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#tooll3 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #tooll3, aggregated by home.social.

  1. I've now finally finished my blog post for "July 2026 - Month of #TiXL"

    Nothing new, just this thread here as a big write-up.

    Also, maybe thumbnail preview now works. I think mastodon can't do SVG thumbnails?

    Also fixed some html so it doesn't try to automatically download all the videos.

    xcvbnm.org/blog/2026-01-02_mon

    #tooll3 #3d

  2. I've now finally finished my blog post for "July 2026 - Month of #TiXL"

    Nothing new, just this thread here as a big write-up.

    Also, maybe thumbnail preview now works. I think mastodon can't do SVG thumbnails?

    Also fixed some html so it doesn't try to automatically download all the videos.

    xcvbnm.org/blog/2026-01-02_mon

    #tooll3 #3d

  3. I've now finally finished my blog post for "July 2026 - Month of #TiXL"

    Nothing new, just this thread here as a big write-up.

    Also, maybe thumbnail preview now works. I think mastodon can't do SVG thumbnails?

    Also fixed some html so it doesn't try to automatically download all the videos.

    xcvbnm.org/blog/2026-01-02_mon

    #tooll3 #3d

  4. I've now finally finished my blog post for "July 2026 - Month of #TiXL"

    Nothing new, just this thread here as a big write-up.

    Also, maybe thumbnail preview now works. I think mastodon can't do SVG thumbnails?

    Also fixed some html so it doesn't try to automatically download all the videos.

    xcvbnm.org/blog/2026-01-02_mon

    #tooll3 #3d

  5. I've now finally finished my blog post for "July 2026 - Month of #TiXL"

    Nothing new, just this thread here as a big write-up.

    Also, maybe thumbnail preview now works. I think mastodon can't do SVG thumbnails?

    Also fixed some html so it doesn't try to automatically download all the videos.

    xcvbnm.org/blog/2026-01-02_mon

    #tooll3 #3d

  6. Day 33???

    My PR was merged :D

    github.com/tixl3d/tixl/pull/720

    The other one got some feedback I'm working on addressing.

    #tixl #tooll3

  7. Day 31 - Foggy

    I don't think #tixl has volumetic fog, I tried to emulate it with billboards.

    Inspired by some posts by Andy S. on the Discord, just a lot less good :P

    Also tried to disguise the loop point better, by layering multiple phase-shifted sinus animations.

    CC0: github.com/edave64/2025-07-mon

    #tooll3 #3d

  8. Day 30

    Another day without animation, instead another pull request to #tixl: github.com/tixl3d/tixl/pull/720

    #tooll3

  9. Day 29 - Containment

    Tried to make something out of glass. Also experimented some more with different postfx effects.

    CC0: github.com/edave64/2025-07-mon

    #tixl #tooll3 #3d

  10. Day 28

    No animation today, instead I have opened a PR to fix a minor annoyance in the project. I think that still counts :P

    github.com/tixl3d/tixl/pull/718

    #tixl #tooll3

  11. Day 27 - Scatter

    I've finally started publishing the files for the #tixl projects: github.com/edave64/2025-07-mon

    They are available as CC0 (though day 21 obviously doesn't include the music)

    Day 2-6 are not in there yet, since I made those on different computers and need to collect the files for those.

    #tooll3 #3d

  12. Day 26 - Public service announcement

    First time working with splines. Tried to make some interesting effects with different kinds of billboarding

    #tixl #tooll3 #3d

  13. Day 25 - Quantization

    Prompt by @sofia, that I vaguely used to adjust my existing animation :P

    #tixl #tooll3 #3d

  14. Day 24 - Multiple Cameras

    Still can't do lighting for shit. The first shot looks ok, no idea how to fix the others :/

    #tixl #tooll3 #3d

  15. Day 22 - Feedback

    I didn't think this was possible, since the graph system in #tixl doesn't allow cycles. But you can work around that with texture references.

    #tooll3 #3d

  16. Day 21 - Visualization

    Music: Acid Tunnel of Love from DELTARUNE Chapter 2 by Toby Fox

    youtube.com/watch?v=nLc0RvWdKjY

    I didn't expect #tixl to just have tools for that, but it seems like it does!

    I reduced the video quality a lot to hopefully not annoy the instance host.

    The song was chosen for the very good reason that it was the first file in the deltarune music folder :P

    #tooll3 #3d

  17. Day 20 - Distance Fields

    If you know #tixl, don't tell anyone how completely free this effect is :P

    #tooll3 #3d

  18. Day 19 - Blub

    Vaguely inspired by that one window 9x screen saver.

    #tixl #tooll3 #3d

  19. Day 18

    I tried to make something that might actually be in a demo. Not sure if I succeeded. For some reason a box doing something strange off-center seemed to fit that.

    Not sure if that makes sense, but I'm out of time for today.

    #tixl #tooll3 #3d

  20. Day 17

    Playing a little more with god-rays and SDFs. Although I didn't plan on the SDFs. I wanted torus with 4 corners, but the Torus mesh generator doesn't generate caps so you can look into the mesh :/

    #tixl #tooll3 #3d

  21. Day 16

    Playing a little more with points. This actually includes some video editing in #blender, since #tixl doesn't support rendering a video from a specific time offset :P

    Guess that could be a feature request

    #3d #tooll3

  22. Day 15 - Bouncy Outline V2

    The issue with TriggerAnimations I reported has been fixed!

    github.com/tixl3d/tixl/issues/

    Props to the #tixl creators for making the project trivial to build. Just click the run arrow in VS. Done :)

    To celebrate, I looked at it again and noticed it had exactly the "shake" animation curve I was looking for :)

    I also switched the colors of the cube, to make the outline more noticeable and the image maybe less harsh.

