#imgui — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #imgui, aggregated by home.social.
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But here's a video-demonstration about how does "Crisps Chat 🍟" looks now 😋🍿📽️👉 https://fediverse.tv/w/1W9BU5Wi8sKDLtNzcY3Qp3
You can see the chat's source code here 🏔️👉 https://codeberg.org/xolatgames/Crisps-Chat
Download the last release on Codeberg 🏔️👉 https://codeberg.org/xolatgames/Crisps-Chat/releases/tag/v0.7.4
Or, also, through my website 😁🌐👉 https://xolat.games/search-by-tags/imgui.html
#cpp #cplusplus #imgui #dearimgui #sdl #sdl2 #app #apps #soft #software #chat #chats #communication #opensource #codeberg #selfhost #selfhosted #development #dev #e2e #e2ee
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But here's a video-demonstration about how does "Crisps Chat 🍟" looks now 😋🍿📽️👉 https://fediverse.tv/w/1W9BU5Wi8sKDLtNzcY3Qp3
You can see the chat's source code here 🏔️👉 https://codeberg.org/xolatgames/Crisps-Chat
Download the last release on Codeberg 🏔️👉 https://codeberg.org/xolatgames/Crisps-Chat/releases/tag/v0.7.4
Or, also, through my website 😁🌐👉 https://xolat.games/search-by-tags/imgui.html
#cpp #cplusplus #imgui #dearimgui #sdl #sdl2 #app #apps #soft #software #chat #chats #communication #opensource #codeberg #selfhost #selfhosted #development #dev #e2e #e2ee
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#Copilot and I abandoned Qt6 in our Jetson AEye project to replace the bloating #Ubuntu desktop GUI. We switched to #ImGui.
Like #DOM, Qt6 is a dependency hell that uses twisted pointer logic, causing even some simple container closing crashes. Modern #programmers do not see structures. They follow the random tree structures of individual apps, making two naturally symmetric structures of two apps incompatible. Qt6 and DOM dependency hells are just #C pointer hell in disguise.
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g.o.m.l
i didnt want to share this before, i have had it for a while, but i just didnt have the time to show it to anyone
also i'm on some crappy laptop now and oh god is this thing sluggish and falling apart lmfao
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g.o.m.l
i didnt want to share this before, i have had it for a while, but i just didnt have the time to show it to anyone
also i'm on some crappy laptop now and oh god is this thing sluggish and falling apart lmfao
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I have just released an updated version of my Amiga disassembler, emulator and debugger Aira Force 0.10.0
This version adds support for IPF disk images (original games) and improves emulation accuracy.
https://howprice.itch.io/aira-force/devlog/1602939/aira-force-0100-released
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Bygga UI för terminalen
@patriksvensson om Spectre.TUI, immediate mode-grafik, en komponent om dagen, och allmänt fint flyt i kodandet.Ett klipp ur Kodsnack 709, lyssna där poddar finns eller på kodsnack.se! #podcast #imgui #terminal #spectreconsole #programmering
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Bygga UI för terminalen
@patriksvensson om Spectre.TUI, immediate mode-grafik, en komponent om dagen, och allmänt fint flyt i kodandet.Ett klipp ur Kodsnack 709, lyssna där poddar finns eller på kodsnack.se! #podcast #imgui #terminal #spectreconsole #programmering
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Путь к миллиону точек: как я переписывал плоттер три раза, прежде чем он перестал лагать
Или: как embedded-разработчик случайно написал визуализатор временных рядов Это моя первая статья и сразу на тему в которой я разбираюсь примерно никак. Ее можно воспринимать как условный "дневник разработчика". Статья написана не без помощи LLM, от нее по большей части редактура. Прошу камнями не кидаться Приятного чтения! С чего всё началось В миру я позиционирую себя как Embedded-разработчик, а как принято во многих местах в России разработчик встраиваемых систем - это инженер-разнорабочий. Написать firmware, развести не сложную PCB, поколдовать над ядром Linux, провести исследования датчиков с китайского завода, напаять концевиков, собрать тестовый стенд, а если еще и осталось время - по возможности спроектировать корпус для устройства и произвести его прототип. И в этот(и так немаленький список) периодически добавляется потребность в написании ПО под Пк, для работы с разрабатываемыми устройствами/датчиками и т.д. В основном, это несложные внутренние консольные утилиты, которые помогают общаться с устройством, логгировать данные, калибровать датчики и все в таком духе. Но иногда появляется потребность в визуализации. Пока речь идет о низкочастотных датчиках и малом количестве данных - все довольно просто, но как только данных становится больше, а частоты выше - всплывает множество нюансов. При 70 кГц через 10 секунд работы датчика у меня уже 700 000 точек. Через минуту – 4.2 миллиона. А пользователь при этом хочет масштабировать/панорамировать оси, выделять области, нажимать кнопки – и всё это должно отзываться мгновенно. Стандартный подход «передать всё в библиотеку» ломается очень быстро.
