#computeshaders — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #computeshaders, aggregated by home.social.
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POINTS WebGPU library v0.11.0 Features support for animated meshes, new clear buffer method and important bugfixes
Repo: https://github.com/Absulit/points
Examples: https://absulit.github.io/points/examples
npm: https://www.npmjs.com/package/@absulit/points
jsr.io: https://jsr.io/@absulit/points#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart
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New video about WebGPU Particles. I wanted to create a very short video displaying the multiple options the sliders offer, but there's actually quite a lot of possibilities with this and the video is 4 minutes, so I had to upload it to the tube.
#webgpu #wgsl #graphicsprogramming
#javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart -
Great improvements in the particle system!
#webgpu #wgsl #graphicsprogramming
#javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart -
This particle thingy is getting crazier and crazier!
#webgpu #wgsl #graphicsprogramming
#javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart -
Working on some particles effect with WebGPU and my library.
#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart
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Part of my recent progress on my library POINTS (https://github.com/Absulit/points)
These are two render passes. Background pass has an image. Foreground pass has a mesh and an image inside; mesh is scaled dynamically at runtime. The image preserves its ratio no matter the scale of the quad.
#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment
#genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart -
POINTS WebGPU library v0.8.0 Features a new way to handle uniforms, storages and constants
Repo: https://github.com/Absulit/points
Examples: https://absulit.github.io/points/examples
npm: https://www.npmjs.com/package/@absulit/points
jsr.io: https://jsr.io/@absulit/points#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart
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Another experiment with my POINTS library. This is basically an old physarum/slime demo I made a while ago, but rebuilt with compute shaders, particles and a lot more efficient than before.
#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart
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All of this and running smoothly without losing any frames. This is the current state of graphics on the web.
#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart
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With the new version of my WebGPU library POINTS v0.6.0 (https://github.com/Absulit/points), I added a bunch of new features like support for depth maps, cameras, bloom and others, so I wanted to make a demo that used all of these.
#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart
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POINTS WebGPU library v0.5.0 Features performance improvements.
I think I can make an art installation with this now.
release: https://github.com/Absulit/points/releases/tag/v0.5.0
Repo: https://github.com/Absulit/points
Examples: https://absulit.github.io/points/examples
npm: https://www.npmjs.com/package/@absulit/points
jsr.io: https://jsr.io/@absulit/points#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart
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1 million particles in WebGPU*
*technically 1_048_576
#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart
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POINTS WebGPU library v0.4.0 Features meshes and instances among others.
Repo: https://github.com/Absulit/points
Examples: https://absulit.github.io/points/examples
npm: https://www.npmjs.com/package/@absulit/points
jsr.io: https://jsr.io/@absulit/points#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart
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This is a recreation of an old particles demo I made for a AFrame / 8th Wall but in WebGPU. In this case also using instancing I'm creating a burst of particles (cubes) that are removed after a while. The shader is shared on all the cubes and that's what makes the gradient be so uniform across all of them. With a click of a button the shader can be modified and switch from a flat to a Lambert shading.
#webgpu #webdev #computeshaders #javascript #mograph #particles #realtime #cgi #shaders
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Another WebGPU instanced particles demo similar to this one https://absulit.github.io/points/examples/index.html#particles2
#webgpu #wgsl #generativeart #shaders #webdevelopment #javascript #webdev #computeshaders #particles #genart #digitalart
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This new black hole demo is to celebrate the a new release of my library POINTS (https://github.com/Absulit/points) which is now faster after a series of heavy modifications that improved performance.
The API docs are located here too:
https://absulit.github.io/points/apidocs/All live demos are located here:
https://absulit.github.io/points/examples/#webgpu #raymarching #shaders #computeshaders #webdev #javascript #genart #blackhole #simulation #cgi
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Adding new demos to my WebGPU library. This one has particles made in a compute shader. It switches from image to video.
Inspired a bit in the official particles demo from the WebGPU Samples
#webgpu #particles #wgsl #computeshaders #genart #javascript #webdev #particles
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Oceans created in #Godot via Fourier Transforms 🌊
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Never in my life has such an ugly sphere given me so much joy! My #CPP engine can finally run and display #computeShaders. It currently runs a static #sdf #raymarching program. The next step will be to clean up the architecture and connect the cpp scene to the shader.