#tooll3 — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #tooll3, aggregated by home.social.
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I've now finally finished my blog post for "July 2026 - Month of #TiXL"
Nothing new, just this thread here as a big write-up.
Also, maybe thumbnail preview now works. I think mastodon can't do SVG thumbnails?
Also fixed some html so it doesn't try to automatically download all the videos.
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I've now finally finished my blog post for "July 2026 - Month of #TiXL"
Nothing new, just this thread here as a big write-up.
Also, maybe thumbnail preview now works. I think mastodon can't do SVG thumbnails?
Also fixed some html so it doesn't try to automatically download all the videos.
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I've now finally finished my blog post for "July 2026 - Month of #TiXL"
Nothing new, just this thread here as a big write-up.
Also, maybe thumbnail preview now works. I think mastodon can't do SVG thumbnails?
Also fixed some html so it doesn't try to automatically download all the videos.
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I've now finally finished my blog post for "July 2026 - Month of #TiXL"
Nothing new, just this thread here as a big write-up.
Also, maybe thumbnail preview now works. I think mastodon can't do SVG thumbnails?
Also fixed some html so it doesn't try to automatically download all the videos.
-
I've now finally finished my blog post for "July 2026 - Month of #TiXL"
Nothing new, just this thread here as a big write-up.
Also, maybe thumbnail preview now works. I think mastodon can't do SVG thumbnails?
Also fixed some html so it doesn't try to automatically download all the videos.
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Day 33???
My PR was merged :D
https://github.com/tixl3d/tixl/pull/720
The other one got some feedback I'm working on addressing.
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Day 31 - Foggy
I don't think #tixl has volumetic fog, I tried to emulate it with billboards.
Inspired by some posts by Andy S. on the Discord, just a lot less good :P
Also tried to disguise the loop point better, by layering multiple phase-shifted sinus animations.
CC0: https://github.com/edave64/2025-07-month-of-tixl/tree/main/day31
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Day 30
Another day without animation, instead another pull request to #tixl: https://github.com/tixl3d/tixl/pull/720
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Day 29 - Containment
Tried to make something out of glass. Also experimented some more with different postfx effects.
CC0: https://github.com/edave64/2025-07-month-of-tixl/tree/main/day29
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Day 28
No animation today, instead I have opened a PR to fix a minor annoyance in the project. I think that still counts :P
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Day 27 - Scatter
I've finally started publishing the files for the #tixl projects: https://github.com/edave64/2025-07-month-of-tixl
They are available as CC0 (though day 21 obviously doesn't include the music)
Day 2-6 are not in there yet, since I made those on different computers and need to collect the files for those.
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Day 21 - Visualization
Music: Acid Tunnel of Love from DELTARUNE Chapter 2 by Toby Fox
https://www.youtube.com/watch?v=nLc0RvWdKjY
I didn't expect #tixl to just have tools for that, but it seems like it does!
I reduced the video quality a lot to hopefully not annoy the instance host.
The song was chosen for the very good reason that it was the first file in the deltarune music folder :P
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Day 15 - Bouncy Outline V2
The issue with TriggerAnimations I reported has been fixed!
https://github.com/tixl3d/tixl/issues/703
Props to the #tixl creators for making the project trivial to build. Just click the run arrow in VS. Done :)
To celebrate, I looked at it again and noticed it had exactly the "shake" animation curve I was looking for :)
I also switched the colors of the cube, to make the outline more noticeable and the image maybe less harsh.
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Day 12
"Flash" was the original prompt, but I found this effect and thought it looked neat. It originally had a fairly harsh transition between black and white, but I didn't like looking at that, so I cranked down the contrast and slowed down the middle section.
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Day 10 - Sparks
This one is quite nice. I originally tried to make this with keyframes, but the either I don't understand how to manipulate the curves, or the tools for that are just weak in #tixl. So all movement is calculated with janky math. :P
I learned a bit how to use particles here, but I still feel like I'm doing it wrong.
I also actually used a light in this one. I don't get why the point-light gets stronger the further things are, had to work around that.
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Day 9 - Bloom
Used an obj I created in blender and keyframe animation.
I rendered it as a wireframe, because the model looked strange and the petals are clipping into each other :P
I noticed that you can zoom into the DrawMeshUnlit and DrawMashAtPoints operators. Maybe I can combine those manually into DrawMashAtPointsUnlit, so I can keep evading having to deal with lighting :P
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Day 7 - Echo
Sadly ran out of time today, I'd like to continue working on this tomorrow.
