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#luxrender — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #luxrender, aggregated by home.social.

  1. You need a physically corrected render engine without compromises? Okay you have to try #LuxCoreRender, is out the version for #Blender of #BlendLuxCore v2.8 alpha, test and give your feedback to Developer #Luxrender #blender #b3d #blender
    github.com/LuxCoreRender/Blend

  2. #XButNotX — Design prototype for my commission of the official 10th anniversary T-shirt for processing.org (2011). The X was formed by placing dipoles with different charge potentials along the outline and then simulating volumetric fieldlines between those. Created with thi.ng's predecessor Toxiclibs and rendered as dichroic glass in #LuxRender.

    #GenerativeDesign #Typography #Simulation #Voxel #ProcessingOrg

  3. #XButNotX — Design prototype for my commission of the official 10th anniversary T-shirt for processing.org (2011). The X was formed by placing dipoles with different charge potentials along the outline and then simulating volumetric fieldlines between those. Created with thi.ng's predecessor Toxiclibs and rendered as dichroic glass in #LuxRender.

    #GenerativeDesign #Typography #Simulation #Voxel #ProcessingOrg

  4. #XButNotX — Design prototype for my commission of the official 10th anniversary T-shirt for processing.org (2011). The X was formed by placing dipoles with different charge potentials along the outline and then simulating volumetric fieldlines between those. Created with thi.ng's predecessor Toxiclibs and rendered as dichroic glass in #LuxRender.

    #GenerativeDesign #Typography #Simulation #Voxel #ProcessingOrg

  5. #XButNotX — Design prototype for my commission of the official 10th anniversary T-shirt for processing.org (2011). The X was formed by placing dipoles with different charge potentials along the outline and then simulating volumetric fieldlines between those. Created with thi.ng's predecessor Toxiclibs and rendered as dichroic glass in #LuxRender.

    #GenerativeDesign #Typography #Simulation #Voxel #ProcessingOrg

  6. #XButNotX — Design prototype for my commission of the official 10th anniversary T-shirt for processing.org (2011). The X was formed by placing dipoles with different charge potentials along the outline and then simulating volumetric fieldlines between those. Created with thi.ng's predecessor Toxiclibs and rendered as dichroic glass in #LuxRender.

    #GenerativeDesign #Typography #Simulation #Voxel #ProcessingOrg

  7. Remember that in our lovely REAL and UNIQUE #NativeIFC #OpenBIM #ParametricCAD :freecad: @FreeCAD SW you can use the #Renderworkbench to produce high-quality rendered images directly FROM your FANTASTIC #FreeCAD document, using open-source external rendering engines such as #BlenderCycles, #luxrender (now #LuxCoreRender)#PovRay, etc etc

    #thisistheway

    #foss #madewithfreecad #realparametriccad #opensource #freesoftware #cad

    github.com/FreeCAD/FreeCAD-ren

  8. Remember that in our lovely REAL and UNIQUE #NativeIFC #OpenBIM #ParametricCAD :freecad: @FreeCAD SW you can use the #Renderworkbench to produce high-quality rendered images directly FROM your FANTASTIC #FreeCAD document, using open-source external rendering engines such as #BlenderCycles, #luxrender (now #LuxCoreRender)#PovRay, etc etc

    #thisistheway

    #foss #madewithfreecad #realparametriccad #opensource #freesoftware #cad

    github.com/FreeCAD/FreeCAD-ren

  9. Remember that in our lovely REAL and UNIQUE #NativeIFC #OpenBIM #ParametricCAD :freecad: @FreeCAD SW you can use the #Renderworkbench to produce high-quality rendered images directly FROM your FANTASTIC #FreeCAD document, using open-source external rendering engines such as #BlenderCycles, #luxrender (now #LuxCoreRender)#PovRay, etc etc

    #thisistheway

    #foss #madewithfreecad #realparametriccad #opensource #freesoftware #cad

    github.com/FreeCAD/FreeCAD-ren

  10. Remember that in our lovely REAL and UNIQUE #NativeIFC #OpenBIM #ParametricCAD :freecad: @FreeCAD SW you can use the #Renderworkbench to produce high-quality rendered images directly FROM your FANTASTIC #FreeCAD document, using open-source external rendering engines such as #BlenderCycles, #luxrender (now #LuxCoreRender)#PovRay, etc etc

    #thisistheway

    #foss #madewithfreecad #realparametriccad #opensource #freesoftware #cad

    github.com/FreeCAD/FreeCAD-ren

  11. Remember that in our lovely REAL and UNIQUE #NativeIFC #OpenBIM #ParametricCAD :freecad: @FreeCAD SW you can use the #Renderworkbench to produce high-quality rendered images directly FROM your FANTASTIC #FreeCAD document, using open-source external rendering engines such as #BlenderCycles, #luxrender (now #LuxCoreRender)#PovRay, etc etc

    #thisistheway

    #foss #madewithfreecad #realparametriccad #opensource #freesoftware #cad

    github.com/FreeCAD/FreeCAD-ren

  12. #genuary2023 Art Deco. In 2013/4 I (over)worked on one of the largest and most exhausting #GenerativeArt projects of my life: Co(de)factory was an interactive installation piece for the Digital Revolutions/DevArt exhibition, commissioned by Google & The Barbican Centre London. The centerpiece was a DIY 3D resin printer used to publicly fabricate objects designed by visitors via a custom WebGL-based visual programming environment (which was pain to get running on Chrome on the Nexus tablets embedded in the plinths). This design tool (written in back then still pre-mature #ClojureScript) was based around my thi.ng/morphogen DSL which defines 8 basic tree operators (e.g. reflection, subdivision, skewing, tapering etc.) to generate complex geometries via recursive transformations of a single arbitrary seed box. Not going to talk much more about the project here (maybe another time), other than to say the large 3D printed canopy structure/sculpture (3 meters tall, 2.4m diameter) surrounding the printer, as well as the cladding for the plinths were all created from hundreds of small modules designed with the Morphogen DSL and used the "golden era" of 1920s American Art Deco as main inspiration... You can find the entire source code for all components (incl. the design tool, server backend, fabrication files etc.) on GitHub:

    github.com/postspectacular/dev

    #3Dprint #LuxRender #Clojure

  13. more #luxrender stuff, this only took 2 hours to render :O

  14. more #luxrender shenanigans because i forgot how great it is (and with the most recent version it integrates semlessly (!) into Blender)

    cc @grainloom if you ever futz around with luxrender and need something rendered on a beefy GPU let me know :P