#mograph — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #mograph, aggregated by home.social.
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#shiny #psychedelic #dancing #motiongraphics #lines
of course it loops!
rendered with #blender3D #b3D 5.2b
curve to tube in #geometrynodes is fun and gives you easy access to the UVs of the curve turned mesh. very handy!
I have a short music loop I'll turn into a track and will synch that up with the motion some. will keep you posted!
#loops #perfectloop #trippy #colors #animation #render #mograph #relax
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I liked this piece by @sako , so I recreated it in Blender with Geometry nodes.
I spent a while mostly doing the Instance Grid node group. I got a simple version working pretty easily at first, but wanted something more robust, with functionality for edge margins, different margin types, margin collapsing, etc. I failed to just hack at that for a while before whiteboarding it out, which I probably should have done in the first place.
#Blender #GeometryNodes #MoGraph #MotionGraphics #Looping #Loop #AbstractArt #3DArt
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Ended up doing the dithered approach in Blender after all; came out better than I expected, and I was able to render it to lossless VP9. Ended up switching to AV1, which got a bigger filesize. Noticed that I can't play VP9 videos on Firefox mobile. Don't know if AV1 is supported super well, but it works in all my browsers at least.
#Blender #EeveeRender #EeveeRenderer #GeometryNodes #SimulationNodes #3DArt #Art #Cube #Cubes #AbstractArt #AbstractArtwork #MotionGraphics #MoGraph #PixelArt #ドット絵
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I spent a couple days reimplementing much of this piece by @Goldstarknight .
The principles were relatively easy, but the details took a ton of fiddling, especially getting it to loop properly. At first, I tried a BSDF for the material, but that proved too challenging to get the two-tone look I wanted, so I ended up just doing a simple color mix with a cross product. The background cubes use a simulation node to spawn on a timer with a random timeout in an interval.
Took probably about 5 or 6 hours of work altogether. I might see if I can get a dithered look without any anti-aliasing, and see if I can turn it into a compact APNG. I know I could do it via GIMP scripting, but I'd rather do it all in Blender if I can manage (I probably can't).
#Blender #EeveeRender #EeveeRenderer #GeometryNodes #SimulationNodes #3DArt #Art #Cube #Cubes #AbstractArt #AbstractArtwork #MotionGraphics #MoGraph
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First render in a while. It's a simulation nodes gravity simulation. I went through many phases of overcomplicating it to varying degrees of success before going the absolutely simplest approach of Newtonian gravity with a force filter that drops very close particles to 0 influence (otherwise particles get flung into the Twilight Zone). I cheated a bit and optimized calculation time by using a Merge by Distance in my simulation zone and only calculating the influence from those. It does cause closely-clustered points to have only as much influence as a single point. In another study, I had found a way to make the merged points have the mass of all the points in the merge, but the way that I did it had worse performance than the raw N^2 N-Body calculation.
The color of each particle is simply the absolute value of the velocity, mapping XYZ to RGB.
I should work with Geometry nodes more. They are very stimulating. My real addiction is programming, and I often neglect my art, and geo nodes give me the opportunity to scratch both itches at once.
I wish I could get this one done in Cycles, but it's just too damn slow. Low frame time and denoising alone would make a 30 second render take over 5 hours, and it doesn't really look that much better than Eevee.
#Blender #BlenderEevee #EeveeRenderer #EeveeRender #Video #MotionGraphics #MoGraph #Gravity #GeometryNodes #SimulationNodes #Suzanne #NBody #NBodySimulation
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the basic #mograph #animation #loop that bends into the kaleidoscope further up the thread...
#b3d #blender3D #perfectloop #cgi #gradient #trippy #calm #relax #relaxing #motiongraphics #wiggly #lines #squiggly #hypnotic
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Designing in proprietary software (Adobe I'm looking at you) means you don't really own your work files. Sub cancelled = work files lost. Open formats and open software keeps your creations truly yours. Authorship through access.
#design #mograph #adobe #canva #aftereffects #blender3d -
here is the geometry nodes setup, modifiers and lighting of the base motion graphics setup for the kaleidoscope animation. Not that trippy, but I hope that helps someone or is interesting :)
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a day late, but I made this today and don't want to wait a week to post this, just follow the #kaleidoSaturday hashtag and collect them all!
it loops of course!
#kaleidoscope #b3d #blender3D #mograph #motiongraphics #loops #perfectloop #loop #animation #abstract #art #mastoArt #cgi #psychedelic #trippy #trip #relax #mandala
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As an animator - I can't put my finger on it but people who name their layers are way more attractive.
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the kaleidoscope is based on this #b3d #blender3D #mograph #render
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fun to participate in #kaleidoSaturday again :)
made with #b3d #blender3D
#kaleidoscope #art #mastoArt #loop #mograph #perfectloop #motiongraphics -
And now here's the latest and freshest Pixel Prophecy logo animation complete with sound design. So happy that I finally finished this!
