home.social

#tixl — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #tixl, aggregated by home.social.

  1. I discovered two programs at #LGM2026 that I hadn’t heard of before. They’re so exciting that I’ll probably spend more time with them in future. They are #TiXL and #PixiEditor. Unfortunately, neither of them is available on here — or maybe I just haven’t found them yet. Perhaps someone here could help me find the right accounts?

    #LGM26 #LGM

  2. I discovered two programs at #LGM2026 that I hadn’t heard of before. They’re so exciting that I’ll probably spend more time with them in future. They are #TiXL and #PixiEditor. Unfortunately, neither of them is available on here — or maybe I just haven’t found them yet. Perhaps someone here could help me find the right accounts?

    #LGM26 #LGM

  3. If you're into creative work and #opensource you might want to check out MABarbe's talk on "The State of #LibreGraphics" from this week's @lgm. It summarizes recent developments of large projects like @GIMP, @krita, @kdenlive or @inkscape, but also references more specialized initiatives like @penpot, #Hyper8, #Pexieditor, #Tixl, @friction or @Coollab. The #LGM26 site has a list of the mentioned projects, available via libregraphicsmeeting.org/2026/

    Check out the video here:
    media.ccc.de/v/lgm-2026-110659

  4. If you're into creative work and #opensource you might want to check out MABarbe's talk on "The State of #LibreGraphics" from this week's @lgm. It summarizes recent developments of large projects like @GIMP, @krita, @kdenlive or @inkscape, but also references more specialized initiatives like @penpot, #Hyper8, #Pexieditor, #Tixl, @friction or @Coollab. The #LGM26 site has a list of the mentioned projects, available via libregraphicsmeeting.org/2026/

    Check out the video here:
    media.ccc.de/v/lgm-2026-110659

  5. I made a little video on how to contol VCV Rack (and other softwares) with Tidal, thanks to @yaxu for actually showing me how to do it youtube.com/watch?v=7a8tO5O7tec

    #vcvrack #tidal #osc #tixl #livecoding

  6. I made a little video on how to contol VCV Rack (and other softwares) with Tidal, thanks to @yaxu for actually showing me how to do it youtube.com/watch?v=7a8tO5O7tec

    #vcvrack #tidal #osc #tixl #livecoding

  7. Hey #Berlin
    A few friends and I will have a #dance / #interactiveart / #video / #music performance at Kunstschule Berlin this Friday (20.02) at 19:00. 🤠
    I'm having so much fun creating #realtimeVisuals with #TiXL !

  8. Hey #Berlin
    A few friends and I will have a #dance / #interactiveart / #video / #music performance at Kunstschule Berlin this Friday (20.02) at 19:00. 🤠
    I'm having so much fun creating #realtimeVisuals with #TiXL !

  9. Accidentally found an interesting effect with #tixl

  10. playing around with #tixl , trying out some image effects

  11. playing around with #tixl , trying out some image effects

  12. "The Eternal Presence"

    Taking on a new fulltime job in a completely new field I've never worked in before leaves little time for art.

    But at the same time, it opens so many new doors and brings me in contact with so many new people from all over the world, it's amazing.

    First animation and abstract soundscape in months! 🙂

    youtu.be/ZK2NUPf_LlY

    #TiXL #realtime #animation #motiongraphics #soundscape #particles #audioreactive #flow #meditative #abstract #noai #Soundpaint #audiovisual

  13. bit of late night messing with #TiXL, I used the 2D SDF intersection distance of the surface of the field to generate a normal map for the reflection plane to make water ripples, its super hacky, as is the reflection capture, but I think it just about passes the look once its got the grain and other post fx.

  14. bit of late night messing with #TiXL, I used the 2D SDF intersection distance of the surface of the field to generate a normal map for the reflection plane to make water ripples, its super hacky, as is the reflection capture, but I think it just about passes the look once its got the grain and other post fx.

  15. I've now finally finished my blog post for "July 2026 - Month of #TiXL"

    Nothing new, just this thread here as a big write-up.

    Also, maybe thumbnail preview now works. I think mastodon can't do SVG thumbnails?

    Also fixed some html so it doesn't try to automatically download all the videos.

    xcvbnm.org/blog/2026-01-02_mon

    #tooll3 #3d

  16. I've now finally finished my blog post for "July 2026 - Month of #TiXL"

    Nothing new, just this thread here as a big write-up.

    Also, maybe thumbnail preview now works. I think mastodon can't do SVG thumbnails?

    Also fixed some html so it doesn't try to automatically download all the videos.

    xcvbnm.org/blog/2026-01-02_mon

    #tooll3 #3d

  17. this week after work I have been mostly frantically trying to prepare a new VJ setup in #TiXL for this friday's #sheffield #EMOM (electronic music open mic), im not sure how im going to fill 6+ hours lol, its a chill event so im not too worried, but its still 6 hours..

  18. this week after work I have been mostly frantically trying to prepare a new VJ setup in #TiXL for this friday's #sheffield #EMOM (electronic music open mic), im not sure how im going to fill 6+ hours lol, its a chill event so im not too worried, but its still 6 hours..

