#computer_graphics — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #computer_graphics, aggregated by home.social.
-
GSWT: Gaussian Splatting Wang Tiles
https://yunfan.zone/gswt_webpage/
#ycombinator #Gaussian_Splatting #Wang_Tiles #Computer_Graphics -
GSWT: Gaussian Splatting Wang Tiles
https://yunfan.zone/gswt_webpage/
#ycombinator #Gaussian_Splatting #Wang_Tiles #Computer_Graphics -
GSWT: Gaussian Splatting Wang Tiles
https://yunfan.zone/gswt_webpage/
#ycombinator #Gaussian_Splatting #Wang_Tiles #Computer_Graphics -
GSWT: Gaussian Splatting Wang Tiles
https://yunfan.zone/gswt_webpage/
#ycombinator #Gaussian_Splatting #Wang_Tiles #Computer_Graphics -
Free Gaussian Primitives at Anytime Anywhere for Dynamic Scene Reconstruction
https://zju3dv.github.io/freetimegs/
#ycombinator #Computer_Vision #Computer_Graphics #NeRF #3D_Gaussian_Splatting #Novel_View_Synthesis #Freeviewpoint_Video -
🚀 just uploaded (links in reply): Drawing Heighway’s Dragon - Part 4 - Interactive and Animated Dragon Creation #scala #functional_programming #computer_graphics
-
🚀 just uploaded (links in reply): Drawing Heighway’s Dragon - Part 4 - Interactive and Animated Dragon Creation #scala #functional_programming #computer_graphics
-
🚀 just uploaded: https://fpilluminated.org/deck/260 Drawing Heighway’s Dragon - Part 3 - Simplification Through Separation of Concerns - Rotation Without Matrix Multiplication #scala #functional_programming #computer_graphics
-
🚀 just uploaded: Drawing Heighway’s Dragon - Part 2 - Recursive Function Simplification - From 2^n Recursive Invocations To n Tail-Recursive Invocations Exploiting Self-Similarity
fpilluminated.org/deck/257
-
⬆️ 👀 @neauoire @raph This page has even big PS code chunks in it! 🍪 Not using Cornu spirals, but cool to see PS in the wild.
#stack #RPN #ProgLang #Postscript #computer_graphics #FontDesign
-
Don't "optimize" conditional moves in shaders with mix()+step()
https://iquilezles.org/articles/gpuconditionals/
#ycombinator #quilez #inigo #iñigo #fractals #demoscene #computer_graphics #mathematics #rendering #demo #realtime #shader #raytracing #shadertoy #glsl #raymarching #painting_with_maths -
Don't "optimize" conditional moves in shaders with mix()+step()
https://iquilezles.org/articles/gpuconditionals/
#ycombinator #quilez #inigo #iñigo #fractals #demoscene #computer_graphics #mathematics #rendering #demo #realtime #shader #raytracing #shadertoy #glsl #raymarching #painting_with_maths -
Don't "optimize" conditional moves in shaders with mix()+step()
https://iquilezles.org/articles/gpuconditionals/
#ycombinator #quilez #inigo #iñigo #fractals #demoscene #computer_graphics #mathematics #rendering #demo #realtime #shader #raytracing #shadertoy #glsl #raymarching #painting_with_maths -
Don't "optimize" conditional moves in shaders with mix()+step()
https://iquilezles.org/articles/gpuconditionals/
#ycombinator #quilez #inigo #iñigo #fractals #demoscene #computer_graphics #mathematics #rendering #demo #realtime #shader #raytracing #shadertoy #glsl #raymarching #painting_with_maths -
MIMO: Controllable Character Video Synthesis with Spatial Decomposed Modeling
https://menyifang.github.io/projects/MIMO/index.html
#ycombinator #Human_Generative_Model #Computer_Vision #Computer_Graphics #Human_Video_Synthesis_Editing #Character_Replacement #Avatar_Animation -
Le nouveau billet de #veille du SED de l'Inria Saclay est en ligne:
→ https://sed.saclay.inria.fr/posts/Veille/2024-05-30.html
#capitalisme #écologie #histoire #optimisation #python #cython #numpy #google #intelligence_artificielle #computer_graphics #web
-
Level of Gaussians: Real-Time View Synthesis for Square Meters
https://zju3dv.github.io/LoG_webpage/
#ycombinator #Image_Based_Rendering #Computer_Vision #Computer_Graphics #NeRF #3D_Gaussian_Splatting #Novel_View_Synthesis #Freeviewpoint_Video -
Today in BoneQuest History for November 2nd 2017 "MAKES YA THINK" https://bonequest.com/6806 #bonequest #bonequest_hi_fi #computer_graphics #corn #deuce_solo #drunk_deuce #sfw #single_panel