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#moi3d — Public Fediverse posts

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  1. In the end, with #Blender's geometry nodes, I finally nailed exporting the Bézier curves I used to build this hull. I went with a line as the profile and cranked the resolution up from 12 to 128. That cut down the error when I imported the model as a SubD, way less mismatch with the NURBS. Then, in #MoI3D, I fired up the Network command and whipped up the hull using the exact same lines, no snags at all on the first go with NURBS. With Nurbs I matched the real dimensions :)
    #CAD #b3d #Blender3D

  2. 🧵 Blind Godzilla modeling update…

    I was planning to only establish the base shapes in MoI 3D, but MoI is such a joy to work with that I've almost finished the character in there. 🙂

    Exporting to Nomad now for some finishing touches, colors and rendering.

    #CharacterDesign #design #artwork #sculpture #3DArt #3DModeling #illustration #cute #cartoon #picture #digital #style #art #artist #arts #arte #designer #GraphicDesign #3D #CGI #MOI3D #DigitalArt #MastoArt #FediArt #MastodonArt #CreativeToots

  3. A little 3D modeling progress…

    It's going to be a blind Godzilla. 😎

    Still blocking out the basic shapes in MoI 3D. Once that's ready, I'll export it to Nomad Sculpt for further shaping and detailing.

    Work will continue tomorrow…

    #CharacterDesign #design #artwork #sculpture #3DArt #3DModeling #3DArtist #illustration #illustrator #cute #cartoon #picture #digital #style #art #artist #arts #arte #designer #3D #MOI3D #DigitalArt #MastoArt #FediArt #MastodonArt #CreativeToots #ArtistsOnMastodon

  4. Started a new little 3D modeling project.

    Revisiting an old workflow of mine, in which I set up the initial elements using the NURBS-based MoI 3D editor.

    To get an inspired result, creating needs to feel like playing, and MoI has got one of the most elegant, user-friendly UIs / UXs I know.

    More updates will follow…

    #CharacterDesign #design #artwork #sculpture #3DArt #illustration #cute #cartoon #style #art #artist #arts #arte #designer #3D #3DRendering #MOI3D #DigitalArt #MastoArt #FediArt

  5. CPU model done:
    I decided to model the small components on this one too as they were pretty simple and repetitive normally I would just use textures though.
    See previous post for the SVG version I did tag to find it.

  6. Random Wireframe Doodle:
    I thought it may be interesting to help understand the methodology used by sharing the wireframe of the model.

  7. An older Moi model I thought I would bring into Blender for a little makeup.