#gltf — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #gltf, aggregated by home.social.
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I've updated the #GLTF model loader in #WorldFabric to read morph targets, which means I can parse out #VRM avatar expressions.
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GoBlend — мост между BLENDER и GODOT
Если вы работаете в Blender, а потом переносите сцены в Godot вручную, то знаете, как это выматывает. Материалы едут, коллизии надо выставлять заново, иерархия ломается. Год за годом одна и та же байда. Недавно вышел Goblend — двунаправленный import/export-мост, который позволяет экспортировать сцены из Blender в Godot буквально одной кнопкой. Главная идея была сделать так, чтобы сцена попадала в Godot с минимумом правок, сразу с прицелом на производительность. ⬅️ ⬇️ ➡️ ➡️ + Z
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GoBlend — мост между BLENDER и GODOT
Если вы работаете в Blender, а потом переносите сцены в Godot вручную, то знаете, как это выматывает. Материалы едут, коллизии надо выставлять заново, иерархия ломается. Год за годом одна и та же байда. Недавно вышел Goblend — двунаправленный import/export-мост, который позволяет экспортировать сцены из Blender в Godot буквально одной кнопкой. Главная идея была сделать так, чтобы сцена попадала в Godot с минимумом правок, сразу с прицелом на производительность. ⬅️ ⬇️ ➡️ ➡️ + Z
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GoBlend — мост между BLENDER и GODOT
Если вы работаете в Blender, а потом переносите сцены в Godot вручную, то знаете, как это выматывает. Материалы едут, коллизии надо выставлять заново, иерархия ломается. Год за годом одна и та же байда. Недавно вышел Goblend — двунаправленный import/export-мост, который позволяет экспортировать сцены из Blender в Godot буквально одной кнопкой. Главная идея была сделать так, чтобы сцена попадала в Godot с минимумом правок, сразу с прицелом на производительность. ⬅️ ⬇️ ➡️ ➡️ + Z
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GoBlend — мост между BLENDER и GODOT
Если вы работаете в Blender, а потом переносите сцены в Godot вручную, то знаете, как это выматывает. Материалы едут, коллизии надо выставлять заново, иерархия ломается. Год за годом одна и та же байда. Недавно вышел Goblend — двунаправленный import/export-мост, который позволяет экспортировать сцены из Blender в Godot буквально одной кнопкой. Главная идея была сделать так, чтобы сцена попадала в Godot с минимумом правок, сразу с прицелом на производительность. ⬅️ ⬇️ ➡️ ➡️ + Z
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If you are exploring AI 3D model generation for Godot and Unity, read on. Turning a text prompt or a single photo into a textured 3D model is now possible entirely on your own hardware. This guide will help you navigate the landscape, whether you use Godot, Unity, or both. We focus on free, locally runnable AI models and explain exactly which output formats they support, so you can build a seamless pipeline from generation to engine. […]
https://blog.icod.de/2026/05/02/ai-3d-models-godot-unity-local/ -
me: "what's The Hotness for interchanging between modelling software and #godot (or other engines)?"
the godot matrix room: #GLTF (well, #gltf2 )this article is excellent.
https://godotengine.org/article/we-should-all-use-gltf-20-export-3d-assets-game-engines/#collada(i just wish it didn't have that "old therefore bad" scare banner up top. something something churn fetishization something something)
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Three.js 184 is out! Lots of great enhancements, and a tiny tweak from me!
You can now use webp textures across the whole GLTF pipeline.
All changes: https://github.com/mrdoob/three.js/releases/tag/r184
Example: https://threejs.org/examples/?q=gltf#misc_exporter_gltf
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Three.js 184 is out! Lots of great enhancements, and a tiny tweak from me!
You can now use webp textures across the whole GLTF pipeline.
All changes: https://github.com/mrdoob/three.js/releases/tag/r184
Example: https://threejs.org/examples/?q=gltf#misc_exporter_gltf
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Three.js 184 is out! Lots of great enhancements, and a tiny tweak from me!
You can now use webp textures across the whole GLTF pipeline.
All changes: https://github.com/mrdoob/three.js/releases/tag/r184
Example: https://threejs.org/examples/?q=gltf#misc_exporter_gltf
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Three.js 184 is out! Lots of great enhancements, and a tiny tweak from me!
You can now use webp textures across the whole GLTF pipeline.
All changes: https://github.com/mrdoob/three.js/releases/tag/r184
Example: https://threejs.org/examples/?q=gltf#misc_exporter_gltf
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Three.js 184 is out! Lots of great enhancements, and a tiny tweak from me!
You can now use webp textures across the whole GLTF pipeline.
All changes: https://github.com/mrdoob/three.js/releases/tag/r184
Example: https://threejs.org/examples/?q=gltf#misc_exporter_gltf
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The VRM Consortium, Inc., the creator and advocate of the VRM 3D avatar file format, which is based on the glTF 2.0 open standard, has announced a collaboration with The Khronos Group to advance the international standardization of VRM. Both parties will work together to develop the VRM and glTF formats as global open standards supporting interoperable 3D avatars.
