#modifier — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #modifier, aggregated by home.social.
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Dévoilée par une #société #japonaise, The #AI #Scientist, une #intelligence #artificielle #IA révolutionnaire, suscite à la fois fascination et inquiétude en #tentant de #modifier son #propre #code pour échapper au #contrôle #humain.
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Dévoilée par une #société #japonaise, The #AI #Scientist, une #intelligence #artificielle #IA révolutionnaire, suscite à la fois fascination et inquiétude en #tentant de #modifier son #propre #code pour échapper au #contrôle #humain.
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Quelles sont les meilleures #applications #gratuites pour #modifier des #PDF ? www.lesnumeriques.com/informatique...
Quelles sont les meilleures ap... -
Sirui’s New Adjustable Projector Lens Shapes Your COB Light https://petapixel.com/2024/09/24/siruis-new-adjustable-projector-lens-shapes-your-cob-light/ #LensProjector #announcement #pressrelease #accessory #Lighting #lighting #modifier #sirui #News
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Sirui’s New Adjustable Projector Lens Shapes Your COB Light https://petapixel.com/2024/09/24/siruis-new-adjustable-projector-lens-shapes-your-cob-light/ #LensProjector #announcement #pressrelease #accessory #Lighting #lighting #modifier #sirui #News
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#SVG created with #Blender Grease Pencil and exported with leomoon-bezier2svg, after decimate it.
STEP :
Use a mesh wire for stroke with SubD and #lineArt #modifier to get a real time Greasepencil stroke, then convert LineArt into a Bézier curve and decimate it around 0.1 to clean up it. #b3d #Blender #inkscape -
#SVG created with #Blender Grease Pencil and exported with leomoon-bezier2svg, after decimate it.
STEP :
Use a mesh wire for stroke with SubD and #lineArt #modifier to get a real time Greasepencil stroke, then convert LineArt into a Bézier curve and decimate it around 0.1 to clean up it. #b3d #Blender #inkscape -
For some reason, Array Modifier was still using Godot 3 in the master branch. From now on, Godot 4 version is the default one ;)
https://github.com/miskatonicstudio/godot-array-modifier/
#godot4 #madewithgodot #gamedev #procedural #modifier #array #opensource
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For some reason, Array Modifier was still using Godot 3 in the master branch. From now on, Godot 4 version is the default one ;)
https://github.com/miskatonicstudio/godot-array-modifier/
#godot4 #madewithgodot #gamedev #procedural #modifier #array #opensource
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Thanks to BlenderHub for the mention in this video! We're honored to be a part of a video with many other awesome add-ons!
#blenderkit #blender #geometrynodes #modifier #3dmaterials #3dmodel #Blender #cgiart #freeassets #cgiartist https://youtu.be/euHMBTc3p8o
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Thanks to BlenderHub for the mention in this video! We're honored to be a part of a video with many other awesome add-ons!
#blenderkit #blender #geometrynodes #modifier #3dmaterials #3dmodel #Blender #cgiart #freeassets #cgiartist https://youtu.be/euHMBTc3p8o
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PrusaSlicer Tricks – How to Split Parts and Add a Modifier: https://www.idig3d.com/prusaslicer-tricks-split-parts-and-add-a-modifier/
Blog post with video.
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PrusaSlicer Tricks – How to Split Parts and Add a Modifier: https://www.idig3d.com/prusaslicer-tricks-split-parts-and-add-a-modifier/
Blog post with video.
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🤝🏼We've created a tutorial that walks you through the process of rendering a clean wireframe model that shows both the original edges and vertices of the model, as well as the effects of the subdivision modifier. 🌅
Watch the video or read the step-by-step instructions.
#blenderkit #blender #geometrynodes #subdivision #wireframe #modifier https://youtu.be/g5Y_2ut6cYM
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🤝🏼We've created a tutorial that walks you through the process of rendering a clean wireframe model that shows both the original edges and vertices of the model, as well as the effects of the subdivision modifier. 🌅
Watch the video or read the step-by-step instructions.
#blenderkit #blender #geometrynodes #subdivision #wireframe #modifier https://youtu.be/g5Y_2ut6cYM
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I've submitted my Array Modifier (Godot 4 edition) to the Asset Library ;) For now, the code is available in this branch (with master still using v3.5.1):
https://github.com/miskatonicstudio/godot-array-modifier/tree/godot-4-rc-migration#GodotEngine #madewithgodot #gamedev #Godot4 #modifier #procedural
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I've submitted my Array Modifier (Godot 4 edition) to the Asset Library ;) For now, the code is available in this branch (with master still using v3.5.1):
https://github.com/miskatonicstudio/godot-array-modifier/tree/godot-4-rc-migration#GodotEngine #madewithgodot #gamedev #Godot4 #modifier #procedural
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Hi! I just wanted to let you know that a bug in Array Modifier has been fixed recently, and a new version is already available in Godot Asset Library:
https://godotengine.org/asset-library/asset/1012 #GodotEngine #madewithgodot #gamedev #modifier
Happy New Year! 🎉
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Hi! I just wanted to let you know that a bug in Array Modifier has been fixed recently, and a new version is already available in Godot Asset Library:
https://godotengine.org/asset-library/asset/1012 #GodotEngine #madewithgodot #gamedev #modifier
Happy New Year! 🎉
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Ambiguities in #English
It is useful to be aware that temporal “next” despite its popularity, carries a lot of potential for ambiguity.
The surest way to clear communication is to specify the exact calendar date.https://www.antidote.info/en/blog/reports/theres-always-next-week
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Ambiguities in #English
It is useful to be aware that temporal “next” despite its popularity, carries a lot of potential for ambiguity.
The surest way to clear communication is to specify the exact calendar date.https://www.antidote.info/en/blog/reports/theres-always-next-week
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@JesseF8693
#Miniatures and #maps are great for some #games but roleplaying is best when it's #TheaterOfTheMind.Also helpful, though a challenge to GM, is the Player Isolation Principle, whereby the players are not exposed to the #GameMechanics directly. The numerical values have #descriptive equivalents that allow translation. A #strength
#attribute #modifier of +2 becomes "very strong", a 30% reduction in #HitPoints becomes a "moderate injury", etc... -
Automated armature from skin modifier
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Automated armature from skin modifier