home.social

#bezier — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #bezier, aggregated by home.social.

  1. 🇪🇸: En esta sección profundizaremos en el proceso de Modelado de Curvas y Superficies para comprenderlo y poder desarrollar nuestros modelos con las diferentes técnicas que podamos emplear.

    youtu.be/7QNzEVo64Ts?si=2e7q01

    #modelado3d
    #topologia
    #topology
    #tutorial
    #curves
    #mazhuka
    #israelcantillo
    #nubs
    #bezier

  2. A very boring plot of my exploration of beziers for this SVG project

    Black - cubic bezier
    Red - splitting smaller cubic bezier from the parent curve
    Blue - Quadratic bezier approximation to the smaller bezier

    #RStats #Bezier #Madness

  3. A very boring plot of my exploration of beziers for this SVG project

    Black - cubic bezier
    Red - splitting smaller cubic bezier from the parent curve
    Blue - Quadratic bezier approximation to the smaller bezier

  4. A very boring plot of my exploration of beziers for this SVG project

    Black - cubic bezier
    Red - splitting smaller cubic bezier from the parent curve
    Blue - Quadratic bezier approximation to the smaller bezier

    #RStats #Bezier #Madness

  5. A very boring plot of my exploration of beziers for this SVG project

    Black - cubic bezier
    Red - splitting smaller cubic bezier from the parent curve
    Blue - Quadratic bezier approximation to the smaller bezier

    #RStats #Bezier #Madness

  6. A very boring plot of my exploration of beziers for this SVG project

    Black - cubic bezier
    Red - splitting smaller cubic bezier from the parent curve
    Blue - Quadratic bezier approximation to the smaller bezier

    #RStats #Bezier #Madness

  7. Eric Lengyel has released his patent over his rendering fonts directly from Bézier curves on the GPU into public domain.

    Read about it here:

    A Decade of Slug

    terathon.com/blog/decade-slug.

    @sybren
    @blenderdevelopers

    #Bezier #Rendering #blender3D #UI

  8. Eric Lengyel has released his patent over his rendering fonts directly from Bézier curves on the GPU into public domain.

    Read about it here:

    A Decade of Slug

    terathon.com/blog/decade-slug.

    @sybren
    @blenderdevelopers

    #Bezier #Rendering #blender3D #UI

  9. Eric Lengyel has released his patent over his rendering fonts directly from Bézier curves on the GPU into public domain.

    Read about it here:

    A Decade of Slug

    terathon.com/blog/decade-slug.

    @sybren
    @blenderdevelopers

    #Bezier #Rendering #blender3D #UI

  10. Eric Lengyel has released his patent over his rendering fonts directly from Bézier curves on the GPU into public domain.

    Read about it here:

    A Decade of Slug

    terathon.com/blog/decade-slug.

    @sybren
    @blenderdevelopers

    #Bezier #Rendering #blender3D #UI

  11. Eric Lengyel has released his patent over his rendering fonts directly from Bézier curves on the GPU into public domain.

    Read about it here:

    A Decade of Slug

    terathon.com/blog/decade-slug.

    @sybren
    @blenderdevelopers

    #Bezier #Rendering #blender3D #UI

  12. Over the past few months, I've started using #Bézier curves in #Blender and also #GreasePencil. In my free time, I've been trying to get better at it, so I've worked on creating some fonts (which I still need to finish), as well as recreating existing logos and coming up with a few original ones.
    This is what I've made with #Blender3d. #b3d #logo

  13. Over the past few months, I've started using #Bézier curves in #Blender and also #GreasePencil. In my free time, I've been trying to get better at it, so I've worked on creating some fonts (which I still need to finish), as well as recreating existing logos and coming up with a few original ones.
    This is what I've made with #Blender3d. #b3d #logo

  14. Over the past few months, I've started using #Bézier curves in #Blender and also #GreasePencil. In my free time, I've been trying to get better at it, so I've worked on creating some fonts (which I still need to finish), as well as recreating existing logos and coming up with a few original ones.
    This is what I've made with #Blender3d. #b3d #logo

  15. Over the past few months, I've started using #Bézier curves in #Blender and also #GreasePencil. In my free time, I've been trying to get better at it, so I've worked on creating some fonts (which I still need to finish), as well as recreating existing logos and coming up with a few original ones.
    This is what I've made with #Blender3d. #b3d #logo

  16. Over the past few months, I've started using #Bézier curves in #Blender and also #GreasePencil. In my free time, I've been trying to get better at it, so I've worked on creating some fonts (which I still need to finish), as well as recreating existing logos and coming up with a few original ones.
    This is what I've made with #Blender3d. #b3d #logo

  17. Bonjour,
    J'ai 2 places en #covoiturage pour #Foix - #grenoble . Je passe par #bezier #Carcassonne #Montepellier #Nimes #valence . Départ dimanche 07 vers 16h30. Véhicule non fumeur. Il y a pas mal de place pour les bagages.

