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#subd — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #subd, aggregated by home.social.

  1. #Plasticity3D just rolled out a new feature that everyone's going to love! You can now import #SubD models, but not using the usual old method, this implementation is better than anything I've tried over the years. I haven't used Alias so I can't compare, but I can definitely say it's the best one out of all the ones I've tested all is G2.
    Plus, you can model in #Blender and update the model straight into Plasticity3D. #b3d #CAD

    Source? Trust me Bro..🤣

  2. #Plasticity3D just rolled out a new feature that everyone's going to love! You can now import #SubD models, but not using the usual old method, this implementation is better than anything I've tried over the years. I haven't used Alias so I can't compare, but I can definitely say it's the best one out of all the ones I've tested all is G2.
    Plus, you can model in #Blender and update the model straight into Plasticity3D. #b3d #CAD

    Source? Trust me Bro..🤣

  3. #Plasticity3D just rolled out a new feature that everyone's going to love! You can now import #SubD models, but not using the usual old method, this implementation is better than anything I've tried over the years. I haven't used Alias so I can't compare, but I can definitely say it's the best one out of all the ones I've tested all is G2.
    Plus, you can model in #Blender and update the model straight into Plasticity3D. #b3d #CAD

    Source? Trust me Bro..🤣

  4. #Plasticity3D just rolled out a new feature that everyone's going to love! You can now import #SubD models, but not using the usual old method, this implementation is better than anything I've tried over the years. I haven't used Alias so I can't compare, but I can definitely say it's the best one out of all the ones I've tested all is G2.
    Plus, you can model in #Blender and update the model straight into Plasticity3D. #b3d #CAD

    Source? Trust me Bro..🤣

  5. #Plasticity3D just rolled out a new feature that everyone's going to love! You can now import #SubD models, but not using the usual old method, this implementation is better than anything I've tried over the years. I haven't used Alias so I can't compare, but I can definitely say it's the best one out of all the ones I've tested all is G2.
    Plus, you can model in #Blender and update the model straight into Plasticity3D. #b3d #CAD

    Source? Trust me Bro..🤣

  6. Finally, with vertex snapping, #Bézier curves in Blender are a breeze to use, so I switched back to my original method (since 2015) for building #SubD model. It gives me nice, even patches and full control over the density. #b3d

  7. Finally, with vertex snapping, #Bézier curves in Blender are a breeze to use, so I switched back to my original method (since 2015) for building #SubD model. It gives me nice, even patches and full control over the density. #b3d

  8. Finally, with vertex snapping, #Bézier curves in Blender are a breeze to use, so I switched back to my original method (since 2015) for building #SubD model. It gives me nice, even patches and full control over the density. #b3d

  9. Finally, with vertex snapping, #Bézier curves in Blender are a breeze to use, so I switched back to my original method (since 2015) for building #SubD model. It gives me nice, even patches and full control over the density. #b3d

  10. Finally, with vertex snapping, #Bézier curves in Blender are a breeze to use, so I switched back to my original method (since 2015) for building #SubD model. It gives me nice, even patches and full control over the density. #b3d

  11. Sooner or later I will be able to do it, for now it seems that something is improving, I managed to create an #IGES file exported directly by #Blender, and also a #STEP file always with the same #Python add-on. #b3d #CAD #SubD #nurbs

  12. I've asked to #AI, an add-on to export #SubD to #NURBS from #b3d, the add-on managed to export something to both IGES and STEP, there are no errors, the exported files contain data structures but unfortunately any #CAD app managed to open those, although that seem like a failure, it's not, in fact it is the first time that I get an add-on that exports both in #IGES and in #STEP directly from #Blender without using external library, maybe next time I could be able to have a working add-on.

