#3dgraphics — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #3dgraphics, aggregated by home.social.
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🐀💻 Behold, the pinnacle of human achievement: a terminal emulator that promises to transform your #productivity with stunning inline 3D graphics! Because who doesn't want to be distracted by spinning polygons while trying to run 'ls'? 🙄✨
https://ratty-term.org/ #terminalemulator #3Dgraphics #distraction #techhumor #innovation #HackerNews #ngated -
🐀💻 Behold, the pinnacle of human achievement: a terminal emulator that promises to transform your #productivity with stunning inline 3D graphics! Because who doesn't want to be distracted by spinning polygons while trying to run 'ls'? 🙄✨
https://ratty-term.org/ #terminalemulator #3Dgraphics #distraction #techhumor #innovation #HackerNews #ngated -
🐀💻 Behold, the pinnacle of human achievement: a terminal emulator that promises to transform your #productivity with stunning inline 3D graphics! Because who doesn't want to be distracted by spinning polygons while trying to run 'ls'? 🙄✨
https://ratty-term.org/ #terminalemulator #3Dgraphics #distraction #techhumor #innovation #HackerNews #ngated -
🐀💻 Behold, the pinnacle of human achievement: a terminal emulator that promises to transform your #productivity with stunning inline 3D graphics! Because who doesn't want to be distracted by spinning polygons while trying to run 'ls'? 🙄✨
https://ratty-term.org/ #terminalemulator #3Dgraphics #distraction #techhumor #innovation #HackerNews #ngated -
🐀💻 Behold, the pinnacle of human achievement: a terminal emulator that promises to transform your #productivity with stunning inline 3D graphics! Because who doesn't want to be distracted by spinning polygons while trying to run 'ls'? 🙄✨
https://ratty-term.org/ #terminalemulator #3Dgraphics #distraction #techhumor #innovation #HackerNews #ngated -
https://www.europesays.com/ie/477410/ Nvidia Jensen Huang on what excites him to most when it comes to robotics and physical AI: ‘We need a…’ #3DGraphics #AI #ArtificialIntelligence #ArtificialIntelligenceInnovation #ArtificialIntelligence #DigitalTwins #Éire #GenerativeAI #IE #Ireland #JensenHuang #Nvidia #PhysicalAI #Robotics #Technology
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https://www.europesays.com/people/64483/ Nvidia Jensen Huang on what excites him to most when it comes to robotics and physical AI: ‘We need a…’ #3DGraphics #ArtificialIntelligenceInnovation #DigitalTwins #GenerativeAI #JensenHuang #Nvidia #PhysicalAI #Robotics
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Found the very first #3D Modeling program I ever used circa 1992, "3D-Edit."
It came with a bunch of shareware on a 105MB hard disk I got from my parents that year. The program itself was released in 1986.https://macintoshgarden.org/apps/3d-edit
#ClassicMac #ClassicMacintosh #RetroComputing #3dGraphics #Modeler
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Found the very first #3D Modeling program I ever used circa 1992, "3D-Edit."
It came with a bunch of shareware on a 105MB hard disk I got from my parents that year. The program itself was released in 1986.https://macintoshgarden.org/apps/3d-edit
#ClassicMac #ClassicMacintosh #RetroComputing #3dGraphics #Modeler
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Found the very first #3D Modeling program I ever used circa 1992, "3D-Edit."
It came with a bunch of shareware on a 105MB hard disk I got from my parents that year. The program itself was released in 1986.https://macintoshgarden.org/apps/3d-edit
#ClassicMac #ClassicMacintosh #RetroComputing #3dGraphics #Modeler
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Found the very first #3D Modeling program I ever used circa 1992, "3D-Edit."
It came with a bunch of shareware on a 105MB hard disk I got from my parents that year. The program itself was released in 1986.https://macintoshgarden.org/apps/3d-edit
#ClassicMac #ClassicMacintosh #RetroComputing #3dGraphics #Modeler
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Found the very first #3D Modeling program I ever used circa 1992, "3D-Edit."
