#opengles — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #opengles, aggregated by home.social.
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Khronos Group Welcomes Lisuan Technology as Contributor Member
Lisuan Technology is a company dedicated to the research and development of graphics rendering GPUs. Founded by leading figures in the GPU industry, it possesses capabilities in large-scale chip R&D, top-level architecture design, software stack design, and mass production. They are interested in #OpenCL, #OpenGL, #OpenGLES, #Vulkan, #WebGL, #SPIR, and #OpenXR.
https://www.lisuantech.com/ -
Khronos Group Welcomes Lisuan Technology as Contributor Member
Lisuan Technology is a company dedicated to the research and development of graphics rendering GPUs. Founded by leading figures in the GPU industry, it possesses capabilities in large-scale chip R&D, top-level architecture design, software stack design, and mass production. They are interested in #OpenCL, #OpenGL, #OpenGLES, #Vulkan, #WebGL, #SPIR, and #OpenXR.
https://www.lisuantech.com/ -
Khronos Group Welcomes Lisuan Technology as Contributor Member
Lisuan Technology is a company dedicated to the research and development of graphics rendering GPUs. Founded by leading figures in the GPU industry, it possesses capabilities in large-scale chip R&D, top-level architecture design, software stack design, and mass production. They are interested in #OpenCL, #OpenGL, #OpenGLES, #Vulkan, #WebGL, #SPIR, and #OpenXR.
https://www.lisuantech.com/ -
Khronos Group Welcomes Lisuan Technology as Contributor Member
Lisuan Technology is a company dedicated to the research and development of graphics rendering GPUs. Founded by leading figures in the GPU industry, it possesses capabilities in large-scale chip R&D, top-level architecture design, software stack design, and mass production. They are interested in #OpenCL, #OpenGL, #OpenGLES, #Vulkan, #WebGL, #SPIR, and #OpenXR.
https://www.lisuantech.com/ -
Khronos Group Welcomes Lisuan Technology as Contributor Member
Lisuan Technology is a company dedicated to the research and development of graphics rendering GPUs. Founded by leading figures in the GPU industry, it possesses capabilities in large-scale chip R&D, top-level architecture design, software stack design, and mass production. They are interested in #OpenCL, #OpenGL, #OpenGLES, #Vulkan, #WebGL, #SPIR, and #OpenXR.
https://www.lisuantech.com/ -
@randomgeek #Apple’s priorities center around their own SoCs across mobile, set-top, desktop, and now #XR.
The first version of their #MetalAPI was available to #iOS developers nine months before and shipped with #IOS8 six months before #Vulkan was even announced.
#OpenGL 4.1 on #macOS and #OpenGLES 3.0 on iOS and #iPadOS are still available but were deprecated in favor of #Metal five years ago.
I think it’s less a matter of keeping up and more about not wanting to wait.
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@randomgeek #Apple’s priorities center around their own SoCs across mobile, set-top, desktop, and now #XR.
The first version of their #MetalAPI was available to #iOS developers nine months before and shipped with #IOS8 six months before #Vulkan was even announced.
#OpenGL 4.1 on #macOS and #OpenGLES 3.0 on iOS and #iPadOS are still available but were deprecated in favor of #Metal five years ago.
I think it’s less a matter of keeping up and more about not wanting to wait.
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@randomgeek #Apple’s priorities center around their own SoCs across mobile, set-top, desktop, and now #XR.
The first version of their #MetalAPI was available to #iOS developers nine months before and shipped with #IOS8 six months before #Vulkan was even announced.
#OpenGL 4.1 on #macOS and #OpenGLES 3.0 on iOS and #iPadOS are still available but were deprecated in favor of #Metal five years ago.
I think it’s less a matter of keeping up and more about not wanting to wait.
-
@randomgeek #Apple’s priorities center around their own SoCs across mobile, set-top, desktop, and now #XR.
The first version of their #MetalAPI was available to #iOS developers nine months before and shipped with #IOS8 six months before #Vulkan was even announced.
#OpenGL 4.1 on #macOS and #OpenGLES 3.0 on iOS and #iPadOS are still available but were deprecated in favor of #Metal five years ago.
I think it’s less a matter of keeping up and more about not wanting to wait.
-
@randomgeek #Apple’s priorities center around their own SoCs across mobile, set-top, desktop, and now #XR.
The first version of their #MetalAPI was available to #iOS developers nine months before and shipped with #IOS8 six months before #Vulkan was even announced.
#OpenGL 4.1 on #macOS and #OpenGLES 3.0 on iOS and #iPadOS are still available but were deprecated in favor of #Metal five years ago.
I think it’s less a matter of keeping up and more about not wanting to wait.