#perlinnoise — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #perlinnoise, aggregated by home.social.
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Perlin's Noise Algorithm? 🤔 More like Perlin's Guide to Random Gibberish. 📚🔍 Who knew generating noise could be so noisy? 🙄 Just another day in the life of a self-proclaimed tech wizard. 🧙♂️✨
https://blog.jaysmito.dev/blog/02-perlins-noise-algorithm/ #PerlinNoise #RandomGibberish #TechWizard #CodingHumor #AlgorithmFun #HackerNews #ngated -
Perlin's Noise Algorithm? 🤔 More like Perlin's Guide to Random Gibberish. 📚🔍 Who knew generating noise could be so noisy? 🙄 Just another day in the life of a self-proclaimed tech wizard. 🧙♂️✨
https://blog.jaysmito.dev/blog/02-perlins-noise-algorithm/ #PerlinNoise #RandomGibberish #TechWizard #CodingHumor #AlgorithmFun #HackerNews #ngated -
Perlin's Noise Algorithm? 🤔 More like Perlin's Guide to Random Gibberish. 📚🔍 Who knew generating noise could be so noisy? 🙄 Just another day in the life of a self-proclaimed tech wizard. 🧙♂️✨
https://blog.jaysmito.dev/blog/02-perlins-noise-algorithm/ #PerlinNoise #RandomGibberish #TechWizard #CodingHumor #AlgorithmFun #HackerNews #ngated -
Perlin's Noise Algorithm? 🤔 More like Perlin's Guide to Random Gibberish. 📚🔍 Who knew generating noise could be so noisy? 🙄 Just another day in the life of a self-proclaimed tech wizard. 🧙♂️✨
https://blog.jaysmito.dev/blog/02-perlins-noise-algorithm/ #PerlinNoise #RandomGibberish #TechWizard #CodingHumor #AlgorithmFun #HackerNews #ngated -
Sufjan Stevens doing a live Minecraft concert? C'mon feel the #PerlinNoise.
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Sufjan Stevens doing a live Minecraft concert? C'mon feel the #PerlinNoise.
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🎨🤖 "I made 25 squiggly doodles with Perlin noise and now consider myself an Artist™. Marvel at my 'genius' as I find enlightenment in the 'refreshing' simplicity of code that anyone with a calculator watch could replicate. Check out my #GitHub to witness this 'innovative' chaos born from PhD procrastination. 📈💤"
https://sighack.com/post/getting-creative-with-perlin-noise-fields #artificialintelligence #generativeart #coding #creativity #PerlinNoise #HackerNews #ngated -
🎨🤖 "I made 25 squiggly doodles with Perlin noise and now consider myself an Artist™. Marvel at my 'genius' as I find enlightenment in the 'refreshing' simplicity of code that anyone with a calculator watch could replicate. Check out my #GitHub to witness this 'innovative' chaos born from PhD procrastination. 📈💤"
https://sighack.com/post/getting-creative-with-perlin-noise-fields #artificialintelligence #generativeart #coding #creativity #PerlinNoise #HackerNews #ngated -
🎨🤖 "I made 25 squiggly doodles with Perlin noise and now consider myself an Artist™. Marvel at my 'genius' as I find enlightenment in the 'refreshing' simplicity of code that anyone with a calculator watch could replicate. Check out my #GitHub to witness this 'innovative' chaos born from PhD procrastination. 📈💤"
https://sighack.com/post/getting-creative-with-perlin-noise-fields #artificialintelligence #generativeart #coding #creativity #PerlinNoise #HackerNews #ngated -
🎨🤖 "I made 25 squiggly doodles with Perlin noise and now consider myself an Artist™. Marvel at my 'genius' as I find enlightenment in the 'refreshing' simplicity of code that anyone with a calculator watch could replicate. Check out my #GitHub to witness this 'innovative' chaos born from PhD procrastination. 📈💤"
https://sighack.com/post/getting-creative-with-perlin-noise-fields #artificialintelligence #generativeart #coding #creativity #PerlinNoise #HackerNews #ngated -
Getting Creative with Perlin Noise Fields
https://sighack.com/post/getting-creative-with-perlin-noise-fields
#HackerNews #PerlinNoise #CreativeCoding #GenerativeArt #ComputerGraphics #TechInnovation
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Getting Creative with Perlin Noise Fields
https://sighack.com/post/getting-creative-with-perlin-noise-fields
#HackerNews #PerlinNoise #CreativeCoding #GenerativeArt #ComputerGraphics #TechInnovation
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Getting Creative with Perlin Noise Fields
https://sighack.com/post/getting-creative-with-perlin-noise-fields
#HackerNews #PerlinNoise #CreativeCoding #GenerativeArt #ComputerGraphics #TechInnovation
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Getting Creative with Perlin Noise Fields
https://sighack.com/post/getting-creative-with-perlin-noise-fields
#HackerNews #PerlinNoise #CreativeCoding #GenerativeArt #ComputerGraphics #TechInnovation
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Tried making a new kind of noise.
