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#hardsurface — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #hardsurface, aggregated by home.social.

  1. I kinda hate to do it, but every now and then I need to go back and fix the base geometry to get rid of rendering issues. Problem is I need to adapt some of the panels I already made.

    #whocares #startrek #akira #akiraclass #blender #blender3d #subdivision #hardsurface #studiomodelakira #modeling #topology

  2. I kinda hate to do it, but every now and then I need to go back and fix the base geometry to get rid of rendering issues. Problem is I need to adapt some of the panels I already made.

    #whocares #startrek #akira #akiraclass #blender #blender3d #subdivision #hardsurface #studiomodelakira #modeling #topology

  3. I kinda hate to do it, but every now and then I need to go back and fix the base geometry to get rid of rendering issues. Problem is I need to adapt some of the panels I already made.

    #whocares #startrek #akira #akiraclass #blender #blender3d #subdivision #hardsurface #studiomodelakira #modeling #topology

  4. I kinda hate to do it, but every now and then I need to go back and fix the base geometry to get rid of rendering issues. Problem is I need to adapt some of the panels I already made.

    #whocares #startrek #akira #akiraclass #blender #blender3d #subdivision #hardsurface #studiomodelakira #modeling #topology

  5. 🇺🇸: You can listen to the video in English through the video settings panel. Subdivision modeling involves treating a low-resolution polygonal mesh by applying a subdivision process that smooths it.

    youtu.be/gjL261sEr1g?si=OKbX1P

    #3dmodeling
    #topology
    #tutorial
    #subdivision
    #hardsurface
    #modelo3d
    #mazhuka
    #highpoly

  6. I’m finally back after a long and difficult break. Getting back into the flow with CG Boost’s new free Frog Bot course. Had a great time with it - a lot of solid knowledge packed into just 2.5 hours of content.

    #b3d #hardsurface

  7. Digital Hard Surface Sculpting Practice with Blender. Soon on my channel

    #blender #sculpt #hardsurface
    #mazhuka

  8. Digital Hard Surface Sculpting Practice with Blender. Soon on my channel

    #blender #sculpt #hardsurface
    #mazhuka

  9. Digital Hard Surface Sculpting Practice with Blender. Soon on my channel

    #blender #sculpt #hardsurface
    #mazhuka

  10. Хватит моделировать «на глаз»

    Топология Шрёдингера :) Почему именно 8 вершин стандарт Low-Poly. Сколько нужно кубу, чтобы он стал наконец правильной сферой. Зачем UV-сфера убивает ваш шейдинг. Читать дальше

    habr.com/ru/articles/971990/

    #3d #blender #b3d #моделирование #gamedev #топология #hardsurface #lowpoly

  11. Radio/Clock which you could see on top of a dresser in the background on the previous illustration.
    Wanted to model something for a change.

    #3D #B3D #Blender #Blender3D #HardSurface #DecalMachine #BoxCutter #DailySketch

  12. Improved how I make screen for the retro style CRT TV in Blender. Had to use Glossy BSDF and add things that can be reflected back for better look. Also, I think I'll go without volumetrics, for better showcasing the model.

    #gamedev #b3d #hardsurface #retro #pixelart

  13. Latest hard surface doodle in UE5... as Nanite mesh.

    I realized that I don't really have good workflow for hard surface modelling for Nanite. Any recommendations for tutorials/courses? Esp. with focus on UVs and texturing for higher poly models?

    #UE5 #hardsurface #b3d #nanite

  14. Latest hard surface doodle in UE5... as Nanite mesh.

    I realized that I don't really have good workflow for hard surface modelling for Nanite. Any recommendations for tutorials/courses? Esp. with focus on UVs and texturing for higher poly models?

    #UE5 #hardsurface #b3d #nanite

  15. Latest hard surface doodle in UE5... as Nanite mesh.

    I realized that I don't really have good workflow for hard surface modelling for Nanite. Any recommendations for tutorials/courses? Esp. with focus on UVs and texturing for higher poly models?

    #UE5 #hardsurface #b3d #nanite

  16. Latest hard surface doodle in UE5... as Nanite mesh.

    I realized that I don't really have good workflow for hard surface modelling for Nanite. Any recommendations for tutorials/courses? Esp. with focus on UVs and texturing for higher poly models?

    #UE5 #hardsurface #b3d #nanite

  17. Latest hard surface doodle in UE5... as Nanite mesh.

    I realized that I don't really have good workflow for hard surface modelling for Nanite. Any recommendations for tutorials/courses? Esp. with focus on UVs and texturing for higher poly models?

    #UE5 #hardsurface #b3d #nanite

  18. This was a fun one that took a little trial and error to get right, The problem was the need to blacken the egg around the face. This required a Mix Shader and a mask for the mix, the mask ended up being the green face below. Not perfect but pretty close and the faces is now totally scalable and movable.

  19. Keeping to the old movie theme of the previous post, these two had to be represented too.

  20. ---
    █████ NEXOS INDUSTRIAL OS [v4.2.REV3] █████
    >> EXECUTE: /SYSTEM/ROUTING/MAZE_SOLVER.BAT
    [!] ROUTING TABLE OVERRIDE - SECTOR: THRONE/NULL
    ---

    "They say the elevator never stopped. Only the passengers did."

    #3D #B3D #Blender #Blender3D #HardSurface #DecalMachine #HardOps #BoxCutter

  21. ---
    █████ NEXOS INDUSTRIAL OS [v4.2.REV3] █████
    >> EXECUTE: /SYSTEM/ROUTING/MAZE_SOLVER.BAT
    [!] ROUTING TABLE OVERRIDE - SECTOR: THRONE/NULL
    ---

    "They say the elevator never stopped. Only the passengers did."

    #3D #B3D #Blender #Blender3D #HardSurface #DecalMachine #HardOps #BoxCutter

  22. ---
    █████ NEXOS INDUSTRIAL OS [v4.2.REV3] █████
    >> EXECUTE: /SYSTEM/ROUTING/MAZE_SOLVER.BAT
    [!] ROUTING TABLE OVERRIDE - SECTOR: THRONE/NULL
    ---

    "They say the elevator never stopped. Only the passengers did."

    #3D #B3D #Blender #Blender3D #HardSurface #DecalMachine #HardOps #BoxCutter

  23. ---
    █████ NEXOS INDUSTRIAL OS [v4.2.REV3] █████
    >> EXECUTE: /SYSTEM/ROUTING/MAZE_SOLVER.BAT
    [!] ROUTING TABLE OVERRIDE - SECTOR: THRONE/NULL
    ---

    "They say the elevator never stopped. Only the passengers did."

    #3D #B3D #Blender #Blender3D #HardSurface #DecalMachine #HardOps #BoxCutter

  24. ---
    █████ NEXOS INDUSTRIAL OS [v4.2.REV3] █████
    >> EXECUTE: /SYSTEM/ROUTING/MAZE_SOLVER.BAT
    [!] ROUTING TABLE OVERRIDE - SECTOR: THRONE/NULL
    ---

    "They say the elevator never stopped. Only the passengers did."

    #3D #B3D #Blender #Blender3D #HardSurface #DecalMachine #HardOps #BoxCutter

  25. Don't mess with the Norsemen Eggs:
    I just had to make a Norster Egg, why should the East get all the fun 😂

  26. Frohe Ostern! - Happy Easter!

    I thought it would be fun to make an egg, blender procedural textures.

  27. The new bump map node in Blender 4.4.1 has a nice feature for Filter Width and I am really liking the results: