#tixl — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #tixl, aggregated by home.social.
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Just tried to re-render this animation with the newest version and it has gained some unexpected new colors 😅
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I discovered two programs at #LGM2026 that I hadn’t heard of before. They’re so exciting that I’ll probably spend more time with them in future. They are #TiXL and #PixiEditor. Unfortunately, neither of them is available on here — or maybe I just haven’t found them yet. Perhaps someone here could help me find the right accounts?
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If you're into creative work and #opensource you might want to check out MABarbe's talk on "The State of #LibreGraphics" from this week's @lgm. It summarizes recent developments of large projects like @GIMP, @krita, @kdenlive or @inkscape, but also references more specialized initiatives like @penpot, #Hyper8, #Pexieditor, #Tixl, @friction or @Coollab. The #LGM26 site has a list of the mentioned projects, available via https://libregraphicsmeeting.org/2026/projects/
Check out the video here:
https://media.ccc.de/v/lgm-2026-110659-state-of-libre-graphics -
I made a little video on how to contol VCV Rack (and other softwares) with Tidal, thanks to @yaxu for actually showing me how to do it https://www.youtube.com/watch?v=7a8tO5O7tec
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bit of late night messing with #TiXL, I used the 2D SDF intersection distance of the surface of the field to generate a normal map for the reflection plane to make water ripples, its super hacky, as is the reflection capture, but I think it just about passes the look once its got the grain and other post fx.
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I've now finally finished my blog post for "July 2026 - Month of #TiXL"
Nothing new, just this thread here as a big write-up.
Also, maybe thumbnail preview now works. I think mastodon can't do SVG thumbnails?
Also fixed some html so it doesn't try to automatically download all the videos.
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Tixl: Open-source realtime motion graphics
https://github.com/tixl3d/tixl
#HackerNews #Tixl #OpenSource #MotionGraphics #RealtimeGraphics #GitHub #CreativeCoding
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this week after work I have been mostly frantically trying to prepare a new VJ setup in #TiXL for this friday's #sheffield #EMOM (electronic music open mic), im not sure how im going to fill 6+ hours lol, its a chill event so im not too worried, but its still 6 hours..
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my first code contribution to #TiXL, thanks to Martin (newemka) for guiding me through the implementation and PR process, it feels so good to contribute and be part of the team!
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pixtur showed me how the SDF shader nodes work under the hood in C#, so thanks to him I was able to make my own custom SDF spatial distortion effect by sampling simplex noise with xyz offsets, the stairs in my scene look so much better now #tixl
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I removed a bunch of nodes and the frame rate is crazy good now, and the look is pretty much the same
#tixl -
late night messing with TiXL, im trying out the new SDF mesh fragment field feature with a bunch of fun render comp tricks with some different render targets and re-use camera https://youtu.be/-OS_HSJPu0k
#tixl #tooll -
Since last week I've been working on a little VJ setup in my spare time in #TiXL for #Sheffield #emom this Friday at Hagglers corner, thanks to @samaaron for giving me a nudge and asking me to take part, it ended up getting really fun to play with and it's been nice to reconnect with the tooll3 community on discord
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I really want to try out the new art-net /DMX control features of #TiXL (https://github.com/tixl3d/tixl) but I don't know anyone in theatre/events here in Sheffield with access to that kind of lighting gear.. if you know anyone that would be interested to do some experimenting let me know #Sheffield #lighting #theatre #events #performance #arts #projectionmapping #vj
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Day 33???
My PR was merged :D
https://github.com/tixl3d/tixl/pull/720
The other one got some feedback I'm working on addressing.
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Day 31 - Foggy
I don't think #tixl has volumetic fog, I tried to emulate it with billboards.
Inspired by some posts by Andy S. on the Discord, just a lot less good :P
Also tried to disguise the loop point better, by layering multiple phase-shifted sinus animations.
CC0: https://github.com/edave64/2025-07-month-of-tixl/tree/main/day31
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Day 30
Another day without animation, instead another pull request to #tixl: https://github.com/tixl3d/tixl/pull/720
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Day 29 - Containment
Tried to make something out of glass. Also experimented some more with different postfx effects.
CC0: https://github.com/edave64/2025-07-month-of-tixl/tree/main/day29
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Day 28
No animation today, instead I have opened a PR to fix a minor annoyance in the project. I think that still counts :P
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Day 27 - Scatter
I've finally started publishing the files for the #tixl projects: https://github.com/edave64/2025-07-month-of-tixl
They are available as CC0 (though day 21 obviously doesn't include the music)
Day 2-6 are not in there yet, since I made those on different computers and need to collect the files for those.