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  1. There are people who can't even use Windows or OSX. The problem is that everyone thinks they're an expert, that's just how it is. Using #Linux takes at least a bit of effort, which people just aren't willing to put in anymore, and I'm afraid things are only going to get worse. That's why they hand you a #PC with Windows already installed and automated procedures. #AI will be the final nail in the coffin for the new generations. #opensource #OS 🤦
    youtube.com/watch?v=QK02VOGWEv0

  2. @marcusgreen The real problem is #Google, which rapes #Android and the open‑source license, forcing you to use only Google or certified apps, on top of its web monopoly. Institutions and #banks are corrupt and obey the rules imposed by these companies. The problem is our #EU own institutions, which stifle competition by endorsing regulations from these American companies. #Europe

  3. Romain is continuing his fantastic work all by himself. The more I follow this #NURBS modeling project created with Blender's geometric nodes, the more amazed I am; I must find a way to make a small financial contribution as well. #b3d #classA #CAD #blender3d #Blender
    #SurfacePsycho

  4. Everyone’s obsessed with G2 and G3 continuity, but what are you even trying to prove?? Come on, chill out a bit, everyone, get your feet back on the ground. Only a tiny fraction of stuff actually needs that level of quality. #Nurbs #ClassA #Design, but at least try #SurfacePsycho

  5. There are some new users in #SurfacePsycho, we might see some incredible stuff soon... Trust me... #CAD #b3d #Blender #Nurbs #ClassA

  6. I finally figured out how to create cut surfaces with #SurfacePsycho. Gotta say, this is an amazing Blender add-on; the quality of the #NURBS surfaces is top-notch, and you have total control over the topology, which means the final quality is perfect. No doubt about it, with this add-on you can create models that are better than a lot of commercial software out there. #b3d #Blender #CAD #ClassA
    Except the motor all is done with Surface Psycho :)

  7. Here is my test from yesterday, where you notice the incredible result generated by this tool for generating a 3D file from a single image, it's awesome! #Sparc3D #3d #game #VFX #3D #GCI #model #AI #b3d

  8. My test right now with the #AI generation of a 3D from a single image, is time to find a work in the agricolture. #VFX #3D #Game #GCI #b3d

  9. And here we are, just at the beginning, witnessing yet another task that can now be accomplished through artificial intelligence. This feat, something that many deemed impossible mere months ago, is now achieved using Sparc3D! and try to imagine the coming years, what could be possible!
    #3d #game #VFX #3D #GCI #model #AI
    youtube.com/watch?v=SZx3oePBwuo

  10. With Geometry nodes now the lenses are better, but I have a problem with the revolution center where the meshes all have the same problem, which I don't know how to solve, I also tried with #CAD, but nothing changes, once they are converted into polygons. #b3d #Blender #Blender. This test is with #Cooke Triples #lenses.

  11. A new Version of #FreeShip is out I helped the developer to add a new import format, this now helps many that need to convert Subdivision Surfaces into #IGES, because now you can import VRML2 files I use #Blender to export into OBJ and then I convert OBJ into VRML2 with #Wings3D an application that preserve the quad topology, also #opensource, and still developed, sadly others app do a triangulations and you lose the topology information. #CAD #boat #design github.com/markmal/freeship-pl

  12. A new #Moi3D v5 beta (version Jul-30-2024) is now available for download here:
    moi3d.com/beta.htm , also linked to from the download page on the main web site.
    Various fillet bug fixes from #ACIS.
    Update Transform > Move command.
    Update point picker xyz input.
    Implement tiny curve draw optimization for zoomed out views.
    Update curve circular shape detection to improve accuracy.
    Update #PDF / A I/ #SVG output
    Update #DXF import - entity colors
    full change log: moi3d.com/forum/index.php?webt
    #CAD

  13. #SVG created with #Blender Grease Pencil and exported with leomoon-bezier2svg, after decimate it.
    STEP :
    Use a mesh wire for stroke with SubD and #lineArt #modifier to get a real time Greasepencil stroke, then convert LineArt into a Bézier curve and decimate it around 0.1 to clean up it. #b3d #Blender #inkscape

  14. #F3D is fast and minimalist #3D #viewer It supports many file formats, from digital content to scientific datasets (including #glTF, #USD, STL, #STEP, PLY, OBJ, #FBX, Alembic), can show animations and support thumbnails and many rendering and texturing options including real time physically based rendering and raytracing. #opensource #CAD
    More info in the link below
    github.com/f3d-app/f3d

  15. The conversion of into is still unmatched for me, is an old Pascal code that works perfectly, very light file with surfaces with the same topology of the mesh cages

    blenderartists.org/t/from-blen

  16. What about the badge of the one time donation? not working yet today! :blobsob:

  17. And today, less important, is also the day when I created my Account it's also an other birthday of my account :P where you can download some example for and more come in future.
    grabcad.com/pa.furijaz-1

  18. The user Tin2tin have done an other useful tool, and add-on to export the Video Sequence Editor Timeline(video&audio) to ex. .

    github.com/tin2tin/VSE_OTIO_Ex

  19. work very fine under is professional software with many licensing type. If you use Linux for professional works this can be the best choice, uses the Kernel for with parametric modeling and is a native application. bricsys.com/

  20. After many trials for me there isn't better way to convert a 's to . 
Using and , that is the method to have perfect surfaces based on the initial topology that allows you to have total control over the final result.
    Below a tips by me on BA
    blenderartists.org/t/from-blen

  21. The challenge Moi3D vs it's begun now has an initial support for geometric Kernel, but Plasticity has , is vs

  22. That's why you have to make models in with perfect topology, because anyone can use models even for furniture in models, not only in VFX.
    the use of quad is imperative
    Below in the image a model converted with and in Nurbs

  23. Here is the rechecked and updated model for the new version (nothing worked) for free download.
    It was my first model made years ago.
    20 a small .

    pafurijaz.gumroad.com/l/sbqxbk

  24. I organize this other model and release it for free.
    This is the 20, a small boat with interesting features, it was the first boat model I made with .