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#raymarching — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #raymarching, aggregated by home.social.

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  1. CW: flashing images

    Messing with ray marching again and accidentally created glitch art heh.

    #glsl #raymarching

  2. 🚀 Ah, the riveting saga of Jax's "true calling"—because nothing screams excitement like ray-marching renderers on #WebGL. 🤯 It's like the author stumbled upon a new toy and decided to write a love letter... to themselves. 🎨 I can hardly wait for the sequel, "Jax: The Revenge of the N-dimensional Arrays."
    benoit.paris/posts/jax-ray-mar #raymarching #Jax #truecalling #techhumor #programming #HackerNews #ngated

  3. 🚀 Ah, the riveting saga of Jax's "true calling"—because nothing screams excitement like ray-marching renderers on #WebGL. 🤯 It's like the author stumbled upon a new toy and decided to write a love letter... to themselves. 🎨 I can hardly wait for the sequel, "Jax: The Revenge of the N-dimensional Arrays."
    benoit.paris/posts/jax-ray-mar #raymarching #Jax #truecalling #techhumor #programming #HackerNews #ngated

  4. It's been a while since I did a #devDiary but I've recently updated the #stars in Teskooano to use volumetric #raymarching and new effects like the Wolf-Rayet wind cloud #threeJS #webGL #simulation #gameEngine #gameDev

  5. It's been a while since I did a #devDiary but I've recently updated the #stars in Teskooano to use volumetric #raymarching and new effects like the Wolf-Rayet wind cloud #threeJS #webGL #simulation #gameEngine #gameDev

  6. Welcome to #TextModeTuesday! For the next few weeks I'll be posting some projects & experiments related to this just spontaneously made up hashtag. If you've got something related to interesting text-based art/experiments, patterns, ASCII-art, ANSI-art etc. please share — the more, the merrier...

    To start with, here's an experiment from a few years ago to demonstrate some capabilities of thi.ng/text-canvas and thi.ng/shader-ast to create a raymarching renderer outputting images in text mode (with customizable character sets to represent luminance).

    Demo:
    demo.thi.ng/umbrella/ascii-ray

    Commented source code:
    github.com/thi-ng/umbrella/blo

    Hotkeys:

    - c = toggle color on/off
    - t = toggle theme switch
    - space = toggle update

    WebGL version of the same scene (using an almost identical TypeScript shader source, only here transpiled to GLSL and using slightly different colors):
    demo.thi.ng/umbrella/shader-as

    #TextModeTuesday #ASCIIArt #ThingUmbrella #TypeScript #ShaderAST #Raymarching

  7. Welcome to #TextModeTuesday! For the next few weeks I'll be posting some projects & experiments related to this just spontaneously made up hashtag. If you've got something related to interesting text-based art/experiments, patterns, ASCII-art, ANSI-art etc. please share — the more, the merrier...

    To start with, here's an experiment from a few years ago to demonstrate some capabilities of thi.ng/text-canvas and thi.ng/shader-ast to create a raymarching renderer outputting images in text mode (with customizable character sets to represent luminance).

    Demo:
    demo.thi.ng/umbrella/ascii-ray

    Commented source code:
    github.com/thi-ng/umbrella/blo

    Hotkeys:

    - c = toggle color on/off
    - t = toggle theme switch
    - space = toggle update

    WebGL version of the same scene (using an almost identical TypeScript shader source, only here transpiled to GLSL and using slightly different colors):
    demo.thi.ng/umbrella/shader-as

    #TextModeTuesday #ASCIIArt #ThingUmbrella #TypeScript #ShaderAST #Raymarching

  8. "Several hours later.."

    Okay! I think I got it down now! The key was limiting maximum step size for the raymarcher to a constant value, and doing a proper square falloff for the light intensity! 👍 😃

    #raymarching #fog #light #beams #shader #programming

  9. "Several hours later.."

    Okay! I think I got it down now! The key was limiting maximum step size for the raymarcher to a constant value, and doing a proper square falloff for the light intensity! 👍 😃

    #raymarching #fog #light #beams #shader #programming

  10. I'm playing a bit with glow tracers, trying to figure out the mathematical theory behind, but it's crazy how sensitive they are to the parameters.

  11. I'm playing a bit with glow tracers, trying to figure out the mathematical theory behind, but it's crazy how sensitive they are to the parameters.

    #glsl #raymarching #math

  12. Рендеринг трёхмерных фрактальных множеств: от губки Менгера до Мандельбокса, часть 2

    Привет, Хабр! Меня всё также зовут Андрей Гринблат, и в первой части я начал рассказывать о такой технологии, как ray marching, и о нормированных пространствах. В этой части начнём с построения простых геометрических фракталов — губки Менгера и тетраэдра Серпинского, затем построим IFS-фракталы, рассмотрим технику орбитальных ловушек, и в завершение построим фрактал «Ящик Мандельброта», или Мандельбокс.

    habr.com/ru/companies/sberbank

    #сбертех #platform_v #raymarching #компьютерная_графика #математика #3dграфика #фракталы

  13. This new black hole demo is to celebrate the a new release of my library POINTS (github.com/Absulit/points) which is now faster after a series of heavy modifications that improved performance.

