#voxel — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #voxel, aggregated by home.social.
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Just pushed my new #shader that generates the ripples and #waves of the surface of water in #MagicaVoxel. Available on my repo: codeberg.org/psoul/Magica... How to use is on the wiki: codeberg.org/psoul/Magica... #VoxelArt #shaders #GLSL #Voxel #Patterns
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Voxel Editor #Avoyd 0.28 Beta adds single model export to .obj, .glb, .vox with pivot moved to origin
Changelog & download the latest build: https://www.enkisoftware.com/t/6272880503422976?count=10&start=41#6239616971571200
#Voxel #VoxelEditor #VoxelArt #MagicaVoxel #3D #3Dmodel #GameDev #IndieDev #IndieGameDev
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New in voxel editor Avoyd 0.28 beta:
multi-model rendering & editing fixes, transforms locking, better world explorer UI & vox export models visibility fixInfo & download the latest beta: https://www.enkisoftware.com/t/6272880503422976?count=10&start=41#6321204170326016
#Avoyd #Voxel #VoxelEditor #VoxelArt #MagicaVoxel #3D #3Dmodel #GameDev #IndieDev #IndieGameDev
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Avoyd 0.28 Beta - Export Multi-Model MagicaVoxel VOX is out!
https://enkisoftware.itch.io/avoyd/devlog/1490224/avoyd-028-beta-export-multi-model-magicavoxel-vox
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We just released Avoyd Beta 0.28.0.1036
We've added multi-model export to .vox file format. This was a complex task as Avoyd offers a number of features which the .vox format or MagicaVoxel (MV) do not support; namely large scenes, large models, 64k materials, free transforms, pivot points and model instances being able to be nodes in the scene graph (the .vox format only allows groups to have children).
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We just released a patch for the patch: MagicaVoxel VOX Export should now use the correct file version number.
Download Avoyd Voxel Editor 0.27.2: https://www.enkisoftware.com/products
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VoxCSS – Pour faire du rendu 3D façon Minecraft avec du CSS
https://fed.brid.gy/r/https://korben.info/voxcss-moteur-voxel-3d-css-dom.html
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How to use the wip multi-model feature in Avoyd #Voxel editor beta: https://enkisoftware.itch.io/avoyd/devlog/1063437/using-multi-model-in-avoyd-voxel-editor-beta
#Avoyd #VoxelEditor #VoxelArt #VoxelGameDev #GameDev #IndieDev #3D #DigitalArt #Tool #MagicaVoxel #Minecraft
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New #Avoyd voxel editor beta build:
- User guide for the wip multi-model: https://www.enkisoftware.com/t/6272880503422976?count=10&start=11#6231320705368064
- Alt + click for material selection as requested by several #MagicaVoxel users
- #Minecraft renders: multi-model helps to add clouds, water, assets, and to combine maps.> Download Avoyd beta: https://www.enkisoftware.com/products
#Voxel #VoxelEditor #3D #Rendering #VoxelArt #VoxelGameDev #GameDev #IndieDev
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If you own #Avoyd voxel editor you can now try out the new multi-model feature.
You can import multi-model .vox files.
It will also be useful for setting up very large scenes for rendering, like clouds over a Minecraft world for ex.https://enkisoftware.itch.io/avoyd/devlog/1039237/avoyd-028-beta-multi-model-work-in-progress
#Voxel #VoxelEditor #VoxelGameDev #GameDev #IndieDev #3D #Minecraft #MagicaVoxel
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We're making good progress with multi model in #Avoyd voxel editor. Features we've implemented so far: https://www.enkisoftware.com/t/6272880503422976#6196325446057984
(Credits: imported MagicaVoxel multi model .vox file Old Growth forest by PotatoVonEpicus.)
#Voxel #VoxelEditor #VoxelArt #VoxelGameDev #IndieDev #GameDev #3D #MagicaVoxel
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The latest Avoyd Voxel Editor introduces customisable levels of optimisation for glTF export (previously best optimisation was always used), soft shadows in renders, new Minecraft blocks and improved VOX import/export.
More details about 0.27 features: https://www.enkisoftware.com/t/6313098610737152
Buy / Download Avoyd 0.27: https://www.enkisoftware.com/products
#Avoyd #Voxel #VoxelEditor #Rendering #3D #Shadows #Minecraft #MagicaVoxel #glTF #Render