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#freeship — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #freeship, aggregated by home.social.

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  1. A new Version of #FreeShip is out I helped the developer to add a new import format, this now helps many that need to convert Subdivision Surfaces into #IGES, because now you can import VRML2 files I use #Blender to export into OBJ and then I convert OBJ into VRML2 with #Wings3D an application that preserve the quad topology, also #opensource, and still developed, sadly others app do a triangulations and you lose the topology information. #CAD #boat #design github.com/markmal/freeship-pl

  2. A new Version of #FreeShip is out I helped the developer to add a new import format, this now helps many that need to convert Subdivision Surfaces into #IGES, because now you can import VRML2 files I use #Blender to export into OBJ and then I convert OBJ into VRML2 with #Wings3D an application that preserve the quad topology, also #opensource, and still developed, sadly others app do a triangulations and you lose the topology information. #CAD #boat #design github.com/markmal/freeship-pl

  3. A new Version of #FreeShip is out I helped the developer to add a new import format, this now helps many that need to convert Subdivision Surfaces into #IGES, because now you can import VRML2 files I use #Blender to export into OBJ and then I convert OBJ into VRML2 with #Wings3D an application that preserve the quad topology, also #opensource, and still developed, sadly others app do a triangulations and you lose the topology information. #CAD #boat #design github.com/markmal/freeship-pl

  4. A new Version of #FreeShip is out I helped the developer to add a new import format, this now helps many that need to convert Subdivision Surfaces into #IGES, because now you can import VRML2 files I use #Blender to export into OBJ and then I convert OBJ into VRML2 with #Wings3D an application that preserve the quad topology, also #opensource, and still developed, sadly others app do a triangulations and you lose the topology information. #CAD #boat #design github.com/markmal/freeship-pl

  5. A new Version of #FreeShip is out I helped the developer to add a new import format, this now helps many that need to convert Subdivision Surfaces into #IGES, because now you can import VRML2 files I use #Blender to export into OBJ and then I convert OBJ into VRML2 with #Wings3D an application that preserve the quad topology, also #opensource, and still developed, sadly others app do a triangulations and you lose the topology information. #CAD #boat #design github.com/markmal/freeship-pl

  6. The conversion of into is still unmatched for me, is an old Pascal code that works perfectly, very light file with surfaces with the same topology of the mesh cages

    blenderartists.org/t/from-blen

  7. The #SubD conversion of #FreeShip into #IGES is still unmatched for me, is an old Pascal code that works perfectly, very light file with surfaces with the same topology of the mesh cages #nurbs #CAD #plasticity3D #Moi3D #b3d #Blender3D #fc3d #opensource

    blenderartists.org/t/from-blen

  8. The #SubD conversion of #FreeShip into #IGES is still unmatched for me, is an old Pascal code that works perfectly, very light file with surfaces with the same topology of the mesh cages #nurbs #CAD #plasticity3D #Moi3D #b3d #Blender3D #fc3d #opensource

    blenderartists.org/t/from-blen

  9. The #SubD conversion of #FreeShip into #IGES is still unmatched for me, is an old Pascal code that works perfectly, very light file with surfaces with the same topology of the mesh cages #nurbs #CAD #plasticity3D #Moi3D #b3d #Blender3D #fc3d #opensource

    blenderartists.org/t/from-blen

  10. And today, less important, is also the day when I created my Account it's also an other birthday of my account :P where you can download some example for and more come in future.
    grabcad.com/pa.furijaz-1

  11. And today, less important, is also the day when I created my #GrabCAD Account it's also an other birthday of my account :P where you can download some #boat example for #FreeShip #Blender and more come in future. #b3d #hull #boat #ship #sail #vessel
    grabcad.com/pa.furijaz-1

  12. And today, less important, is also the day when I created my #GrabCAD Account it's also an other birthday of my account :P where you can download some #boat example for #FreeShip #Blender and more come in future. #b3d #hull #boat #ship #sail #vessel
    grabcad.com/pa.furijaz-1

  13. And today, less important, is also the day when I created my #GrabCAD Account it's also an other birthday of my account :P where you can download some #boat example for #FreeShip #Blender and more come in future. #b3d #hull #boat #ship #sail #vessel
    grabcad.com/pa.furijaz-1

  14. New article about FREE!ship (open-source #boat design software) and its forks (FREE!ship Plus and #FREEship in #Lazarus) posted on Wikipedia: uk.wikipedia.org/wiki/FREE!shi
    Translate article into your language wiki!
    💡 #2d #3d #cad #diy #engineering #boatdesign #ship #shipbuilding #freecad #blender #fc3d #b3d

  15. New article about FREE!ship (open-source design software) and its forks (FREE!ship Plus and in ) posted on Wikipedia: uk.wikipedia.org/wiki/FREE!ship
    Translate article into your language wiki!
    💡

  16. After many trials for me there isn't better way to convert a 's to . 
Using and , that is the method to have perfect surfaces based on the initial topology that allows you to have total control over the final result.
    Below a tips by me on BA
    blenderartists.org/t/from-blen

  17. After many trials for me there isn't better way to convert a #Blender's #SubD to #Nurbs #IGES. 
Using #FreeShip and #meshconv, that is the method to have perfect surfaces based on the initial topology that allows you to have total control over the final result. #b3d #blender3d
    Below a tips by me on BA
    blenderartists.org/t/from-blen

  18. After many trials for me there isn't better way to convert a #Blender's #SubD to #Nurbs #IGES. 
Using #FreeShip and #meshconv, that is the method to have perfect surfaces based on the initial topology that allows you to have total control over the final result. #b3d #blender3d
    Below a tips by me on BA
    blenderartists.org/t/from-blen

  19. After many trials for me there isn't better way to convert a #Blender's #SubD to #Nurbs #IGES. 
Using #FreeShip and #meshconv, that is the method to have perfect surfaces based on the initial topology that allows you to have total control over the final result. #b3d #blender3d
    Below a tips by me on BA
    blenderartists.org/t/from-blen

  20. That's why you have to make models in with perfect topology, because anyone can use models even for furniture in models, not only in VFX.
    the use of quad is imperative
    Below in the image a model converted with and in Nurbs

  21. That's why you have to make models in #SubD with perfect topology, because anyone can use models even for furniture in #CAD models, not only in VFX.
    the use of quad #topology is imperative
    Below in the image a model converted with #FreeShip and #Moi3D in Nurbs #b3d #3dmodeling

  22. That's why you have to make models in #SubD with perfect topology, because anyone can use models even for furniture in #CAD models, not only in VFX.
    the use of quad #topology is imperative
    Below in the image a model converted with #FreeShip and #Moi3D in Nurbs #b3d #3dmodeling

  23. That's why you have to make models in #SubD with perfect topology, because anyone can use models even for furniture in #CAD models, not only in VFX.
    the use of quad #topology is imperative
    Below in the image a model converted with #FreeShip and #Moi3D in Nurbs #b3d #3dmodeling