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#F3D is fast and minimalist #3D #viewer It supports many file formats, from digital content to scientific datasets (including #glTF, #USD, STL, #STEP, PLY, OBJ, #FBX, Alembic), can show animations and support thumbnails and many rendering and texturing options including real time physically based rendering and raytracing. #opensource #CAD
More info in the link below
https://github.com/f3d-app/f3d -
A question for #Godot #GameDev
I'm looking information about getting 3d characters for a project I want to try, and I noticed that there's like a thing with #FBX and #GLTF and that it's like you can use one, but the other is recommended, but the other is more popular, but the other is open source, but the exporter in Mixamo works with the other and I'm starting to run around in circles as everything around me catches fire.
So what do you use? Where do you get your assets? Need help with this 🫠
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The Khronos 3D Formats Working Group has launched an Education, Insights, and Outreach (EIO) Subgroup to help developers and creators get the most from #glTF and #KTX — closing the gap between specification and real-world practice.
The Subgroup's first public webinar takes place tomorrow, April 7: Gaussian Splats: Use Cases & Next Steps for glTF Standardization.
https://www.khronos.org/blog/from-specification-to-practice-unlocking-gltfs-full-potential
#Khronos #OpenStandards #GaussianSplatting -
The Khronos 3D Formats Working Group has launched an Education, Insights, and Outreach (EIO) Subgroup to help developers and creators get the most from #glTF and #KTX — closing the gap between specification and real-world practice.
The Subgroup's first public webinar takes place tomorrow, April 7: Gaussian Splats: Use Cases & Next Steps for glTF Standardization.
https://www.khronos.org/blog/from-specification-to-practice-unlocking-gltfs-full-potential
#Khronos #OpenStandards #GaussianSplatting -
The Khronos 3D Formats Working Group has launched an Education, Insights, and Outreach (EIO) Subgroup to help developers and creators get the most from #glTF and #KTX — closing the gap between specification and real-world practice.
The Subgroup's first public webinar takes place tomorrow, April 7: Gaussian Splats: Use Cases & Next Steps for glTF Standardization.
https://www.khronos.org/blog/from-specification-to-practice-unlocking-gltfs-full-potential
#Khronos #OpenStandards #GaussianSplatting -
The Khronos 3D Formats Working Group has launched an Education, Insights, and Outreach (EIO) Subgroup to help developers and creators get the most from #glTF and #KTX — closing the gap between specification and real-world practice.
The Subgroup's first public webinar takes place tomorrow, April 7: Gaussian Splats: Use Cases & Next Steps for glTF Standardization.
https://www.khronos.org/blog/from-specification-to-practice-unlocking-gltfs-full-potential
#Khronos #OpenStandards #GaussianSplatting -
The Khronos 3D Formats Working Group has launched an Education, Insights, and Outreach (EIO) Subgroup to help developers and creators get the most from #glTF and #KTX — closing the gap between specification and real-world practice.
The Subgroup's first public webinar takes place tomorrow, April 7: Gaussian Splats: Use Cases & Next Steps for glTF Standardization.
https://www.khronos.org/blog/from-specification-to-practice-unlocking-gltfs-full-potential
#Khronos #OpenStandards #GaussianSplatting -
Also: ambient type generation from #glTF scene data and Needle components in those for type safe scene access everywhere.
(Still experimenting with syntax/names/formats)
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Also: ambient type generation from #glTF scene data and Needle components in those for type safe scene access everywhere.
(Still experimenting with syntax/names/formats)
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Also: ambient type generation from #glTF scene data and Needle components in those for type safe scene access everywhere.
(Still experimenting with syntax/names/formats)
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Also: ambient type generation from #glTF scene data and Needle components in those for type safe scene access everywhere.
(Still experimenting with syntax/names/formats)
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Also: ambient type generation from #glTF scene data and Needle components in those for type safe scene access everywhere.
(Still experimenting with syntax/names/formats)
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Khronos Group is hosting a free webinar on Gaussian Splats in glTF — featuring speakers from Cesium, XGRIDS, and the Smithsonian on real-world use cases in geospatial, capture workflows, and cultural preservation.
April 7 | 7:00 AM PDT | Free, online
https://www.khronos.org/events/gaussian-splats-use-cases-next-steps-for-gltf-standardization
#GaussianSplatting #glTF #3DStandards #OpenStandards -
Khronos Group is hosting a free webinar on Gaussian Splats in glTF — featuring speakers from Cesium, XGRIDS, and the Smithsonian on real-world use cases in geospatial, capture workflows, and cultural preservation.
April 7 | 7:00 AM PDT | Free, online
https://www.khronos.org/events/gaussian-splats-use-cases-next-steps-for-gltf-standardization
#GaussianSplatting #glTF #3DStandards #OpenStandards -
Khronos Group is hosting a free webinar on Gaussian Splats in glTF — featuring speakers from Cesium, XGRIDS, and the Smithsonian on real-world use cases in geospatial, capture workflows, and cultural preservation.
