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#hardsurface — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #hardsurface, aggregated by home.social.

  1. I kinda hate to do it, but every now and then I need to go back and fix the base geometry to get rid of rendering issues. Problem is I need to adapt some of the panels I already made.

    #whocares #startrek #akira #akiraclass #blender #blender3d #subdivision #hardsurface #studiomodelakira #modeling #topology

  2. 🇺🇸: You can listen to the video in English through the video settings panel. Subdivision modeling involves treating a low-resolution polygonal mesh by applying a subdivision process that smooths it.

    youtu.be/gjL261sEr1g?si=OKbX1P

    #3dmodeling
    #topology
    #tutorial
    #subdivision
    #hardsurface
    #modelo3d
    #mazhuka
    #highpoly

  3. Digital Hard Surface Sculpting Practice with Blender. Soon on my channel

    #blender #sculpt #hardsurface
    #mazhuka

  4. Digital Hard Surface Sculpting Practice with Blender. Soon on my channel

    #blender #sculpt #hardsurface
    #mazhuka

  5. Digital Hard Surface Sculpting Practice with Blender. Soon on my channel

    #blender #sculpt #hardsurface
    #mazhuka

  6. Digital Hard Surface Sculpting Practice with Blender. Soon on my channel

    #blender #sculpt #hardsurface
    #mazhuka

  7. Digital Hard Surface Sculpting Practice with Blender. Soon on my channel

    #blender #sculpt #hardsurface
    #mazhuka

  8. Хватит моделировать «на глаз»

    Топология Шрёдингера :) Почему именно 8 вершин стандарт Low-Poly. Сколько нужно кубу, чтобы он стал наконец правильной сферой. Зачем UV-сфера убивает ваш шейдинг. Читать дальше

    habr.com/ru/articles/971990/

    #3d #blender #b3d #моделирование #gamedev #топология #hardsurface #lowpoly

  9. Хватит моделировать «на глаз»

    Топология Шрёдингера :) Почему именно 8 вершин стандарт Low-Poly. Сколько нужно кубу, чтобы он стал наконец правильной сферой. Зачем UV-сфера убивает ваш шейдинг. Читать дальше

    habr.com/ru/articles/971990/

    #3d #blender #b3d #моделирование #gamedev #топология #hardsurface #lowpoly

  10. Хватит моделировать «на глаз»

    Топология Шрёдингера :) Почему именно 8 вершин стандарт Low-Poly. Сколько нужно кубу, чтобы он стал наконец правильной сферой. Зачем UV-сфера убивает ваш шейдинг. Читать дальше

    habr.com/ru/articles/971990/

    #3d #blender #b3d #моделирование #gamedev #топология #hardsurface #lowpoly

  11. Radio/Clock which you could see on top of a dresser in the background on the previous illustration.
    Wanted to model something for a change.

    #3D #B3D #Blender #Blender3D #HardSurface #DecalMachine #BoxCutter #DailySketch

  12. Radio/Clock which you could see on top of a dresser in the background on the previous illustration.
    Wanted to model something for a change.

    #3D #B3D #Blender #Blender3D #HardSurface #DecalMachine #BoxCutter #DailySketch

  13. Latest hard surface doodle in UE5... as Nanite mesh.

    I realized that I don't really have good workflow for hard surface modelling for Nanite. Any recommendations for tutorials/courses? Esp. with focus on UVs and texturing for higher poly models?

    #UE5 #hardsurface #b3d #nanite

  14. Latest hard surface doodle in UE5... as Nanite mesh.

    I realized that I don't really have good workflow for hard surface modelling for Nanite. Any recommendations for tutorials/courses? Esp. with focus on UVs and texturing for higher poly models?

    #UE5 #hardsurface #b3d #nanite

  15. ---
    █████ NEXOS INDUSTRIAL OS [v4.2.REV3] █████
    >> EXECUTE: /SYSTEM/ROUTING/MAZE_SOLVER.BAT
    [!] ROUTING TABLE OVERRIDE - SECTOR: THRONE/NULL
    ---

    "They say the elevator never stopped. Only the passengers did."

    #3D #B3D #Blender #Blender3D #HardSurface #DecalMachine #HardOps #BoxCutter

  16. ---
    █████ NEXOS INDUSTRIAL OS [v4.2.REV3] █████
    >> EXECUTE: /SYSTEM/ROUTING/MAZE_SOLVER.BAT
    [!] ROUTING TABLE OVERRIDE - SECTOR: THRONE/NULL
    ---

    "They say the elevator never stopped. Only the passengers did."

    #3D #B3D #Blender #Blender3D #HardSurface #DecalMachine #HardOps #BoxCutter

  17. Another game asset from last year that I can't remember sharing here.

    Two variants of a material cabinet created for an unannounced game project.
    Textured using tiled surface materials + PoM mesh decals via DECALmachine.

    #3D #B3D #Blender #Blender3D #HardSurface #DecalMachine #HardOps #BoxCutter

  18. Another game asset from last year that I can't remember sharing here.

    Two variants of a material cabinet created for an unannounced game project.
    Textured using tiled surface materials + PoM mesh decals via DECALmachine.

    #3D #B3D #Blender #Blender3D #HardSurface #DecalMachine #HardOps #BoxCutter

  19. After my blog post about studio lighting I thought it would be nice to apply it to my Brio model.

  20. After my blog post about studio lighting I thought it would be nice to apply it to my Brio model.
    #mbt3d #3D #b3d #blender #modelling #blender3d #hardsurface #mastoart #brio

  21. After my blog post about studio lighting I thought it would be nice to apply it to my Brio model.
    #mbt3d #3D #b3d #blender #modelling #blender3d #hardsurface #mastoart #brio

  22. I've been updating my Artstation gallery with 3D stuff from the last couple years.
    And I realized that I've never really shared some of that stuff here.

    Cryo-pod mounted device for reviving the player character. Made for an unannounced game project.
    Textured with tiled surface materials + PoM mesh decals via DECALmachine.

    #3D #B3D #Blender #Blender3D #HardSurface #DecalMachine #HardOps #BoxCutter

  23. I've been updating my Artstation gallery with 3D stuff from the last couple years.
    And I realized that I've never really shared some of that stuff here.

    Cryo-pod mounted device for reviving the player character. Made for an unannounced game project.
    Textured with tiled surface materials + PoM mesh decals via DECALmachine.

    #3D #B3D #Blender #Blender3D #HardSurface #DecalMachine #HardOps #BoxCutter

  24. Random Wireframe Doodle:
    I thought it may be interesting to help understand the methodology used by sharing the wireframe of the model.
    #mbt3d #3D #b3d #blender #modelling #blender3d #hardsurface #mastoart #moi3d #wireframe

  25. Take a default cube and push and pull a few times.
    Just messing around a little.

  26. As I'm starting a new SciFy project, but don't have much to show yet - for this #ScreenshotSaturday a small blast from the past: a futuristic food processor / cooking station game ready model. I made it for Reforged Eden mod for Empyrion Galactic Survival.

    #gamedev #3DArt #hardsurface #scifi #GameAssets #IndieDev #ScienceFiction #Empyrion #3DModeling #IndieGame

  27. As I'm starting a new SciFy project, but don't have much to show yet - for this #ScreenshotSaturday a small blast from the past: a futuristic food processor / cooking station game ready model. I made it for Reforged Eden mod for Empyrion Galactic Survival.

    #gamedev #3DArt #hardsurface #scifi #GameAssets #IndieDev #ScienceFiction #Empyrion #3DModeling #IndieGame