#gltf — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #gltf, aggregated by home.social.
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GoBlend — мост между BLENDER и GODOT
Если вы работаете в Blender, а потом переносите сцены в Godot вручную, то знаете, как это выматывает. Материалы едут, коллизии надо выставлять заново, иерархия ломается. Год за годом одна и та же байда. Недавно вышел Goblend — двунаправленный import/export-мост, который позволяет экспортировать сцены из Blender в Godot буквально одной кнопкой. Главная идея была сделать так, чтобы сцена попадала в Godot с минимумом правок, сразу с прицелом на производительность. ⬅️ ⬇️ ➡️ ➡️ + Z
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GoBlend — мост между BLENDER и GODOT
Если вы работаете в Blender, а потом переносите сцены в Godot вручную, то знаете, как это выматывает. Материалы едут, коллизии надо выставлять заново, иерархия ломается. Год за годом одна и та же байда. Недавно вышел Goblend — двунаправленный import/export-мост, который позволяет экспортировать сцены из Blender в Godot буквально одной кнопкой. Главная идея была сделать так, чтобы сцена попадала в Godot с минимумом правок, сразу с прицелом на производительность. ⬅️ ⬇️ ➡️ ➡️ + Z
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GoBlend — мост между BLENDER и GODOT
Если вы работаете в Blender, а потом переносите сцены в Godot вручную, то знаете, как это выматывает. Материалы едут, коллизии надо выставлять заново, иерархия ломается. Год за годом одна и та же байда. Недавно вышел Goblend — двунаправленный import/export-мост, который позволяет экспортировать сцены из Blender в Godot буквально одной кнопкой. Главная идея была сделать так, чтобы сцена попадала в Godot с минимумом правок, сразу с прицелом на производительность. ⬅️ ⬇️ ➡️ ➡️ + Z
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GoBlend — мост между BLENDER и GODOT
Если вы работаете в Blender, а потом переносите сцены в Godot вручную, то знаете, как это выматывает. Материалы едут, коллизии надо выставлять заново, иерархия ломается. Год за годом одна и та же байда. Недавно вышел Goblend — двунаправленный import/export-мост, который позволяет экспортировать сцены из Blender в Godot буквально одной кнопкой. Главная идея была сделать так, чтобы сцена попадала в Godot с минимумом правок, сразу с прицелом на производительность. ⬅️ ⬇️ ➡️ ➡️ + Z
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If you are exploring AI 3D model generation for Godot and Unity, read on. Turning a text prompt or a single photo into a textured 3D model is now possible entirely on your own hardware. This guide will help you navigate the landscape, whether you use Godot, Unity, or both. We focus on free, locally runnable AI models and explain exactly which output formats they support, so you can build a seamless pipeline from generation to engine. […]
https://blog.icod.de/2026/05/02/ai-3d-models-godot-unity-local/ -
me: "what's The Hotness for interchanging between modelling software and #godot (or other engines)?"
the godot matrix room: #GLTF (well, #gltf2 )this article is excellent.
https://godotengine.org/article/we-should-all-use-gltf-20-export-3d-assets-game-engines/#collada(i just wish it didn't have that "old therefore bad" scare banner up top. something something churn fetishization something something)
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Three.js 184 is out! Lots of great enhancements, and a tiny tweak from me!
You can now use webp textures across the whole GLTF pipeline.
All changes: https://github.com/mrdoob/three.js/releases/tag/r184
Example: https://threejs.org/examples/?q=gltf#misc_exporter_gltf
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Three.js 184 is out! Lots of great enhancements, and a tiny tweak from me!
You can now use webp textures across the whole GLTF pipeline.
All changes: https://github.com/mrdoob/three.js/releases/tag/r184
Example: https://threejs.org/examples/?q=gltf#misc_exporter_gltf
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Three.js 184 is out! Lots of great enhancements, and a tiny tweak from me!
