grabs!

    Submission deadline is September 4th, 2026 at 11:59pm EST
    Please direct all inquiries to [email protected]

    Full rules & Info HERE
    #WindsorTech #ShaderToy #Competition

  6. The ShaderToy Competition is NOW LIVE!
    Try your hand at creating 3D computer graphics in the GLSL language, with 3 fun categories: general, code golf, and challenge. Choose one, or submit a Shader for all 3!
    No previous experience with 3D graphics is required & cool prizes are up for grabs!

    Submission deadline is September 4th, 2026 at 11:59pm EST
    Please direct all inquiries to [email protected]

    Full rules & Info HERE
    hackf.org/shadertoy-contest/
    #WindsorTech #ShaderToy #Competition

  7. Oh, joy! 🎉 Another way to make #graphics #programming even more impenetrable by using #assembly #language. Because, clearly, the problem with Shader Toy was that it was just too accessible and user-friendly. 🙄
    wegfawefgawefg.github.io/asm-s #ShaderToy #accessibility #coding #humor #HackerNews #ngated

  8. Oh, joy! 🎉 Another way to make #graphics #programming even more impenetrable by using #assembly #language. Because, clearly, the problem with Shader Toy was that it was just too accessible and user-friendly. 🙄
    wegfawefgawefg.github.io/asm-s #ShaderToy #accessibility #coding #humor #HackerNews #ngated

  9. Oh, joy! 🎉 Another way to make #graphics #programming even more impenetrable by using #assembly #language. Because, clearly, the problem with Shader Toy was that it was just too accessible and user-friendly. 🙄
    wegfawefgawefg.github.io/asm-s #ShaderToy #accessibility #coding #humor #HackerNews #ngated

  10. Oh, joy! 🎉 Another way to make #graphics #programming even more impenetrable by using #assembly #language. Because, clearly, the problem with Shader Toy was that it was just too accessible and user-friendly. 🙄
    wegfawefgawefg.github.io/asm-s #ShaderToy #accessibility #coding #humor #HackerNews #ngated

  11. Six months until Halloween.

    Radiosity-based real-time rendering experiment I made last year within Shadertoy's constraints (pure shader code, not loading any meshes or textures, no compute shaders).

    shadertoy.com/view/3XXfDS

    #shader #shadertoy #glsl #webgl #graphics #graphicsprogramming #rendering #realtimerendering #realtimegraphics #halloween

  12. Six months until Halloween.

    Radiosity-based real-time rendering experiment I made last year within Shadertoy's constraints (pure shader code, not loading any meshes or textures, no compute shaders).

    shadertoy.com/view/3XXfDS

    #shader #shadertoy #glsl #webgl #graphics #graphicsprogramming #rendering #realtimerendering #realtimegraphics #halloween

  13. Six months until Halloween.

    Radiosity-based real-time rendering experiment I made last year within Shadertoy's constraints (pure shader code, not loading any meshes or textures, no compute shaders).

    shadertoy.com/view/3XXfDS

    #shader #shadertoy #glsl #webgl #graphics #graphicsprogramming #rendering #realtimerendering #realtimegraphics #halloween

  14. Obligatory animation using my SDF approximation of Keenan Crane's "Spot" model (pure shader code, not using a texture or mesh).
    shadertoy.com/view/WXtBWf

    #shader #shadertoy #glsl #webgl #graphics #graphicsprogramming #rendering

  15. Obligatory animation using my SDF approximation of Keenan Crane's "Spot" model (pure shader code, not using a texture or mesh).
    shadertoy.com/view/WXtBWf

    #shader #shadertoy #glsl #webgl #graphics #graphicsprogramming #rendering

  16. Obligatory animation using my SDF approximation of Keenan Crane's "Spot" model (pure shader code, not using a texture or mesh).
    shadertoy.com/view/WXtBWf

    #shader #shadertoy #glsl #webgl #graphics #graphicsprogramming #rendering

  17. Obligatory animation using my SDF approximation of Keenan Crane's "Spot" model (pure shader code, not using a texture or mesh).
    shadertoy.com/view/WXtBWf

    #shader #shadertoy #glsl #webgl #graphics #graphicsprogramming #rendering

  18. This might be a bit niche, but here's my Shadertoy SDF approximation (pure shader code, no mesh or texture is used) of Keenan Crane's "Spot" cow model:
    shadertoy.com/view/t3tfD4

    Code is MIT licensed and is also in GitHub just in case it is useful to anyone else:
    github.com/kaiavintr/spot_appr

    #shader #shadertoy #glsl #webgl #graphics #graphicsprogramming #rendering

  19. This might be a bit niche, but here's my Shadertoy SDF approximation (pure shader code, no mesh or texture is used) of Keenan Crane's "Spot" cow model:
    shadertoy.com/view/t3tfD4

    Code is MIT licensed and is also in GitHub just in case it is useful to anyone else:
    github.com/kaiavintr/spot_appr

    #shader #shadertoy #glsl #webgl #graphics #graphicsprogramming #rendering

  20. This might be a bit niche, but here's my Shadertoy SDF approximation (pure shader code, no mesh or texture is used) of Keenan Crane's "Spot" cow model:
    shadertoy.com/view/t3tfD4

    Code is MIT licensed and is also in GitHub just in case it is useful to anyone else:
    github.com/kaiavintr/spot_appr

    #shader #shadertoy #glsl #webgl #graphics #graphicsprogramming #rendering

  21. This might be a bit niche, but here's my Shadertoy SDF approximation (pure shader code, no mesh or texture is used) of Keenan Crane's "Spot" cow model:
    shadertoy.com/view/t3tfD4

    Code is MIT licensed and is also in GitHub just in case it is useful to anyone else:
    github.com/kaiavintr/spot_appr

    #shader #shadertoy #glsl #webgl #graphics #graphicsprogramming #rendering

  22. Trying a different environment map with an old Shadertoy shader that I wrote...
    Environment is San Giuseppe Bridge in Venice, from Poly Haven.
    Shader is here: shadertoy.com/view/ddsyD8
    (See higher resolution screenshots in reply for alt. text)
    #graphics #shader #shadertoy #glsl #webgl #graphicsprogramming #rendering #realtimerendering #realtime #realtimegraphics

  23. Luminescent Growth

    Stateless shader based on Phacelle Noise. Video compression makes it pale; it looks better in the Shadertoy: shadertoy.com/view/tXGcWR

    #ProcGen #Shaders #Shadertoy

  24. Luminescent Growth

    Stateless shader based on Phacelle Noise. Video compression makes it pale; it looks better in the Shadertoy: shadertoy.com/view/tXGcWR

    #ProcGen #Shaders #Shadertoy

  25. Luminescent Growth

    Stateless shader based on Phacelle Noise. Video compression makes it pale; it looks better in the Shadertoy: shadertoy.com/view/tXGcWR

    #ProcGen #Shaders #Shadertoy

  26. I made a directional noise type I call Phacelle Noise which is pretty fast!

    Is it new or does something functionally identical already exist out there? I don't know! But I didn't come across one like this yet anyway, so here's my findings:
    blog.runevision.com/2026/01/ph

    If you can add any insight, please do :)
    #Graphics #Shaders #Shadertoy