It came with a bunch of shareware on a 105MB hard disk I got from my parents that year. The program itself was released in 1986.https://macintoshgarden.org/apps/3d-edit
#ClassicMac #ClassicMacintosh #RetroComputing #3dGraphics #Modeler
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[บทความแนะนำ] 📖 Enscape คืออะไร? ทำไมถึงเป็นเครื่องมือที่ขาดไม่ได้สำหรับ Workflow งานออกแบบยุคใหม่ หากคุณทำงานกับ SketchUp, Revit หรือ Rhino การผสานพลังกับ Enscape จะช่วยให้คุณทำภาพเสมือนจริง (Photorealistic) และ Virtual Reality ได้ทันทีโดยไม่ต้องรอ Render นาน รายละเอียดและเทคนิคเริ่มต้นอ่านต่อได้ที่: https://www.zodchaeng.com/enscape-%E0%B8%84%E0%B8%B7%E0%B8%AD%E0%B8%AD%E0%B8%B0%E0%B9%84%E0%B8%A3.html #OpenSource #3DGraphics #ArchitectureTools #Enscape #CGI
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The 3DFX Voodoo Lives Again In An FPGA
https://fed.brid.gy/r/https://hackaday.com/2026/03/22/the-3dfx-voodoo-lives-again-in-an-fpga/
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The 3DFX Voodoo Lives Again In An FPGA
https://fed.brid.gy/r/https://hackaday.com/2026/03/22/the-3dfx-voodoo-lives-again-in-an-fpga/
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The 3DFX Voodoo Lives Again In An FPGA
https://web.brid.gy/r/https://hackaday.com/2026/03/22/the-3dfx-voodoo-lives-again-in-an-fpga/
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Blender 5.1 Open-Source 3D Graphics Software Released with Many New Features
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Blender 5.1 Open-Source 3D Graphics Software Released with Many New Features
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Blender 5.1 Open-Source 3D Graphics Software Released with Many New Features
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Blender 5.1 Open-Source 3D Graphics Software Released with Many New Features
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Blender 5.1 Open-Source 3D Graphics Software Released with Many New Features
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The glTF Working Group at Khronos is excited to announce two significant website upgrades at the center of the glTF developer ecosystem:
- A new landing page for the glTF Sample Assets GitHub repository provides a polished and powerful new web front-end.
- The glTF Render Fidelity Comparison website has undergone a modern redesign to deliver clear, side-by-side render fidelity comparisons.
Learn more: https://khr.io/1nj
#glTF #sample #render #fidelity #3Dgraphics -
The glTF Working Group at Khronos is excited to announce two significant website upgrades at the center of the glTF developer ecosystem:
- A new landing page for the glTF Sample Assets GitHub repository provides a polished and powerful new web front-end.
- The glTF Render Fidelity Comparison website has undergone a modern redesign to deliver clear, side-by-side render fidelity comparisons.
Learn more: https://khr.io/1nj
#glTF #sample #render #fidelity #3Dgraphics -
The glTF Working Group at Khronos is excited to announce two significant website upgrades at the center of the glTF developer ecosystem:
- A new landing page for the glTF Sample Assets GitHub repository provides a polished and powerful new web front-end.
- The glTF Render Fidelity Comparison website has undergone a modern redesign to deliver clear, side-by-side render fidelity comparisons.
Learn more: https://khr.io/1nj
#glTF #sample #render #fidelity #3Dgraphics -
The glTF Working Group at Khronos is excited to announce two significant website upgrades at the center of the glTF developer ecosystem:
- A new landing page for the glTF Sample Assets GitHub repository provides a polished and powerful new web front-end.
- The glTF Render Fidelity Comparison website has undergone a modern redesign to deliver clear, side-by-side render fidelity comparisons.
Learn more: https://khr.io/1nj
#glTF #sample #render #fidelity #3Dgraphics -
The glTF Working Group at Khronos is excited to announce two significant website upgrades at the center of the glTF developer ecosystem:
- A new landing page for the glTF Sample Assets GitHub repository provides a polished and powerful new web front-end.
- The glTF Render Fidelity Comparison website has undergone a modern redesign to deliver clear, side-by-side render fidelity comparisons.
Learn more: https://khr.io/1nj
#glTF #sample #render #fidelity #3Dgraphics -
ray marching experiment 11: thanks #NASA for the free data. color+height maps of sol 3 located at https://science.nasa.gov/earth/earth-observatory/blue-marble-next-generation/
Here's a view of Mt. Etna with exaggerated height component, I need more pixels though to cover up my glitchy renderer! #3dgraphics #italy #vulkanvolcanos -
ray marching experiment 11: thanks #NASA for the free data. color+height maps of sol 3 located at https://science.nasa.gov/earth/earth-observatory/blue-marble-next-generation/
Here's a view of Mt. Etna with exaggerated height component, I need more pixels though to cover up my glitchy renderer! #3dgraphics #italy #vulkanvolcanos -
It was a long road to get here, but after much trial and error (mostly error), and then realizing my code was full of mistakes and I should install the #vulkan SDK for it's validation layer, I have finally got working 32bpp textures in my ray marching engine!
Spent the better part of the evening devising a hopefully non-branchy procedural UV generator -
It was a long road to get here, but after much trial and error (mostly error), and then realizing my code was full of mistakes and I should install the #vulkan SDK for it's validation layer, I have finally got working 32bpp textures in my ray marching engine!
Spent the better part of the evening devising a hopefully non-branchy procedural UV generator -
Real-time Shader, Running on a Game Boy Color
https://fed.brid.gy/r/https://hackaday.com/2026/02/24/real-time-shader-running-on-a-game-boy-color/
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Mograph.social is a Mastodon server for people from the motion design community, including 3D graphics, VFX artists, animators, designers and artists interested in moving images.