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Finally got around making a snazzy logo animation for my productions. Still needs sound design but I cal already hear it in my head 😅🦄✨
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I've finally released ToothPaste for Blender (V1.1.0) that supports pasting SVGs as Grease Pencil.
Cool thing is that they retain most of their vector properties: colours, masks, and general artwork structure is all in there.
Design. Copy. Paste as Grease Pencil. That's it!
You can download it on gitlab: https://gitlab.com/todor.motion/toothpaste-for-blender
And I hope to have it on Blender Extensions soon!PS: btw works with text and images too!
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Cavalry is becoming a part of the Canva suite alongside Affinity as announced by the Canva Founder! Adobe is about to get a run for their money.
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#introduction
hejka, jestem Zosia 🤠 potrzebuję miejsca, żeby pisać sb rzeczy i czytać sb rzeczy. co czytać? co pisać?załączam hasztagi:
#art #illustration #graphicdesign #typography #animation #mograph #ecology #nature #sociology #socialjustice #literature #books #reading #queer #psychology #neurodivergence #fashion #thrifting #fandom #histories #diy #food #cooking #baking #maps #geoguessr
#sztuka #ilustracja #projektowanie #liternictwo #animacja #ekologia #przyroda #socjologia #sprawiedliwoscspoleczna #literatura #ksiazki #czytanie #psychologia #neuroroznorodnosc #moda #lumpiarstwo #starocie #historia #zrobtosam #jedzenie #gotowanie #pieczenie #mapy -
Happy New Year, everyone! 🎉
We’re ending 2025 on a high note with the release of Friction 1.0.0 RC3.
This release introduces highly requested features, including gizmos, snapping, and grid systems, alongside several critical bug fixes.
Thank you for your support and feedback throughout the year!
https://friction.graphics/releases/friction-100-rc3.html
#motiongraphics #motiondesign #mograph #animation #svg #vector #libregraphics #artWithOpenSource #opensource #linux
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Warning: audio is loud.
Follow-up music visualizer video.
This time I used Simulation Nodes, and it looks a lot better. For each frequency band, I'm generating an icosphere 60 times per second and shooting them up the Y axis. This one was actually far easier than the way I was doing it before. Simulation nodes are very powerful.
I wish I could render this thing up with cycles. Even with my GPU, a single frame takes 42 seconds, so this whole 5237-frame video would take two and a half days to render. It would be less if I dropped the framerate, but this does not look nearly as good at a lower framerate.
Track is PRINCESS♛THEME from the album ♞ by Emma Essex
#Blender #Blender3D #Blender3DArt #3DArt #Music #Video #Mograph #MotionGraphics #AudioVisual #MusicVisualization #GeometryNodes #SimulationNodes
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Spent a while working on this one. It's a music visualizer using a 10x10 grid of cubes. I tried a lot of different approaches to get this working. It uses Python with librosa to do the audio analysis, using STFT to pull per-frequency amplitudes.
My first approach was to use a driver-driven value in geometry nodes, which would have worked for a sigle value, but I couldn't figure out a way to pass instance data into it. That would have been perfect if the driver node had an input socket that it could work with, but it doesn't.
Second approach was to bake the data to F-Curves, thinking I could use arbitrary tracks for the different frequency bands, but I couldn't figure out how to sample at an offset of the current time to get the wave effect working right.
Third approach, which is this final result, was to bake the STFT to a grayscale image, with each column representing a frequency and each row being a volume of that frequency at each centisecond slice. Then I loaded that in as a texture and scaled instances by sampling into that texture based on the current frame. That worked much better.
Rendered in Eevee, because Cycles was going to take at least a dozen hours. This instead took just under an hour.
I might come back to it and see if I can add some motion to make it resemble a particle system, with each cube a constant size, moving up from the bottom and disappearing.
Track is CUM MONOLITH by Emma Essex
#Blender #Blender3D #Blender3DArt #3DArt #Music #Video #Mograph #MotionGraphics #AudioVisual #MusicVisualization #GeometryNodes
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Lately, I'm all about file ownership, and its made me gradually but surely change my toolset, moving away from Adobe's subscription format to tools that are more open and ethical.
Blender's been my go-to for personal experiments and projects so its the obvious choice. So here goes - 2D motion graphics with a 3D twist - a first for me in Blender presenting Papasov Law Group's brand.
#aftereffects #blender3d #mograph #motiongraphics #animation #b3d #3d #2d
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New #Friction tutorial by @nuxttux is out, creating pop-up animations.
https://youtu.be/LGVaFZRRFgo?si=2-1k79Sx20BLKPPs
#animation #mograph #motiongraphics #libregraphics #artWithOpenSource
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I've been meaning to move away from After Effects for 2D motion graphics over to Blender.
Maybe it's not an intuitive decision, but Blender works so much better for animation and rigging, that I can't help it. I'm moving away.
Does anyone work with vectors in Blender?
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New @nuxttux #Friction tutorial, retro ping-pong animation.