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#tixl — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #tixl, aggregated by home.social.

  1. I discovered two programs at #LGM2026 that I hadn’t heard of before. They’re so exciting that I’ll probably spend more time with them in future. They are #TiXL and #PixiEditor. Unfortunately, neither of them is available on here — or maybe I just haven’t found them yet. Perhaps someone here could help me find the right accounts?

    #LGM26 #LGM

  2. If you're into creative work and #opensource you might want to check out MABarbe's talk on "The State of #LibreGraphics" from this week's @lgm. It summarizes recent developments of large projects like @GIMP, @krita, @kdenlive or @inkscape, but also references more specialized initiatives like @penpot, #Hyper8, #Pexieditor, #Tixl, @friction or @Coollab. The #LGM26 site has a list of the mentioned projects, available via libregraphicsmeeting.org/2026/

    Check out the video here:
    media.ccc.de/v/lgm-2026-110659

  3. I made a little video on how to contol VCV Rack (and other softwares) with Tidal, thanks to @yaxu for actually showing me how to do it youtube.com/watch?v=7a8tO5O7tec

    #vcvrack #tidal #osc #tixl #livecoding

  4. Accidentally found an interesting effect with #tixl

  5. playing around with #tixl , trying out some image effects

  6. bit of late night messing with #TiXL, I used the 2D SDF intersection distance of the surface of the field to generate a normal map for the reflection plane to make water ripples, its super hacky, as is the reflection capture, but I think it just about passes the look once its got the grain and other post fx.

  7. I've now finally finished my blog post for "July 2026 - Month of #TiXL"

    Nothing new, just this thread here as a big write-up.

    Also, maybe thumbnail preview now works. I think mastodon can't do SVG thumbnails?

    Also fixed some html so it doesn't try to automatically download all the videos.

    xcvbnm.org/blog/2026-01-02_mon

    #tooll3 #3d

  8. this week after work I have been mostly frantically trying to prepare a new VJ setup in #TiXL for this friday's #sheffield #EMOM (electronic music open mic), im not sure how im going to fill 6+ hours lol, its a chill event so im not too worried, but its still 6 hours..

  9. my first code contribution to #TiXL, thanks to Martin (newemka) for guiding me through the implementation and PR process, it feels so good to contribute and be part of the team!

  10. pixtur showed me how the SDF shader nodes work under the hood in C#, so thanks to him I was able to make my own custom SDF spatial distortion effect by sampling simplex noise with xyz offsets, the stairs in my scene look so much better now #tixl

  11. I removed a bunch of nodes and the frame rate is crazy good now, and the look is pretty much the same
    #tixl

  12. late night messing with TiXL, im trying out the new SDF mesh fragment field feature with a bunch of fun render comp tricks with some different render targets and re-use camera youtu.be/-OS_HSJPu0k
    #tixl #tooll

  13. i really need to clean this up but im not finished adding all the features hehe #TiXL #TOOLL

  14. Since last week I've been working on a little VJ setup in my spare time in #TiXL for #Sheffield #emom this Friday at Hagglers corner, thanks to @samaaron for giving me a nudge and asking me to take part, it ended up getting really fun to play with and it's been nice to reconnect with the tooll3 community on discord

  15. I really want to try out the new art-net /DMX control features of #TiXL (github.com/tixl3d/tixl) but I don't know anyone in theatre/events here in Sheffield with access to that kind of lighting gear.. if you know anyone that would be interested to do some experimenting let me know #Sheffield #lighting #theatre #events #performance #arts #projectionmapping #vj

  16. Day 33???

    My PR was merged :D

    github.com/tixl3d/tixl/pull/720

    The other one got some feedback I'm working on addressing.

    #tixl #tooll3

  17. Day 31 - Foggy

    I don't think #tixl has volumetic fog, I tried to emulate it with billboards.

    Inspired by some posts by Andy S. on the Discord, just a lot less good :P

    Also tried to disguise the loop point better, by layering multiple phase-shifted sinus animations.

    CC0: github.com/edave64/2025-07-mon

    #tooll3 #3d

  18. Day 30

    Another day without animation, instead another pull request to #tixl: github.com/tixl3d/tixl/pull/720

    #tooll3

  19. Day 29 - Containment

    Tried to make something out of glass. Also experimented some more with different postfx effects.

    CC0: github.com/edave64/2025-07-mon

    #tixl #tooll3 #3d

  20. Day 28

    No animation today, instead I have opened a PR to fix a minor annoyance in the project. I think that still counts :P

    github.com/tixl3d/tixl/pull/718

    #tixl #tooll3

  21. Day 27 - Scatter

    I've finally started publishing the files for the #tixl projects: github.com/edave64/2025-07-mon

    They are available as CC0 (though day 21 obviously doesn't include the music)

    Day 2-6 are not in there yet, since I made those on different computers and need to collect the files for those.

