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#opengles — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #opengles, aggregated by home.social.

  1. Khronos Group Welcomes Lisuan Technology as Contributor Member

    Lisuan Technology is a company dedicated to the research and development of graphics rendering GPUs. Founded by leading figures in the GPU industry, it possesses capabilities in large-scale chip R&D, top-level architecture design, software stack design, and mass production. They are interested in , , , , , , and .
    lisuantech.com/

  2. Khronos Group Welcomes Lisuan Technology as Contributor Member

    Lisuan Technology is a company dedicated to the research and development of graphics rendering GPUs. Founded by leading figures in the GPU industry, it possesses capabilities in large-scale chip R&D, top-level architecture design, software stack design, and mass production. They are interested in #OpenCL, #OpenGL, #OpenGLES, #Vulkan, #WebGL, #SPIR, and #OpenXR.
    lisuantech.com/

  3. Khronos Group Welcomes Lisuan Technology as Contributor Member

    Lisuan Technology is a company dedicated to the research and development of graphics rendering GPUs. Founded by leading figures in the GPU industry, it possesses capabilities in large-scale chip R&D, top-level architecture design, software stack design, and mass production. They are interested in #OpenCL, #OpenGL, #OpenGLES, #Vulkan, #WebGL, #SPIR, and #OpenXR.
    lisuantech.com/

  4. Khronos Group Welcomes Lisuan Technology as Contributor Member

    Lisuan Technology is a company dedicated to the research and development of graphics rendering GPUs. Founded by leading figures in the GPU industry, it possesses capabilities in large-scale chip R&D, top-level architecture design, software stack design, and mass production. They are interested in #OpenCL, #OpenGL, #OpenGLES, #Vulkan, #WebGL, #SPIR, and #OpenXR.
    lisuantech.com/

  5. Khronos Group Welcomes Lisuan Technology as Contributor Member

    Lisuan Technology is a company dedicated to the research and development of graphics rendering GPUs. Founded by leading figures in the GPU industry, it possesses capabilities in large-scale chip R&D, top-level architecture design, software stack design, and mass production. They are interested in #OpenCL, #OpenGL, #OpenGLES, #Vulkan, #WebGL, #SPIR, and #OpenXR.
    lisuantech.com/

  6. ¡La nueva #Android15 está 🔥🔥🔥! Trae el esperado #EspacioPrivado 🔒 para #ocultar apps, mejor #decodificaciónAV1 📽️ para #video eficiente, cambios en #servicios, soporte 16KB 💻 y #ANGLE para #OpenGLES 🎮. ¡Emocionante! 😍 #NuevaActualización bit.ly/3V2FcKV

  7. My community driven @thekhronosgroup GPU hardware databases for #Vulkan, #OpenGL, #OpenGLES and #OpenCL recently hit the 50,000 reports milestone.

    Did a small write up on this, including some history on those databases at saschawillems.de/blog/2024/03/

    Thanks to everyone who contributed (and is contributing) reports 😊

  8. My community driven @thekhronosgroup GPU hardware databases for #Vulkan, #OpenGL, #OpenGLES and #OpenCL recently hit the 50,000 reports milestone.

    Did a small write up on this, including some history on those databases at saschawillems.de/blog/2024/03/

    Thanks to everyone who contributed (and is contributing) reports 😊

  9. @randomgeek #Apple’s priorities center around their own SoCs across mobile, set-top, desktop, and now #XR.

    The first version of their #MetalAPI was available to #iOS developers nine months before and shipped with #IOS8 six months before #Vulkan was even announced.

    #OpenGL 4.1 on #macOS and #OpenGLES 3.0 on iOS and #iPadOS are still available but were deprecated in favor of #Metal five years ago.

    I think it’s less a matter of keeping up and more about not wanting to wait.

  10. @randomgeek #Apple’s priorities center around their own SoCs across mobile, set-top, desktop, and now #XR.

    The first version of their #MetalAPI was available to #iOS developers nine months before and shipped with #IOS8 six months before #Vulkan was even announced.

    #OpenGL 4.1 on #macOS and #OpenGLES 3.0 on iOS and #iPadOS are still available but were deprecated in favor of #Metal five years ago.

    I think it’s less a matter of keeping up and more about not wanting to wait.

  11. @randomgeek #Apple’s priorities center around their own SoCs across mobile, set-top, desktop, and now #XR.

    The first version of their #MetalAPI was available to #iOS developers nine months before and shipped with #IOS8 six months before #Vulkan was even announced.

    #OpenGL 4.1 on #macOS and #OpenGLES 3.0 on iOS and #iPadOS are still available but were deprecated in favor of #Metal five years ago.

    I think it’s less a matter of keeping up and more about not wanting to wait.

  12. @randomgeek #Apple’s priorities center around their own SoCs across mobile, set-top, desktop, and now #XR.

    The first version of their #MetalAPI was available to #iOS developers nine months before and shipped with #IOS8 six months before #Vulkan was even announced.

    #OpenGL 4.1 on #macOS and #OpenGLES 3.0 on iOS and #iPadOS are still available but were deprecated in favor of #Metal five years ago.

    I think it’s less a matter of keeping up and more about not wanting to wait.