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#computeshaders — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #computeshaders, aggregated by home.social.

  1. Another experiment with my POINTS library. This is basically an old physarum/slime demo I made a while ago, but rebuilt with compute shaders, particles and a lot more efficient than before.

    #webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart

  2. Another experiment with my POINTS library. This is basically an old physarum/slime demo I made a while ago, but rebuilt with compute shaders, particles and a lot more efficient than before.

    #webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart

  3. Another experiment with my POINTS library. This is basically an old physarum/slime demo I made a while ago, but rebuilt with compute shaders, particles and a lot more efficient than before.

    #webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart

  4. Another experiment with my POINTS library. This is basically an old physarum/slime demo I made a while ago, but rebuilt with compute shaders, particles and a lot more efficient than before.

    #webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart

  5. Another experiment with my POINTS library. This is basically an old physarum/slime demo I made a while ago, but rebuilt with compute shaders, particles and a lot more efficient than before.

    #webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart

  6. With the new version of my WebGPU library POINTS v0.6.0 (github.com/Absulit/points), I added a bunch of new features like support for depth maps, cameras, bloom and others, so I wanted to make a demo that used all of these.

    #webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart

  7. With the new version of my WebGPU library POINTS v0.6.0 (github.com/Absulit/points), I added a bunch of new features like support for depth maps, cameras, bloom and others, so I wanted to make a demo that used all of these.

    #webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart

  8. With the new version of my WebGPU library POINTS v0.6.0 (github.com/Absulit/points), I added a bunch of new features like support for depth maps, cameras, bloom and others, so I wanted to make a demo that used all of these.

    #webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart

  9. With the new version of my WebGPU library POINTS v0.6.0 (github.com/Absulit/points), I added a bunch of new features like support for depth maps, cameras, bloom and others, so I wanted to make a demo that used all of these.

    #webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart

  10. With the new version of my WebGPU library POINTS v0.6.0 (github.com/Absulit/points), I added a bunch of new features like support for depth maps, cameras, bloom and others, so I wanted to make a demo that used all of these.

    #webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart

  11. Hướng dẫn tạo biểu đồ Voronoi động với WebGPU Compute Shaders!
    Tạo biểu đồ Voronoi thời gian thực trên GPU với thủ thuật lưới, giảm thiểu tính toán phức tạp.
    Giải thích toán học, hàm hash, hoạt hình và tải lại shader trực tiếp.
    #WebGPU #VoronoiDiagrams #ComputeShaders #LậpTrìnhĐồHọa #ĐồHọaMáyTính #Tutorial #ShaderToy #GitHub

    reddit.com/r/programming/comme

  12. This is a recreation of an old particles demo I made for a AFrame / 8th Wall but in WebGPU. In this case also using instancing I'm creating a burst of particles (cubes) that are removed after a while. The shader is shared on all the cubes and that's what makes the gradient be so uniform across all of them. With a click of a button the shader can be modified and switch from a flat to a Lambert shading.

    #webgpu #webdev #computeshaders #javascript #mograph #particles #realtime #cgi #shaders

  13. This is a recreation of an old particles demo I made for a AFrame / 8th Wall but in WebGPU. In this case also using instancing I'm creating a burst of particles (cubes) that are removed after a while. The shader is shared on all the cubes and that's what makes the gradient be so uniform across all of them. With a click of a button the shader can be modified and switch from a flat to a Lambert shading.

    #webgpu #webdev #computeshaders #javascript #mograph #particles #realtime #cgi #shaders

  14. This is a recreation of an old particles demo I made for a AFrame / 8th Wall but in WebGPU. In this case also using instancing I'm creating a burst of particles (cubes) that are removed after a while. The shader is shared on all the cubes and that's what makes the gradient be so uniform across all of them. With a click of a button the shader can be modified and switch from a flat to a Lambert shading.

    #webgpu #webdev #computeshaders #javascript #mograph #particles #realtime #cgi #shaders

  15. This is a recreation of an old particles demo I made for a AFrame / 8th Wall but in WebGPU. In this case also using instancing I'm creating a burst of particles (cubes) that are removed after a while. The shader is shared on all the cubes and that's what makes the gradient be so uniform across all of them. With a click of a button the shader can be modified and switch from a flat to a Lambert shading.

    #webgpu #webdev #computeshaders #javascript #mograph #particles #realtime #cgi #shaders

  16. This is a recreation of an old particles demo I made for a AFrame / 8th Wall but in WebGPU. In this case also using instancing I'm creating a burst of particles (cubes) that are removed after a while. The shader is shared on all the cubes and that's what makes the gradient be so uniform across all of them. With a click of a button the shader can be modified and switch from a flat to a Lambert shading.

    #webgpu #webdev #computeshaders #javascript #mograph #particles #realtime #cgi #shaders

  17. This new black hole demo is to celebrate the a new release of my library POINTS (github.com/Absulit/points) which is now faster after a series of heavy modifications that improved performance.

    The API docs are located here too:
    absulit.github.io/points/apido

    All live demos are located here:
    absulit.github.io/points/examp

    #webgpu #raymarching #shaders #computeshaders #webdev #javascript #genart #blackhole #simulation #cgi

  18. This new black hole demo is to celebrate the a new release of my library POINTS (github.com/Absulit/points) which is now faster after a series of heavy modifications that improved performance.

    The API docs are located here too:
    absulit.github.io/points/apido

    All live demos are located here:
    absulit.github.io/points/examp

    #webgpu #raymarching #shaders #computeshaders #webdev #javascript #genart #blackhole #simulation #cgi

  19. This new black hole demo is to celebrate the a new release of my library POINTS (github.com/Absulit/points) which is now faster after a series of heavy modifications that improved performance.

    The API docs are located here too:
    absulit.github.io/points/apido

    All live demos are located here:
    absulit.github.io/points/examp

    #webgpu #raymarching #shaders #computeshaders #webdev #javascript #genart #blackhole #simulation #cgi