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#nurbs — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #nurbs, aggregated by home.social.

  1. Hey folks, today I found out there are actually other CAD-type experiments using Blender's geometry nodes. Here's another geometry nodes approach for modeling NURBS surfaces in Blender; the author is Mathias Schulenberg. #b3d #blender3d #CAD #nurbs

  2. Hey folks, today I found out there are actually other CAD-type experiments using Blender's geometry nodes. Here's another geometry nodes approach for modeling NURBS surfaces in Blender; the author is Mathias Schulenberg. #b3d #blender3d #CAD #nurbs

  3. Hey folks, today I found out there are actually other CAD-type experiments using Blender's geometry nodes. Here's another geometry nodes approach for modeling NURBS surfaces in Blender; the author is Mathias Schulenberg. #b3d #blender3d #CAD #nurbs

  4. Hey folks, today I found out there are actually other CAD-type experiments using Blender's geometry nodes. Here's another geometry nodes approach for modeling NURBS surfaces in Blender; the author is Mathias Schulenberg. #b3d #blender3d #CAD #nurbs

  5. Hey folks, today I found out there are actually other CAD-type experiments using Blender's geometry nodes. Here's another geometry nodes approach for modeling NURBS surfaces in Blender; the author is Mathias Schulenberg. #b3d #blender3d #CAD #nurbs

  6. You probably won't believe me, but with #SurfacePsycho you have individual control over every element, from curves to #NURBS patches, and you can change the degree of the patches or curves. You can also create patches freely, but you can constrain them to curves. I mean, I don't know if I'm making myself clear, but it's both parametric and freeform. And it's just the beginning; there's still a lot missing, but there's already plenty, and it's been built with a clear vision. #CAD #b3d #Blender3d

  7. You probably won't believe me, but with #SurfacePsycho you have individual control over every element, from curves to #NURBS patches, and you can change the degree of the patches or curves. You can also create patches freely, but you can constrain them to curves. I mean, I don't know if I'm making myself clear, but it's both parametric and freeform. And it's just the beginning; there's still a lot missing, but there's already plenty, and it's been built with a clear vision. #CAD #b3d #Blender3d

  8. You probably won't believe me, but with #SurfacePsycho you have individual control over every element, from curves to #NURBS patches, and you can change the degree of the patches or curves. You can also create patches freely, but you can constrain them to curves. I mean, I don't know if I'm making myself clear, but it's both parametric and freeform. And it's just the beginning; there's still a lot missing, but there's already plenty, and it's been built with a clear vision. #CAD #b3d #Blender3d

  9. You probably won't believe me, but with #SurfacePsycho you have individual control over every element, from curves to #NURBS patches, and you can change the degree of the patches or curves. You can also create patches freely, but you can constrain them to curves. I mean, I don't know if I'm making myself clear, but it's both parametric and freeform. And it's just the beginning; there's still a lot missing, but there's already plenty, and it's been built with a clear vision. #CAD #b3d #Blender3d

  10. You probably won't believe me, but with #SurfacePsycho you have individual control over every element, from curves to #NURBS patches, and you can change the degree of the patches or curves. You can also create patches freely, but you can constrain them to curves. I mean, I don't know if I'm making myself clear, but it's both parametric and freeform. And it's just the beginning; there's still a lot missing, but there's already plenty, and it's been built with a clear vision. #CAD #b3d #Blender3d

  11. Hey psychos, it’s not easy, but bit by bit I’m learning to do manual alignments with G2 continuity, using that specific node for the checks. I gotta say, it’s not simple to figure out how to do it, it’s a real challenge, but at least I don’t have to fight with the deformations you get from the automatic ones, which can sometimes be more of a headache than a help.
    Two separate surfaces, but decent quality even if they’re done by hand. #b3d #SurfacePsycho #CAD #nurbs #Blender3d #Blender

  12. Hey psychos, it’s not easy, but bit by bit I’m learning to do manual alignments with G2 continuity, using that specific node for the checks. I gotta say, it’s not simple to figure out how to do it, it’s a real challenge, but at least I don’t have to fight with the deformations you get from the automatic ones, which can sometimes be more of a headache than a help.
    Two separate surfaces, but decent quality even if they’re done by hand. #b3d #SurfacePsycho #CAD #nurbs #Blender3d #Blender

  13. Hey psychos, it’s not easy, but bit by bit I’m learning to do manual alignments with G2 continuity, using that specific node for the checks. I gotta say, it’s not simple to figure out how to do it, it’s a real challenge, but at least I don’t have to fight with the deformations you get from the automatic ones, which can sometimes be more of a headache than a help.
    Two separate surfaces, but decent quality even if they’re done by hand. #b3d #SurfacePsycho #CAD #nurbs #Blender3d #Blender