April 7 | 7:00 AM PDT | Free, online
https://www.khronos.org/events/gaussian-splats-use-cases-next-steps-for-gltf-standardization
#GaussianSplatting #glTF #3DStandards #OpenStandards -
Khronos Group is hosting a free webinar on Gaussian Splats in glTF — featuring speakers from Cesium, XGRIDS, and the Smithsonian on real-world use cases in geospatial, capture workflows, and cultural preservation.
April 7 | 7:00 AM PDT | Free, online
https://www.khronos.org/events/gaussian-splats-use-cases-next-steps-for-gltf-standardization
#GaussianSplatting #glTF #3DStandards #OpenStandards -
Khronos Group is hosting a free webinar on Gaussian Splats in glTF — featuring speakers from Cesium, XGRIDS, and the Smithsonian on real-world use cases in geospatial, capture workflows, and cultural preservation.
April 7 | 7:00 AM PDT | Free, online
https://www.khronos.org/events/gaussian-splats-use-cases-next-steps-for-gltf-standardization
#GaussianSplatting #glTF #3DStandards #OpenStandards -
The glTF Working Group at Khronos is excited to announce two significant website upgrades at the center of the glTF developer ecosystem:
- A new landing page for the glTF Sample Assets GitHub repository provides a polished and powerful new web front-end.
- The glTF Render Fidelity Comparison website has undergone a modern redesign to deliver clear, side-by-side render fidelity comparisons.
Learn more: https://khr.io/1nj
#glTF #sample #render #fidelity #3Dgraphics -
The glTF Working Group at Khronos is excited to announce two significant website upgrades at the center of the glTF developer ecosystem:
- A new landing page for the glTF Sample Assets GitHub repository provides a polished and powerful new web front-end.
- The glTF Render Fidelity Comparison website has undergone a modern redesign to deliver clear, side-by-side render fidelity comparisons.
Learn more: https://khr.io/1nj
#glTF #sample #render #fidelity #3Dgraphics -
The glTF Working Group at Khronos is excited to announce two significant website upgrades at the center of the glTF developer ecosystem:
- A new landing page for the glTF Sample Assets GitHub repository provides a polished and powerful new web front-end.
- The glTF Render Fidelity Comparison website has undergone a modern redesign to deliver clear, side-by-side render fidelity comparisons.
Learn more: https://khr.io/1nj
#glTF #sample #render #fidelity #3Dgraphics -
The glTF Working Group at Khronos is excited to announce two significant website upgrades at the center of the glTF developer ecosystem:
- A new landing page for the glTF Sample Assets GitHub repository provides a polished and powerful new web front-end.
- The glTF Render Fidelity Comparison website has undergone a modern redesign to deliver clear, side-by-side render fidelity comparisons.
Learn more: https://khr.io/1nj
#glTF #sample #render #fidelity #3Dgraphics -
The glTF Working Group at Khronos is excited to announce two significant website upgrades at the center of the glTF developer ecosystem:
- A new landing page for the glTF Sample Assets GitHub repository provides a polished and powerful new web front-end.
- The glTF Render Fidelity Comparison website has undergone a modern redesign to deliver clear, side-by-side render fidelity comparisons.
Learn more: https://khr.io/1nj
#glTF #sample #render #fidelity #3Dgraphics -
Calling all programmers!
Khronos Group is hosting "3D on the Web" -- an evening of talks, demos & networking around #WebGL #WebGPU, #glTF & #Gaussian splats.
March 11 · 5:30-9:30 PM PDT
Easy 12 minute walk from GDC in
San FranciscoLearn more and register: https://khr.io/1ne
#WebDev #3D #OpenStandards #GDC2026 -
Calling all programmers!
Khronos Group is hosting "3D on the Web" -- an evening of talks, demos & networking around #WebGL #WebGPU, #glTF & #Gaussian splats.
March 11 · 5:30-9:30 PM PDT
Easy 12 minute walk from GDC in
San FranciscoLearn more and register: https://khr.io/1ne
#WebDev #3D #OpenStandards #GDC2026 -
Calling all programmers!
Khronos Group is hosting "3D on the Web" -- an evening of talks, demos & networking around #WebGL #WebGPU, #glTF & #Gaussian splats.
March 11 · 5:30-9:30 PM PDT
Easy 12 minute walk from GDC in
San FranciscoLearn more and register: https://khr.io/1ne
#WebDev #3D #OpenStandards #GDC2026 -
Calling all programmers!
Khronos Group is hosting "3D on the Web" -- an evening of talks, demos & networking around #WebGL #WebGPU, #glTF & #Gaussian splats.
March 11 · 5:30-9:30 PM PDT
Easy 12 minute walk from GDC in
San FranciscoLearn more and register: https://khr.io/1ne
#WebDev #3D #OpenStandards #GDC2026 -
Calling all programmers!
Khronos Group is hosting "3D on the Web" -- an evening of talks, demos & networking around #WebGL #WebGPU, #glTF & #Gaussian splats.
March 11 · 5:30-9:30 PM PDT
Easy 12 minute walk from GDC in
San FranciscoLearn more and register: https://khr.io/1ne
#WebDev #3D #OpenStandards #GDC2026