  18. Bonjour,
    J'ai 2 places en #covoiturage pour #Foix - #grenoble . Je passe par #bezier #Carcassonne #Montepellier #Nimes #valence . Départ dimanche 07 vers 16h30. Véhicule non fumeur. Il y a pas mal de place pour les bagages.

  19. Bonjour,
    J'ai 2 places en #covoiturage pour #Foix - #grenoble . Je passe par #bezier #Carcassonne #Montepellier #Nimes #valence . Départ dimanche 07 vers 16h30. Véhicule non fumeur. Il y a pas mal de place pour les bagages.

  20. Bonjour,
    J'ai 2 places en #covoiturage pour #Foix - #grenoble . Je passe par #bezier #Carcassonne #Montepellier #Nimes #valence . Départ dimanche 07 vers 16h30. Véhicule non fumeur. Il y a pas mal de place pour les bagages.

  21. Bonjour,
    J'ai 2 places en #covoiturage pour #Foix - #grenoble . Je passe par #bezier #Carcassonne #Montepellier #Nimes #valence . Départ dimanche 07 vers 16h30. Véhicule non fumeur. Il y a pas mal de place pour les bagages.

  22. New Blender add-on by Mark Kingsnorth.

    Loft 2 curves, control the loft with other guide curves and deform the loft with a third sweep curve. All editable in real time thanks to Geometry Nodes.

    Link to Superhive in the video description.

    youtu.be/zkeV69lPZoA?si=mpH_HJ

    #b3d #blender3d #addon #addons #bezier #new

  23. New Blender add-on by Mark Kingsnorth.

    Loft 2 curves, control the loft with other guide curves and deform the loft with a third sweep curve. All editable in real time thanks to Geometry Nodes.

    Link to Superhive in the video description.

    youtu.be/zkeV69lPZoA?si=mpH_HJ

    #b3d #blender3d #addon #addons #bezier #new

  24. New Blender add-on by Mark Kingsnorth.

    Loft 2 curves, control the loft with other guide curves and deform the loft with a third sweep curve. All editable in real time thanks to Geometry Nodes.

    Link to Superhive in the video description.

    youtu.be/zkeV69lPZoA?si=mpH_HJ

    #b3d #blender3d #addon #addons #bezier #new

  25. New Blender add-on by Mark Kingsnorth.

    Loft 2 curves, control the loft with other guide curves and deform the loft with a third sweep curve. All editable in real time thanks to Geometry Nodes.

    Link to Superhive in the video description.

    youtu.be/zkeV69lPZoA?si=mpH_HJ

    #b3d #blender3d #addon #addons #bezier #new

  26. New Blender add-on by Mark Kingsnorth.

    Loft 2 curves, control the loft with other guide curves and deform the loft with a third sweep curve. All editable in real time thanks to Geometry Nodes.

    Link to Superhive in the video description.

    youtu.be/zkeV69lPZoA?si=mpH_HJ

    #b3d #blender3d #addon #addons #bezier #new

  27. After starting to mess around with #Bézier curves in #Blender and Inkscape, I tried them out in #Plasticity and #Rhino too, and now I’ve decided I’m definitely using them whenever I’m working with #NURBS surfaces. A single-span degree-3 curve lets me make pretty much any shape with the fewest points possible and get perfectly smooth surfaces… plus there are a bunch of other perks! #CAD #b3d

  28. After starting to mess around with #Bézier curves in #Blender and Inkscape, I tried them out in #Plasticity and #Rhino too, and now I’ve decided I’m definitely using them whenever I’m working with #NURBS surfaces. A single-span degree-3 curve lets me make pretty much any shape with the fewest points possible and get perfectly smooth surfaces… plus there are a bunch of other perks! #CAD #b3d

  29. After starting to mess around with #Bézier curves in #Blender and Inkscape, I tried them out in #Plasticity and #Rhino too, and now I’ve decided I’m definitely using them whenever I’m working with #NURBS surfaces. A single-span degree-3 curve lets me make pretty much any shape with the fewest points possible and get perfectly smooth surfaces… plus there are a bunch of other perks! #CAD #b3d

