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1000 results for “vulkan”
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Vulkan has published a new sample demonstrating Shader Execution Reordering (SER) for ray tracing.
SER separates ray traversal from shader invocation, letting the GPU reorder threads for better coherency before execution. The sample includes an interactive on/off toggle across three divergent material types, with real-world gains ranging from 11-24% in path tracing to 40-50% in high-divergence scenarios.
https://github.com/KhronosGroup/Vulkan-Samples/tree/main/samples/extensions/ray_tracing_invocation_reorder
#RayTracing #GPU #GraphicsProgramming #Khronos -
ICYMI: American Truck Simulator - Star Nation 2026 Update
#AmericanTruckSimulator #ATS #Linux #LinuxGaming #OpenXR #PCGaming #TruckSim #VirtualReality #VR #Vulkan
https://store.steampowered.com/news/app/270880/view/676247326302404671
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ICYMI: American Truck Simulator - 1.60 Update: Job Details Widget
#AmericanTruckSimulator #ATS #Linux #LinuxGaming #OpenXR #PCGaming #TruckSim #VirtualReality #VR #Vulkan
https://store.steampowered.com/news/app/270880/view/693135877118886165
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Vulkansteig Vogelsberg von Alsfeld bis Büdingen, zweite Etappe von Ulrichstein bis Hartmannshain | #indernatur
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Vulkansteig Vogelsberg von Alsfeld bis Büdingen, zweite Etappe von Ulrichstein bis Hartmannshain | #indernatur
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Vulkansteig Vogelsberg von Alsfeld bis Büdingen, erste Etappe bis Ulrichstein | #indernatur
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Vulkansteig Vogelsberg von Alsfeld bis Büdingen, erste Etappe bis Ulrichstein | #indernatur
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ICYMI: American Truck Simulator - SCS On The Road: The All-New Volvo VNL
#AmericanTruckSimulator #ATS #Linux #LinuxGaming #OpenXR #PCGaming #TruckSim #VirtualReality #VR #Vulkan
https://store.steampowered.com/news/app/270880/view/693135877118886319
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ICYMI: X4 - Interview with Helge Kautz: Loremaster of the X Universe
#FlightSim #Linux #LinuxGaming #PCGaming #SpaceSim #Vulkan #X4Foundations
https://store.steampowered.com/news/app/392160/view/680750978144665837
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ICYMI: NVIDIA reveal more GPU driver security flaws for May 2026
#CUDA #GeForce #Linux #LinuxGaming #NVIDIA #OpenGL #PCGaming #RTXOn #Vulkan
https://www.gamingonlinux.com/2026/05/nvidia-reveal-more-gpu-driver-security-flaws-for-may-2026/
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Using COBOL As A Shader Language
Yep, what's in the title apparently can be done.COBOL stands for Common Business-Oriented Language, and is an extremely verbose language designed purposely to be understandable to managers. Everything in COBOL reads like it does, which makes it hard to work with. A fair portion of the financial world still runs on COBOL, in some ca
https://setsideb.com/using-cobol-as-a-shader-language/
#niche #cobol #niche #ShaderLanguage #StupidComputerTricks #Vulkan -
ICYMI: American Truck Simulator - South Dakota: Hot Springs
#AmericanTruckSimulator #ATS #Linux #LinuxGaming #OpenXR #PCGaming #TruckSim #VirtualReality #VR #Vulkan
https://store.steampowered.com/news/app/270880/view/676247326302404613
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https://www.europesays.com/afrika/19462/ Afrika zerbricht: Neuer Kontinent und Ozean entstehen schneller als gedacht #100312364 #100553742 #100557138 #Afrika #Äthiopien #Deutschland #Eifel #Grabenbruch #IndischenOzean #Kenia #Mittelmeer #Mosambik #Ozean #Somalia #Transformation #Vulkan
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New Vulkan sample: Rasterization Order Attachment Access
This sample demonstrates VK_EXT_rasterization_order_attachment_access, which enables framebuffer attachment reads from one fragment to the next in rasterization order, without requiring explicit synchronization or subpass self-dependencies. Techniques like programmable blending become far more practical.
Explore the sample: https://github.com/KhronosGroup/Vulkan-Samples/tree/main/samples/extensions/rasterization_order_attachment_access
#Vulkan #GPU #Programming #Graphics -
New Vulkan sample: Rasterization Order Attachment Access
This sample demonstrates VK_EXT_rasterization_order_attachment_access, which enables framebuffer attachment reads from one fragment to the next in rasterization order, without requiring explicit synchronization or subpass self-dependencies. Techniques like programmable blending become far more practical.
