#subd — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #subd, aggregated by home.social.
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#Plasticity3D just rolled out a new feature that everyone's going to love! You can now import #SubD models, but not using the usual old method, this implementation is better than anything I've tried over the years. I haven't used Alias so I can't compare, but I can definitely say it's the best one out of all the ones I've tested all is G2.
Plus, you can model in #Blender and update the model straight into Plasticity3D. #b3d #CADSource? Trust me Bro..🤣
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#Plasticity3D just rolled out a new feature that everyone's going to love! You can now import #SubD models, but not using the usual old method, this implementation is better than anything I've tried over the years. I haven't used Alias so I can't compare, but I can definitely say it's the best one out of all the ones I've tested all is G2.
Plus, you can model in #Blender and update the model straight into Plasticity3D. #b3d #CADSource? Trust me Bro..🤣
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#Plasticity3D just rolled out a new feature that everyone's going to love! You can now import #SubD models, but not using the usual old method, this implementation is better than anything I've tried over the years. I haven't used Alias so I can't compare, but I can definitely say it's the best one out of all the ones I've tested all is G2.
Plus, you can model in #Blender and update the model straight into Plasticity3D. #b3d #CADSource? Trust me Bro..🤣
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#Plasticity3D just rolled out a new feature that everyone's going to love! You can now import #SubD models, but not using the usual old method, this implementation is better than anything I've tried over the years. I haven't used Alias so I can't compare, but I can definitely say it's the best one out of all the ones I've tested all is G2.
Plus, you can model in #Blender and update the model straight into Plasticity3D. #b3d #CADSource? Trust me Bro..🤣
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#Plasticity3D just rolled out a new feature that everyone's going to love! You can now import #SubD models, but not using the usual old method, this implementation is better than anything I've tried over the years. I haven't used Alias so I can't compare, but I can definitely say it's the best one out of all the ones I've tested all is G2.
Plus, you can model in #Blender and update the model straight into Plasticity3D. #b3d #CADSource? Trust me Bro..🤣
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I've asked to #AI, an add-on to export #SubD to #NURBS from #b3d, the add-on managed to export something to both IGES and STEP, there are no errors, the exported files contain data structures but unfortunately any #CAD app managed to open those, although that seem like a failure, it's not, in fact it is the first time that I get an add-on that exports both in #IGES and in #STEP directly from #Blender without using external library, maybe next time I could be able to have a working add-on.
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I've asked to #AI, an add-on to export #SubD to #NURBS from #b3d, the add-on managed to export something to both IGES and STEP, there are no errors, the exported files contain data structures but unfortunately any #CAD app managed to open those, although that seem like a failure, it's not, in fact it is the first time that I get an add-on that exports both in #IGES and in #STEP directly from #Blender without using external library, maybe next time I could be able to have a working add-on.
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I've asked to #AI, an add-on to export #SubD to #NURBS from #b3d, the add-on managed to export something to both IGES and STEP, there are no errors, the exported files contain data structures but unfortunately any #CAD app managed to open those, although that seem like a failure, it's not, in fact it is the first time that I get an add-on that exports both in #IGES and in #STEP directly from #Blender without using external library, maybe next time I could be able to have a working add-on.
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I've asked to #AI, an add-on to export #SubD to #NURBS from #b3d, the add-on managed to export something to both IGES and STEP, there are no errors, the exported files contain data structures but unfortunately any #CAD app managed to open those, although that seem like a failure, it's not, in fact it is the first time that I get an add-on that exports both in #IGES and in #STEP directly from #Blender without using external library, maybe next time I could be able to have a working add-on.
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I've asked to #AI, an add-on to export #SubD to #NURBS from #b3d, the add-on managed to export something to both IGES and STEP, there are no errors, the exported files contain data structures but unfortunately any #CAD app managed to open those, although that seem like a failure, it's not, in fact it is the first time that I get an add-on that exports both in #IGES and in #STEP directly from #Blender without using external library, maybe next time I could be able to have a working add-on.