  13. I'm not happy with this, but it was an overrated application, as well as being very expensive, for what it offered, with exceptional marketing behind it, important contacts in the #VFX industry that allowed it to take advantage of an undeserved advantage, in some videos they mocked other applications, but in the end, they decided to stop development, a shame for those who believed in this project. #modo #Foundry #2D #mesh #SubD #b3d #Blender #Blender3D

  14. I'm not happy with this, but it was an overrated application, as well as being very expensive, for what it offered, with exceptional marketing behind it, important contacts in the #VFX industry that allowed it to take advantage of an undeserved advantage, in some videos they mocked other applications, but in the end, they decided to stop development, a shame for those who believed in this project. #modo #Foundry #2D #mesh #SubD #b3d #Blender #Blender3D

  15. Just for fun, I've redone it with #SubD and quad topology with edge loops, in #Blender3D, total time 15 minutes. #b3d #Blender

  16. These days I was thinking about subdivision surfaces, which were invented by Ed Catmull to allow greater freedom than #NUBRS in animation, but they have become a tool used everywhere allowing greater freedom, however a concept that has never evolved. I loved the "bicubic patches" applications. #SubD #CAD

    en.wikipedia.org/wiki/Edwin_Ca

  17. These days I was thinking about subdivision surfaces, which were invented by Ed Catmull to allow greater freedom than in animation, but they have become a tool used everywhere allowing greater freedom, however a concept that has never evolved. I loved the "bicubic patches" applications.

    en.wikipedia.org/wiki/Edwin_Ca

  18. These days I was thinking about subdivision surfaces, which were invented by Ed Catmull to allow greater freedom than #NUBRS in animation, but they have become a tool used everywhere allowing greater freedom, however a concept that has never evolved. I loved the "bicubic patches" applications. #SubD #CAD

    en.wikipedia.org/wiki/Edwin_Ca

  19. These days I was thinking about subdivision surfaces, which were invented by Ed Catmull to allow greater freedom than #NUBRS in animation, but they have become a tool used everywhere allowing greater freedom, however a concept that has never evolved. I loved the "bicubic patches" applications. #SubD #CAD

    en.wikipedia.org/wiki/Edwin_Ca

  20. These days I was thinking about subdivision surfaces, which were invented by Ed Catmull to allow greater freedom than #NUBRS in animation, but they have become a tool used everywhere allowing greater freedom, however a concept that has never evolved. I loved the "bicubic patches" applications. #SubD #CAD

    en.wikipedia.org/wiki/Edwin_Ca

  21. The #SubD conversion of #FreeShip into #IGES is still unmatched for me, is an old Pascal code that works perfectly, very light file with surfaces with the same topology of the mesh cages #nurbs #CAD #plasticity3D #Moi3D #b3d #Blender3D #fc3d #opensource

    blenderartists.org/t/from-blen

  22. The conversion of into is still unmatched for me, is an old Pascal code that works perfectly, very light file with surfaces with the same topology of the mesh cages

    blenderartists.org/t/from-blen

  23. The #SubD conversion of #FreeShip into #IGES is still unmatched for me, is an old Pascal code that works perfectly, very light file with surfaces with the same topology of the mesh cages #nurbs #CAD #plasticity3D #Moi3D #b3d #Blender3D #fc3d #opensource

    blenderartists.org/t/from-blen

  24. The #SubD conversion of #FreeShip into #IGES is still unmatched for me, is an old Pascal code that works perfectly, very light file with surfaces with the same topology of the mesh cages #nurbs #CAD #plasticity3D #Moi3D #b3d #Blender3D #fc3d #opensource

    blenderartists.org/t/from-blen

  25. The #SubD conversion of #FreeShip into #IGES is still unmatched for me, is an old Pascal code that works perfectly, very light file with surfaces with the same topology of the mesh cages #nurbs #CAD #plasticity3D #Moi3D #b3d #Blender3D #fc3d #opensource

    blenderartists.org/t/from-blen

  26. I've just dropped two #propellers done with #SubD in #Blender and converted into #IGES and then to other #CAD formats.
    The models in low poly can be used with SubD modifier and they are also UV-mapped too. Useful for your #boats model in every place from #b3d to CADs. #Blender3D #boat #design
    grabcad.com/pa.furijaz-1/model

