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#gameart — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #gameart, aggregated by home.social.

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  1. Can you imagine that there's more to this world than lonely snowscapes and this bitter cold? And... Could you imagine living there? In the world out there?

    Numina Part II OUT NOW store.steampowered.com/app/597

    #gamedev #gameart #indiegame #jrpg #indiedev #ドット絵

  2. Can you imagine that there's more to this world than lonely snowscapes and this bitter cold? And... Could you imagine living there? In the world out there?

    Numina Part II OUT NOW store.steampowered.com/app/597

    #gamedev #gameart #indiegame #jrpg #indiedev #ドット絵

  3. The air is filled with a sweet and alluring scent unwillingly pulling you closer to the poisonous flower beds of this forsaken place... 🌸

    Play Numina NOW store.steampowered.com/app/597

    #gamedev #gameart #indiegame #jrpg #indiedev #ドット絵 #rpg #videogames

  4. The air is filled with a sweet and alluring scent unwillingly pulling you closer to the poisonous flower beds of this forsaken place... 🌸

    Play Numina NOW store.steampowered.com/app/597

    #gamedev #gameart #indiegame #jrpg #indiedev #ドット絵 #rpg #videogames

  5. All characters are hand-crafted by a fine arts teacher who is also a gamer. The art of Whisper of the Veil is truly unique.

    whisper-of-the-veil.netlify.app

    #PixelArt #VideoGames #GameDevLife #JRPG #GameArt #RPGGame

  6. I made some rusty pipes with #MaterialMaker and #Blender today. Wanted to exercise making atlasses/trimsheets with MIP bleed margins, and this one came out pretty ok. Not terrible, not great.

    There's 8 pipes on 1 texture space with a `0.08` of bleed margin per pipe.

    This means they don't develop ugly seams when zoomed out.

    Working like this is very tricky though, that's why they don't look amazing. Making perfectly seamless textures that aren't square is hard!

    #GameArt #3D #EnvironmentArt

  7. I made some rusty pipes with #MaterialMaker and #Blender today. Wanted to exercise making atlasses/trimsheets with MIP bleed margins, and this one came out pretty ok. Not terrible, not great.

    There's 8 pipes on 1 texture space with a `0.08` of bleed margin per pipe.

    This means they don't develop ugly seams when zoomed out.

    Working like this is very tricky though, that's why they don't look amazing. Making perfectly seamless textures that aren't square is hard!

    #GameArt #3D #EnvironmentArt

  8. I am considering a major change to Hero Printer (tiopalada.itch.io/tiny-rpg-her). Tinting assets sucks, it makes very weird colours, hand picking individual colours from the palette producces better results, but it also multiplies how many sheets there are - making it prone to errors on my end. Am thinking on adding colour picking BUT with colour snapping/quantization, so everything stays within the Tiny RPG palette. Thoughts?

    #gamedev #gameart #gameassets #pixelart

  9. I am considering a major change to Hero Printer (tiopalada.itch.io/tiny-rpg-her). Tinting assets sucks, it makes very weird colours, hand picking individual colours from the palette producces better results, but it also multiplies how many sheets there are - making it prone to errors on my end. Am thinking on adding colour picking BUT with colour snapping/quantization, so everything stays within the Tiny RPG palette. Thoughts?

    #gamedev #gameart #gameassets #pixelart

  10. Time to update my profile pic i think. Made a retro PS1 style version of me just for fun and its way easier than i expected! Looks hilarious and think everyone should have a retro 3D avatar

    #gameart #art #3d #retro #ps1

  11. Can you imagine that there's more to this world than lonely snowscapes and this bitter cold? And... Could you imagine living there? In the world out there?

    Numina Part II OUT NOW store.steampowered.com/app/597

    #gamedev #gameart #indiegame #jrpg #indiedev #ドット絵

  12. Can you imagine that there's more to this world than lonely snowscapes and this bitter cold? And... Could you imagine living there? In the world out there?

