#tixl — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #tixl, aggregated by home.social.
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I discovered two programs at #LGM2026 that I hadn’t heard of before. They’re so exciting that I’ll probably spend more time with them in future. They are #TiXL and #PixiEditor. Unfortunately, neither of them is available on here — or maybe I just haven’t found them yet. Perhaps someone here could help me find the right accounts?
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If you're into creative work and #opensource you might want to check out MABarbe's talk on "The State of #LibreGraphics" from this week's @lgm. It summarizes recent developments of large projects like @GIMP, @krita, @kdenlive or @inkscape, but also references more specialized initiatives like @penpot, #Hyper8, #Pexieditor, #Tixl, @friction or @Coollab. The #LGM26 site has a list of the mentioned projects, available via https://libregraphicsmeeting.org/2026/projects/
Check out the video here:
https://media.ccc.de/v/lgm-2026-110659-state-of-libre-graphics -
I made a little video on how to contol VCV Rack (and other softwares) with Tidal, thanks to @yaxu for actually showing me how to do it https://www.youtube.com/watch?v=7a8tO5O7tec
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bit of late night messing with #TiXL, I used the 2D SDF intersection distance of the surface of the field to generate a normal map for the reflection plane to make water ripples, its super hacky, as is the reflection capture, but I think it just about passes the look once its got the grain and other post fx.
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I've now finally finished my blog post for "July 2026 - Month of #TiXL"
Nothing new, just this thread here as a big write-up.
Also, maybe thumbnail preview now works. I think mastodon can't do SVG thumbnails?
Also fixed some html so it doesn't try to automatically download all the videos.
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Tixl: Open-source realtime motion graphics
https://github.com/tixl3d/tixl
#HackerNews #Tixl #OpenSource #MotionGraphics #RealtimeGraphics #GitHub #CreativeCoding
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this week after work I have been mostly frantically trying to prepare a new VJ setup in #TiXL for this friday's #sheffield #EMOM (electronic music open mic), im not sure how im going to fill 6+ hours lol, its a chill event so im not too worried, but its still 6 hours..
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my first code contribution to #TiXL, thanks to Martin (newemka) for guiding me through the implementation and PR process, it feels so good to contribute and be part of the team!
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pixtur showed me how the SDF shader nodes work under the hood in C#, so thanks to him I was able to make my own custom SDF spatial distortion effect by sampling simplex noise with xyz offsets, the stairs in my scene look so much better now #tixl
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I removed a bunch of nodes and the frame rate is crazy good now, and the look is pretty much the same
#tixl -
late night messing with TiXL, im trying out the new SDF mesh fragment field feature with a bunch of fun render comp tricks with some different render targets and re-use camera https://youtu.be/-OS_HSJPu0k
#tixl #tooll -
Since last week I've been working on a little VJ setup in my spare time in #TiXL for #Sheffield #emom this Friday at Hagglers corner, thanks to @samaaron for giving me a nudge and asking me to take part, it ended up getting really fun to play with and it's been nice to reconnect with the tooll3 community on discord
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I really want to try out the new art-net /DMX control features of #TiXL (https://github.com/tixl3d/tixl) but I don't know anyone in theatre/events here in Sheffield with access to that kind of lighting gear.. if you know anyone that would be interested to do some experimenting let me know #Sheffield #lighting #theatre #events #performance #arts #projectionmapping #vj
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Day 33???
My PR was merged :D
https://github.com/tixl3d/tixl/pull/720
The other one got some feedback I'm working on addressing.
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Day 31 - Foggy
I don't think #tixl has volumetic fog, I tried to emulate it with billboards.
Inspired by some posts by Andy S. on the Discord, just a lot less good :P
Also tried to disguise the loop point better, by layering multiple phase-shifted sinus animations.
CC0: https://github.com/edave64/2025-07-month-of-tixl/tree/main/day31
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Day 30
Another day without animation, instead another pull request to #tixl: https://github.com/tixl3d/tixl/pull/720
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Day 29 - Containment
Tried to make something out of glass. Also experimented some more with different postfx effects.
CC0: https://github.com/edave64/2025-07-month-of-tixl/tree/main/day29
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Day 28
No animation today, instead I have opened a PR to fix a minor annoyance in the project. I think that still counts :P
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Day 27 - Scatter
I've finally started publishing the files for the #tixl projects: https://github.com/edave64/2025-07-month-of-tixl
They are available as CC0 (though day 21 obviously doesn't include the music)
Day 2-6 are not in there yet, since I made those on different computers and need to collect the files for those.
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Day 21 - Visualization
Music: Acid Tunnel of Love from DELTARUNE Chapter 2 by Toby Fox
https://www.youtube.com/watch?v=nLc0RvWdKjY
I didn't expect #tixl to just have tools for that, but it seems like it does!
I reduced the video quality a lot to hopefully not annoy the instance host.
The song was chosen for the very good reason that it was the first file in the deltarune music folder :P
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Day 15 - Bouncy Outline V2
The issue with TriggerAnimations I reported has been fixed!
https://github.com/tixl3d/tixl/issues/703
Props to the #tixl creators for making the project trivial to build. Just click the run arrow in VS. Done :)
To celebrate, I looked at it again and noticed it had exactly the "shake" animation curve I was looking for :)
I also switched the colors of the cube, to make the outline more noticeable and the image maybe less harsh.
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Day 12
"Flash" was the original prompt, but I found this effect and thought it looked neat. It originally had a fairly harsh transition between black and white, but I didn't like looking at that, so I cranked down the contrast and slowed down the middle section.
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Day 10 - Sparks
This one is quite nice. I originally tried to make this with keyframes, but the either I don't understand how to manipulate the curves, or the tools for that are just weak in #tixl. So all movement is calculated with janky math. :P
I learned a bit how to use particles here, but I still feel like I'm doing it wrong.
I also actually used a light in this one. I don't get why the point-light gets stronger the further things are, had to work around that.
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Day 9 - Bloom
Used an obj I created in blender and keyframe animation.
I rendered it as a wireframe, because the model looked strange and the petals are clipping into each other :P
I noticed that you can zoom into the DrawMeshUnlit and DrawMashAtPoints operators. Maybe I can combine those manually into DrawMashAtPointsUnlit, so I can keep evading having to deal with lighting :P
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Day 7 - Echo
Sadly ran out of time today, I'd like to continue working on this tomorrow.
I wanted to learn how to use the timeline to trigger events.
Instead I got stuck on the fact that the delay of TriggerAnim doesn't seem to work at all and that they don't reset after finishing, getting stuck on the final value. (Which can be useful I guess, but not if I want an animation that can be triggered multiple times)
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Day 3 - Fixed
I figured out the math to make the hand-off perfect. :)
Also, the graph setup is vastly simplified, with only a single render target, camera and grid that get shared for both parts of the animation.
Then I learned how to do color ramping to fix the issue with the aggressive contrast. Still haven't figured out how to just disable shading.
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Day 4 - The big question
I really love playing with these blend effects.
Math remains my mortal enemy.I tried to fix yesterdays animation, but I just can't figure out the right settings for the perfect tiling, even though the math should check out.
But this loop at least should be seamless.
Also, today I learned that #Tooll3 actually somewhat half-heartedly renamed itself to #TiXL. But the old website is still up with no mention of that...