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#vc2 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #vc2, aggregated by home.social.

  1. New blog: how FFmpeg uses Vulkan Compute shaders to accelerate professional codec workflows — FFv1, ProRes, ProRes RAW, APV and more — on any Vulkan-capable GPU, with no fixed-function hardware required.

    Fully GPU-resident, no CPU hand-offs, and portable across the broad Vulkan device ecosystem.

    Learn more: khronos.org/blog/video-encodin

  2. New blog: how FFmpeg uses Vulkan Compute shaders to accelerate professional codec workflows — FFv1, ProRes, ProRes RAW, APV and more — on any Vulkan-capable GPU, with no fixed-function hardware required.

    Fully GPU-resident, no CPU hand-offs, and portable across the broad Vulkan device ecosystem.

    Learn more: khronos.org/blog/video-encodin
    #Vulkan #FFmpeg #VideoEngineering #GPUCompute #OpenStandards #ProRes #FFv1 #ProResRAW #APV #VC2 #JPEG

  3. New blog: how FFmpeg uses Vulkan Compute shaders to accelerate professional codec workflows — FFv1, ProRes, ProRes RAW, APV and more — on any Vulkan-capable GPU, with no fixed-function hardware required.

    Fully GPU-resident, no CPU hand-offs, and portable across the broad Vulkan device ecosystem.

    Learn more: khronos.org/blog/video-encodin
    #Vulkan #FFmpeg #VideoEngineering #GPUCompute #OpenStandards #ProRes #FFv1 #ProResRAW #APV #VC2 #JPEG

  4. New blog: how FFmpeg uses Vulkan Compute shaders to accelerate professional codec workflows — FFv1, ProRes, ProRes RAW, APV and more — on any Vulkan-capable GPU, with no fixed-function hardware required.

    Fully GPU-resident, no CPU hand-offs, and portable across the broad Vulkan device ecosystem.

    Learn more: khronos.org/blog/video-encodin
    #Vulkan #FFmpeg #VideoEngineering #GPUCompute #OpenStandards #ProRes #FFv1 #ProResRAW #APV #VC2 #JPEG

  5. New blog: how FFmpeg uses Vulkan Compute shaders to accelerate professional codec workflows — FFv1, ProRes, ProRes RAW, APV and more — on any Vulkan-capable GPU, with no fixed-function hardware required.

    Fully GPU-resident, no CPU hand-offs, and portable across the broad Vulkan device ecosystem.

    Learn more: khronos.org/blog/video-encodin
    #Vulkan #FFmpeg #VideoEngineering #GPUCompute #OpenStandards #ProRes #FFv1 #ProResRAW #APV #VC2 #JPEG

  6. Hat jemand eine Empfehlung für einen günstigen ePrommer/EPROM Brenner? Ich möchte EPROMs für den #C64,#VC2 und #ATARI brennn. Vorzugsweise auf Basic und Schriftroms. Vorzugsweise USB mit Linux && || macOS 10.x . Aber Windows NT mit Parallel/LPT würde auch gehen. Habe noch nen Schleppi mit LPT.