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#subd — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #subd, aggregated by home.social.

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  1. #Plasticity3D just rolled out a new feature that everyone's going to love! You can now import #SubD models, but not using the usual old method, this implementation is better than anything I've tried over the years. I haven't used Alias so I can't compare, but I can definitely say it's the best one out of all the ones I've tested all is G2.
    Plus, you can model in #Blender and update the model straight into Plasticity3D. #b3d #CAD

    Source? Trust me Bro..🤣

  2. #Plasticity3D just rolled out a new feature that everyone's going to love! You can now import #SubD models, but not using the usual old method, this implementation is better than anything I've tried over the years. I haven't used Alias so I can't compare, but I can definitely say it's the best one out of all the ones I've tested all is G2.
    Plus, you can model in #Blender and update the model straight into Plasticity3D. #b3d #CAD

    Source? Trust me Bro..🤣

  3. #Plasticity3D just rolled out a new feature that everyone's going to love! You can now import #SubD models, but not using the usual old method, this implementation is better than anything I've tried over the years. I haven't used Alias so I can't compare, but I can definitely say it's the best one out of all the ones I've tested all is G2.
    Plus, you can model in #Blender and update the model straight into Plasticity3D. #b3d #CAD

    Source? Trust me Bro..🤣

  4. #Plasticity3D just rolled out a new feature that everyone's going to love! You can now import #SubD models, but not using the usual old method, this implementation is better than anything I've tried over the years. I haven't used Alias so I can't compare, but I can definitely say it's the best one out of all the ones I've tested all is G2.
    Plus, you can model in #Blender and update the model straight into Plasticity3D. #b3d #CAD

    Source? Trust me Bro..🤣

  5. #Plasticity3D just rolled out a new feature that everyone's going to love! You can now import #SubD models, but not using the usual old method, this implementation is better than anything I've tried over the years. I haven't used Alias so I can't compare, but I can definitely say it's the best one out of all the ones I've tested all is G2.
    Plus, you can model in #Blender and update the model straight into Plasticity3D. #b3d #CAD

    Source? Trust me Bro..🤣

  6. Finally, with vertex snapping, #Bézier curves in Blender are a breeze to use, so I switched back to my original method (since 2015) for building #SubD model. It gives me nice, even patches and full control over the density. #b3d

  7. Finally, with vertex snapping, #Bézier curves in Blender are a breeze to use, so I switched back to my original method (since 2015) for building #SubD model. It gives me nice, even patches and full control over the density. #b3d

  8. Finally, with vertex snapping, #Bézier curves in Blender are a breeze to use, so I switched back to my original method (since 2015) for building #SubD model. It gives me nice, even patches and full control over the density. #b3d

  9. Finally, with vertex snapping, #Bézier curves in Blender are a breeze to use, so I switched back to my original method (since 2015) for building #SubD model. It gives me nice, even patches and full control over the density. #b3d

  10. Finally, with vertex snapping, #Bézier curves in Blender are a breeze to use, so I switched back to my original method (since 2015) for building #SubD model. It gives me nice, even patches and full control over the density. #b3d

  11. Sooner or later I will be able to do it, for now it seems that something is improving, I managed to create an #IGES file exported directly by #Blender, and also a #STEP file always with the same #Python add-on. #b3d #CAD #SubD #nurbs

  12. Sooner or later I will be able to do it, for now it seems that something is improving, I managed to create an #IGES file exported directly by #Blender, and also a #STEP file always with the same #Python add-on. #b3d #CAD #SubD #nurbs

  13. Sooner or later I will be able to do it, for now it seems that something is improving, I managed to create an #IGES file exported directly by #Blender, and also a #STEP file always with the same #Python add-on. #b3d #CAD #SubD #nurbs

  14. Sooner or later I will be able to do it, for now it seems that something is improving, I managed to create an #IGES file exported directly by #Blender, and also a #STEP file always with the same #Python add-on. #b3d #CAD #SubD #nurbs

  15. Sooner or later I will be able to do it, for now it seems that something is improving, I managed to create an #IGES file exported directly by #Blender, and also a #STEP file always with the same #Python add-on. #b3d #CAD #SubD #nurbs

  16. I've asked to #AI, an add-on to export #SubD to #NURBS from #b3d, the add-on managed to export something to both IGES and STEP, there are no errors, the exported files contain data structures but unfortunately any #CAD app managed to open those, although that seem like a failure, it's not, in fact it is the first time that I get an add-on that exports both in #IGES and in #STEP directly from #Blender without using external library, maybe next time I could be able to have a working add-on.