this is the length being presented
Here is code
#glsl #graphics #perlinnoise -
A crude attempt at a noisy brush #PerlinNoise
Find the sketch-a-day archives and tip jar at: https://abav.lugaralgum.com/sketch-a-day
Code for this sketch at: https://github.com/villares/sketch-a-day/tree/main/2026/sketch_2026_01_28 #Processing #Python #py5 #CreativeCoding -
A crude attempt at a noisy brush #PerlinNoise
Find the sketch-a-day archives and tip jar at: https://abav.lugaralgum.com/sketch-a-day
Code for this sketch at: https://github.com/villares/sketch-a-day/tree/main/2026/sketch_2026_01_28 #Processing #Python #py5 #CreativeCoding -
A crude attempt at a noisy brush #PerlinNoise
Find the sketch-a-day archives and tip jar at: https://abav.lugaralgum.com/sketch-a-day
Code for this sketch at: https://github.com/villares/sketch-a-day/tree/main/2026/sketch_2026_01_28 #Processing #Python #py5 #CreativeCoding -
A crude attempt at a noisy brush #PerlinNoise
Find the sketch-a-day archives and tip jar at: https://abav.lugaralgum.com/sketch-a-day
Code for this sketch at: https://github.com/villares/sketch-a-day/tree/main/2026/sketch_2026_01_28 #Processing #Python #py5 #CreativeCoding -
Terrain Diffusion: A Diffusion-Based Successor to Perlin Noise
https://arxiv.org/abs/2512.08309
#HackerNews #Terrain #Diffusion #DiffusionBased #PerlinNoise #ProceduralGeneration #ComputerGraphics
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Terrain Diffusion: A Diffusion-Based Successor to Perlin Noise
https://arxiv.org/abs/2512.08309
#HackerNews #Terrain #Diffusion #DiffusionBased #PerlinNoise #ProceduralGeneration #ComputerGraphics
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Terrain Diffusion: A Diffusion-Based Successor to Perlin Noise
https://arxiv.org/abs/2512.08309
#HackerNews #Terrain #Diffusion #DiffusionBased #PerlinNoise #ProceduralGeneration #ComputerGraphics
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Terrain Diffusion: A Diffusion-Based Successor to Perlin Noise
https://arxiv.org/abs/2512.08309
#HackerNews #Terrain #Diffusion #DiffusionBased #PerlinNoise #ProceduralGeneration #ComputerGraphics
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A #PerlinNoise interactive example made during class today. Check an animation from recording the screen at https://raw.githubusercontent.com/villares/sketch-a-day/main/2025/sketch_2025_11_26/sketch_2025_11_26.mp4 & code at: https://github.com/villares/sketch-a-day/tree/main/2025/sketch_2025_11_26
More sketch-a-day: https://abav.lugaralgum.com/sketch-a-day
If you like this, support my work:
https://www.paypal.com/donate/?hosted_button_id=5B4MZ78C9J724
https://liberapay.com/Villares
https://wise.com/pay/me/alexandrev562 #Processing #Python #py5 #CreativeCoding -
A #PerlinNoise interactive example made during class today. Check an animation from recording the screen at https://raw.githubusercontent.com/villares/sketch-a-day/main/2025/sketch_2025_11_26/sketch_2025_11_26.mp4 & code at: https://github.com/villares/sketch-a-day/tree/main/2025/sketch_2025_11_26
More sketch-a-day: https://abav.lugaralgum.com/sketch-a-day
If you like this, support my work:
https://www.paypal.com/donate/?hosted_button_id=5B4MZ78C9J724
https://liberapay.com/Villares
https://wise.com/pay/me/alexandrev562 #Processing #Python #py5 #CreativeCoding -
A #PerlinNoise interactive example made during class today. Check an animation from recording the screen at https://raw.githubusercontent.com/villares/sketch-a-day/main/2025/sketch_2025_11_26/sketch_2025_11_26.mp4 & code at: https://github.com/villares/sketch-a-day/tree/main/2025/sketch_2025_11_26
More sketch-a-day: https://abav.lugaralgum.com/sketch-a-day
If you like this, support my work:
https://www.paypal.com/donate/?hosted_button_id=5B4MZ78C9J724
https://liberapay.com/Villares
https://wise.com/pay/me/alexandrev562 #Processing #Python #py5 #CreativeCoding -
A #PerlinNoise interactive example made during class today. Check an animation from recording the screen at https://raw.githubusercontent.com/villares/sketch-a-day/main/2025/sketch_2025_11_26/sketch_2025_11_26.mp4 & code at: https://github.com/villares/sketch-a-day/tree/main/2025/sketch_2025_11_26
More sketch-a-day: https://abav.lugaralgum.com/sketch-a-day
If you like this, support my work:
https://www.paypal.com/donate/?hosted_button_id=5B4MZ78C9J724
https://liberapay.com/Villares
https://wise.com/pay/me/alexandrev562 #Processing #Python #py5 #CreativeCoding -
Today during class we built a small example showing #random vs. #PerlinNoise
#Processing #Python py5 -
Today during class we built a small example showing #random vs. #PerlinNoise
#Processing #Python py5 -
Today during class we built a small example showing #random vs. #PerlinNoise
#Processing #Python py5 -
Today during class we built a small example showing #random vs. #PerlinNoise
#Processing #Python py5 -
How do you programmatically generate non-uniform, natural forms? Perlin noise is a foundational algorithm for this task.