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The next thing - I've update my BYSU.
Now you can specify extensions of files those will be copied. Or leave necessarily fields empty for copying every file.
You can download the last release from here 👉 https://codeberg.org/xolatgames/BYSU/releases/tag/v1.1.1
Or view its source code here 🏔️👉 https://codeberg.org/xolatgames/BYSU
#cpp #cplusplus #sdl #sdl3 #backup #backups #app #apps #soft #software #opensource #imgui #dearimgui #sqlite #sqlite3 #cmake #codelite #codeberg
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And just some tiniest details now.
👉 https://codeberg.org/xolatgames/Crisps-Chat
I've a little bit change the source code of "Crisps Chat 🍟".
Have change std::string on char* in a lot of places, and now the app can update the database. But before it will do that, it will destroy the previous one version of the database.
And because of this, I recommend you to await another one update of this app 😅.
#app #apps #cpp #cplusplus #sdl #sdl2 #imgui #dearimgui #communication #chat #chats #opensource #inkscape #soft
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Hi folks! ✌️
Here's a build of BYSU 🙂👉 https://codeberg.org/xolatgames/BYSU/releases/tag/1.0.0
For who ones who doesn't know for what that - it's the app that will help you to makes backups of your games' saves (or just copies files and folders from one folder to other)
#cpp #cplusplus #sdl3 #sdl #cmake #backup #backups #app #apps #soft #software #opensource #dev #development #build #release #tool #utility #tools #utilities #linux #codeberg #imgui #dearimgui
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I'm implementing row "culling" for my immediate-mode table view.
Here's debugging the stability of the row control IDs by visualizing them as colors.
Much better than looking a numbers and try to spot a change! -
I'm implementing row "culling" for my immediate-mode table view.
Here's debugging the stability of the row control IDs by visualizing them as colors.
Much better than looking a numbers and try to spot a change! -
Hi folks! ✌️
Here's a little app that I've made for this one day.
👉 https://codeberg.org/xolatgames/BYSU
It will help you to create backups of your games' saves.
It has ugly, but workable GUI, and let you create a "backups' list" for multiple games.
Then you will need to push "Create backups!" button, and then your backups was be made.
Thanks for reading, and I will see you in the next time! 😉👋✌️
#backups #imgui #sdl #sdl3 #cpp #cplusplus #cmake #opensource #sqlite #sqlite3 #app #apps #soft #software
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to sum up my past two weeks on my personal projects (aka why I've gotten even less done than normal)
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to sum up my past two weeks on my personal projects (aka why I've gotten even less done than normal)
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EGUI's rendering has very nifty trick with the scheduled frames. Your widget can request render for example 500ms from now. Like the text cursor in a text field.
It doesn't make a queue of requests, but keep only the next time it needs to render in memory. Suppose I render something 2ms from now, then the text widget will request render in 498ms from now. On every tick each widget schedules the next one, but latest only counts.
#ImGui doesn't have this, and I wish it did!
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EGUI's rendering has very nifty trick with the scheduled frames. Your widget can request render for example 500ms from now. Like the text cursor in a text field.
It doesn't make a queue of requests, but keep only the next time it needs to render in memory. Suppose I render something 2ms from now, then the text widget will request render in 498ms from now. On every tick each widget schedules the next one, but latest only counts.
#ImGui doesn't have this, and I wish it did!
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Hi folks! ✌️
Here's the new version of "Crisps Chat 🍟" 👉 https://codeberg.org/xolatgames/Crisps-Chat/releases/tag/v0.7.2 with bugfixing 🪲 and new sounds for incoming messages 🎶📩 (Thanks for sounds to Kronbits 🙂)
Have a good day! 😉
#chat #chats #communication #cpp #cplusplus #sdl #sdl2 #imgui #linux #appimage #inkscape #codelite #app #apps #soft #software #dearimgui #sqlite #sqlite3 #opensource #messaging #MessagingApp #cmake #jsonc #codeberg
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Hi folks! ✌️
Now you can download Crisps Chat 🍟 as an AppImage ⚙️🏔️👉 https://codeberg.org/xolatgames/Crisps-Chat/releases/tag/v0.7.1
And, also, it doesn't stores your data right in the folder where it locates now, so it doesn't clogs this folder (for example, your "Downloads" folder)
And I also put here some old screenshots of the app so you don't forget about how does it looks 😉
Have a nice evening 👋✌️
#cpp #cplusplus #imgui #cmake #appimage #cmake3 #app #apps #messaging #chat #chats #soft #opensource #software #communication
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First pass of my 3D particle emitter for my Raylib game is done. I'm going to wait until it's feature complete before I re-write it for the GPU, something I have no idea how to do. It's only emits sphere meshes, which is fine for now since it stylistically fits the game's art.
