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#empyrion — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #empyrion, aggregated by home.social.

  1. There's only even one other #gamer here likely to care, but I'm planning some rigorously consistent changes to the #drills in #Empyrion, after experiments a couple days ago revealed some unexploited opportunities to make them behave better for casual solo play. I've now made a spreadsheet that I'm going to use to keep the characteristics consistent and progressive across the different tools. Not touching the vehicular drills just yet....

  2. There's only even one other #gamer here likely to care, but I'm planning some rigorously consistent changes to the #drills in #Empyrion, after experiments a couple days ago revealed some unexploited opportunities to make them behave better for casual solo play. I've now made a spreadsheet that I'm going to use to keep the characteristics consistent and progressive across the different tools. Not touching the vehicular drills just yet....

  3. There's only even one other #gamer here likely to care, but I'm planning some rigorously consistent changes to the #drills in #Empyrion, after experiments a couple days ago revealed some unexploited opportunities to make them behave better for casual solo play. I've now made a spreadsheet that I'm going to use to keep the characteristics consistent and progressive across the different tools. Not touching the vehicular drills just yet....

  4. There's only even one other #gamer here likely to care, but I'm planning some rigorously consistent changes to the #drills in #Empyrion, after experiments a couple days ago revealed some unexploited opportunities to make them behave better for casual solo play. I've now made a spreadsheet that I'm going to use to keep the characteristics consistent and progressive across the different tools. Not touching the vehicular drills just yet....

  5. There's only even one other #gamer here likely to care, but I'm planning some rigorously consistent changes to the #drills in #Empyrion, after experiments a couple days ago revealed some unexploited opportunities to make them behave better for casual solo play. I've now made a spreadsheet that I'm going to use to keep the characteristics consistent and progressive across the different tools. Not touching the vehicular drills just yet....

  6. so, ich glaub ich zock mal wieder #empyrion
    glaub ich starte auch ein neues universum, hab jetzt irgend 2 oder 3 jahre nicht mehr gespielt und hab irgendwie keinen bock die alte map zu reaktivieren

  7. so, ich glaub ich zock mal wieder #empyrion
    glaub ich starte auch ein neues universum, hab jetzt irgend 2 oder 3 jahre nicht mehr gespielt und hab irgendwie keinen bock die alte map zu reaktivieren

  8. so, ich glaub ich zock mal wieder #empyrion
    glaub ich starte auch ein neues universum, hab jetzt irgend 2 oder 3 jahre nicht mehr gespielt und hab irgendwie keinen bock die alte map zu reaktivieren

  9. so, ich glaub ich zock mal wieder #empyrion
    glaub ich starte auch ein neues universum, hab jetzt irgend 2 oder 3 jahre nicht mehr gespielt und hab irgendwie keinen bock die alte map zu reaktivieren

  10. so, ich glaub ich zock mal wieder #empyrion
    glaub ich starte auch ein neues universum, hab jetzt irgend 2 oder 3 jahre nicht mehr gespielt und hab irgendwie keinen bock die alte map zu reaktivieren

  11. Today is a day spent among the asteroids, sucking up minerals. I especially need the pentaxid to maintain my delusional warp bubble. Nary a pesky drone to swat, nobody laying claim to what I want.

    #Empyrion

  12. Today is a day spent among the asteroids, sucking up minerals. I especially need the pentaxid to maintain my delusional warp bubble. Nary a pesky drone to swat, nobody laying claim to what I want.

    #Empyrion

  13. Today is a day spent among the asteroids, sucking up minerals. I especially need the pentaxid to maintain my delusional warp bubble. Nary a pesky drone to swat, nobody laying claim to what I want.

    #Empyrion

  14. Today is a day spent among the asteroids, sucking up minerals. I especially need the pentaxid to maintain my delusional warp bubble. Nary a pesky drone to swat, nobody laying claim to what I want.

    #Empyrion

  15. Today is a day spent among the asteroids, sucking up minerals. I especially need the pentaxid to maintain my delusional warp bubble. Nary a pesky drone to swat, nobody laying claim to what I want.

    #Empyrion

  16. #Empyrion looks better, but it also doesn't feel like the same game.

    At least they got rid of that bloody horrible motorbike and replace it with a hoverbike that suffers from pinball characteristics when colliding with ANYTHING in the game world, not sure it's better, but it's faster. #gaming #SurvivalGaming

  17. #Empyrion looks better, but it also doesn't feel like the same game.

    At least they got rid of that bloody horrible motorbike and replace it with a hoverbike that suffers from pinball characteristics when colliding with ANYTHING in the game world, not sure it's better, but it's faster. #gaming #SurvivalGaming

  18. #Empyrion looks better, but it also doesn't feel like the same game.

    At least they got rid of that bloody horrible motorbike and replace it with a hoverbike that suffers from pinball characteristics when colliding with ANYTHING in the game world, not sure it's better, but it's faster. #gaming #SurvivalGaming

  19. #Empyrion looks better, but it also doesn't feel like the same game.

    At least they got rid of that bloody horrible motorbike and replace it with a hoverbike that suffers from pinball characteristics when colliding with ANYTHING in the game world, not sure it's better, but it's faster. #gaming #SurvivalGaming

  20. Likely no one else here plays #Empyrion? I've modded the game for the last 6 years or so. Today I finally added some objects to the game that I've thought it needed for quite some time. The only reason I can do it is because they're derivative of existing ones. It added some missing functionality that I wanted, though.

    I wish that I could mod #Valheim directly as well, rather than being dependent on others, but mods for that game are full code, not data structures. Though I have strong programming ability and the MIND for it, what I lack is the MEMORY for it. It's impossible to write serious code unless you can remember the wealth of details that I cannot. Cheat sheets and reference materials aren't a substitute.