  14. Hey psychos, it’s not easy, but bit by bit I’m learning to do manual alignments with G2 continuity, using that specific node for the checks. I gotta say, it’s not simple to figure out how to do it, it’s a real challenge, but at least I don’t have to fight with the deformations you get from the automatic ones, which can sometimes be more of a headache than a help.
    Two separate surfaces, but decent quality even if they’re done by hand. #b3d #SurfacePsycho #CAD #nurbs #Blender3d #Blender

  15. Hey psychos, it’s not easy, but bit by bit I’m learning to do manual alignments with G2 continuity, using that specific node for the checks. I gotta say, it’s not simple to figure out how to do it, it’s a real challenge, but at least I don’t have to fight with the deformations you get from the automatic ones, which can sometimes be more of a headache than a help.
    Two separate surfaces, but decent quality even if they’re done by hand. #b3d #SurfacePsycho #CAD #nurbs #Blender3d #Blender

  16. Small progress, but with considerable effort. some parts I have to redo.
    but some of them I have already done several times..😅 #SurfacePsycho #b3d #blender3d #Blender #CAD #nurbs

  17. Small progress, but with considerable effort. some parts I have to redo.
    but some of them I have already done several times..😅 #SurfacePsycho #b3d #blender3d #Blender #CAD #nurbs

  18. Small progress, but with considerable effort. some parts I have to redo.
    but some of them I have already done several times..😅 #SurfacePsycho #b3d #blender3d #Blender #CAD #nurbs

  19. Small progress, but with considerable effort. some parts I have to redo.
    but some of them I have already done several times..😅 #SurfacePsycho #b3d #blender3d #Blender #CAD #nurbs

  20. Small progress, but with considerable effort. some parts I have to redo.
    but some of them I have already done several times..😅 #SurfacePsycho #b3d #blender3d #Blender #CAD #nurbs

  21. I tried again. No way! Surface Psycho is much better.. here again with dedicated command of xNurbs "square with g2 on target surface.. And with SP I can have also continuity up to G4, is another universe.😅 #SurfacePsycho #nurbs #plasticity3d
    on the left Plastcity3D, and on the right Surface Psycho.. :badabing:

  22. I tried again. No way! Surface Psycho is much better.. here again with dedicated command of xNurbs "square with g2 on target surface.. And with SP I can have also continuity up to G4, is another universe.😅 #SurfacePsycho #nurbs #plasticity3d
    on the left Plastcity3D, and on the right Surface Psycho.. :badabing:

  23. I tried again. No way! Surface Psycho is much better.. here again with dedicated command of xNurbs "square with g2 on target surface.. And with SP I can have also continuity up to G4, is another universe.😅 #SurfacePsycho #nurbs #plasticity3d
    on the left Plastcity3D, and on the right Surface Psycho.. :badabing:

  24. I tried again. No way! Surface Psycho is much better.. here again with dedicated command of xNurbs "square with g2 on target surface.. And with SP I can have also continuity up to G4, is another universe.😅 #SurfacePsycho #nurbs #plasticity3d
    on the left Plastcity3D, and on the right Surface Psycho.. :badabing:

  25. I tried again. No way! Surface Psycho is much better.. here again with dedicated command of xNurbs "square with g2 on target surface.. And with SP I can have also continuity up to G4, is another universe.😅 #SurfacePsycho #nurbs #plasticity3d
    on the left Plastcity3D, and on the right Surface Psycho.. :badabing:

  26. Maybe I'm not great with Plasticity and Class A modeling, but at the bottom left the continuity error from Surface Psycho is acceptable (marked in green), while the one from xNurbs on the same NURBS patch, where I used the "Square" command (xNurbs' dedicated command for Class A patches), has a bigger error, highlighted in yellow, and it's really obvious. Surface Psycho 1, Plasticity 0.
    #CAD #b3d #plasticity3d #surfacepsycho #nurbs #blender3d #blender

  27. Maybe I'm not great with Plasticity and Class A modeling, but at the bottom left the continuity error from Surface Psycho is acceptable (marked in green), while the one from xNurbs on the same NURBS patch, where I used the "Square" command (xNurbs' dedicated command for Class A patches), has a bigger error, highlighted in yellow, and it's really obvious. Surface Psycho 1, Plasticity 0.
    #CAD #b3d #plasticity3d #surfacepsycho #nurbs #blender3d #blender

  28. Maybe I'm not great with Plasticity and Class A modeling, but at the bottom left the continuity error from Surface Psycho is acceptable (marked in green), while the one from xNurbs on the same NURBS patch, where I used the "Square" command (xNurbs' dedicated command for Class A patches), has a bigger error, highlighted in yellow, and it's really obvious. Surface Psycho 1, Plasticity 0.
    #CAD #b3d #plasticity3d #surfacepsycho #nurbs #blender3d #blender

