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#moi3d — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #moi3d, aggregated by home.social.

  1. A new #Moi3D v5 beta (version Jul-30-2024) is now available for download here:
    moi3d.com/beta.htm , also linked to from the download page on the main web site.
    Various fillet bug fixes from #ACIS.
    Update Transform > Move command.
    Update point picker xyz input.
    Implement tiny curve draw optimization for zoomed out views.
    Update curve circular shape detection to improve accuracy.
    Update #PDF / A I/ #SVG output
    Update #DXF import - entity colors
    full change log: moi3d.com/forum/index.php?webt
    #CAD

  2. A new #Moi3D v5 beta (version Jul-30-2024) is now available for download here:
    moi3d.com/beta.htm , also linked to from the download page on the main web site.
    Various fillet bug fixes from #ACIS.
    Update Transform > Move command.
    Update point picker xyz input.
    Implement tiny curve draw optimization for zoomed out views.
    Update curve circular shape detection to improve accuracy.
    Update #PDF / A I/ #SVG output
    Update #DXF import - entity colors
    full change log: moi3d.com/forum/index.php?webt
    #CAD

  3. A new #Moi3D v5 beta (version Jul-30-2024) is now available for download here:
    moi3d.com/beta.htm , also linked to from the download page on the main web site.
    Various fillet bug fixes from #ACIS.
    Update Transform > Move command.
    Update point picker xyz input.
    Implement tiny curve draw optimization for zoomed out views.
    Update curve circular shape detection to improve accuracy.
    Update #PDF / A I/ #SVG output
    Update #DXF import - entity colors
    full change log: moi3d.com/forum/index.php?webt
    #CAD

  4. A new #Moi3D v5 beta (version Jul-30-2024) is now available for download here:
    moi3d.com/beta.htm , also linked to from the download page on the main web site.
    Various fillet bug fixes from #ACIS.
    Update Transform > Move command.
    Update point picker xyz input.
    Implement tiny curve draw optimization for zoomed out views.
    Update curve circular shape detection to improve accuracy.
    Update #PDF / A I/ #SVG output
    Update #DXF import - entity colors
    full change log: moi3d.com/forum/index.php?webt
    #CAD

  5. A new #Moi3D v5 beta (version Jul-30-2024) is now available for download here:
    moi3d.com/beta.htm , also linked to from the download page on the main web site.
    Various fillet bug fixes from #ACIS.
    Update Transform > Move command.
    Update point picker xyz input.
    Implement tiny curve draw optimization for zoomed out views.
    Update curve circular shape detection to improve accuracy.
    Update #PDF / A I/ #SVG output
    Update #DXF import - entity colors
    full change log: moi3d.com/forum/index.php?webt
    #CAD

  6. Basic Geometry Nodes to make many other abstract geometry that can be easily exported as SubD, and imported in a #CAD via several ways such as #Moi3D or #IGES Add-on for #Blender, but there is also a way to do it with FreeShip that convert SubD into Iges, unfortunately FreeShip import only VRML1 but there are few applications that converted OBJ into VRML1
    I used a simple plane with this node rig.
    There is also one with image texture that allow the use of bitmap #b3d #Blender3d

  7. The #SubD conversion of #FreeShip into #IGES is still unmatched for me, is an old Pascal code that works perfectly, very light file with surfaces with the same topology of the mesh cages #nurbs #CAD #plasticity3D #Moi3D #b3d #Blender3D #fc3d #opensource

    blenderartists.org/t/from-blen

  8. The conversion of into is still unmatched for me, is an old Pascal code that works perfectly, very light file with surfaces with the same topology of the mesh cages

    blenderartists.org/t/from-blen

  9. The #SubD conversion of #FreeShip into #IGES is still unmatched for me, is an old Pascal code that works perfectly, very light file with surfaces with the same topology of the mesh cages #nurbs #CAD #plasticity3D #Moi3D #b3d #Blender3D #fc3d #opensource

    blenderartists.org/t/from-blen

  10. The #SubD conversion of #FreeShip into #IGES is still unmatched for me, is an old Pascal code that works perfectly, very light file with surfaces with the same topology of the mesh cages #nurbs #CAD #plasticity3D #Moi3D #b3d #Blender3D #fc3d #opensource

    blenderartists.org/t/from-blen

  11. The #SubD conversion of #FreeShip into #IGES is still unmatched for me, is an old Pascal code that works perfectly, very light file with surfaces with the same topology of the mesh cages #nurbs #CAD #plasticity3D #Moi3D #b3d #Blender3D #fc3d #opensource

    blenderartists.org/t/from-blen

  12. Add-on for #Blender3D for exporting into 3dm Rhinoceros the #SubD.
    blenderartists.org/t/export-3d
    A convenient way to transfer data from Blender to a #3DM v7 file. The resulting 3DM file can be opened in #Rhino 3D or other #CAD packages that supports 3DM v7 file. #Linux #Moi3D #b3d

  13. The challenge Moi3D vs it's begun now has an initial support for geometric Kernel, but Plasticity has , is vs

  14. The challenge Moi3D vs #Plasticity it's begun #Moi3D now has an initial support for #ACIS geometric Kernel, but Plasticity has #Parasolid, is #Dassault vs #Siemens #CAD

  15. The challenge Moi3D vs #Plasticity it's begun #Moi3D now has an initial support for #ACIS geometric Kernel, but Plasticity has #Parasolid, is #Dassault vs #Siemens #CAD

  16. The challenge Moi3D vs #Plasticity it's begun #Moi3D now has an initial support for #ACIS geometric Kernel, but Plasticity has #Parasolid, is #Dassault vs #Siemens #CAD

  17. The challenge Moi3D vs #Plasticity it's begun #Moi3D now has an initial support for #ACIS geometric Kernel, but Plasticity has #Parasolid, is #Dassault vs #Siemens #CAD

  18. That's why you have to make models in with perfect topology, because anyone can use models even for furniture in models, not only in VFX.
    the use of quad is imperative
    Below in the image a model converted with and in Nurbs

  19. That's why you have to make models in #SubD with perfect topology, because anyone can use models even for furniture in #CAD models, not only in VFX.
    the use of quad #topology is imperative
    Below in the image a model converted with #FreeShip and #Moi3D in Nurbs #b3d #3dmodeling

  20. That's why you have to make models in #SubD with perfect topology, because anyone can use models even for furniture in #CAD models, not only in VFX.
    the use of quad #topology is imperative
    Below in the image a model converted with #FreeShip and #Moi3D in Nurbs #b3d #3dmodeling

  21. That's why you have to make models in #SubD with perfect topology, because anyone can use models even for furniture in #CAD models, not only in VFX.
    the use of quad #topology is imperative
    Below in the image a model converted with #FreeShip and #Moi3D in Nurbs #b3d #3dmodeling

  22. That's why you have to make models in #SubD with perfect topology, because anyone can use models even for furniture in #CAD models, not only in VFX.
    the use of quad #topology is imperative
    Below in the image a model converted with #FreeShip and #Moi3D in Nurbs #b3d #3dmodeling

  23. With simple surfaces, the result obtained by converting the #SubD into #nurbs is excellent, without a flaw, here I tried to make a comparison with the CADs, creating the same hull from the lines extracted from the #Blender model with #Moi3D.

Using Blender saves you from hours of effort. #FreeCAD #Plasticity
    sendvid.com/himuqvcb