    #tooll3 #2d

  23. Day 14 - Bouncy Outline

    If I'm making the outline a separate mesh anyway, might as well have some fun with it, right? :P

    The curves still feel like a weak point of #tixl. The wobble is done with hand placed key-frames and cubic curves.

    #tooll3 #2d

  24. Day 12

    "Flash" was the original prompt, but I found this effect and thought it looked neat. It originally had a fairly harsh transition between black and white, but I didn't like looking at that, so I cranked down the contrast and slowed down the middle section.

    #tixl #tooll3 #2d

  25. Day 11 - Glide

    Had something completely different planned, but I failed at making the camera track a moving object. Also getting it to render how I wanted. 🤷

    #Tixl #tooll3 #3d

  26. Day 10 - Sparks

    This one is quite nice. I originally tried to make this with keyframes, but the either I don't understand how to manipulate the curves, or the tools for that are just weak in #tixl. So all movement is calculated with janky math. :P

    I learned a bit how to use particles here, but I still feel like I'm doing it wrong.

    I also actually used a light in this one. I don't get why the point-light gets stronger the further things are, had to work around that.

    #3d #tooll3

  27. Day 9 - Bloom

    Used an obj I created in blender and keyframe animation.

    I rendered it as a wireframe, because the model looked strange and the petals are clipping into each other :P

    I noticed that you can zoom into the DrawMeshUnlit and DrawMashAtPoints operators. Maybe I can combine those manually into DrawMashAtPointsUnlit, so I can keep evading having to deal with lighting :P

    #3d #tooll3 #tixl

  28. Day 7 - Echo

    Sadly ran out of time today, I'd like to continue working on this tomorrow.

    I wanted to learn how to use the timeline to trigger events.

    Instead I got stuck on the fact that the delay of TriggerAnim doesn't seem to work at all and that they don't reset after finishing, getting stuck on the final value. (Which can be useful I guess, but not if I want an animation that can be triggered multiple times)

    #2d #Tooll3 #tixl

  29. Day 5 - Tides

    Playing some more with tiling

    Unpolished, but I don't have too much time today.

    #3d #realtime #tixl #tooll3

  30. Day 3 - Fixed

    I figured out the math to make the hand-off perfect. :)

    Also, the graph setup is vastly simplified, with only a single render target, camera and grid that get shared for both parts of the animation.

    Then I learned how to do color ramping to fix the issue with the aggressive contrast. Still haven't figured out how to just disable shading.

    #2D #tixl #tooll3

  31. Day 4 - The big question

    I really love playing with these blend effects.
    Math remains my mortal enemy.

    I tried to fix yesterdays animation, but I just can't figure out the right settings for the perfect tiling, even though the math should check out.

    But this loop at least should be seamless.

    Also, today I learned that #Tooll3 actually somewhat half-heartedly renamed itself to #TiXL. But the old website is still up with no mention of that...

    #3d #realtime

  32. CW: High contrast animation

    Day 3

    A pretty classic effect. I don't yet have enough understanding of #tooll3 to make it seamless.

    Also had to use black and white, because any other color caused visible shading, and I don't know how to get rid of that ^^'

    Also I think I know where the files are stored now, so I think I'll publish them on the weekend

    #2d #tixl

  33. Feel the pulse of life inside of you.
    Your heart, your breath, your energy.
    Listen close and listen well.
    This is the real you.
    The one that you have to take good care of.

    Exploring Tooll3 "Main" with SDF-fields and custom Turbulence.

    #Tooll3 #realtime #newmediaart #abstractart #generativeart #particles #livingpainting #creativecoding #hlsl #gpu #shader #generative #procedural #audioreactive #soundreactive #audiovisual #Zen #wuwei #dao #taichi #chigong #flow #beherenow #visualiser #mastoart

  34. Feel the pulse of life inside of you.
    Your heart, your breath, your energy.
    Listen close and listen well.
    This is the real you.
    The one that you have to take good care of.

    Exploring Tooll3 "Main" with SDF-fields and custom Turbulence.

    #Tooll3 #realtime #newmediaart #abstractart #generativeart #particles #livingpainting #creativecoding #hlsl #gpu #shader #generative #procedural #audioreactive #soundreactive #audiovisual #Zen #wuwei #dao #taichi #chigong #flow #beherenow #visualiser #mastoart

  35. Feel the pulse of life inside of you.
    Your heart, your breath, your energy.
    Listen close and listen well.
    This is the real you.
    The one that you have to take good care of.

    Exploring Tooll3 "Main" with SDF-fields and custom Turbulence.

    #Tooll3 #realtime #newmediaart #abstractart #generativeart #particles #livingpainting #creativecoding #hlsl #gpu #shader #generative #procedural #audioreactive #soundreactive #audiovisual #Zen #wuwei #dao #taichi #chigong #flow #beherenow #visualiser #mastoart

  36. Feel the pulse of life inside of you.
    Your heart, your breath, your energy.
    Listen close and listen well.
    This is the real you.
    The one that you have to take good care of.

    Exploring Tooll3 "Main" with SDF-fields and custom Turbulence.

    #Tooll3 #realtime #newmediaart #abstractart #generativeart #particles #livingpainting #creativecoding #hlsl #gpu #shader #generative #procedural #audioreactive #soundreactive #audiovisual #Zen #wuwei #dao #taichi #chigong #flow #beherenow #visualiser #mastoart