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I'm not happy with this, but it was an overrated application, as well as being very expensive, for what it offered, with exceptional marketing behind it, important contacts in the #VFX industry that allowed it to take advantage of an undeserved advantage, in some videos they mocked other applications, but in the end, they decided to stop development, a shame for those who believed in this project. #modo #Foundry #2D #mesh #SubD #b3d #Blender #Blender3D
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I'm not happy with this, but it was an overrated application, as well as being very expensive, for what it offered, with exceptional marketing behind it, important contacts in the #VFX industry that allowed it to take advantage of an undeserved advantage, in some videos they mocked other applications, but in the end, they decided to stop development, a shame for those who believed in this project. #modo #Foundry #2D #mesh #SubD #b3d #Blender #Blender3D
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I'm not happy with this, but it was an overrated application, as well as being very expensive, for what it offered, with exceptional marketing behind it, important contacts in the #VFX industry that allowed it to take advantage of an undeserved advantage, in some videos they mocked other applications, but in the end, they decided to stop development, a shame for those who believed in this project. #modo #Foundry #2D #mesh #SubD #b3d #Blender #Blender3D
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I'm not happy with this, but it was an overrated application, as well as being very expensive, for what it offered, with exceptional marketing behind it, important contacts in the #VFX industry that allowed it to take advantage of an undeserved advantage, in some videos they mocked other applications, but in the end, they decided to stop development, a shame for those who believed in this project. #modo #Foundry #2D #mesh #SubD #b3d #Blender #Blender3D
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I'm not happy with this, but it was an overrated application, as well as being very expensive, for what it offered, with exceptional marketing behind it, important contacts in the #VFX industry that allowed it to take advantage of an undeserved advantage, in some videos they mocked other applications, but in the end, they decided to stop development, a shame for those who believed in this project. #modo #Foundry #2D #mesh #SubD #b3d #Blender #Blender3D
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#CAD model vs #SubD, with a little slight difference on bevel radius #Plasticity3d #Blender3D. #b3d
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#CAD model vs #SubD, with a little slight difference on bevel radius #Plasticity3d #Blender3D. #b3d
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#CAD model vs #SubD, with a little slight difference on bevel radius #Plasticity3d #Blender3D. #b3d
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#CAD model vs #SubD, with a little slight difference on bevel radius #Plasticity3d #Blender3D. #b3d
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Just for fun, I've redone it with #SubD and quad topology with edge loops, in #Blender3D, total time 15 minutes. #b3d #Blender
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Just for fun, I've redone it with #SubD and quad topology with edge loops, in #Blender3D, total time 15 minutes. #b3d #Blender
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Just for fun, I've redone it with #SubD and quad topology with edge loops, in #Blender3D, total time 15 minutes. #b3d #Blender
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Just for fun, I've redone it with #SubD and quad topology with edge loops, in #Blender3D, total time 15 minutes. #b3d #Blender
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Quick hard surface doodle (subd+bools practice). Textured with #SanctusLibrary
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Quick hard surface doodle (subd+bools practice). Textured with #SanctusLibrary
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Quick hard surface doodle (subd+bools practice). Textured with #SanctusLibrary
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Quick hard surface doodle (subd+bools practice). Textured with #SanctusLibrary
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Quick hard surface doodle (subd+bools practice). Textured with #SanctusLibrary
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These days I was thinking about subdivision surfaces, which were invented by Ed Catmull to allow greater freedom than #NUBRS in animation, but they have become a tool used everywhere allowing greater freedom, however a concept that has never evolved. I loved the "bicubic patches" applications. #SubD #CAD
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These days I was thinking about subdivision surfaces, which were invented by Ed Catmull to allow greater freedom than #NUBRS in animation, but they have become a tool used everywhere allowing greater freedom, however a concept that has never evolved. I loved the "bicubic patches" applications. #SubD #CAD
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These days I was thinking about subdivision surfaces, which were invented by Ed Catmull to allow greater freedom than #NUBRS in animation, but they have become a tool used everywhere allowing greater freedom, however a concept that has never evolved. I loved the "bicubic patches" applications. #SubD #CAD
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These days I was thinking about subdivision surfaces, which were invented by Ed Catmull to allow greater freedom than #NUBRS in animation, but they have become a tool used everywhere allowing greater freedom, however a concept that has never evolved. I loved the "bicubic patches" applications. #SubD #CAD
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The #SubD conversion of #FreeShip into #IGES is still unmatched for me, is an old Pascal code that works perfectly, very light file with surfaces with the same topology of the mesh cages #nurbs #CAD #plasticity3D #Moi3D #b3d #Blender3D #fc3d #opensource
https://blenderartists.org/t/from-blender-subdivision-to-n-u-r-b-s-iges-for-free/
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The #SubD conversion of #FreeShip into #IGES is still unmatched for me, is an old Pascal code that works perfectly, very light file with surfaces with the same topology of the mesh cages #nurbs #CAD #plasticity3D #Moi3D #b3d #Blender3D #fc3d #opensource
https://blenderartists.org/t/from-blender-subdivision-to-n-u-r-b-s-iges-for-free/
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The #SubD conversion of #FreeShip into #IGES is still unmatched for me, is an old Pascal code that works perfectly, very light file with surfaces with the same topology of the mesh cages #nurbs #CAD #plasticity3D #Moi3D #b3d #Blender3D #fc3d #opensource
https://blenderartists.org/t/from-blender-subdivision-to-n-u-r-b-s-iges-for-free/
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The #SubD conversion of #FreeShip into #IGES is still unmatched for me, is an old Pascal code that works perfectly, very light file with surfaces with the same topology of the mesh cages #nurbs #CAD #plasticity3D #Moi3D #b3d #Blender3D #fc3d #opensource
https://blenderartists.org/t/from-blender-subdivision-to-n-u-r-b-s-iges-for-free/
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I've just dropped two #propellers done with #SubD in #Blender and converted into #IGES and then to other #CAD formats.
