#lgm2026 — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #lgm2026, aggregated by home.social.
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Here a music video I created a few years ago with Blender using #photogrammetry #LGM2026
The second album is coming soon. The author just needs to find the right label 😁
https://floatingspectrum.bandcamp.com/album/a-point-between
#bandcampFriday #ElectronicMusic #electronica #drone #ambient #music
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I discovered PixiEditor at #LGM26. To get more familiar with it, I rewrote the GIMP tutorial for the Chrome Ball with PixiEditor. The workflow is completely different. I even ported the #GEGL panorama projection filter from @pippin to a Skia shader to achieve my goal.
https://dablogter.blogspot.com/2026/04/tutorial-creating-chrome-ball-with.html
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Development update: https://docs.drawpile.net/devblog/2026/04/27/dev-update
Last week was mostly spent at #lgm2026, but there have been several bugfixes, performance improvements and a feature to make the stabilizer more comfortable to use.
Translations have also been opened for version 2.3.1-beta.1, if you want to help translate Drawpile into your language, you can do so with #weblate at https://hosted.weblate.org/engage/drawpile/
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I discovered two programs at #LGM2026 that I hadn’t heard of before. They’re so exciting that I’ll probably spend more time with them in future. They are #TiXL and #PixiEditor. Unfortunately, neither of them is available on here — or maybe I just haven’t found them yet. Perhaps someone here could help me find the right accounts?
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I'm in a train and feeling #happy, because I spent 4 days chatting with people who I share values with, hearing their stories and seeing their work. Creative people who build and use Free Libre tools to do #games #photography #video #typography #livecoding and much more. A community with many friends that has been meeting for up to 20 years.
Thank you to everyone who was there and made it so amazing 😊 #lgm2026 #libreGraphicsMeeting
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Out of the Black and White: Unveiling the LGM 2026 Visual Identity
The black-and-white placeholder is gone. The new visual identity for LGM 2026 is live. We re:wired classical halftone printing into a real-time digital effect. The new design is built on custom WebGL2 shaders, algorithmic variable fonts, and animated screen angles.
Read the full announcement: https://libregraphicsmeeting.org/2026/news/2026-02-19_0001-design-update/
#LGM26 #LGM2026 #LibreGraphicsMeeting #LGM #WebGL #VariableFonts