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#stride3d — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #stride3d, aggregated by home.social.

  1. Final reminder: Starting tonight 6pm CET:

    The vvvv beginner class winter 2025: Your best chance to get started with vvvv, the visual programming environment that takes you from rapid prototyping to large-scale, interactive and immersive!

    Expertly led by @chkworks and hosted by @thenodeinstitute

    Details and signup: thenodeinstitute.org/courses/v

    #vvvv #visualprogramming #creativecoding #dotnet #stride3d

  2. Coming up shortly: Windows Arm builds of vvvv including VL.Stride, the 3d engine!

    So this means on Arm CPUs (including Apple Silicon via Parallels Desktop) you'll get the full vvvv experience.

    Obviously caveats remain:
    - Individual libraries/devices may not have Arm support
    - Arm CPUs often will not be accompanied by Nvidia GPUs, which means that shaders working on Nvidia GPUs may need to be adapted to work

    #vvvv #visualprogramming #creativecoding #stride3d #macOS #parallels

  3. The Stride Shader System is currently undergoing a complete rewrite.

    It will parse SDSL shaders to a superset of the SPIR-V intermediate language, specific to Stride.

    For more details on what this means and a way to support this significant development, please see:

    opencollective.com/stride3d/pr

    #stride3d #spirv #shaders

  4. Just published a new github repo with my current sandbox/study/sample project for the #Stride3D engine. I'll be expanding it a bit with some other sandbox projects I have locally that need to be cleaned up first. Project is open source, MIT: github.com/JeroMiya/stride3d-s #GameDev

  5. I've had a lot of fun with #Stride3d #GameDev and I'll probably keep coming back to it, but I'm thinking of migrating over to learning #unity3d and #godot for a while. I want to use godot with C# but it still feels very second class. Anybody know of some good resources for using Godot with C# (examples, recipes, tutorials, guides, etc...)? The engine hasn't yet "clicked" with me, but I'm motivated to make it work.

  6. I spent two days trying to figure out why transformations were not working like I expected... I was reading the gizmo incorrectly - flipping +Z for -Z... Honestly, it feels good to know I'm not insane lol #GameDev #Stride3D

  7. Going to keep using the Stride engine for a little longer to see if I can get anywhere with it. If not I'll be going back to Godot Engine. #Stride3d #GameDev #IndieDev

  8. Might try to do the Ludum Dare jam this weekend since I'm already on leave. Going to give the Stride game engine a whirl as it looks very much like a free, open source Unity replacement. stride3d.net/ #LDJam #ldjam55 #indiedev #gamedev #stride3d

  9. It's a shame #unity is seemingly not doing a u-turn as of yet.

    I would love to move to #godot or #stride3d but I would lose out on all the editor tools I've come to rely on to streamline developing.

    I think once we see more 3rd party tooling being made that do the same sort of things as stuff like #odin #doozyui #finalik #feel etc I can see more people flocking to it.

    Also would love to see a dependency injection system like #zenject that can work with nodes and #csharp classes easily