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#computeshaders — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #computeshaders, aggregated by home.social.

  1. Another experiment with my POINTS library. This is basically an old physarum/slime demo I made a while ago, but rebuilt with compute shaders, particles and a lot more efficient than before.

    #webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart

  2. With the new version of my WebGPU library POINTS v0.6.0 (github.com/Absulit/points), I added a bunch of new features like support for depth maps, cameras, bloom and others, so I wanted to make a demo that used all of these.

    #webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart

  3. This new black hole demo is to celebrate the a new release of my library POINTS (github.com/Absulit/points) which is now faster after a series of heavy modifications that improved performance.

    The API docs are located here too:
    absulit.github.io/points/apido

    All live demos are located here:
    absulit.github.io/points/examp

    #webgpu #raymarching #shaders #computeshaders #webdev #javascript #genart #blackhole #simulation #cgi

  4. This new black hole demo is to celebrate the a new release of my library POINTS (github.com/Absulit/points) which is now faster after a series of heavy modifications that improved performance.

    The API docs are located here too:
    absulit.github.io/points/apido

    All live demos are located here:
    absulit.github.io/points/examp

    #webgpu #raymarching #shaders #computeshaders #webdev #javascript #genart #blackhole #simulation #cgi

  5. This new black hole demo is to celebrate the a new release of my library POINTS (github.com/Absulit/points) which is now faster after a series of heavy modifications that improved performance.

    The API docs are located here too:
    absulit.github.io/points/apido

    All live demos are located here:
    absulit.github.io/points/examp

    #webgpu #raymarching #shaders #computeshaders #webdev #javascript #genart #blackhole #simulation #cgi

  6. This new black hole demo is to celebrate the a new release of my library POINTS (github.com/Absulit/points) which is now faster after a series of heavy modifications that improved performance.

    The API docs are located here too:
    absulit.github.io/points/apido

    All live demos are located here:
    absulit.github.io/points/examp

    #webgpu #raymarching #shaders #computeshaders #webdev #javascript #genart #blackhole #simulation #cgi

  7. This new black hole demo is to celebrate the a new release of my library POINTS (github.com/Absulit/points) which is now faster after a series of heavy modifications that improved performance.

    The API docs are located here too:
    absulit.github.io/points/apido

    All live demos are located here:
    absulit.github.io/points/examp

    #webgpu #raymarching #shaders #computeshaders #webdev #javascript #genart #blackhole #simulation #cgi