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#meshmachine — Public Fediverse posts

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  1. Deconstructor is one of the models I made for Reforged Eden scenario of Empyrion Galactic Survival a while ago.

    #blender3d #b3d #hardsurface #hardops #boxcutter #meshmachine #substancepainter #toolbag

  2. Deconstructor is one of the models I made for Reforged Eden scenario of Empyrion Galactic Survival a while ago.

    #blender3d #b3d #hardsurface #hardops #boxcutter #meshmachine #substancepainter #toolbag

  3. Been under the weather recently, but managed to create this sci-fi container. A nice little project to get the gears turning again! 🚀⚙️

    #b3d #blender3d #hardops #boxcutter #meshmachine #gameart #hardsurface #3DModeling #scifi #scifiart #MadeWithSubstance

  4. Been under the weather recently, but managed to create this sci-fi container. A nice little project to get the gears turning again! 🚀⚙️

    #b3d #blender3d #hardops #boxcutter #meshmachine #gameart #hardsurface #3DModeling #scifi #scifiart #MadeWithSubstance

  5. Diving back into the details because perfection matters! 🔄 Redoing the top sections for a refined look. Thoughts on this updated render?

    #b3d #blender3d #hardops #boxcutter #meshmachine #trimsheets #gameart #hardsurface #3DModeling #scifi #scifiart #MadeWithSubstance #Toolbag

  6. Diving back into the details because perfection matters! 🔄 Redoing the top sections for a refined look. Thoughts on this updated render?

    #b3d #blender3d #hardops #boxcutter #meshmachine #trimsheets #gameart #hardsurface #3DModeling #scifi #scifiart #MadeWithSubstance #Toolbag

  7. Halfway through my trim sheet journey and the baked version is coming along nicely! 🎨 What are your thoughts? Feedback always welcome!

    #b3d #blender3d #hardops #boxcutter #meshmachine #trimsheets #gameart #hardsurface #3DModeling #scifi #scifiart #MadeWithSubstance #Toolbag

  8. Halfway through my trim sheet journey and the baked version is coming along nicely! 🎨 What are your thoughts? Feedback always welcome!

    #b3d #blender3d #hardops #boxcutter #meshmachine #trimsheets #gameart #hardsurface #3DModeling #scifi #scifiart #MadeWithSubstance #Toolbag

  9. As something felt off I redesigned it probably 5 times already 😅. Sometimes I get hung up on such a small detail...

    #b3d #blender3d #hardops #boxcutter #meshmachine #trimsheets #gameart #hardsurface #3DModeling #scifi #scifiart

  10. As something felt off I redesigned it probably 5 times already 😅. Sometimes I get hung up on such a small detail...

    #b3d #blender3d #hardops #boxcutter #meshmachine #trimsheets #gameart #hardsurface #3DModeling #scifi #scifiart

  11. Super busy with demo video for Low Poly Nature asset pack for #UnrealEngine. So for #ScreenshotSaturday a throwback to last year: low poly, game-ready Science Table for Reforged Eden.

    #empyrion #reforgededen #b3d #blender3d #madewithsubstance #hardops #boxcutter #meshmachine

  12. Super busy with demo video for Low Poly Nature asset pack for #UnrealEngine. So for #ScreenshotSaturday a throwback to last year: low poly, game-ready Science Table for Reforged Eden.

    #empyrion #reforgededen #b3d #blender3d #madewithsubstance #hardops #boxcutter #meshmachine

  13. To really get better at 3D creation I challenge myself to create something every week for a year. Six weeks in I’m positive for what’s to come — here is what I’ve got so far.

    martin-fieber.de/blog/weekly-3

    #Blender #B3D #3D #SubstanceDesigner #DECALmachine #MESHmachine #SciFi

  14. I blocked out this fishy flyer thing yesterday in roughly 2 hours(incl. a few minor code tweaks).
    I didn't know where I was going initially, so this is pure exploration and design fun.

    90% #Hypercursor, 5% #MESHmachine, 4% #MACHIN3tools, 0.9% native #b3d, 0.1% #DECALmachine (Blender logo). Or something like that.

    I'm happy with this workflow. It suits me well. Now, the only question is, how will other people respond to it :)

    I'll do more of these and/or studies, and record the process now. 

  15. I blocked out this fishy flyer thing yesterday in roughly 2 hours(incl. a few minor code tweaks).
    I didn't know where I was going initially, so this is pure exploration and design fun.

    90% #Hypercursor, 5% #MESHmachine, 4% #MACHIN3tools, 0.9% native #b3d, 0.1% #DECALmachine (Blender logo). Or something like that.

    I'm happy with this workflow. It suits me well. Now, the only question is, how will other people respond to it :)

    I'll do more of these and/or studies, and record the process now.