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First pass of my 3D particle emitter for my Raylib game is done. I'm going to wait until it's feature complete before I re-write it for the GPU, something I have no idea how to do. It's only emits sphere meshes, which is fine for now since it stylistically fits the game's art.
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Hi, folks! ✌️
So, I finally tested the new version of Crisps Chat 🍟, and fixed the left issues in it.
And now you can download the new version 🏔️👉 https://codeberg.org/xolatgames/Crisps-Chat/releases/tag/v0.7.0
And make your server as private.
Have a good day to everyone 😉
#cpp #cplusplus #chat #chats #communication #app #apps #foss #linux #soft #software #codeberg #network #cmake #codelite #sdl #sdl2 #imgui #dearimgui #opensource #dev #devlog #development
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Hi, folks! ✌️
So, I finally tested the new version of Crisps Chat 🍟, and fixed the left issues in it.
And now you can download the new version 🏔️👉 https://codeberg.org/xolatgames/Crisps-Chat/releases/tag/v0.7.0
And make your server as private.
Have a good day to everyone 😉
#cpp #cplusplus #chat #chats #communication #app #apps #foss #linux #soft #software #codeberg #network #cmake #codelite #sdl #sdl2 #imgui #dearimgui #opensource #dev #devlog #development
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imgui_bundle, a library for writing GUI apps with Python is amazing.
What is less amazing is that they are doing *exactly* what Wayland critics of protocol ext-zones was afraid of, misusing the reposition API to drag windows around. 🤦
In this case though, they are misusing xdg_popup as a kind of 'child window', and using reposition API when dragged. But this should be done with XDG child window without decorations.
Bug could be in #SDL or #Imgui_bundle
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imgui_bundle, a library for writing GUI apps with Python is amazing.
What is less amazing is that they are doing *exactly* what Wayland critics of protocol ext-zones was afraid of, misusing the reposition API to drag windows around. 🤦
In this case though, they are misusing xdg_popup as a kind of 'child window', and using reposition API when dragged. But this should be done with XDG child window without decorations.
Bug could be in #SDL or #Imgui_bundle
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And, I've make the user's representaion color for messages more contrast for the dark mode 🌙
I've do this few time ago, but forgot to share you this.
The version with this change you can download from here already 🏔️👉 https://codeberg.org/xolatgames/Crisps-Chat/releases/tag/v0.6.1
#cpp #cplusplus #sdl #sdl2 #dev #development #devlog #chat #chats #communication #codeberg #git #messaging #app #apps #soft #software #opensource #imgui #dearimgui #json #codelite #cmake #darkmode #darktheme #linux #inkscape
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Hi, folks! ✌️ I'm here to share you that I'm totally rewriting of Crisps Chat 🍟
If you want to checks the status of the app, you can visits its Codeberg page 🏔️👉 https://codeberg.org/xolatgames/Crisps-Chat
Thanks for attention! 😄 And I wish you a good day 😉
#cplusplus #cpp #sdl #sdl2 #imgui #chat #chats #messaging #MessagingApp #communication #app #apps #soft #software #opensource #codeberg #git #codelite #inkscape #chatting #development #dev #devlog #cmake #rewriting
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Y'all does any one have reccomendations for an #IMGUI library that's written in C (or lua) without C++ code???
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Y'all does any one have reccomendations for an #IMGUI library that's written in C (or lua) without C++ code???
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🐢 "Introducing ImAnim: because what your #ImGui app really needs is a #flashy coat of paint to distract from its innate mediocrity. 🎨 It's like adding a disco ball to a cave—sure, it sparkles, but you're still stuck in the darkness. 💡✨"
https://github.com/soufianekhiat/ImAnim #ImAnim #design #software #creativity #humor #HackerNews #ngated -
🐢 "Introducing ImAnim: because what your #ImGui app really needs is a #flashy coat of paint to distract from its innate mediocrity. 🎨 It's like adding a disco ball to a cave—sure, it sparkles, but you're still stuck in the darkness. 💡✨"
https://github.com/soufianekhiat/ImAnim #ImAnim #design #software #creativity #humor #HackerNews #ngated -
ImAnim: Modern animation capabilities to ImGui applications
https://github.com/soufianekhiat/ImAnim
#HackerNews #ImAnim #ImGui #Animation #ModernDevelopment #GitHub #OpenSource
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ImAnim: Modern animation capabilities to ImGui applications
https://github.com/soufianekhiat/ImAnim
#HackerNews #ImAnim #ImGui #Animation #ModernDevelopment #GitHub #OpenSource
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Hello everyone! 👋✌️
Here's an update of "Crisps Chat 🍟"
A huge rebase of the codebase, a fixing of the issues, and tiny changes in the UI.