  27. However my skill matters because I've tested the same workflow also with #Blender, and the result is convincing. #b3d #propeller #boat #ship #CAD #SubD #Blender3D

  28. updated to v 1.5.5 for v 4.0 Limit surface shape along soft creases now correctly coincides with the shape in Blender. to Nurbs as
    digital-sculptors.com/cms/inde

  29. I am so happy with the result and I also have to share the rear of the stern with the #propellers mounted, before I used models already made or I made them schematic or with #SubD. This is the best I've modeled in #CAD, from now on things are simple. I get it how model a blade with airfoil, next step make one from a real 2D drawing.
    I've seen some tutorials on YouTube and those are really bad. #ship #boat #design

  30. A workflow that works with all OS.
    From #Blender3D to Plasticity via converting #SubD to Curve then into #Beziér and decimating with adaptive and exporting into #SVG with #LeoMoon Add-on and importing SVG into #FreeCAD and exporting into IGES or STEP and then import into Plasticity, however you can use this workflow your with preferred application.
    #fc3d #b3d #Blender3d

    LeoMoon Add-on for Blender
    github.com/leomoon-studios/leo

    Greetings.

  31. After many trials for me there isn't better way to convert a 's to . 
Using and , that is the method to have perfect surfaces based on the initial topology that allows you to have total control over the final result.
    Below a tips by me on BA
    blenderartists.org/t/from-blen

  32. After many trials for me there isn't better way to convert a #Blender's #SubD to #Nurbs #IGES. 
Using #FreeShip and #meshconv, that is the method to have perfect surfaces based on the initial topology that allows you to have total control over the final result. #b3d #blender3d
    Below a tips by me on BA
    blenderartists.org/t/from-blen

  33. After many trials for me there isn't better way to convert a #Blender's #SubD to #Nurbs #IGES. 
Using #FreeShip and #meshconv, that is the method to have perfect surfaces based on the initial topology that allows you to have total control over the final result. #b3d #blender3d
    Below a tips by me on BA
    blenderartists.org/t/from-blen

  34. After many trials for me there isn't better way to convert a #Blender's #SubD to #Nurbs #IGES. 
Using #FreeShip and #meshconv, that is the method to have perfect surfaces based on the initial topology that allows you to have total control over the final result. #b3d #blender3d
    Below a tips by me on BA
    blenderartists.org/t/from-blen

  35. After many trials for me there isn't better way to convert a #Blender's #SubD to #Nurbs #IGES. 
Using #FreeShip and #meshconv, that is the method to have perfect surfaces based on the initial topology that allows you to have total control over the final result. #b3d #blender3d
    Below a tips by me on BA
    blenderartists.org/t/from-blen

  36. digital-sculptors.com/cms/inde

    After #IGES export and #Rhinoceros export, Digital sculptor have update the #Alias Export add-on for #Blender, these three exporter give you the possibility to export your file to those #Nurbs applications by converting the #SubD's cage into Nurbs Surfaces. unfortunately I don't have Alias. but for who has this application can help. #b3d #Blender3d #CAD

  37. Add-on for #Blender3D for exporting into 3dm Rhinoceros the #SubD.
    blenderartists.org/t/export-3d
    A convenient way to transfer data from Blender to a #3DM v7 file. The resulting 3DM file can be opened in #Rhino 3D or other #CAD packages that supports 3DM v7 file. #Linux #Moi3D #b3d

  38. To make cushions use blocks for cushioned areas, that's the way. #b3d #SubD #Nurbs

  39. That's why you have to make models in with perfect topology, because anyone can use models even for furniture in models, not only in VFX.
    the use of quad is imperative
    Below in the image a model converted with and in Nurbs