  30. After starting to mess around with #Bézier curves in #Blender and Inkscape, I tried them out in #Plasticity and #Rhino too, and now I’ve decided I’m definitely using them whenever I’m working with #NURBS surfaces. A single-span degree-3 curve lets me make pretty much any shape with the fewest points possible and get perfectly smooth surfaces… plus there are a bunch of other perks! #CAD #b3d

  31. After starting to mess around with #Bézier curves in #Blender and Inkscape, I tried them out in #Plasticity and #Rhino too, and now I’ve decided I’m definitely using them whenever I’m working with #NURBS surfaces. A single-span degree-3 curve lets me make pretty much any shape with the fewest points possible and get perfectly smooth surfaces… plus there are a bunch of other perks! #CAD #b3d

  32. Dear #OpenSCAD users: is there any way to define a real #Bezier curve with OpenSCAD ?

    My current understanding is that there are functions for some geometric figures (straight lines, circles…) but not for Bezier. #BOSL2 provides Bezier helpers but apparently, they only approximate a curve with 16 straight segments, right ?

    Does this mean I should stick to #FreeCAD if I want smooth and parametric Bezier curves ?

  33. Dear #OpenSCAD users: is there any way to define a real #Bezier curve with OpenSCAD ?

    My current understanding is that there are functions for some geometric figures (straight lines, circles…) but not for Bezier. #BOSL2 provides Bezier helpers but apparently, they only approximate a curve with 16 straight segments, right ?

    Does this mean I should stick to #FreeCAD if I want smooth and parametric Bezier curves ?

  34. Dear #OpenSCAD users: is there any way to define a real #Bezier curve with OpenSCAD ?

    My current understanding is that there are functions for some geometric figures (straight lines, circles…) but not for Bezier. #BOSL2 provides Bezier helpers but apparently, they only approximate a curve with 16 straight segments, right ?

    Does this mean I should stick to #FreeCAD if I want smooth and parametric Bezier curves ?

  35. Dear #OpenSCAD users: is there any way to define a real #Bezier curve with OpenSCAD ?

    My current understanding is that there are functions for some geometric figures (straight lines, circles…) but not for Bezier. #BOSL2 provides Bezier helpers but apparently, they only approximate a curve with 16 straight segments, right ?

    Does this mean I should stick to #FreeCAD if I want smooth and parametric Bezier curves ?

  36. Dear #OpenSCAD users: is there any way to define a real #Bezier curve with OpenSCAD ?

    My current understanding is that there are functions for some geometric figures (straight lines, circles…) but not for Bezier. #BOSL2 provides Bezier helpers but apparently, they only approximate a curve with 16 straight segments, right ?

    Does this mean I should stick to #FreeCAD if I want smooth and parametric Bezier curves ?

  37. I always figured #NURBS curves would be easier to work with than #Bézier ones, but boy, was I wrong. I tried replicating some hull curves in a #CAD, and I just couldn't nail them as perfectly as I do with Béziers. NURBS take a ton of points to get right, but with Bézier handles, it's a total breeze. 😍 #b3d #vector surfaces. now i get why IceM Surf dudes prefer that..

  38. I always figured #NURBS curves would be easier to work with than #Bézier ones, but boy, was I wrong. I tried replicating some hull curves in a #CAD, and I just couldn't nail them as perfectly as I do with Béziers. NURBS take a ton of points to get right, but with Bézier handles, it's a total breeze. 😍 #b3d #vector surfaces. now i get why IceM Surf dudes prefer that..

  39. I always figured #NURBS curves would be easier to work with than #Bézier ones, but boy, was I wrong. I tried replicating some hull curves in a #CAD, and I just couldn't nail them as perfectly as I do with Béziers. NURBS take a ton of points to get right, but with Bézier handles, it's a total breeze. 😍 #b3d #vector surfaces. now i get why IceM Surf dudes prefer that..

  40. I always figured #NURBS curves would be easier to work with than #Bézier ones, but boy, was I wrong. I tried replicating some hull curves in a #CAD, and I just couldn't nail them as perfectly as I do with Béziers. NURBS take a ton of points to get right, but with Bézier handles, it's a total breeze. 😍 #b3d #vector surfaces. now i get why IceM Surf dudes prefer that..

  41. I always figured #NURBS curves would be easier to work with than #Bézier ones, but boy, was I wrong. I tried replicating some hull curves in a #CAD, and I just couldn't nail them as perfectly as I do with Béziers. NURBS take a ton of points to get right, but with Bézier handles, it's a total breeze. 😍 #b3d #vector surfaces. now i get why IceM Surf dudes prefer that..