  19. my first code contribution to #TiXL, thanks to Martin (newemka) for guiding me through the implementation and PR process, it feels so good to contribute and be part of the team!

  20. my first code contribution to #TiXL, thanks to Martin (newemka) for guiding me through the implementation and PR process, it feels so good to contribute and be part of the team!

  21. pixtur showed me how the SDF shader nodes work under the hood in C#, so thanks to him I was able to make my own custom SDF spatial distortion effect by sampling simplex noise with xyz offsets, the stairs in my scene look so much better now #tixl

  22. pixtur showed me how the SDF shader nodes work under the hood in C#, so thanks to him I was able to make my own custom SDF spatial distortion effect by sampling simplex noise with xyz offsets, the stairs in my scene look so much better now #tixl

  23. I removed a bunch of nodes and the frame rate is crazy good now, and the look is pretty much the same
    #tixl

  24. I removed a bunch of nodes and the frame rate is crazy good now, and the look is pretty much the same
    #tixl

  25. late night messing with TiXL, im trying out the new SDF mesh fragment field feature with a bunch of fun render comp tricks with some different render targets and re-use camera youtu.be/-OS_HSJPu0k
    #tixl #tooll

  26. late night messing with TiXL, im trying out the new SDF mesh fragment field feature with a bunch of fun render comp tricks with some different render targets and re-use camera youtu.be/-OS_HSJPu0k
    #tixl #tooll

  27. i really need to clean this up but im not finished adding all the features hehe #TiXL #TOOLL

  28. i really need to clean this up but im not finished adding all the features hehe #TiXL #TOOLL

  29. Since last week I've been working on a little VJ setup in my spare time in #TiXL for #Sheffield #emom this Friday at Hagglers corner, thanks to @samaaron for giving me a nudge and asking me to take part, it ended up getting really fun to play with and it's been nice to reconnect with the tooll3 community on discord

  30. Since last week I've been working on a little VJ setup in my spare time in #TiXL for #Sheffield #emom this Friday at Hagglers corner, thanks to @samaaron for giving me a nudge and asking me to take part, it ended up getting really fun to play with and it's been nice to reconnect with the tooll3 community on discord

  31. I really want to try out the new art-net /DMX control features of #TiXL (github.com/tixl3d/tixl) but I don't know anyone in theatre/events here in Sheffield with access to that kind of lighting gear.. if you know anyone that would be interested to do some experimenting let me know #Sheffield #lighting #theatre #events #performance #arts #projectionmapping #vj

  32. I really want to try out the new art-net /DMX control features of #TiXL (github.com/tixl3d/tixl) but I don't know anyone in theatre/events here in Sheffield with access to that kind of lighting gear.. if you know anyone that would be interested to do some experimenting let me know #Sheffield #lighting #theatre #events #performance #arts #projectionmapping #vj

  33. Day 33???

    My PR was merged :D

    github.com/tixl3d/tixl/pull/720

    The other one got some feedback I'm working on addressing.

    #tixl #tooll3

  34. Day 33???

    My PR was merged :D

    github.com/tixl3d/tixl/pull/720

    The other one got some feedback I'm working on addressing.

    #tixl #tooll3

  35. Day 31 - Foggy

    I don't think #tixl has volumetic fog, I tried to emulate it with billboards.

    Inspired by some posts by Andy S. on the Discord, just a lot less good :P

    Also tried to disguise the loop point better, by layering multiple phase-shifted sinus animations.

    CC0: github.com/edave64/2025-07-mon

    #tooll3 #3d

  36. Day 31 - Foggy

    I don't think #tixl has volumetic fog, I tried to emulate it with billboards.

    Inspired by some posts by Andy S. on the Discord, just a lot less good :P

    Also tried to disguise the loop point better, by layering multiple phase-shifted sinus animations.

    CC0: github.com/edave64/2025-07-mon

    #tooll3 #3d

  37. Day 30

    Another day without animation, instead another pull request to #tixl: github.com/tixl3d/tixl/pull/720

    #tooll3

  38. Day 30

    Another day without animation, instead another pull request to #tixl: github.com/tixl3d/tixl/pull/720

    #tooll3

  39. Day 29 - Containment

    Tried to make something out of glass. Also experimented some more with different postfx effects.

    CC0: github.com/edave64/2025-07-mon

    #tixl #tooll3 #3d

  40. Day 29 - Containment

    Tried to make something out of glass. Also experimented some more with different postfx effects.

    CC0: github.com/edave64/2025-07-mon

    #tixl #tooll3 #3d

  41. Day 28

    No animation today, instead I have opened a PR to fix a minor annoyance in the project. I think that still counts :P

    github.com/tixl3d/tixl/pull/718

    #tixl #tooll3

  42. Day 28

    No animation today, instead I have opened a PR to fix a minor annoyance in the project. I think that still counts :P

    github.com/tixl3d/tixl/pull/718

    #tixl #tooll3