Explore the sample: https://github.com/KhronosGroup/Vulkan-Samples/tree/main/samples/extensions/rasterization_order_attachment_access
#Vulkan #GPU #Programming #Graphics -
New Vulkan sample: Rasterization Order Attachment Access
This sample demonstrates VK_EXT_rasterization_order_attachment_access, which enables framebuffer attachment reads from one fragment to the next in rasterization order, without requiring explicit synchronization or subpass self-dependencies. Techniques like programmable blending become far more practical.
Explore the sample: https://github.com/KhronosGroup/Vulkan-Samples/tree/main/samples/extensions/rasterization_order_attachment_access
#Vulkan #GPU #Programming #Graphics -
New Vulkan sample: Rasterization Order Attachment Access
This sample demonstrates VK_EXT_rasterization_order_attachment_access, which enables framebuffer attachment reads from one fragment to the next in rasterization order, without requiring explicit synchronization or subpass self-dependencies. Techniques like programmable blending become far more practical.
Explore the sample: https://github.com/KhronosGroup/Vulkan-Samples/tree/main/samples/extensions/rasterization_order_attachment_access
#Vulkan #GPU #Programming #Graphics -
New Vulkan sample: Rasterization Order Attachment Access
This sample demonstrates VK_EXT_rasterization_order_attachment_access, which enables framebuffer attachment reads from one fragment to the next in rasterization order, without requiring explicit synchronization or subpass self-dependencies. Techniques like programmable blending become far more practical.
Explore the sample: https://github.com/KhronosGroup/Vulkan-Samples/tree/main/samples/extensions/rasterization_order_attachment_access
#Vulkan #GPU #Programming #Graphics -
RE: https://mastodon.gamedev.place/@0x0961h/116580008580077117
So for those who are interested how I achieved such numbers.
First of all I implemented a thing very heavily inspired by Doom Eternal's rendering solution. So they have a thing called "dynamic draw call merging" where they run a compute shader that looks at a huge buffer containing all the geometry data and then they produce index buffer and push it into GPU.
https://simoncoenen.com/blog/programming/graphics/DoomEternalStudy#dynamic-draw-call-merging
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Vulkanausbruch am Kilauea: Lavafontänen-Episode 47 dauert an
https://www.vulkane.net/blogmobil/vulkanausbruch-am-kilauea-lavafontaenen-episode-47-dauert-an/
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Vulkanausbruch am Kilauea: Lavafontänen-Episode 47 dauert an
https://www.vulkane.net/blogmobil/vulkanausbruch-am-kilauea-lavafontaenen-episode-47-dauert-an/
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Vulkanausbruch am Kilauea: Lavafontänen-Episode 47 dauert an
https://www.vulkane.net/blogmobil/vulkanausbruch-am-kilauea-lavafontaenen-episode-47-dauert-an/
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Vulkanausbruch am Kilauea: Lavafontänen-Episode 47 dauert an
https://www.vulkane.net/blogmobil/vulkanausbruch-am-kilauea-lavafontaenen-episode-47-dauert-an/
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Vulkanausbruch am Kilauea: Lavafontänen-Episode 47 dauert an
https://www.vulkane.net/blogmobil/vulkanausbruch-am-kilauea-lavafontaenen-episode-47-dauert-an/
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AmigaOS 4: graphics library VulkanOS4 1.3
"VulkanOS4" is an implementation of Vulkan, the successor to OpenGL, on AmigaOS 4, which requires various 3D technologies commercially distributed by A-EON (OpenGL ES 2.0, Warp 3D Nova, RadeonRX/RadeonHD drivers). In version 1.3, several minor issues have been resolved.
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AmigaOS 4: graphics library VulkanOS4 1.3
"VulkanOS4" is an implementation of Vulkan, the successor to OpenGL, on AmigaOS 4, which requires various 3D technologies commercially distributed by A-EON (OpenGL ES 2.0, Warp 3D Nova, RadeonRX/RadeonHD drivers). In version 1.3, several minor issues have been resolved.
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https://www.europesays.com/afrika/17127/ Vulkan in Äthiopien bricht erstmals seit Jahrtausenden aus #ArabischeHalbinsel #Aschewolke #Äthiopien #Ausbruch #Eritrea #Ethiopia #EU #HornVonAfrika #Jahrtausend #Jemen #Oman #Umkreis #Vulkan
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Vulkan 1.4.351 otimiza o Ray Tracing e aproxima-se das funcionalidades do DirectX 12
🔗 https://tugatech.com.pt/t83566-vulkan-1-4-351-otimiza-o-ray-tracing-e-aproxima-se-das-funcionalidades-do-directx-12 -
ICYMI: American Truck Simulator - Illinois DLC Release
#AmericanTruckSimulator #ATS #Linux #LinuxGaming #OpenXR #PCGaming #TruckSim #VirtualReality #VR #Vulkan
https://store.steampowered.com/news/app/270880/view/693135243395203104