The models in low poly can be used with SubD modifier and they are also UV-mapped too. Useful for your #boats model in every place from #b3d to CADs. #Blender3D #boat #design
https://grabcad.com/pa.furijaz-1/models -
I've just dropped two #propellers done with #SubD in #Blender and converted into #IGES and then to other #CAD formats.
The models in low poly can be used with SubD modifier and they are also UV-mapped too. Useful for your #boats model in every place from #b3d to CADs. #Blender3D #boat #design
https://grabcad.com/pa.furijaz-1/models -
I've just dropped two #propellers done with #SubD in #Blender and converted into #IGES and then to other #CAD formats.
The models in low poly can be used with SubD modifier and they are also UV-mapped too. Useful for your #boats model in every place from #b3d to CADs. #Blender3D #boat #design
https://grabcad.com/pa.furijaz-1/models -
I've just dropped two #propellers done with #SubD in #Blender and converted into #IGES and then to other #CAD formats.
The models in low poly can be used with SubD modifier and they are also UV-mapped too. Useful for your #boats model in every place from #b3d to CADs. #Blender3D #boat #design
https://grabcad.com/pa.furijaz-1/models -
However my skill matters because I've tested the same workflow also with #Blender, and the result is convincing. #b3d #propeller #boat #ship #CAD #SubD #Blender3D
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However my skill matters because I've tested the same workflow also with #Blender, and the result is convincing. #b3d #propeller #boat #ship #CAD #SubD #Blender3D
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However my skill matters because I've tested the same workflow also with #Blender, and the result is convincing. #b3d #propeller #boat #ship #CAD #SubD #Blender3D
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However my skill matters because I've tested the same workflow also with #Blender, and the result is convincing. #b3d #propeller #boat #ship #CAD #SubD #Blender3D
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#ExportIGES #Addon updated to v 1.5.5 for #Blender v 4.0 Limit surface shape along soft creases now correctly coincides with the shape in Blender. #b3d #Blender3D #CAD #SubD to Nurbs as #IGES
https://www.digital-sculptors.com/cms/index.php/software/blender-plugins/63-export-iges.html -
#ExportIGES #Addon updated to v 1.5.5 for #Blender v 4.0 Limit surface shape along soft creases now correctly coincides with the shape in Blender. #b3d #Blender3D #CAD #SubD to Nurbs as #IGES
https://www.digital-sculptors.com/cms/index.php/software/blender-plugins/63-export-iges.html -
#ExportIGES #Addon updated to v 1.5.5 for #Blender v 4.0 Limit surface shape along soft creases now correctly coincides with the shape in Blender. #b3d #Blender3D #CAD #SubD to Nurbs as #IGES
https://www.digital-sculptors.com/cms/index.php/software/blender-plugins/63-export-iges.html -
#ExportIGES #Addon updated to v 1.5.5 for #Blender v 4.0 Limit surface shape along soft creases now correctly coincides with the shape in Blender. #b3d #Blender3D #CAD #SubD to Nurbs as #IGES
https://www.digital-sculptors.com/cms/index.php/software/blender-plugins/63-export-iges.html -
I am so happy with the result and I also have to share the rear of the stern with the #propellers mounted, before I used models already made or I made them schematic or with #SubD. This is the best I've modeled in #CAD, from now on things are simple. I get it how model a blade with airfoil, next step make one from a real 2D drawing.
I've seen some tutorials on YouTube and those are really bad. #ship #boat #design -
I am so happy with the result and I also have to share the rear of the stern with the #propellers mounted, before I used models already made or I made them schematic or with #SubD. This is the best I've modeled in #CAD, from now on things are simple. I get it how model a blade with airfoil, next step make one from a real 2D drawing.
I've seen some tutorials on YouTube and those are really bad. #ship #boat #design