:Fediverse: https://mograph.social
You can find out more at https://mograph.social/about or contact the admin account @MographAdmin
#FeaturedServer #MotionDesign #3DGraphics #CGI #VFX #Effects #Animation #Mastodon #Fediverse #FreeFediverse
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Mograph.social is a Mastodon server for people from the motion design community, including 3D graphics, VFX artists, animators, designers and artists interested in moving images.
:Fediverse: https://mograph.social
You can find out more at https://mograph.social/about or contact the admin account @MographAdmin
#FeaturedServer #MotionDesign #3DGraphics #CGI #VFX #Effects #Animation #Mastodon #Fediverse #FreeFediverse
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Mograph.social is a Mastodon server for people from the motion design community, including 3D graphics, VFX artists, animators, designers and artists interested in moving images.
:Fediverse: https://mograph.social
You can find out more at https://mograph.social/about or contact the admin account @MographAdmin
#FeaturedServer #MotionDesign #3DGraphics #CGI #VFX #Effects #Animation #Mastodon #Fediverse #FreeFediverse
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Mograph.social is a Mastodon server for people from the motion design community, including 3D graphics, VFX artists, animators, designers and artists interested in moving images.
:Fediverse: https://mograph.social
You can find out more at https://mograph.social/about or contact the admin account @MographAdmin
#FeaturedServer #MotionDesign #3DGraphics #CGI #VFX #Effects #Animation #Mastodon #Fediverse #FreeFediverse
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Mograph.social is a Mastodon server for people from the motion design community, including 3D graphics, VFX artists, animators, designers and artists interested in moving images.
:Fediverse: https://mograph.social
You can find out more at https://mograph.social/about or contact the admin account @MographAdmin
#FeaturedServer #MotionDesign #3DGraphics #CGI #VFX #Effects #Animation #Mastodon #Fediverse #FreeFediverse
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Writing a post-processing shader to upscale my compute program output was a pretty decent experience in #vulkan. Just create a new pipeline using the same descriptor set layouts, drop in a float array as the framebuffer, sprinkle a few commands for dispatch and blammo! Finally a respectable FULL-HD™® experience. I really need to fix those glitchy too dark/light pixels though.
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Writing a post-processing shader to upscale my compute program output was a pretty decent experience in #vulkan. Just create a new pipeline using the same descriptor set layouts, drop in a float array as the framebuffer, sprinkle a few commands for dispatch and blammo! Finally a respectable FULL-HD™® experience. I really need to fix those glitchy too dark/light pixels though.
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A while ago I made a video about the docking scenes in multiple Elite-games. It is a nice summary how 3D graphics evolved it 30 years:
https://tube.fediverse.games/w/6B14DoFx4gMWsm5jrrnydt
#elite #spacesim #danubewaltz #retrogaming #retrocomputing #3dgraphics
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A while ago I made a video about the docking scenes in multiple Elite-games. It is a nice summary how 3D graphics evolved it 30 years:
https://tube.fediverse.games/w/6B14DoFx4gMWsm5jrrnydt
#elite #spacesim #danubewaltz #retrogaming #retrocomputing #3dgraphics
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A while ago I made a video about the docking scenes in multiple Elite-games. It is a nice summary how 3D graphics evolved it 30 years:
https://tube.fediverse.games/w/6B14DoFx4gMWsm5jrrnydt
#elite #spacesim #danubewaltz #retrogaming #retrocomputing #3dgraphics
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A while ago I made a video about the docking scenes in multiple Elite-games. It is a nice summary how 3D graphics evolved it 30 years:
https://tube.fediverse.games/w/6B14DoFx4gMWsm5jrrnydt
#elite #spacesim #danubewaltz #retrogaming #retrocomputing #3dgraphics
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A while ago I made a video about the docking scenes in multiple Elite-games. It is a nice summary how 3D graphics evolved it 30 years:
https://tube.fediverse.games/w/6B14DoFx4gMWsm5jrrnydt
#elite #spacesim #danubewaltz #retrogaming #retrocomputing #3dgraphics
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Following my recent 2D image morphing demos, I've been thinking of visualizing the process as a single 3D shape. Since it starts with pixelated images, a voxel approach seemed the most straightforward.
While I wasn't quite happy with the blocky look, the parallel columns of voxels caught my attention, and they became a key stylistic element; they reminded me of the "fibre optic" mineral ulexite. I imagined carving a sculpture of such a fibrous material. So I replaced the piecewise columns by these long tubes.
Fox drawing courtesy of @noira_musti
#morphing #3dgraphics #digitalsculpture #pythoncode #numpy #opengl #algorithmicart #algorist