I wanted to learn how to use the timeline to trigger events.
Instead I got stuck on the fact that the delay of TriggerAnim doesn't seem to work at all and that they don't reset after finishing, getting stuck on the final value. (Which can be useful I guess, but not if I want an animation that can be triggered multiple times)
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Day 3 - Fixed
I figured out the math to make the hand-off perfect. :)
Also, the graph setup is vastly simplified, with only a single render target, camera and grid that get shared for both parts of the animation.
Then I learned how to do color ramping to fix the issue with the aggressive contrast. Still haven't figured out how to just disable shading.
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Day 4 - The big question
I really love playing with these blend effects.
Math remains my mortal enemy.I tried to fix yesterdays animation, but I just can't figure out the right settings for the perfect tiling, even though the math should check out.
But this loop at least should be seamless.
Also, today I learned that #Tooll3 actually somewhat half-heartedly renamed itself to #TiXL. But the old website is still up with no mention of that...
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CW: High contrast animation
Day 3
A pretty classic effect. I don't yet have enough understanding of #tooll3 to make it seamless.
Also had to use black and white, because any other color caused visible shading, and I don't know how to get rid of that ^^'
Also I think I know where the files are stored now, so I think I'll publish them on the weekend
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"The Pulse of Life"
See the full length version in 4k 60fps and high quality on YouTube:
https://youtu.be/H4_xDeKsdbM#Tooll3 #realtime #newmediaart #abstractart #generativeart #particles #livingpainting #creativecoding #hlsl #gpu #shader #generative #procedural #visualart #audioreactive #soundreactive #sounddesign #Zen #wuwei #dao #taichi #chigong #flow #beherenow #visualizer #visualiser
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"The Pulse of Life"
See the full length version in 4k 60fps and high quality on YouTube:
https://youtu.be/H4_xDeKsdbM#Tooll3 #realtime #newmediaart #abstractart #generativeart #particles #livingpainting #creativecoding #hlsl #gpu #shader #generative #procedural #visualart #audioreactive #soundreactive #sounddesign #Zen #wuwei #dao #taichi #chigong #flow #beherenow #visualizer #visualiser
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"The Pulse of Life"
See the full length version in 4k 60fps and high quality on YouTube:
https://youtu.be/H4_xDeKsdbM#Tooll3 #realtime #newmediaart #abstractart #generativeart #particles #livingpainting #creativecoding #hlsl #gpu #shader #generative #procedural #visualart #audioreactive #soundreactive #sounddesign #Zen #wuwei #dao #taichi #chigong #flow #beherenow #visualizer #visualiser
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"The Pulse of Life"
See the full length version in 4k 60fps and high quality on YouTube:
https://youtu.be/H4_xDeKsdbM#Tooll3 #realtime #newmediaart #abstractart #generativeart #particles #livingpainting #creativecoding #hlsl #gpu #shader #generative #procedural #visualart #audioreactive #soundreactive #sounddesign #Zen #wuwei #dao #taichi #chigong #flow #beherenow #visualizer #visualiser
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Feel the pulse of life inside of you.
Your heart, your breath, your energy.
Listen close and listen well.
This is the real you.
The one that you have to take good care of.Exploring Tooll3 "Main" with SDF-fields and custom Turbulence.
#Tooll3 #realtime #newmediaart #abstractart #generativeart #particles #livingpainting #creativecoding #hlsl #gpu #shader #generative #procedural #audioreactive #soundreactive #audiovisual #Zen #wuwei #dao #taichi #chigong #flow #beherenow #visualiser #mastoart
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Feel the pulse of life inside of you.
Your heart, your breath, your energy.
Listen close and listen well.
This is the real you.
The one that you have to take good care of.Exploring Tooll3 "Main" with SDF-fields and custom Turbulence.
#Tooll3 #realtime #newmediaart #abstractart #generativeart #particles #livingpainting #creativecoding #hlsl #gpu #shader #generative #procedural #audioreactive #soundreactive #audiovisual #Zen #wuwei #dao #taichi #chigong #flow #beherenow #visualiser #mastoart
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Feel the pulse of life inside of you.
Your heart, your breath, your energy.
Listen close and listen well.
This is the real you.
The one that you have to take good care of.Exploring Tooll3 "Main" with SDF-fields and custom Turbulence.
#Tooll3 #realtime #newmediaart #abstractart #generativeart #particles #livingpainting #creativecoding #hlsl #gpu #shader #generative #procedural #audioreactive #soundreactive #audiovisual #Zen #wuwei #dao #taichi #chigong #flow #beherenow #visualiser #mastoart
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Feel the pulse of life inside of you.