You can now use webp textures across the whole GLTF pipeline.
All changes: https://github.com/mrdoob/three.js/releases/tag/r184
Example: https://threejs.org/examples/?q=gltf#misc_exporter_gltf
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Three.js 184 is out! Lots of great enhancements, and a tiny tweak from me!
You can now use webp textures across the whole GLTF pipeline.
All changes: https://github.com/mrdoob/three.js/releases/tag/r184
Example: https://threejs.org/examples/?q=gltf#misc_exporter_gltf
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Also: ambient type generation from #glTF scene data and Needle components in those for type safe scene access everywhere.
(Still experimenting with syntax/names/formats)
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Also: ambient type generation from #glTF scene data and Needle components in those for type safe scene access everywhere.
(Still experimenting with syntax/names/formats)
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Also: ambient type generation from #glTF scene data and Needle components in those for type safe scene access everywhere.
(Still experimenting with syntax/names/formats)
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Also: ambient type generation from #glTF scene data and Needle components in those for type safe scene access everywhere.
(Still experimenting with syntax/names/formats)
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Also: ambient type generation from #glTF scene data and Needle components in those for type safe scene access everywhere.
(Still experimenting with syntax/names/formats)
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The Khronos 3D Formats Working Group has launched an Education, Insights, and Outreach (EIO) Subgroup to help developers and creators get the most from #glTF and #KTX — closing the gap between specification and real-world practice.
The Subgroup's first public webinar takes place tomorrow, April 7: Gaussian Splats: Use Cases & Next Steps for glTF Standardization.
https://www.khronos.org/blog/from-specification-to-practice-unlocking-gltfs-full-potential
#Khronos #OpenStandards #GaussianSplatting -
The Khronos 3D Formats Working Group has launched an Education, Insights, and Outreach (EIO) Subgroup to help developers and creators get the most from #glTF and #KTX — closing the gap between specification and real-world practice.
The Subgroup's first public webinar takes place tomorrow, April 7: Gaussian Splats: Use Cases & Next Steps for glTF Standardization.
https://www.khronos.org/blog/from-specification-to-practice-unlocking-gltfs-full-potential
#Khronos #OpenStandards #GaussianSplatting -
The Khronos 3D Formats Working Group has launched an Education, Insights, and Outreach (EIO) Subgroup to help developers and creators get the most from #glTF and #KTX — closing the gap between specification and real-world practice.
The Subgroup's first public webinar takes place tomorrow, April 7: Gaussian Splats: Use Cases & Next Steps for glTF Standardization.
https://www.khronos.org/blog/from-specification-to-practice-unlocking-gltfs-full-potential
#Khronos #OpenStandards #GaussianSplatting -
The Khronos 3D Formats Working Group has launched an Education, Insights, and Outreach (EIO) Subgroup to help developers and creators get the most from #glTF and #KTX — closing the gap between specification and real-world practice.
The Subgroup's first public webinar takes place tomorrow, April 7: Gaussian Splats: Use Cases & Next Steps for glTF Standardization.
https://www.khronos.org/blog/from-specification-to-practice-unlocking-gltfs-full-potential
#Khronos #OpenStandards #GaussianSplatting -
The Khronos 3D Formats Working Group has launched an Education, Insights, and Outreach (EIO) Subgroup to help developers and creators get the most from #glTF and #KTX — closing the gap between specification and real-world practice.
The Subgroup's first public webinar takes place tomorrow, April 7: Gaussian Splats: Use Cases & Next Steps for glTF Standardization.
https://www.khronos.org/blog/from-specification-to-practice-unlocking-gltfs-full-potential
#Khronos #OpenStandards #GaussianSplatting -
Khronos Group is hosting a free webinar on Gaussian Splats in glTF — featuring speakers from Cesium, XGRIDS, and the Smithsonian on real-world use cases in geospatial, capture workflows, and cultural preservation.