    The API docs are located here too:
    absulit.github.io/points/apido

    All live demos are located here:
    absulit.github.io/points/examp

    #webgpu #raymarching #shaders #computeshaders #webdev #javascript #genart #blackhole #simulation #cgi

  14. This new black hole demo is to celebrate the a new release of my library POINTS (github.com/Absulit/points) which is now faster after a series of heavy modifications that improved performance.

    The API docs are located here too:
    absulit.github.io/points/apido

    All live demos are located here:
    absulit.github.io/points/examp

    #webgpu #raymarching #shaders #computeshaders #webdev #javascript #genart #blackhole #simulation #cgi

  15. Simulation of a Kerr Black Hole in WebGPU.

    Created using raymarching, the ray paths are distorted the closer they get to the black hole.

    Watch live here:
    absulit.github.io/points/examp

    #webgpu #raymarching #wgsl #shaders #webdev #genart #blackhole #interstellar #mograph #javascript #physics #space

  16. Simulation of a Kerr Black Hole in WebGPU.

    Created using raymarching, the ray paths are distorted the closer they get to the black hole.

    Watch live here:
    absulit.github.io/points/examp

    #webgpu #raymarching #wgsl #shaders #webdev #genart #blackhole #interstellar #mograph #javascript #physics #space

  17. The box cut is not perfect but we're getting there!

    Edit: also, fun stuff, I realized I could return transparent pixels, so the web page background takes over and it looks like the shape is floating on it. It's stupid but I love it :3

  18. The box cut is not perfect but we're getting there!

    Edit: also, fun stuff, I realized I could return transparent pixels, so the web page background takes over and it looks like the shape is floating on it. It's stupid but I love it :3

    #glsl #shader #raymarching

  19. Dear #shader #graphics #programming community:

    Where is the rendering error on my raymarched sphere grid coming from?

    Farther away spheres distort in circular patterns when stacked. Dunno if it's caused by space repeating function running out of accuracy, and far away grid components starting to count in..

    But it's kind of hard to do a grid without a repeating function!

    Any ideas appreciated.

    #maths #raymarching #demoscene

  20. Dear #shader #graphics #programming community:

    Where is the rendering error on my raymarched sphere grid coming from?

    Farther away spheres distort in circular patterns when stacked. Dunno if it's caused by space repeating function running out of accuracy, and far away grid components starting to count in..

    But it's kind of hard to do a grid without a repeating function!

    Any ideas appreciated.

    #maths #raymarching #demoscene

  21. 🎨🤓 Ah, the gentle art of turning math into paint! This is a delightful tale of one person's quest to understand the sorcery of raymarching—because who needs actual geometry when you can just throw formulas at a screen and hope for the best? 💻✨
    blog.maximeheckel.com/posts/pa #mathart #raymarching #creativecoding #digitalart #experimentation #HackerNews #ngated

  22. 🎨🤓 Ah, the gentle art of turning math into paint! This is a delightful tale of one person's quest to understand the sorcery of raymarching—because who needs actual geometry when you can just throw formulas at a screen and hope for the best? 💻✨
    blog.maximeheckel.com/posts/pa #mathart #raymarching #creativecoding #digitalart #experimentation #HackerNews #ngated

  23. 🎨💡 In a desperate attempt to make web graphics exciting, our brave hero dives into the mind-numbing world of #postprocessing and #raymarching. Apparently, adding fancy lights makes things look "realistic" and "dramatic"—as if anyone needed more #drama on the internet. 🙄🌐
    blog.maximeheckel.com/posts/sh #webgraphics #digitalart #creativity #HackerNews #ngated

  24. 🎨💡 In a desperate attempt to make web graphics exciting, our brave hero dives into the mind-numbing world of #postprocessing and #raymarching. Apparently, adding fancy lights makes things look "realistic" and "dramatic"—as if anyone needed more #drama on the internet. 🙄🌐
    blog.maximeheckel.com/posts/sh #webgraphics #digitalart #creativity #HackerNews #ngated

  25. some experiments with a new test build of TOOLL3 (TiXL), trying out the new SDF nodes with some fractals, the raymarching node integrates seamlessly into the existing render pipeline. #TOOLL #TiXL #realtime #SDF #raymarching

  26. Made my own tiny wgpu raymarcher: codeberg.org/wesfly/wgpu_rayma. Built with Rust + wgpu + WGSL shaders. Features real-time SDF scene, smooth object blending, camera controls, and FPS limiting. I'm still working at it. 🧑‍🔧
    #wgpu #rust #graphics #raymarching

  27. 🎉 Who knew #iCalendar was the secret sauce to ray marching? 🤔 Spoiler: It's not. Just another riveting tale of a developer entangled in the 'exhilarating' world of 1998 tech. 🔍✨
    pwy.io/posts/marching-events/ #raymarching #1998tech #developerstory #technostalgia #HackerNews #ngated