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#textmodetuesday — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #textmodetuesday, aggregated by home.social.

  1. One from the archives for #TextmodeTuesday. The post might be 3 years old, but I'm still using these snippets almost daily to visualize and debug data whilst I'm working in the Node REPL...

    mastodon.thi.ng/@toxi/11094296

    #ThingUmbrella #DataViz #REPL #Terminal

  2. One from the archives for #TextmodeTuesday. The post might be 3 years old, but I'm still using these snippets almost daily to visualize and debug data whilst I'm working in the Node REPL...

    mastodon.thi.ng/@toxi/11094296

    #ThingUmbrella #DataViz #REPL #Terminal

  3. One from the archives for #TextmodeTuesday. The post might be 3 years old, but I'm still using these snippets almost daily to visualize and debug data whilst I'm working in the Node REPL...

    mastodon.thi.ng/@toxi/11094296

    #ThingUmbrella #DataViz #REPL #Terminal

  4. One from the archives for #TextmodeTuesday. The post might be 3 years old, but I'm still using these snippets almost daily to visualize and debug data whilst I'm working in the Node REPL...

    mastodon.thi.ng/@toxi/11094296

    #ThingUmbrella #DataViz #REPL #Terminal

  5. Welcome to #TextModeTuesday! For the next few weeks I'll be posting some projects & experiments related to this just spontaneously made up hashtag. If you've got something related to interesting text-based art/experiments, patterns, ASCII-art, ANSI-art etc. please share — the more, the merrier...

    To start with, here's an experiment from a few years ago to demonstrate some capabilities of thi.ng/text-canvas and thi.ng/shader-ast to create a raymarching renderer outputting images in text mode (with customizable character sets to represent luminance).

    Demo:
    demo.thi.ng/umbrella/ascii-ray

    Commented source code:
    github.com/thi-ng/umbrella/blo

    Hotkeys:

    - c = toggle color on/off
    - t = toggle theme switch
    - space = toggle update

    WebGL version of the same scene (using an almost identical TypeScript shader source, only here transpiled to GLSL and using slightly different colors):
    demo.thi.ng/umbrella/shader-as

    #TextModeTuesday #ASCIIArt #ThingUmbrella #TypeScript #ShaderAST #Raymarching

  6. Welcome to #TextModeTuesday! For the next few weeks I'll be posting some projects & experiments related to this just spontaneously made up hashtag. If you've got something related to interesting text-based art/experiments, patterns, ASCII-art, ANSI-art etc. please share — the more, the merrier...

    To start with, here's an experiment from a few years ago to demonstrate some capabilities of thi.ng/text-canvas and thi.ng/shader-ast to create a raymarching renderer outputting images in text mode (with customizable character sets to represent luminance).

    Demo:
    demo.thi.ng/umbrella/ascii-ray

    Commented source code:
    github.com/thi-ng/umbrella/blo

    Hotkeys:

    - c = toggle color on/off
    - t = toggle theme switch
    - space = toggle update

    WebGL version of the same scene (using an almost identical TypeScript shader source, only here transpiled to GLSL and using slightly different colors):
    demo.thi.ng/umbrella/shader-as

    #TextModeTuesday #ASCIIArt #ThingUmbrella #TypeScript #ShaderAST #Raymarching

  7. Welcome to #TextModeTuesday! For the next few weeks I'll be posting some projects & experiments related to this just spontaneously made up hashtag. If you've got something related to interesting text-based art/experiments, patterns, ASCII-art, ANSI-art etc. please share — the more, the merrier...

    To start with, here's an experiment from a few years ago to demonstrate some capabilities of thi.ng/text-canvas and thi.ng/shader-ast to create a raymarching renderer outputting images in text mode (with customizable character sets to represent luminance).

    Demo:
    demo.thi.ng/umbrella/ascii-ray

    Commented source code:
    github.com/thi-ng/umbrella/blo

    Hotkeys:

    - c = toggle color on/off
    - t = toggle theme switch
    - space = toggle update

    WebGL version of the same scene (using an almost identical TypeScript shader source, only here transpiled to GLSL and using slightly different colors):
    demo.thi.ng/umbrella/shader-as

    #TextModeTuesday #ASCIIArt #ThingUmbrella #TypeScript #ShaderAST #Raymarching

  8. Welcome to #TextModeTuesday! For the next few weeks I'll be posting some projects & experiments related to this just spontaneously made up hashtag. If you've got something related to interesting text-based art/experiments, patterns, ASCII-art, ANSI-art etc. please share — the more, the merrier...

    To start with, here's an experiment from a few years ago to demonstrate some capabilities of thi.ng/text-canvas and thi.ng/shader-ast to create a raymarching renderer outputting images in text mode (with customizable character sets to represent luminance).

    Demo:
    demo.thi.ng/umbrella/ascii-ray

    Commented source code:
    github.com/thi-ng/umbrella/blo

    Hotkeys:

    - c = toggle color on/off
    - t = toggle theme switch
    - space = toggle update

    WebGL version of the same scene (using an almost identical TypeScript shader source, only here transpiled to GLSL and using slightly different colors):
    demo.thi.ng/umbrella/shader-as

    #TextModeTuesday #ASCIIArt #ThingUmbrella #TypeScript #ShaderAST #Raymarching

  9. Welcome to #TextModeTuesday! For the next few weeks I'll be posting some projects & experiments related to this just spontaneously made up hashtag. If you've got something related to interesting text-based art/experiments, patterns, ASCII-art, ANSI-art etc. please share — the more, the merrier...

    To start with, here's an experiment from a few years ago to demonstrate some capabilities of thi.ng/text-canvas and thi.ng/shader-ast to create a raymarching renderer outputting images in text mode (with customizable character sets to represent luminance).

    Demo:
    demo.thi.ng/umbrella/ascii-ray

    Commented source code:
    github.com/thi-ng/umbrella/blo

    Hotkeys:

    - c = toggle color on/off
    - t = toggle theme switch
    - space = toggle update

    WebGL version of the same scene (using an almost identical TypeScript shader source, only here transpiled to GLSL and using slightly different colors):
    demo.thi.ng/umbrella/shader-as

    #TextModeTuesday #ASCIIArt #ThingUmbrella #TypeScript #ShaderAST #Raymarching