April 7 | 7:00 AM PDT | Free, online
https://www.khronos.org/events/gaussian-splats-use-cases-next-steps-for-gltf-standardization
#GaussianSplatting #glTF #3DStandards #OpenStandards -
Khronos Group is hosting a free webinar on Gaussian Splats in glTF — featuring speakers from Cesium, XGRIDS, and the Smithsonian on real-world use cases in geospatial, capture workflows, and cultural preservation.
April 7 | 7:00 AM PDT | Free, online
https://www.khronos.org/events/gaussian-splats-use-cases-next-steps-for-gltf-standardization
#GaussianSplatting #glTF #3DStandards #OpenStandards -
Khronos Group is hosting a free webinar on Gaussian Splats in glTF — featuring speakers from Cesium, XGRIDS, and the Smithsonian on real-world use cases in geospatial, capture workflows, and cultural preservation.
April 7 | 7:00 AM PDT | Free, online
https://www.khronos.org/events/gaussian-splats-use-cases-next-steps-for-gltf-standardization
#GaussianSplatting #glTF #3DStandards #OpenStandards -
Khronos Group is hosting a free webinar on Gaussian Splats in glTF — featuring speakers from Cesium, XGRIDS, and the Smithsonian on real-world use cases in geospatial, capture workflows, and cultural preservation.
April 7 | 7:00 AM PDT | Free, online
https://www.khronos.org/events/gaussian-splats-use-cases-next-steps-for-gltf-standardization
#GaussianSplatting #glTF #3DStandards #OpenStandards -
Khronos Group is hosting a free webinar on Gaussian Splats in glTF — featuring speakers from Cesium, XGRIDS, and the Smithsonian on real-world use cases in geospatial, capture workflows, and cultural preservation.
April 7 | 7:00 AM PDT | Free, online
https://www.khronos.org/events/gaussian-splats-use-cases-next-steps-for-gltf-standardization
#GaussianSplatting #glTF #3DStandards #OpenStandards -
The glTF Working Group at Khronos is excited to announce two significant website upgrades at the center of the glTF developer ecosystem:
- A new landing page for the glTF Sample Assets GitHub repository provides a polished and powerful new web front-end.
- The glTF Render Fidelity Comparison website has undergone a modern redesign to deliver clear, side-by-side render fidelity comparisons.
Learn more: https://khr.io/1nj
#glTF #sample #render #fidelity #3Dgraphics -
The glTF Working Group at Khronos is excited to announce two significant website upgrades at the center of the glTF developer ecosystem:
- A new landing page for the glTF Sample Assets GitHub repository provides a polished and powerful new web front-end.
- The glTF Render Fidelity Comparison website has undergone a modern redesign to deliver clear, side-by-side render fidelity comparisons.
Learn more: https://khr.io/1nj
#glTF #sample #render #fidelity #3Dgraphics -
The glTF Working Group at Khronos is excited to announce two significant website upgrades at the center of the glTF developer ecosystem:
- A new landing page for the glTF Sample Assets GitHub repository provides a polished and powerful new web front-end.
- The glTF Render Fidelity Comparison website has undergone a modern redesign to deliver clear, side-by-side render fidelity comparisons.
Learn more: https://khr.io/1nj
#glTF #sample #render #fidelity #3Dgraphics -
The glTF Working Group at Khronos is excited to announce two significant website upgrades at the center of the glTF developer ecosystem:
- A new landing page for the glTF Sample Assets GitHub repository provides a polished and powerful new web front-end.
- The glTF Render Fidelity Comparison website has undergone a modern redesign to deliver clear, side-by-side render fidelity comparisons.
Learn more: https://khr.io/1nj
#glTF #sample #render #fidelity #3Dgraphics -
The glTF Working Group at Khronos is excited to announce two significant website upgrades at the center of the glTF developer ecosystem:
- A new landing page for the glTF Sample Assets GitHub repository provides a polished and powerful new web front-end.