    Numina Part II OUT NOW store.steampowered.com/app/597

    #gamedev #gameart #indiegame #jrpg #indiedev #ドット絵

  13. And the second — a makeup room 💄 from a messy dressing room to a glamorous boutique with dresses, mirrors and a vanity.
    #GameArt #2DArt #CasualGame

  14. New Designville locations by our studio artists 🍳💄 First up — a kitchen, shown across its makeover stages: run-down → industrial → rustic → elegant. Made for Designville by Tapclap Studio.
    Play: designville.games/
    More: sunstrikestudios.com/en/
    #GameArt #2DArt #GameEnvironment #GameDev

  15. Animated candle flame made in #MaterialMaker

    This could be put on a plane above a candle model and used in a game.

    materialmaker.org/material?id=

    materialmaker.org/material?id=

    It's probably too complicated to be very efficient, but hey! It looks gorgeous!

    You could always bake a flipbook from it!

    #TechnicalArt #GameArt #Shaders

  16. Animated candle flame made in #MaterialMaker

    This could be put on a plane above a candle model and used in a game.

    materialmaker.org/material?id=

    materialmaker.org/material?id=

    It's probably too complicated to be very efficient, but hey! It looks gorgeous!

    You could always bake a flipbook from it!

    #TechnicalArt #GameArt #Shaders

  17. Holes in walls with real depth done using stencil buffer in #Godot 4.7.1.

    The only problem is walls cast shadows into the holes, so you have to change shadow bias, sacrificing contact shadows.

    This maybe could be fixed if the shadow casing could be reversed, but I coulkdn't figure that out just yet.

    Still - this might be a decent alternative to using parallax-occlusion-mapping on planes or decals, as it does not suffer from aliasing.

    #TechnicalArt #TechArt #GameArt #Shaders #Rendering

  18. Holes in walls with real depth done using stencil buffer in #Godot 4.7.1.

    The only problem is walls cast shadows into the holes, so you have to change shadow bias, sacrificing contact shadows.

    This maybe could be fixed if the shadow casing could be reversed, but I coulkdn't figure that out just yet.

    Still - this might be a decent alternative to using parallax-occlusion-mapping on planes or decals, as it does not suffer from aliasing.

    #TechnicalArt #TechArt #GameArt #Shaders #Rendering

  19. 🧑‍💻 Are you an indie developer considering a Steam release, a commercial release? Great, me too!

    👋 My name is Janek and I do 100% free consultations for folks lost in the intricacies of releasing a successful product.

    🧵 No strings attached. I am simply invested in giving you free advice and turning your attention to things you might have not considered before.

    #indiedev #gamedev #unity3d #godotengine #visualnovel #gameart #programming #cplusplus #csharp #gdscript #python #renpy #pixelart

  20. 🧑‍💻 Are you an indie developer considering a Steam release, a commercial release? Great, me too!

    👋 My name is Janek and I do 100% free consultations for folks lost in the intricacies of releasing a successful product.

    🧵 No strings attached. I am simply invested in giving you free advice and turning your attention to things you might have not considered before.

    #indiedev #gamedev #unity3d #godotengine #visualnovel #gameart #programming #cplusplus #csharp #gdscript #python #renpy #pixelart

  21. I'm working on the new title screen for the sequel to Idosra: The Electric Renaissance! This time I drew the character art as a separate image, so she's pretty much done. Now I just need to illustrate the background.

    The big building in the background will be the "Temple of Idosra", which is mentioned in the first game.

    Illustration working in Krita! The 2P perspective tool is extremely helpful.

    #indiegamedev #indiedev #gamedev #gameart #krita

  22. I'm working on the new title screen for the sequel to Idosra: The Electric Renaissance! This time I drew the character art as a separate image, so she's pretty much done. Now I just need to illustrate the background.

    The big building in the background will be the "Temple of Idosra", which is mentioned in the first game.

    Illustration working in Krita! The 2P perspective tool is extremely helpful.