  17. I've asked to #AI, an add-on to export #SubD to #NURBS from #b3d, the add-on managed to export something to both IGES and STEP, there are no errors, the exported files contain data structures but unfortunately any #CAD app managed to open those, although that seem like a failure, it's not, in fact it is the first time that I get an add-on that exports both in #IGES and in #STEP directly from #Blender without using external library, maybe next time I could be able to have a working add-on.

  18. I've asked to #AI, an add-on to export #SubD to #NURBS from #b3d, the add-on managed to export something to both IGES and STEP, there are no errors, the exported files contain data structures but unfortunately any #CAD app managed to open those, although that seem like a failure, it's not, in fact it is the first time that I get an add-on that exports both in #IGES and in #STEP directly from #Blender without using external library, maybe next time I could be able to have a working add-on.

  19. I've asked to #AI, an add-on to export #SubD to #NURBS from #b3d, the add-on managed to export something to both IGES and STEP, there are no errors, the exported files contain data structures but unfortunately any #CAD app managed to open those, although that seem like a failure, it's not, in fact it is the first time that I get an add-on that exports both in #IGES and in #STEP directly from #Blender without using external library, maybe next time I could be able to have a working add-on.

  20. I've asked to #AI, an add-on to export #SubD to #NURBS from #b3d, the add-on managed to export something to both IGES and STEP, there are no errors, the exported files contain data structures but unfortunately any #CAD app managed to open those, although that seem like a failure, it's not, in fact it is the first time that I get an add-on that exports both in #IGES and in #STEP directly from #Blender without using external library, maybe next time I could be able to have a working add-on.

  21. I'm not happy with this, but it was an overrated application, as well as being very expensive, for what it offered, with exceptional marketing behind it, important contacts in the #VFX industry that allowed it to take advantage of an undeserved advantage, in some videos they mocked other applications, but in the end, they decided to stop development, a shame for those who believed in this project. #modo #Foundry #2D #mesh #SubD #b3d #Blender #Blender3D

  22. I'm not happy with this, but it was an overrated application, as well as being very expensive, for what it offered, with exceptional marketing behind it, important contacts in the #VFX industry that allowed it to take advantage of an undeserved advantage, in some videos they mocked other applications, but in the end, they decided to stop development, a shame for those who believed in this project. #modo #Foundry #2D #mesh #SubD #b3d #Blender #Blender3D

  23. I'm not happy with this, but it was an overrated application, as well as being very expensive, for what it offered, with exceptional marketing behind it, important contacts in the #VFX industry that allowed it to take advantage of an undeserved advantage, in some videos they mocked other applications, but in the end, they decided to stop development, a shame for those who believed in this project. #modo #Foundry #2D #mesh #SubD #b3d #Blender #Blender3D

  24. I'm not happy with this, but it was an overrated application, as well as being very expensive, for what it offered, with exceptional marketing behind it, important contacts in the #VFX industry that allowed it to take advantage of an undeserved advantage, in some videos they mocked other applications, but in the end, they decided to stop development, a shame for those who believed in this project. #modo #Foundry #2D #mesh #SubD #b3d #Blender #Blender3D

  25. I'm not happy with this, but it was an overrated application, as well as being very expensive, for what it offered, with exceptional marketing behind it, important contacts in the #VFX industry that allowed it to take advantage of an undeserved advantage, in some videos they mocked other applications, but in the end, they decided to stop development, a shame for those who believed in this project. #modo #Foundry #2D #mesh #SubD #b3d #Blender #Blender3D

  26. model vs , with a little slight difference on bevel radius .

  27. Just for fun, I've redone it with and quad topology with edge loops, in , total time 15 minutes.

  28. Just for fun, I've redone it with #SubD and quad topology with edge loops, in #Blender3D, total time 15 minutes. #b3d #Blender

  29. Just for fun, I've redone it with #SubD and quad topology with edge loops, in #Blender3D, total time 15 minutes. #b3d #Blender

  30. Just for fun, I've redone it with #SubD and quad topology with edge loops, in #Blender3D, total time 15 minutes. #b3d #Blender

  31. These days I was thinking about subdivision surfaces, which were invented by Ed Catmull to allow greater freedom than in animation, but they have become a tool used everywhere allowing greater freedom, however a concept that has never evolved. I loved the "bicubic patches" applications.