- The glTF Render Fidelity Comparison website has undergone a modern redesign to deliver clear, side-by-side render fidelity comparisons.
Learn more: https://khr.io/1nj
#glTF #sample #render #fidelity #3Dgraphics -
Calling all programmers!
Khronos Group is hosting "3D on the Web" -- an evening of talks, demos & networking around #WebGL #WebGPU, #glTF & #Gaussian splats.
March 11 · 5:30-9:30 PM PDT
Easy 12 minute walk from GDC in
San FranciscoLearn more and register: https://khr.io/1ne
#WebDev #3D #OpenStandards #GDC2026 -
Calling all programmers!
Khronos Group is hosting "3D on the Web" -- an evening of talks, demos & networking around #WebGL #WebGPU, #glTF & #Gaussian splats.
March 11 · 5:30-9:30 PM PDT
Easy 12 minute walk from GDC in
San FranciscoLearn more and register: https://khr.io/1ne
#WebDev #3D #OpenStandards #GDC2026 -
Calling all programmers!
Khronos Group is hosting "3D on the Web" -- an evening of talks, demos & networking around #WebGL #WebGPU, #glTF & #Gaussian splats.
March 11 · 5:30-9:30 PM PDT
Easy 12 minute walk from GDC in
San FranciscoLearn more and register: https://khr.io/1ne
#WebDev #3D #OpenStandards #GDC2026 -
Calling all programmers!
Khronos Group is hosting "3D on the Web" -- an evening of talks, demos & networking around #WebGL #WebGPU, #glTF & #Gaussian splats.
March 11 · 5:30-9:30 PM PDT
Easy 12 minute walk from GDC in
San FranciscoLearn more and register: https://khr.io/1ne
#WebDev #3D #OpenStandards #GDC2026 -
Calling all programmers!
Khronos Group is hosting "3D on the Web" -- an evening of talks, demos & networking around #WebGL #WebGPU, #glTF & #Gaussian splats.
March 11 · 5:30-9:30 PM PDT
Easy 12 minute walk from GDC in
San FranciscoLearn more and register: https://khr.io/1ne
#WebDev #3D #OpenStandards #GDC2026 -
Next week, 3D on the Web is back!
Join industry leaders, developers, and creators on March 11, 2026 in San Francisco for a showcase of the latest in WebGL, WebGPU, glTF, and 3D web graphics. Whether you’re building immersive apps, innovative tools, or next-gen experiences in the browser, this event is a great chance to connect, learn, and collaborate in person.
Learn more & register: https://www.khronos.org/events/3d-on-the-web-2026
#glTF #3D #graphics #programming #WebGPU W3C #WebGL -
Next week, 3D on the Web is back!
Join industry leaders, developers, and creators on March 11, 2026 in San Francisco for a showcase of the latest in WebGL, WebGPU, glTF, and 3D web graphics. Whether you’re building immersive apps, innovative tools, or next-gen experiences in the browser, this event is a great chance to connect, learn, and collaborate in person.
Learn more & register: https://www.khronos.org/events/3d-on-the-web-2026
#glTF #3D #graphics #programming #WebGPU W3C #WebGL -
Next week, 3D on the Web is back!
Join industry leaders, developers, and creators on March 11, 2026 in San Francisco for a showcase of the latest in WebGL, WebGPU, glTF, and 3D web graphics. Whether you’re building immersive apps, innovative tools, or next-gen experiences in the browser, this event is a great chance to connect, learn, and collaborate in person.
Learn more & register: https://www.khronos.org/events/3d-on-the-web-2026
#glTF #3D #graphics #programming #WebGPU W3C #WebGL -
Next week, 3D on the Web is back!
Join industry leaders, developers, and creators on March 11, 2026 in San Francisco for a showcase of the latest in WebGL, WebGPU, glTF, and 3D web graphics. Whether you’re building immersive apps, innovative tools, or next-gen experiences in the browser, this event is a great chance to connect, learn, and collaborate in person.
