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#dx12 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #dx12, aggregated by home.social.

  1. ⬛ No more black boxes! AMD Radeon GPU Profiler (RGP) now supports AMD RDNA 4 GPUs.

    🔥 Profiling of #DirectML apps and compute-based #DX12 and #Vulkan apps
    🔥 Improved support for Work Graphs apps
    🔥 UI enhancements to the ISA views

    More info: gpuopen.com/learn/radeon_gpu_p
    (🧵 4/7)

  2. I added support for the new #directx12 #dx12 resource tight alignment to D3D12 Memory Allocator. Because it is a preview feature, I did it on a branch: github.com/GPUOpen-LibrariesAn

  3. The new DirectX 12 Agility SDK 1.615.0 and 1.716.0-preview adds some exciting features! I plan to write more about it on my blog soon. D3D12 Memory Allocator library and D3d12info tool will need an update.
    devblogs.microsoft.com/directx
    #directx12 #dx12

  4. 🔥 We've just released a big update to our #Radeon #Developer #Tool Suite, inc. several features seen at #GDC2024 🎮

    1. RDP 3.0 has huge UI improvements, detailed logging view, and more: gpuopen.com/rdp/?utm_source=ma

    2. RGP 2.1 now has interoperability with RGA for shader analysis: gpuopen.com/learn/rgp-2-1-rga-

    3.RGA v2.9.1 simplifies #DX12 shader compilation: gpuopen.com/learn/rga-2-9-1-si

    4. RRA 1.5 ray inspector now displays the ray hierarchy: gpuopen.com/radeon-raytracing-

    Lots more info at each link above! 🎉

  5. "Enhanced barriers are not supported on the current device"
    Sooo... A RTX 3060 Ti does not support enhanced barriers? 🤔 Or did I do something wrong?

    #dx12 #directx12 #computergraphics

  6. Sooo about #dx12 root constants... What mental model should I have about the memory here?

    Is it correct to assume the knowledge about the CUDA memory model also applies to the graphics pipeline? There's thread-local registers, shared memory per thread block and global memory?

    Is it correct that root constants reside in registers and may spill to shared memory if they exceed available registers?

  7. I wrote about why #DX12 support and the #GamePortingToolkit is the biggest thing to happen to gaming on the #Mac in more than 30 years for Inverse! I stad by this -- even if it remains a niche/developer centric tool, the community has already proved that this is a big deal. I hope to see this integrated with Steam for Apple silicon Macs in the fall. inverse.com/tech/mac-directx-1

  8. Apple added #DX12 support to macOS and Apple Silicon via its Game Porting Toolkit. It’s basically a 20k patch to Wine that will make it easy to play AAA Windows games on macOS without using a VM. github.com/apple/homebrew-appl

  9. Apple added #DX12 support to macOS and Apple Silicon via its Game Porting Toolkit. It’s basically a 20k patch to Wine that will make it easy to play AAA Windows games on macOS without using a VM. github.com/apple/homebrew-appl

  10. AMD GPU Services (AGS) 6.1 is now available!

    AGS 6.1 adds:
    - RDNA 3 GPU support
    - VS2022 versions of the static libs
    - a new sample showing you how to use AGS extensions from #DX12.

    Check it out on GitHub:
    github.com/GPUOpen-LibrariesAn

  11. digging into rendering architecture tonight with a great talk from Frostbite / EA that shows the growth of their render engine from 2007 (for #PS3) to the 2017 (for #PS4)

    #GameDev #GraphicsProgramming #3D #Graphics #DirectX #DX12

    gdcvault.com/play/1024612/Fram

  12. taking some serious notes today in Notion 😤 #DirectX12 #DX12

  13. making leaps today with the #DirectX12 renderer. got multiple CBVs setup and upgraded the triangle to a cube.

    #DirectX #GraphicsProgramming #DX12 #CPP

  14. ok, so I was disappointed by it not showing me code, but I asked it explicitly for code this time -- and it gave me a full example!

    (albeit again, not 100% ready to run, but a solid reference) #DirectX #DX12 #AI #Notion

  15. testing out the new #AI in #Notion to research and write technical notes for me.

    first up, #DirectX -- surprisingly accurate (albeit short)

    #GraphicsProgramming #DX12 #3D

  16. the first tri is always the hardest 🧙‍♂️✨ #dx12 #directx #gamedev

  17. With The Witcher 3's next-gen update now out, we were super excited to be able to dig into it and try out #FSR 2.1 on #SteamDeck!

    Unfortunately, it seems launching with #DX12 currently crashes the game, which stops us from using some features like FSR 2.

    steamdeckhq.com/news/witcher-3

  18. VKD3D-Proton aims to tackle #DX12, canceled #Valve projects come to light, Nvidia drops support for their capture interface, and the #Linux powered Atari VCS gets a ship date. Then BE-A Walker faces, the CHAIRQASITION!

    linuxgamecast.com/2020/07/linu

  19. Microsoft brings #DX12 to #Linux, Serious Sam 4 pulls the penguin, EA open-sources Command & Conquer, and #Denuvo Anti-Cheat promises to be Linux compatible going forward.

    Show notes & podcast: bit.ly/LGCWEP405

    youtube.com/watch?v=OBKILw5A7Y