This Silphium Design guide provides a technical walkthrough for using Perlin noise in JavaScript to create animated 3D mountain terrain. It covers 2D heightmaps, fractal noise (fBm), and 3D implementation.
A solid resource for generative art and digital biophilia.
Read the guide: https://silphiumdesign.com/natural-forms-mountain-animation-perlin-noise/
#JavaScript #PerlinNoise #GenerativeArt #ProcGen #p5js #Threejs
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How do you programmatically generate non-uniform, natural forms? Perlin noise is a foundational algorithm for this task.
This Silphium Design guide provides a technical walkthrough for using Perlin noise in JavaScript to create animated 3D mountain terrain. It covers 2D heightmaps, fractal noise (fBm), and 3D implementation.
A solid resource for generative art and digital biophilia.
Read the guide: https://silphiumdesign.com/natural-forms-mountain-animation-perlin-noise/
#JavaScript #PerlinNoise #GenerativeArt #ProcGen #p5js #Threejs
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How do you programmatically generate non-uniform, natural forms? Perlin noise is a foundational algorithm for this task.
This Silphium Design guide provides a technical walkthrough for using Perlin noise in JavaScript to create animated 3D mountain terrain. It covers 2D heightmaps, fractal noise (fBm), and 3D implementation.
A solid resource for generative art and digital biophilia.
Read the guide: https://silphiumdesign.com/natural-forms-mountain-animation-perlin-noise/
#JavaScript #PerlinNoise #GenerativeArt #ProcGen #p5js #Threejs
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Entspannungsprogrammieren am Abend.
Perlin-Rauschen gibt es auch in höheren Dimensionen – hier animiert auf nur einem von 3 Parametern.
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Entspannungsprogrammieren am Abend.
Perlin-Rauschen gibt es auch in höheren Dimensionen – hier animiert auf nur einem von 3 Parametern.
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Entspannungsprogrammieren am Abend.
Perlin-Rauschen gibt es auch in höheren Dimensionen – hier animiert auf nur einem von 3 Parametern.
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Entspannungsprogrammieren am Abend.
Perlin-Rauschen gibt es auch in höheren Dimensionen – hier animiert auf nur einem von 3 Parametern.