Learn more & register: https://www.khronos.org/events/3d-on-the-web-2026
#glTF #3D #graphics #programming #WebGPU W3C #WebGL -
Next week, 3D on the Web is back!
Join industry leaders, developers, and creators on March 11, 2026 in San Francisco for a showcase of the latest in WebGL, WebGPU, glTF, and 3D web graphics. Whether you’re building immersive apps, innovative tools, or next-gen experiences in the browser, this event is a great chance to connect, learn, and collaborate in person.
Learn more & register: https://www.khronos.org/events/3d-on-the-web-2026
#glTF #3D #graphics #programming #WebGPU W3C #WebGL -
Interactive 3D model of the Voron Trident 3D Printer now live.
Loaded the STEP into FreeCAD and exported to binary glTF (.glb), then deployed to a web viewer. You can rotate, zoom, and selectively hide panels to reveal the interior assembly. Model is ~64MB, best on a workstation browser.
Details + link: https://salemdata.net/johnpress/?p=530
#Voron #VoronTrident #3DPrinting #FreeCAD #glTF #ThreeJS #CAD
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Interactive 3D model of the Voron Trident 3D Printer now live.
Loaded the STEP into FreeCAD and exported to binary glTF (.glb), then deployed to a web viewer. You can rotate, zoom, and selectively hide panels to reveal the interior assembly. Model is ~64MB, best on a workstation browser.
Details + link: https://salemdata.net/johnpress/?p=530
#Voron #VoronTrident #3DPrinting #FreeCAD #glTF #ThreeJS #CAD
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Interactive 3D model of the Voron Trident 3D Printer now live.
Loaded the STEP into FreeCAD and exported to binary glTF (.glb), then deployed to a web viewer. You can rotate, zoom, and selectively hide panels to reveal the interior assembly. Model is ~64MB, best on a workstation browser.
Details + link: https://salemdata.net/johnpress/?p=530
#Voron #VoronTrident #3DPrinting #FreeCAD #glTF #ThreeJS #CAD
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Interactive 3D model of the Voron Trident 3D Printer now live.
Loaded the STEP into FreeCAD and exported to binary glTF (.glb), then deployed to a web viewer. You can rotate, zoom, and selectively hide panels to reveal the interior assembly. Model is ~64MB, best on a workstation browser.
Details + link: https://salemdata.net/johnpress/?p=530
#Voron #VoronTrident #3DPrinting #FreeCAD #glTF #ThreeJS #CAD
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Interactive 3D model of the Voron Trident 3D Printer now live.
Loaded the STEP into FreeCAD and exported to binary glTF (.glb), then deployed to a web viewer. You can rotate, zoom, and selectively hide panels to reveal the interior assembly. Model is ~64MB, best on a workstation browser.
Details + link: https://salemdata.net/johnpress/?p=530
#Voron #VoronTrident #3DPrinting #FreeCAD #glTF #ThreeJS #CAD
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Explaner:
Why "Land of Assets" Standardizes on glTF for the Master Asset
https://benhouston3d.com/blog/why-land-of-assets-standardizes-on-gltf
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Explaner:
Why "Land of Assets" Standardizes on glTF for the Master Asset
https://benhouston3d.com/blog/why-land-of-assets-standardizes-on-gltf
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Explaner:
Why "Land of Assets" Standardizes on glTF for the Master Asset
https://benhouston3d.com/blog/why-land-of-assets-standardizes-on-gltf
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Explaner:
Why "Land of Assets" Standardizes on glTF for the Master Asset
https://benhouston3d.com/blog/why-land-of-assets-standardizes-on-gltf
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Explaner:
Why "Land of Assets" Standardizes on glTF for the Master Asset
https://benhouston3d.com/blog/why-land-of-assets-standardizes-on-gltf