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#subd — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #subd, aggregated by home.social.

  1. Sooner or later I will be able to do it, for now it seems that something is improving, I managed to create an #IGES file exported directly by #Blender, and also a #STEP file always with the same #Python add-on. #b3d #CAD #SubD #nurbs

  2. I've asked to #AI, an add-on to export #SubD to #NURBS from #b3d, the add-on managed to export something to both IGES and STEP, there are no errors, the exported files contain data structures but unfortunately any #CAD app managed to open those, although that seem like a failure, it's not, in fact it is the first time that I get an add-on that exports both in #IGES and in #STEP directly from #Blender without using external library, maybe next time I could be able to have a working add-on.

  3. I'm not happy with this, but it was an overrated application, as well as being very expensive, for what it offered, with exceptional marketing behind it, important contacts in the #VFX industry that allowed it to take advantage of an undeserved advantage, in some videos they mocked other applications, but in the end, they decided to stop development, a shame for those who believed in this project. #modo #Foundry #2D #mesh #SubD #b3d #Blender #Blender3D

  4. The #SubD conversion of #FreeShip into #IGES is still unmatched for me, is an old Pascal code that works perfectly, very light file with surfaces with the same topology of the mesh cages #nurbs #CAD #plasticity3D #Moi3D #b3d #Blender3D #fc3d #opensource

    blenderartists.org/t/from-blen

  5. The conversion of into is still unmatched for me, is an old Pascal code that works perfectly, very light file with surfaces with the same topology of the mesh cages

    blenderartists.org/t/from-blen

  6. The #SubD conversion of #FreeShip into #IGES is still unmatched for me, is an old Pascal code that works perfectly, very light file with surfaces with the same topology of the mesh cages #nurbs #CAD #plasticity3D #Moi3D #b3d #Blender3D #fc3d #opensource

    blenderartists.org/t/from-blen

  7. The #SubD conversion of #FreeShip into #IGES is still unmatched for me, is an old Pascal code that works perfectly, very light file with surfaces with the same topology of the mesh cages #nurbs #CAD #plasticity3D #Moi3D #b3d #Blender3D #fc3d #opensource

    blenderartists.org/t/from-blen

  8. The #SubD conversion of #FreeShip into #IGES is still unmatched for me, is an old Pascal code that works perfectly, very light file with surfaces with the same topology of the mesh cages #nurbs #CAD #plasticity3D #Moi3D #b3d #Blender3D #fc3d #opensource

    blenderartists.org/t/from-blen

  9. I've just dropped two #propellers done with #SubD in #Blender and converted into #IGES and then to other #CAD formats.
    The models in low poly can be used with SubD modifier and they are also UV-mapped too. Useful for your #boats model in every place from #b3d to CADs. #Blender3D #boat #design
    grabcad.com/pa.furijaz-1/model

  10. After many trials for me there isn't better way to convert a 's to . 
Using and , that is the method to have perfect surfaces based on the initial topology that allows you to have total control over the final result.
    Below a tips by me on BA
    blenderartists.org/t/from-blen

  11. After many trials for me there isn't better way to convert a #Blender's #SubD to #Nurbs #IGES. 
Using #FreeShip and #meshconv, that is the method to have perfect surfaces based on the initial topology that allows you to have total control over the final result. #b3d #blender3d
    Below a tips by me on BA
    blenderartists.org/t/from-blen

  12. After many trials for me there isn't better way to convert a #Blender's #SubD to #Nurbs #IGES. 
Using #FreeShip and #meshconv, that is the method to have perfect surfaces based on the initial topology that allows you to have total control over the final result. #b3d #blender3d
    Below a tips by me on BA
    blenderartists.org/t/from-blen

  13. After many trials for me there isn't better way to convert a #Blender's #SubD to #Nurbs #IGES. 
Using #FreeShip and #meshconv, that is the method to have perfect surfaces based on the initial topology that allows you to have total control over the final result. #b3d #blender3d
    Below a tips by me on BA
    blenderartists.org/t/from-blen

  14. After many trials for me there isn't better way to convert a #Blender's #SubD to #Nurbs #IGES. 
Using #FreeShip and #meshconv, that is the method to have perfect surfaces based on the initial topology that allows you to have total control over the final result. #b3d #blender3d
    Below a tips by me on BA
    blenderartists.org/t/from-blen

  15. That's why you have to make models in with perfect topology, because anyone can use models even for furniture in models, not only in VFX.
    the use of quad is imperative
    Below in the image a model converted with and in Nurbs

  16. That's why you have to make models in #SubD with perfect topology, because anyone can use models even for furniture in #CAD models, not only in VFX.
    the use of quad #topology is imperative
    Below in the image a model converted with #FreeShip and #Moi3D in Nurbs #b3d #3dmodeling

  17. That's why you have to make models in #SubD with perfect topology, because anyone can use models even for furniture in #CAD models, not only in VFX.
    the use of quad #topology is imperative
    Below in the image a model converted with #FreeShip and #Moi3D in Nurbs #b3d #3dmodeling

  18. That's why you have to make models in #SubD with perfect topology, because anyone can use models even for furniture in #CAD models, not only in VFX.
    the use of quad #topology is imperative
    Below in the image a model converted with #FreeShip and #Moi3D in Nurbs #b3d #3dmodeling

  19. That's why you have to make models in #SubD with perfect topology, because anyone can use models even for furniture in #CAD models, not only in VFX.
    the use of quad #topology is imperative
    Below in the image a model converted with #FreeShip and #Moi3D in Nurbs #b3d #3dmodeling