  29. Maybe I'm not great with Plasticity and Class A modeling, but at the bottom left the continuity error from Surface Psycho is acceptable (marked in green), while the one from xNurbs on the same NURBS patch, where I used the "Square" command (xNurbs' dedicated command for Class A patches), has a bigger error, highlighted in yellow, and it's really obvious. Surface Psycho 1, Plasticity 0.
    #CAD #b3d #plasticity3d #surfacepsycho #nurbs #blender3d #blender

  30. Maybe I'm not great with Plasticity and Class A modeling, but at the bottom left the continuity error from Surface Psycho is acceptable (marked in green), while the one from xNurbs on the same NURBS patch, where I used the "Square" command (xNurbs' dedicated command for Class A patches), has a bigger error, highlighted in yellow, and it's really obvious. Surface Psycho 1, Plasticity 0.
    #CAD #b3d #plasticity3d #surfacepsycho #nurbs #blender3d #blender

  31. In my rush to build a model with surface patches on the laser scan, I completely forgot that you can trim surfaces, which is essential. I tried it out on the rear door and side windows of this Mercedes, but I think I’ll need to trim surfaces in other spots too.
    I proceed slowly, because I am making so many attempts and tests on how to make surfaces. #SurfacePsycho #CAD #b3d #Blender #nurbs #Blender3D

  32. In my rush to build a model with surface patches on the laser scan, I completely forgot that you can trim surfaces, which is essential. I tried it out on the rear door and side windows of this Mercedes, but I think I’ll need to trim surfaces in other spots too.
    I proceed slowly, because I am making so many attempts and tests on how to make surfaces. #SurfacePsycho #CAD #b3d #Blender #nurbs #Blender3D

  33. In my rush to build a model with surface patches on the laser scan, I completely forgot that you can trim surfaces, which is essential. I tried it out on the rear door and side windows of this Mercedes, but I think I’ll need to trim surfaces in other spots too.
    I proceed slowly, because I am making so many attempts and tests on how to make surfaces. #SurfacePsycho #CAD #b3d #Blender #nurbs #Blender3D

  34. In my rush to build a model with surface patches on the laser scan, I completely forgot that you can trim surfaces, which is essential. I tried it out on the rear door and side windows of this Mercedes, but I think I’ll need to trim surfaces in other spots too.
    I proceed slowly, because I am making so many attempts and tests on how to make surfaces. #SurfacePsycho #CAD #b3d #Blender #nurbs #Blender3D

  35. In my rush to build a model with surface patches on the laser scan, I completely forgot that you can trim surfaces, which is essential. I tried it out on the rear door and side windows of this Mercedes, but I think I’ll need to trim surfaces in other spots too.
    I proceed slowly, because I am making so many attempts and tests on how to make surfaces. #SurfacePsycho #CAD #b3d #Blender #nurbs #Blender3D

  36. This is an old exercise from the Autodesk Alias docs.
    I’d already tried it back when I started making my first models with Surface Psycho, but I couldn’t get anywhere.
    Today I gave it another shot and pulled it off.
    Now I think I could even manage to add the fillets and make it almost a Class A model, these are all primary surfaces.
    With Surface Psycho it’s all about the order you do things; first you do some stuff, then you do the rest. #CAD #nurbs #Blender3d #SurfacePsycho #b3d

  37. This is an old exercise from the Autodesk Alias docs.
    I’d already tried it back when I started making my first models with Surface Psycho, but I couldn’t get anywhere.
    Today I gave it another shot and pulled it off.
    Now I think I could even manage to add the fillets and make it almost a Class A model, these are all primary surfaces.
    With Surface Psycho it’s all about the order you do things; first you do some stuff, then you do the rest. #CAD #nurbs #Blender3d #SurfacePsycho #b3d

  38. This is an old exercise from the Autodesk Alias docs.
    I’d already tried it back when I started making my first models with Surface Psycho, but I couldn’t get anywhere.
    Today I gave it another shot and pulled it off.
    Now I think I could even manage to add the fillets and make it almost a Class A model, these are all primary surfaces.
    With Surface Psycho it’s all about the order you do things; first you do some stuff, then you do the rest. #CAD #nurbs #Blender3d #SurfacePsycho #b3d

  39. This is an old exercise from the Autodesk Alias docs.
    I’d already tried it back when I started making my first models with Surface Psycho, but I couldn’t get anywhere.
    Today I gave it another shot and pulled it off.
    Now I think I could even manage to add the fillets and make it almost a Class A model, these are all primary surfaces.
    With Surface Psycho it’s all about the order you do things; first you do some stuff, then you do the rest. #CAD #nurbs #Blender3d #SurfacePsycho #b3d

  40. This is an old exercise from the Autodesk Alias docs.
    I’d already tried it back when I started making my first models with Surface Psycho, but I couldn’t get anywhere.
    Today I gave it another shot and pulled it off.
    Now I think I could even manage to add the fillets and make it almost a Class A model, these are all primary surfaces.
    With Surface Psycho it’s all about the order you do things; first you do some stuff, then you do the rest. #CAD #nurbs #Blender3d #SurfacePsycho #b3d