You can download the new version from Codeberg 🏔️ 👉 https://codeberg.org/xolatgames/Crisps-Chat/releases/tag/v0.2.1
Or from here 👉 https://xolatgames.itch.io/crisps-chat
Or view the source code of the app 👉 https://codeberg.org/xolatgames/Crisps-Chat
And that's all! See ya soon 😉
#messaging #messagingApp #app #apps #soft #software #dev #development #devlog #devlogs #cpp #cplusplus #opensource #codeberg #ImGui #sdl #sdl2 #chat
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Coming in with an early #screenshotsaturday
The Big Table widget improvements have really taken shape!
- Searchable production notes per assset
- Sortable, Searchable
- Single-type mode that shows extra columns with the asset contentsHave a great weekend!
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Coming in with an early #screenshotsaturday
The Big Table widget improvements have really taken shape!
- Searchable production notes per assset
- Sortable, Searchable
- Single-type mode that shows extra columns with the asset contentsHave a great weekend!
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Hi, folks! ✌️ Here's another one update of "Crisps Chat 🍟"
Now you can turn on/off Dark theme 🌙
So, you can download the new version from the app's Codeberg page 🏔️ 👉 https://codeberg.org/xolatgames/Crisps-Chat/releases/tag/v0.2.0
And that's all. See you later 👋😉
#cpp #cplusplus #imgui #sdl #sdl2 #inkscape #devlog #devlogs #app #apps #soft #software #development #dev #chat #chats #messaging #messagingapp #communication #opensource #codeberg #git #linux #net #network #darkmode #dark #theme #themes
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Well this is exciting, I added the ability for different asset types to do custom renders for their display names, so actor templates can just show their sprites inside the picker and table UIs
Wishlist Chronicles! https://chrongame.com
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Well this is exciting, I added the ability for different asset types to do custom renders for their display names, so actor templates can just show their sprites inside the picker and table UIs
Wishlist Chronicles! https://chrongame.com
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Ned: ImGui Text Editor with GL Shaders
https://github.com/nealmick/ned
#HackerNews #Ned #ImGui #Text #Editor #GL #Shaders #OpenSource #Programming
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Ned: ImGui Text Editor with GL Shaders
https://github.com/nealmick/ned
#HackerNews #Ned #ImGui #Text #Editor #GL #Shaders #OpenSource #Programming
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This has been one of the weirdest things and its been happening all year. The #ImGui in my game will glitch out like this but only on my work PC (laptop with dedicated GPU connected to external monitor)
It comes and goes and seems to happen when certain dialogs are open but theres really no rhyme or reason to it. It doesnt happen on any other machine.
Windows, ImGUI 1.86, Docking Branch, Lenovo Thinkpad, NVIDIA T1200
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This has been one of the weirdest things and its been happening all year. The #ImGui in my game will glitch out like this but only on my work PC (laptop with dedicated GPU connected to external monitor)
It comes and goes and seems to happen when certain dialogs are open but theres really no rhyme or reason to it. It doesnt happen on any other machine.
Windows, ImGUI 1.86, Docking Branch, Lenovo Thinkpad, NVIDIA T1200
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Second new: I decided to fully recode "Crisps Chat 🍟" On my opinion - that was a dirty code.
It's a long story, alas...
The recoded version is located here 👉 https://codeberg.org/xolatgames/Crisps-Chat-Recoding
I wish you a nice, and a cool day! ✌️😜
#cpp #cplusplus #app #apps #soft #software #imgui #sdl #sdl2 #messaging #sqlite #sqlite3 #communication #opensource #codeberg #git #cmake #make #makefile #application #applications #linux #DearImGui #messages #chat #chatting #chats
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Ever need a profiler but don't want the hassle of a heavy framework?
I wrote about a simple, hierarchical #ImGui profiler I created for my projects. It's thread-local, has minimal overhead, and only ~500 lines of C++.
Check it out! 👇
https://vittorioromeo.com/index/blog/sfex_profiler.html -
Realtime 100x print speed is possible, but only in simulation! Attach the Marlin Simulator to LLDB in VSCode and there's no more fun and exciting way to debug and test your improvements to our small and maximally efficient #OpenSource motion system. #RepRap #3DPrinting #ImgUI
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Realtime 100x print speed is possible, but only in simulation! Attach the Marlin Simulator to LLDB in VSCode and there's no more fun and exciting way to debug and test your improvements to our small and maximally efficient #OpenSource motion system. #RepRap #3DPrinting #ImgUI
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The more bugs I encounter, wherein the state of the app is obviously desynchronized from the GUI state, the more I'm convinced immediate-mode GUIs are the way to go. It's a shame the more popular GUI toolkits do not do immediate-mode as a first class citizen... the OOP stuff they impose could have always been built *on top* of the immediate-mode, if they absolutely must do that. Can't do it the other way around, though.