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#hardsurface — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #hardsurface, aggregated by home.social.

  1. I kinda hate to do it, but every now and then I need to go back and fix the base geometry to get rid of rendering issues. Problem is I need to adapt some of the panels I already made.

    #whocares #startrek #akira #akiraclass #blender #blender3d #subdivision #hardsurface #studiomodelakira #modeling #topology

  2. I kinda hate to do it, but every now and then I need to go back and fix the base geometry to get rid of rendering issues. Problem is I need to adapt some of the panels I already made.

    #whocares #startrek #akira #akiraclass #blender #blender3d #subdivision #hardsurface #studiomodelakira #modeling #topology

  3. I kinda hate to do it, but every now and then I need to go back and fix the base geometry to get rid of rendering issues. Problem is I need to adapt some of the panels I already made.

    #whocares #startrek #akira #akiraclass #blender #blender3d #subdivision #hardsurface #studiomodelakira #modeling #topology

  4. I kinda hate to do it, but every now and then I need to go back and fix the base geometry to get rid of rendering issues. Problem is I need to adapt some of the panels I already made.

    #whocares #startrek #akira #akiraclass #blender #blender3d #subdivision #hardsurface #studiomodelakira #modeling #topology

  5. 🇺🇸: You can listen to the video in English through the video settings panel. Subdivision modeling involves treating a low-resolution polygonal mesh by applying a subdivision process that smooths it.

    youtu.be/gjL261sEr1g?si=OKbX1P

    #3dmodeling
    #topology
    #tutorial
    #subdivision
    #hardsurface
    #modelo3d
    #mazhuka
    #highpoly

  6. Digital Hard Surface Sculpting Practice with Blender. Soon on my channel

    #blender #sculpt #hardsurface
    #mazhuka

  7. Radio/Clock which you could see on top of a dresser in the background on the previous illustration.
    Wanted to model something for a change.

    #3D #B3D #Blender #Blender3D #HardSurface #DecalMachine #BoxCutter #DailySketch

  8. Latest hard surface doodle in UE5... as Nanite mesh.

    I realized that I don't really have good workflow for hard surface modelling for Nanite. Any recommendations for tutorials/courses? Esp. with focus on UVs and texturing for higher poly models?

    #UE5 #hardsurface #b3d #nanite

  9. ---
    █████ NEXOS INDUSTRIAL OS [v4.2.REV3] █████
    >> EXECUTE: /SYSTEM/ROUTING/MAZE_SOLVER.BAT
    [!] ROUTING TABLE OVERRIDE - SECTOR: THRONE/NULL
    ---

    "They say the elevator never stopped. Only the passengers did."

    #3D #B3D #Blender #Blender3D #HardSurface #DecalMachine #HardOps #BoxCutter

  10. Another little Modo hatch brought into Blender.
    The work involved in bringing them in as OBJ's isn't fun so much tweaking required.

  11. Another little Modo hatch brought into Blender.
    The work involved in bringing them in as OBJ's isn't fun so much tweaking required.
    #mbt3d #3D #b3d #blender #modelling #blender3d #hardsurface #mastoart #modo

  12. Another little Modo hatch brought into Blender.
    The work involved in bringing them in as OBJ's isn't fun so much tweaking required.
    #mbt3d #3D #b3d #blender #modelling #blender3d #hardsurface #mastoart #modo

  13. Another little Modo hatch brought into Blender.
    The work involved in bringing them in as OBJ's isn't fun so much tweaking required.
    #mbt3d #3D #b3d #blender #modelling #blender3d #hardsurface #mastoart #modo

  14. Another little Modo hatch brought into Blender.
    The work involved in bringing them in as OBJ's isn't fun so much tweaking required.
    #mbt3d #3D #b3d #blender #modelling #blender3d #hardsurface #mastoart #modo

  15. An old Modo Polystein asset I made years back brought it in to Blender for fun. This is a Sub-D model and not the way I work normally.

  16. Another game asset from last year that I can't remember sharing here.

    Two variants of a material cabinet created for an unannounced game project.
    Textured using tiled surface materials + PoM mesh decals via DECALmachine.

    #3D #B3D #Blender #Blender3D #HardSurface #DecalMachine #HardOps #BoxCutter

  17. After my blog post about studio lighting I thought it would be nice to apply it to my Brio model.

  18. I've been updating my Artstation gallery with 3D stuff from the last couple years.
    And I realized that I've never really shared some of that stuff here.

    Cryo-pod mounted device for reviving the player character. Made for an unannounced game project.
    Textured with tiled surface materials + PoM mesh decals via DECALmachine.

    #3D #B3D #Blender #Blender3D #HardSurface #DecalMachine #HardOps #BoxCutter

  19. CPU model done:
    I decided to model the small components on this one too as they were pretty simple and repetitive normally I would just use textures though.
    See previous post for the SVG version I did tag to find it.

  20. Random Wireframe Doodle:
    I thought it may be interesting to help understand the methodology used by sharing the wireframe of the model.

  21. An older Moi model I thought I would bring into Blender for a little makeup.

  22. Take a default cube and push and pull a few times.
    Just messing around a little.