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#tixl — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #tixl, aggregated by home.social.

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  1. Melty

    Lots of fun with SDFs, and some very old-school reflections 😅

    #Tixl

  2. Just tried to re-render this animation with the newest version and it has gained some unexpected new colors 😅

    #tixl

  3. I discovered two programs at #LGM2026 that I hadn’t heard of before. They’re so exciting that I’ll probably spend more time with them in future. They are #TiXL and #PixiEditor. Unfortunately, neither of them is available on here — or maybe I just haven’t found them yet. Perhaps someone here could help me find the right accounts?

    #LGM26 #LGM

  4. If you're into creative work and #opensource you might want to check out MABarbe's talk on "The State of #LibreGraphics" from this week's @lgm. It summarizes recent developments of large projects like @GIMP, @krita, @kdenlive or @inkscape, but also references more specialized initiatives like @penpot, #Hyper8, #Pexieditor, #Tixl, @friction or @Coollab. The #LGM26 site has a list of the mentioned projects, available via libregraphicsmeeting.org/2026/

    Check out the video here:
    media.ccc.de/v/lgm-2026-110659

  5. I made a little video on how to contol VCV Rack (and other softwares) with Tidal, thanks to @yaxu for actually showing me how to do it youtube.com/watch?v=7a8tO5O7tec

    #vcvrack #tidal #osc #tixl #livecoding

  6. Accidentally found an interesting effect with #tixl

  7. playing around with #tixl , trying out some image effects

  8. bit of late night messing with #TiXL, I used the 2D SDF intersection distance of the surface of the field to generate a normal map for the reflection plane to make water ripples, its super hacky, as is the reflection capture, but I think it just about passes the look once its got the grain and other post fx.

  9. I've now finally finished my blog post for "July 2026 - Month of #TiXL"

    Nothing new, just this thread here as a big write-up.

    Also, maybe thumbnail preview now works. I think mastodon can't do SVG thumbnails?

    Also fixed some html so it doesn't try to automatically download all the videos.

    xcvbnm.org/blog/2026-01-02_mon

    #tooll3 #3d

  10. this week after work I have been mostly frantically trying to prepare a new VJ setup in #TiXL for this friday's #sheffield #EMOM (electronic music open mic), im not sure how im going to fill 6+ hours lol, its a chill event so im not too worried, but its still 6 hours..

  11. my first code contribution to #TiXL, thanks to Martin (newemka) for guiding me through the implementation and PR process, it feels so good to contribute and be part of the team!

  12. pixtur showed me how the SDF shader nodes work under the hood in C#, so thanks to him I was able to make my own custom SDF spatial distortion effect by sampling simplex noise with xyz offsets, the stairs in my scene look so much better now #tixl

  13. I removed a bunch of nodes and the frame rate is crazy good now, and the look is pretty much the same
    #tixl

  14. late night messing with TiXL, im trying out the new SDF mesh fragment field feature with a bunch of fun render comp tricks with some different render targets and re-use camera youtu.be/-OS_HSJPu0k
    #tixl #tooll

  15. i really need to clean this up but im not finished adding all the features hehe #TiXL #TOOLL

  16. Since last week I've been working on a little VJ setup in my spare time in #TiXL for #Sheffield #emom this Friday at Hagglers corner, thanks to @samaaron for giving me a nudge and asking me to take part, it ended up getting really fun to play with and it's been nice to reconnect with the tooll3 community on discord

  17. I really want to try out the new art-net /DMX control features of #TiXL (github.com/tixl3d/tixl) but I don't know anyone in theatre/events here in Sheffield with access to that kind of lighting gear.. if you know anyone that would be interested to do some experimenting let me know #Sheffield #lighting #theatre #events #performance #arts #projectionmapping #vj

  18. Day 33???

    My PR was merged :D

    github.com/tixl3d/tixl/pull/720

    The other one got some feedback I'm working on addressing.

    #tixl #tooll3

  19. Day 31 - Foggy

    I don't think #tixl has volumetic fog, I tried to emulate it with billboards.

    Inspired by some posts by Andy S. on the Discord, just a lot less good :P

    Also tried to disguise the loop point better, by layering multiple phase-shifted sinus animations.

    CC0: github.com/edave64/2025-07-mon

    #tooll3 #3d

  20. Day 30

    Another day without animation, instead another pull request to #tixl: github.com/tixl3d/tixl/pull/720

    #tooll3

  21. Day 29 - Containment

    Tried to make something out of glass. Also experimented some more with different postfx effects.

    CC0: github.com/edave64/2025-07-mon

    #tixl #tooll3 #3d

  22. Day 28

    No animation today, instead I have opened a PR to fix a minor annoyance in the project. I think that still counts :P

    github.com/tixl3d/tixl/pull/718

    #tixl #tooll3

  23. Day 27 - Scatter

    I've finally started publishing the files for the #tixl projects: github.com/edave64/2025-07-mon

    They are available as CC0 (though day 21 obviously doesn't include the music)

    Day 2-6 are not in there yet, since I made those on different computers and need to collect the files for those.

    #tooll3 #3d

  24. Day 26 - Public service announcement

    First time working with splines. Tried to make some interesting effects with different kinds of billboarding

    #tixl #tooll3 #3d

  25. Day 25 - Quantization

    Prompt by @sofia, that I vaguely used to adjust my existing animation :P

    #tixl #tooll3 #3d