    #indiegamedev #indiedev #gamedev #gameart #krita

  23. The air is filled with a sweet and alluring scent unwillingly pulling you closer to the poisonous flower beds of this forsaken place... 🌸

    Play Numina NOW store.steampowered.com/app/597

    #gamedev #gameart #indiegame #jrpg #indiedev #ドット絵 #rpg #videogames

  24. The air is filled with a sweet and alluring scent unwillingly pulling you closer to the poisonous flower beds of this forsaken place... 🌸

    Play Numina NOW store.steampowered.com/app/597

    #gamedev #gameart #indiegame #jrpg #indiedev #ドット絵 #rpg #videogames

  25. A sunken temple robbed of its former glory and shrouded in fog. Dare to navigate the calm waters with caution. Who knows what dangers lurks here?

    #gameart #indiegame #jrpg #indiedev #ドット絵

  26. A sunken temple robbed of its former glory and shrouded in fog. Dare to navigate the calm waters with caution. Who knows what dangers lurks here?

    #gameart #indiegame #jrpg #indiedev #ドット絵

  27. A sunken temple robbed of its former glory and shrouded in fog. Dare to navigate the calm waters with caution. Who knows what dangers lurks here?

    #gameart #indiegame #jrpg #indiedev #ドット絵

  28. A sunken temple robbed of its former glory and shrouded in fog. Dare to navigate the calm waters with caution. Who knows what dangers lurks here?

    #gameart #indiegame #jrpg #indiedev #ドット絵

  29. The Garden of Illusions is a magic testing ground - full of experimental curiosities that bend realtiy. But it also hides a dark secret, waiting to be found...

    Play Numina now! store.steampowered.com/app/597

    #gamedev #gameart #indiegame #jrpg #indiedev #ドット絵 #rpg

  30. Been touching grass a lot more lately. Naturally, I couldn't resist taking photos of various things.

    Now I'm testing how to turn them into materials. This is the first result using Affinity and Substance 3D Sampler.

    #ScreenshotSaturday #3DArt #GameArt #Blender #Substance3DSampler #Materials #Textures #GameAssets #b3d #IndieDev

  31. Can you imagine that there's more to this world than lonely snowscapes and this bitter cold? And... Could you imagine living there? In the world out there?

    Numina Part II OUT NOW (link in bio)

    #gamedev #gameart #indiegame #jrpg #indiedev #ドット絵

  32. The Garden of Illusions is a magic testing ground - full of experimental curiosities that bend realtiy. But it also hides a dark secret, waiting to be found...

    Play Numina now! store.steampowered.com/app/597

    #gamedev #gameart #indiegame #jrpg #indiedev #ドット絵 #rpg

  33. Can you imagine that there's more to this world than lonely snowscapes and this bitter cold? And... Could you imagine living there? In the world out there?

    Numina Part II OUT NOW store.steampowered.com/app/597

    #gamedev #gameart #indiegame #jrpg #indiedev #ドット絵

  34. The air is filled with a sweet and alluring scent unwillingly pulling you closer to the poisonous flower beds of this forsaken place... 🌸

    Numina Part II OUT NOW (link in bio)

    #gamedev #gameart #indiegame #jrpg #indiedev #ドット絵 #rpg #videogames

  35. Today I made two particle texture atlasses for my new 2D game - sparks and smoke!

    Both made using #MaterialMaker (as are so far all textures in this game! - save for text).

    I attach a video, a screenshot and screenshot of the Material Maker project.

    #GameArt #NoSlop #Godot #GodotEngine

  36. Heyia, #portfolioday ! I am Gabriel "tiopalada" Lima, a generalist artist that excels mostly at pixel art. Take a look at my itch.io page if you are looking for game assets! I am currently holding a Summer Sale.

    itch.io/s/189662/summer-sale-2

    #pixelart #gamedev #indiedev #gameart #itchio #gameassets

  37. Just finished the first tileset for the sequel to Idosra: The Electric Renaissance--pipes! Pipes ended up being the most frequently used decorative element in the first game, so I gave myself a wider variety for the sequel.

    #gamedev #indiegamedev #pixelart #gameart