Your heart, your breath, your energy.
Listen close and listen well.
This is the real you.
The one that you have to take good care of.Exploring Tooll3 "Main" with SDF-fields and custom Turbulence.
#Tooll3 #realtime #newmediaart #abstractart #generativeart #particles #livingpainting #creativecoding #hlsl #gpu #shader #generative #procedural #audioreactive #soundreactive #audiovisual #Zen #wuwei #dao #taichi #chigong #flow #beherenow #visualiser #mastoart
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"Munching Squares" Feedback
Full version in 4k 60fps on YouTube:
https://youtu.be/8RCJNLfFWAg#mastoart #Tooll3 #munchingcubes #art #algorithm #math #realtime #newmediaart #abstractart #generativeart #feedback #livingpainting #creativecoding #hlsl #gpu #shader #generative #procedural #visualart #audioreactive #soundreactive #sounddesign #Zen #wuwei #dao #chigong #taichi #meditation #energy #flow
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"Munching Squares" Feedback
Full version in 4k 60fps on YouTube:
https://youtu.be/8RCJNLfFWAg#mastoart #Tooll3 #munchingcubes #art #algorithm #math #realtime #newmediaart #abstractart #generativeart #feedback #livingpainting #creativecoding #hlsl #gpu #shader #generative #procedural #visualart #audioreactive #soundreactive #sounddesign #Zen #wuwei #dao #chigong #taichi #meditation #energy #flow
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"Munching Squares" Feedback
Full version in 4k 60fps on YouTube:
https://youtu.be/8RCJNLfFWAg#mastoart #Tooll3 #munchingcubes #art #algorithm #math #realtime #newmediaart #abstractart #generativeart #feedback #livingpainting #creativecoding #hlsl #gpu #shader #generative #procedural #visualart #audioreactive #soundreactive #sounddesign #Zen #wuwei #dao #chigong #taichi #meditation #energy #flow
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"Munching Squares" Feedback
Full version in 4k 60fps on YouTube:
https://youtu.be/8RCJNLfFWAg#mastoart #Tooll3 #munchingcubes #art #algorithm #math #realtime #newmediaart #abstractart #generativeart #feedback #livingpainting #creativecoding #hlsl #gpu #shader #generative #procedural #visualart #audioreactive #soundreactive #sounddesign #Zen #wuwei #dao #chigong #taichi #meditation #energy #flow
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"Munching Squares" Feedback
An experiment with this deceivingly simple algorithm in Tooll3, adding feedback for smoother changes and some organic flow.
Music created with "Plasmonic".
#mastoart #Tooll3 #munchingcubes #art #algorithm #math #realtime #newmediaart #abstractart #generativeart #feedback #livingpainting #creativecoding #hlsl #gpu #shader #generative #procedural #visualart #audioreactive #soundreactive #sounddesign #Zen #wuwei #dao #chigong #taichi #meditation #energy #flow
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"Munching Squares" Feedback
An experiment with this deceivingly simple algorithm in Tooll3, adding feedback for smoother changes and some organic flow.
Music created with "Plasmonic".
#mastoart #Tooll3 #munchingcubes #art #algorithm #math #realtime #newmediaart #abstractart #generativeart #feedback #livingpainting #creativecoding #hlsl #gpu #shader #generative #procedural #visualart #audioreactive #soundreactive #sounddesign #Zen #wuwei #dao #chigong #taichi #meditation #energy #flow
-
"Munching Squares" Feedback
An experiment with this deceivingly simple algorithm in Tooll3, adding feedback for smoother changes and some organic flow.
Music created with "Plasmonic".
#mastoart #Tooll3 #munchingcubes #art #algorithm #math #realtime #newmediaart #abstractart #generativeart #feedback #livingpainting #creativecoding #hlsl #gpu #shader #generative #procedural #visualart #audioreactive #soundreactive #sounddesign #Zen #wuwei #dao #chigong #taichi #meditation #energy #flow
-
"Munching Squares" Feedback
An experiment with this deceivingly simple algorithm in Tooll3, adding feedback for smoother changes and some organic flow.
Music created with "Plasmonic".
#mastoart #Tooll3 #munchingcubes #art #algorithm #math #realtime #newmediaart #abstractart #generativeart #feedback #livingpainting #creativecoding #hlsl #gpu #shader #generative #procedural #visualart #audioreactive #soundreactive #sounddesign #Zen #wuwei #dao #chigong #taichi #meditation #energy #flow