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Meu corretor ortográfico sugeriu "Pernil" noise... deve estar com fome. (#PerlinNoise)
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Meu corretor ortográfico sugeriu "Pernil" noise... deve estar com fome. (#PerlinNoise)
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Meu corretor ortográfico sugeriu "Pernil" noise... deve estar com fome. (#PerlinNoise)
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Meu corretor ortográfico sugeriu "Pernil" noise... deve estar com fome. (#PerlinNoise)
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🎲🖥️ Behold the "comprehensive" #guide to Perlin noise, where you too can learn to turn #randomness into majestic... #blobs. James Wilkins bravely ventures into the treacherous terrain of explaining the obvious, ensuring even the hills and caves are bored to tears by his thoroughness. 🌄💤
https://jdhwilkins.com/mountains-cliffs-and-caves-a-comprehensive-guide-to-using-perlin-noise-for-procedural-generation/ #PerlinNoise #GamingTech #ProgrammingHumor #HackerNews #ngated -
🎲🖥️ Behold the "comprehensive" #guide to Perlin noise, where you too can learn to turn #randomness into majestic... #blobs. James Wilkins bravely ventures into the treacherous terrain of explaining the obvious, ensuring even the hills and caves are bored to tears by his thoroughness. 🌄💤
https://jdhwilkins.com/mountains-cliffs-and-caves-a-comprehensive-guide-to-using-perlin-noise-for-procedural-generation/ #PerlinNoise #GamingTech #ProgrammingHumor #HackerNews #ngated -
🎲🖥️ Behold the "comprehensive" #guide to Perlin noise, where you too can learn to turn #randomness into majestic... #blobs. James Wilkins bravely ventures into the treacherous terrain of explaining the obvious, ensuring even the hills and caves are bored to tears by his thoroughness. 🌄💤
https://jdhwilkins.com/mountains-cliffs-and-caves-a-comprehensive-guide-to-using-perlin-noise-for-procedural-generation/ #PerlinNoise #GamingTech #ProgrammingHumor #HackerNews #ngated -
🎲🖥️ Behold the "comprehensive" #guide to Perlin noise, where you too can learn to turn #randomness into majestic... #blobs. James Wilkins bravely ventures into the treacherous terrain of explaining the obvious, ensuring even the hills and caves are bored to tears by his thoroughness. 🌄💤
https://jdhwilkins.com/mountains-cliffs-and-caves-a-comprehensive-guide-to-using-perlin-noise-for-procedural-generation/ #PerlinNoise #GamingTech #ProgrammingHumor #HackerNews #ngated -
Mountains, Cliffs, and Caves: A Guide to Using Perlin Noise for Procedural Gen — https://jdhwilkins.com/mountains-cliffs-and-caves-a-comprehensive-guide-to-using-perlin-noise-for-procedural-generation/
#HackerNews #PerlinNoise #ProceduralGeneration #GameDev #3DGraphics #TerrainGeneration -
Mountains, Cliffs, and Caves: A Guide to Using Perlin Noise for Procedural Gen — https://jdhwilkins.com/mountains-cliffs-and-caves-a-comprehensive-guide-to-using-perlin-noise-for-procedural-generation/
#HackerNews #PerlinNoise #ProceduralGeneration #GameDev #3DGraphics #TerrainGeneration -
Mountains, Cliffs, and Caves: A Guide to Using Perlin Noise for Procedural Gen — https://jdhwilkins.com/mountains-cliffs-and-caves-a-comprehensive-guide-to-using-perlin-noise-for-procedural-generation/
#HackerNews #PerlinNoise #ProceduralGeneration #GameDev #3DGraphics #TerrainGeneration -
Mountains, Cliffs, and Caves: A Guide to Using Perlin Noise for Procedural Gen — https://jdhwilkins.com/mountains-cliffs-and-caves-a-comprehensive-guide-to-using-perlin-noise-for-procedural-generation/
#HackerNews #PerlinNoise #ProceduralGeneration #GameDev #3DGraphics #TerrainGeneration -
Just posted some #ProcessingOrg folklore (from 2003) to this GitHub issue: "noise() is not Perlin noise"
https://github.com/processing/p5.js/issues/7430#issuecomment-2555744468
#Noise #PerlinNoise #Farbrausch #Demoscene #OpenSource #Folklore
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Just posted some #ProcessingOrg folklore (from 2003) to this GitHub issue: "noise() is not Perlin noise"
https://github.com/processing/p5.js/issues/7430#issuecomment-2555744468
#Noise #PerlinNoise #Farbrausch #Demoscene #OpenSource #Folklore
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Just posted some #ProcessingOrg folklore (from 2003) to this GitHub issue: "noise() is not Perlin noise"
https://github.com/processing/p5.js/issues/7430#issuecomment-2555744468
#Noise #PerlinNoise #Farbrausch #Demoscene #OpenSource #Folklore
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Just posted some #ProcessingOrg folklore (from 2003) to this GitHub issue: "noise() is not Perlin noise"
https://github.com/processing/p5.js/issues/7430#issuecomment-2555744468
#Noise #PerlinNoise #Farbrausch #Demoscene #OpenSource #Folklore
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This weekend I wanted to do some fun programming so I played around with Perlin noise. It's a function for generating an even distribution of noise over a coordinate system.
So I wrote a quick app that constructs a bitmap designed to visualize the 3 separate noise functions on a 2D plane.
At a foundational level, this is how Minecraft and other games with procedural generation create terrain variation and generate biomes.
#programming #software #perlinnoise #minecraft #gaming #worldgen
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#genuary27 - Code for one hour
I spent an hour playing with Perlin Noise. Each color is based on the same noise field but with higher octaves added.