    en.wikipedia.org/wiki/Edwin_Ca

  32. These days I was thinking about subdivision surfaces, which were invented by Ed Catmull to allow greater freedom than #NUBRS in animation, but they have become a tool used everywhere allowing greater freedom, however a concept that has never evolved. I loved the "bicubic patches" applications. #SubD #CAD

    en.wikipedia.org/wiki/Edwin_Ca

  33. These days I was thinking about subdivision surfaces, which were invented by Ed Catmull to allow greater freedom than #NUBRS in animation, but they have become a tool used everywhere allowing greater freedom, however a concept that has never evolved. I loved the "bicubic patches" applications. #SubD #CAD

    en.wikipedia.org/wiki/Edwin_Ca

  34. These days I was thinking about subdivision surfaces, which were invented by Ed Catmull to allow greater freedom than #NUBRS in animation, but they have become a tool used everywhere allowing greater freedom, however a concept that has never evolved. I loved the "bicubic patches" applications. #SubD #CAD

    en.wikipedia.org/wiki/Edwin_Ca

  35. The conversion of into is still unmatched for me, is an old Pascal code that works perfectly, very light file with surfaces with the same topology of the mesh cages

    blenderartists.org/t/from-blen

  36. The #SubD conversion of #FreeShip into #IGES is still unmatched for me, is an old Pascal code that works perfectly, very light file with surfaces with the same topology of the mesh cages #nurbs #CAD #plasticity3D #Moi3D #b3d #Blender3D #fc3d #opensource

    blenderartists.org/t/from-blen

  37. The #SubD conversion of #FreeShip into #IGES is still unmatched for me, is an old Pascal code that works perfectly, very light file with surfaces with the same topology of the mesh cages #nurbs #CAD #plasticity3D #Moi3D #b3d #Blender3D #fc3d #opensource

    blenderartists.org/t/from-blen

  38. The #SubD conversion of #FreeShip into #IGES is still unmatched for me, is an old Pascal code that works perfectly, very light file with surfaces with the same topology of the mesh cages #nurbs #CAD #plasticity3D #Moi3D #b3d #Blender3D #fc3d #opensource

    blenderartists.org/t/from-blen

  39. I've just dropped two done with in and converted into and then to other formats.
    The models in low poly can be used with SubD modifier and they are also UV-mapped too. Useful for your model in every place from to CADs.
    grabcad.com/pa.furijaz-1/models

  40. I've just dropped two #propellers done with #SubD in #Blender and converted into #IGES and then to other #CAD formats.
    The models in low poly can be used with SubD modifier and they are also UV-mapped too. Useful for your #boats model in every place from #b3d to CADs. #Blender3D #boat #design
    grabcad.com/pa.furijaz-1/model

  41. I've just dropped two #propellers done with #SubD in #Blender and converted into #IGES and then to other #CAD formats.
    The models in low poly can be used with SubD modifier and they are also UV-mapped too. Useful for your #boats model in every place from #b3d to CADs. #Blender3D #boat #design
    grabcad.com/pa.furijaz-1/model

  42. I've just dropped two #propellers done with #SubD in #Blender and converted into #IGES and then to other #CAD formats.
    The models in low poly can be used with SubD modifier and they are also UV-mapped too. Useful for your #boats model in every place from #b3d to CADs. #Blender3D #boat #design
    grabcad.com/pa.furijaz-1/model

  43. However my skill matters because I've tested the same workflow also with , and the result is convincing.

  44. However my skill matters because I've tested the same workflow also with #Blender, and the result is convincing. #b3d #propeller #boat #ship #CAD #SubD #Blender3D

  45. However my skill matters because I've tested the same workflow also with #Blender, and the result is convincing. #b3d #propeller #boat #ship #CAD #SubD #Blender3D

  46. However my skill matters because I've tested the same workflow also with #Blender, and the result is convincing. #b3d #propeller #boat #ship #CAD #SubD #Blender3D

  47. updated to v 1.5.5 for v 4.0 Limit surface shape along soft creases now correctly coincides with the shape in Blender. to Nurbs as
    digital-sculptors.com/cms/inde

  48. I am so happy with the result and I also have to share the rear of the stern with the mounted, before I used models already made or I made them schematic or with . This is the best I've modeled in , from now on things are simple. I get it how model a blade with airfoil, next step make one from a real 2D drawing.
    I've seen some tutorials on YouTube and those are really bad.

  49. I am so happy with the result and I also have to share the rear of the stern with the #propellers mounted, before I used models already made or I made them schematic or with #SubD. This is the best I've modeled in #CAD, from now on things are simple. I get it how model a blade with airfoil, next step make one from a real 2D drawing.
    I've seen some tutorials on YouTube and those are really bad. #ship #boat #design