  21. Likely no one else here plays #Empyrion? I've modded the game for the last 6 years or so. Today I finally added some objects to the game that I've thought it needed for quite some time. The only reason I can do it is because they're derivative of existing ones. It added some missing functionality that I wanted, though.

    I wish that I could mod #Valheim directly as well, rather than being dependent on others, but mods for that game are full code, not data structures. Though I have strong programming ability and the MIND for it, what I lack is the MEMORY for it. It's impossible to write serious code unless you can remember the wealth of details that I cannot. Cheat sheets and reference materials aren't a substitute.

  22. Likely no one else here plays #Empyrion? I've modded the game for the last 6 years or so. Today I finally added some objects to the game that I've thought it needed for quite some time. The only reason I can do it is because they're derivative of existing ones. It added some missing functionality that I wanted, though.

    I wish that I could mod #Valheim directly as well, rather than being dependent on others, but mods for that game are full code, not data structures. Though I have strong programming ability and the MIND for it, what I lack is the MEMORY for it. It's impossible to write serious code unless you can remember the wealth of details that I cannot. Cheat sheets and reference materials aren't a substitute.

  23. Likely no one else here plays #Empyrion? I've modded the game for the last 6 years or so. Today I finally added some objects to the game that I've thought it needed for quite some time. The only reason I can do it is because they're derivative of existing ones. It added some missing functionality that I wanted, though.

    I wish that I could mod #Valheim directly as well, rather than being dependent on others, but mods for that game are full code, not data structures. Though I have strong programming ability and the MIND for it, what I lack is the MEMORY for it. It's impossible to write serious code unless you can remember the wealth of details that I cannot. Cheat sheets and reference materials aren't a substitute.

  24. Likely no one else here plays #Empyrion? I've modded the game for the last 6 years or so. Today I finally added some objects to the game that I've thought it needed for quite some time. The only reason I can do it is because they're derivative of existing ones. It added some missing functionality that I wanted, though.

    I wish that I could mod #Valheim directly as well, rather than being dependent on others, but mods for that game are full code, not data structures. Though I have strong programming ability and the MIND for it, what I lack is the MEMORY for it. It's impossible to write serious code unless you can remember the wealth of details that I cannot. Cheat sheets and reference materials aren't a substitute.

  25. As I'm starting a new SciFy project, but don't have much to show yet - for this #ScreenshotSaturday a small blast from the past: a futuristic food processor / cooking station game ready model. I made it for Reforged Eden mod for Empyrion Galactic Survival.

    #gamedev #3DArt #hardsurface #scifi #GameAssets #IndieDev #ScienceFiction #Empyrion #3DModeling #IndieGame

  26. As I'm starting a new SciFy project, but don't have much to show yet - for this #ScreenshotSaturday a small blast from the past: a futuristic food processor / cooking station game ready model. I made it for Reforged Eden mod for Empyrion Galactic Survival.

    #gamedev #3DArt #hardsurface #scifi #GameAssets #IndieDev #ScienceFiction #Empyrion #3DModeling #IndieGame

  27. As I'm starting a new SciFy project, but don't have much to show yet - for this #ScreenshotSaturday a small blast from the past: a futuristic food processor / cooking station game ready model. I made it for Reforged Eden mod for Empyrion Galactic Survival.

    #gamedev #3DArt #hardsurface #scifi #GameAssets #IndieDev #ScienceFiction #Empyrion #3DModeling #IndieGame

  28. As I'm starting a new SciFy project, but don't have much to show yet - for this #ScreenshotSaturday a small blast from the past: a futuristic food processor / cooking station game ready model. I made it for Reforged Eden mod for Empyrion Galactic Survival.

    #gamedev #3DArt #hardsurface #scifi #GameAssets #IndieDev #ScienceFiction #Empyrion #3DModeling #IndieGame

  29. As I'm starting a new SciFy project, but don't have much to show yet - for this #ScreenshotSaturday a small blast from the past: a futuristic food processor / cooking station game ready model. I made it for Reforged Eden mod for Empyrion Galactic Survival.

    #gamedev #3DArt #hardsurface #scifi #GameAssets #IndieDev #ScienceFiction #Empyrion #3DModeling #IndieGame

  30. Do you recall how shows like #Stargate: Atlantis would have areas that would #progressively #illuminate in response to characters? I play a game called #Empyrion: Galactic Survival that allows designing ships and other structures. I'd posited replicating that effect in the game, but now I've actually done it on a limited scale and it's wonderful. No more shall I pass through doors and have opposing areas go fully light and dark all at once!

  31. Do you recall how shows like #Stargate: Atlantis would have areas that would #progressively #illuminate in response to characters? I play a game called #Empyrion: Galactic Survival that allows designing ships and other structures. I'd posited replicating that effect in the game, but now I've actually done it on a limited scale and it's wonderful. No more shall I pass through doors and have opposing areas go fully light and dark all at once!

  32. Do you recall how shows like #Stargate: Atlantis would have areas that would #progressively #illuminate in response to characters? I play a game called #Empyrion: Galactic Survival that allows designing ships and other structures. I'd posited replicating that effect in the game, but now I've actually done it on a limited scale and it's wonderful. No more shall I pass through doors and have opposing areas go fully light and dark all at once!

  33. Do you recall how shows like #Stargate: Atlantis would have areas that would #progressively #illuminate in response to characters? I play a game called #Empyrion: Galactic Survival that allows designing ships and other structures. I'd posited replicating that effect in the game, but now I've actually done it on a limited scale and it's wonderful. No more shall I pass through doors and have opposing areas go fully light and dark all at once!