    #tooll3 #3d

  22. Day 26 - Public service announcement

    First time working with splines. Tried to make some interesting effects with different kinds of billboarding

    #tixl #tooll3 #3d

  23. Day 25 - Quantization

    Prompt by @sofia, that I vaguely used to adjust my existing animation :P

    #tixl #tooll3 #3d

  24. Day 24 - Multiple Cameras

    Still can't do lighting for shit. The first shot looks ok, no idea how to fix the others :/

    #tixl #tooll3 #3d

  25. Day 22 - Feedback

    I didn't think this was possible, since the graph system in #tixl doesn't allow cycles. But you can work around that with texture references.

    #tooll3 #3d

  26. Day 21 - Visualization

    Music: Acid Tunnel of Love from DELTARUNE Chapter 2 by Toby Fox

    youtube.com/watch?v=nLc0RvWdKjY

    I didn't expect #tixl to just have tools for that, but it seems like it does!

    I reduced the video quality a lot to hopefully not annoy the instance host.

    The song was chosen for the very good reason that it was the first file in the deltarune music folder :P

    #tooll3 #3d

  27. Day 20 - Distance Fields

    If you know #tixl, don't tell anyone how completely free this effect is :P

    #tooll3 #3d

  28. Day 19 - Blub

    Vaguely inspired by that one window 9x screen saver.

    #tixl #tooll3 #3d

  29. Day 18

    I tried to make something that might actually be in a demo. Not sure if I succeeded. For some reason a box doing something strange off-center seemed to fit that.

    Not sure if that makes sense, but I'm out of time for today.

    #tixl #tooll3 #3d

  30. Day 17

    Playing a little more with god-rays and SDFs. Although I didn't plan on the SDFs. I wanted torus with 4 corners, but the Torus mesh generator doesn't generate caps so you can look into the mesh :/

    #tixl #tooll3 #3d

  31. Day 16

    Playing a little more with points. This actually includes some video editing in #blender, since #tixl doesn't support rendering a video from a specific time offset :P

    Guess that could be a feature request

    #3d #tooll3

  32. Day 15 - Bouncy Outline V2

    The issue with TriggerAnimations I reported has been fixed!

    github.com/tixl3d/tixl/issues/

    Props to the #tixl creators for making the project trivial to build. Just click the run arrow in VS. Done :)

    To celebrate, I looked at it again and noticed it had exactly the "shake" animation curve I was looking for :)

    I also switched the colors of the cube, to make the outline more noticeable and the image maybe less harsh.

    #tooll3 #2d

  33. Day 14 - Bouncy Outline

    If I'm making the outline a separate mesh anyway, might as well have some fun with it, right? :P

    The curves still feel like a weak point of #tixl. The wobble is done with hand placed key-frames and cubic curves.

    #tooll3 #2d

  34. Day 12

    "Flash" was the original prompt, but I found this effect and thought it looked neat. It originally had a fairly harsh transition between black and white, but I didn't like looking at that, so I cranked down the contrast and slowed down the middle section.

    #tixl #tooll3 #2d

  35. Day 11 - Glide

    Had something completely different planned, but I failed at making the camera track a moving object. Also getting it to render how I wanted. 🤷

    #Tixl #tooll3 #3d

  36. Day 10 - Sparks

    This one is quite nice. I originally tried to make this with keyframes, but the either I don't understand how to manipulate the curves, or the tools for that are just weak in #tixl. So all movement is calculated with janky math. :P

    I learned a bit how to use particles here, but I still feel like I'm doing it wrong.

    I also actually used a light in this one. I don't get why the point-light gets stronger the further things are, had to work around that.

    #3d #tooll3

  37. Day 9 - Bloom

    Used an obj I created in blender and keyframe animation.

    I rendered it as a wireframe, because the model looked strange and the petals are clipping into each other :P

    I noticed that you can zoom into the DrawMeshUnlit and DrawMashAtPoints operators. Maybe I can combine those manually into DrawMashAtPointsUnlit, so I can keep evading having to deal with lighting :P

    #3d #tooll3 #tixl

  38. Day 7 - Echo

    Sadly ran out of time today, I'd like to continue working on this tomorrow.

    I wanted to learn how to use the timeline to trigger events.

    Instead I got stuck on the fact that the delay of TriggerAnim doesn't seem to work at all and that they don't reset after finishing, getting stuck on the final value. (Which can be useful I guess, but not if I want an animation that can be triggered multiple times)

    #2d #Tooll3 #tixl

  39. Day 5 - Tides

    Playing some more with tiling

    Unpolished, but I don't have too much time today.

    #3d #realtime #tixl #tooll3

  40. Day 3 - Fixed

    I figured out the math to make the hand-off perfect. :)

    Also, the graph setup is vastly simplified, with only a single render target, camera and grid that get shared for both parts of the animation.

    Then I learned how to do color ramping to fix the issue with the aggressive contrast. Still haven't figured out how to just disable shading.

    #2D #tixl #tooll3

  41. Day 4 - The big question

    I really love playing with these blend effects.
    Math remains my mortal enemy.

    I tried to fix yesterdays animation, but I just can't figure out the right settings for the perfect tiling, even though the math should check out.

    But this loop at least should be seamless.

    Also, today I learned that #Tooll3 actually somewhat half-heartedly renamed itself to #TiXL. But the old website is still up with no mention of that...

    #3d #realtime