#processingorg — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #processingorg, aggregated by home.social.
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Some _very_ early algorithm concept/pre-viz sketches/explorations for the Tron Legacy (2010) intro sequence. They informed another concept/approach in which we applied a similar algorithm to progressively trace out edges of an initially invisible and super detailed 3D city mesh. This required a lot of effort to retopologize the (huge) geometry supplied and creating a multi-res navigation graph to prioritize long/major edges over shorter ones, filter out undesired edges/directions, thereby creating a visual reveal in which the agents progressed from tracing out super low-res boxes to high-res architectural features... Eventually, both of these prototypes weren't used though, and the director & team opted for a more stripped down solution with much fewer agents/traces, created in Houdini...
#TextureTuesday #GenerativeArt #AlgorithmicArt #Agents #PathFinding #Geometry #Traces #Toxiclibs #ProcessingOrg
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Today marks 19 years since the very first _public_ commit of my old #Toxiclibs code library collection, which for many years were one of the largest and most important side-projects related to Java & Processing.org.
Altogether, toxiclibs consisted of ~360 different "building blocks for computational design" and was used as teaching tool in related fields in many universities, mostly in conjunction with Processing, but also without...
The libraries covered 2D/3D geometry with dozens of shape types/conversions, procedural voxel modeling tools, meshes, NURBs, math utilities, linear algebra, color theory/modes/conversion, data visualization algorithms, waveform generators, filters, spatial audio, 2D/3D physics simulations, agents (before they were cool!), 1D/2D/3D cellular automata, reaction diffusion, diffusion-limited agreggation and a lot more...
Below are links to two community showreels I produced back in 2009/10, showing a selection of works done by dozens of other artists, designers, architects, students etc.
2009 showreel:
https://www.youtube.com/watch?v=U9ifgR_7XqU2010 showreel:
https://www.youtube.com/watch?v=lrdevgQ2VKAEven though I fully stopped using Java back around 2013 (after 17 years of it being my primary proglang), these libraries are still being used now and over the past decade I've been working on, expanding on and going deeper into these same topics (and more) in other languages (Clojure/ClojureScript, TypeScript, Zig, C)...
Happy coding! :)
#Toxiclibs #Java #ProcessingOrg #CreativeCoding #ComputationalDesign #Anniversary #OpenSource
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Just posted some #ProcessingOrg folklore (from 2003) to this GitHub issue: "noise() is not Perlin noise"
https://github.com/processing/p5.js/issues/7430#issuecomment-2555744468
#Noise #PerlinNoise #Farbrausch #Demoscene #OpenSource #Folklore
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I did it!
31 sketches for Genuary! I focused on polar coordinates and rotational symmetries with some deviations.
On the blog: https://fractalkitty.com/2024/01/02/genuary-2024/
On Codepen: https://codepen.io/collection/kNMJQy
#genuary2024 #genuary #p5js #codepen #creativeCoding #generativeArt #processingOrg #polarCoordinates #mathArt
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#XButNotX — Design prototype for my commission of the official 10th anniversary T-shirt for https://processing.org (2011). The X was formed by placing dipoles with different charge potentials along the outline and then simulating volumetric fieldlines between those. Created with thi.ng's predecessor Toxiclibs and rendered as dichroic glass in #LuxRender.
#GenerativeDesign #Typography #Simulation #Voxel #ProcessingOrg
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Hat tip to @guidoschmidt's ongoing & exciting 2D mobilé experiments, here's a screen recording of my Happy New Year's 2010 interactive toy...
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Give me a title!
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Artwork coded in Processing (Java programming language)
#digitalart #generativeart #proceduralart #creativecoding #processing #artoftheday #code #algorithmicart #codeart #computerart #creativecodeart #genartclub #generative #generativedesign #procedural #abstractart #contemporaryart #geometricart #newmediaart #artxcode #new_media_art #generativegraphics #algorithm #creativecoder #creativeart #abstract #geometric #processingorg -
#Dolphin101546015 created a small #GLSL #Shader for Processing.org that's capable of emulating #MSX2 screen mode 2 sprite mechanics: https://www.msx.org/forum/msx-talk/development/msx2-sm2-sprites-engine-glsl-shader-with-sample-using
Code at: https://github.com/Dolphin101546015/Processing.org/tree/main/MSX_Real_Sprites_Demo#ProcessingOrg #MSX #sprites #openGL #ShaderLanguage #demoscene