#imgui β Public Fediverse posts
Live and recent posts from across the Fediverse tagged #imgui, aggregated by home.social.
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But here's a video-demonstration about how does "Crisps Chat π" looks now ππΏπ½οΈπ https://fediverse.tv/w/1W9BU5Wi8sKDLtNzcY3Qp3
You can see the chat's source code here ποΈπ https://codeberg.org/xolatgames/Crisps-Chat
Download the last release on Codeberg ποΈπ https://codeberg.org/xolatgames/Crisps-Chat/releases/tag/v0.7.4
Or, also, through my website πππ https://xolat.games/search-by-tags/imgui.html
#cpp #cplusplus #imgui #dearimgui #sdl #sdl2 #app #apps #soft #software #chat #chats #communication #opensource #codeberg #selfhost #selfhosted #development #dev #e2e #e2ee
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But here's a video-demonstration about how does "Crisps Chat π" looks now ππΏπ½οΈπ https://fediverse.tv/w/1W9BU5Wi8sKDLtNzcY3Qp3
You can see the chat's source code here ποΈπ https://codeberg.org/xolatgames/Crisps-Chat
Download the last release on Codeberg ποΈπ https://codeberg.org/xolatgames/Crisps-Chat/releases/tag/v0.7.4
Or, also, through my website πππ https://xolat.games/search-by-tags/imgui.html
#cpp #cplusplus #imgui #dearimgui #sdl #sdl2 #app #apps #soft #software #chat #chats #communication #opensource #codeberg #selfhost #selfhosted #development #dev #e2e #e2ee
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But here's a video-demonstration about how does "Crisps Chat π" looks now ππΏπ½οΈπ https://fediverse.tv/w/1W9BU5Wi8sKDLtNzcY3Qp3
You can see the chat's source code here ποΈπ https://codeberg.org/xolatgames/Crisps-Chat
Download the last release on Codeberg ποΈπ https://codeberg.org/xolatgames/Crisps-Chat/releases/tag/v0.7.4
Or, also, through my website πππ https://xolat.games/search-by-tags/imgui.html
#cpp #cplusplus #imgui #dearimgui #sdl #sdl2 #app #apps #soft #software #chat #chats #communication #opensource #codeberg #selfhost #selfhosted #development #dev #e2e #e2ee
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#Copilot and I abandoned Qt6 in our Jetson AEye project to replace the bloating #Ubuntu desktop GUI. We switched to #ImGui.
Like #DOM, Qt6 is a dependency hell that uses twisted pointer logic, causing even some simple container closing crashes. Modern #programmers do not see structures. They follow the random tree structures of individual apps, making two naturally symmetric structures of two apps incompatible. Qt6 and DOM dependency hells are just #C pointer hell in disguise.
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#Copilot and I abandoned Qt6 in our Jetson AEye project to replace the bloating #Ubuntu desktop GUI. We switched to #ImGui.
Like #DOM, Qt6 is a dependency hell that uses twisted pointer logic, causing even some simple container closing crashes. Modern #programmers do not see structures. They follow the random tree structures of individual apps, making two naturally symmetric structures of two apps incompatible. Qt6 and DOM dependency hells are just #C pointer hell in disguise.
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#Copilot and I abandoned Qt6 in our Jetson AEye project to replace the bloating #Ubuntu desktop GUI. We switched to #ImGui.
Like #DOM, Qt6 is a dependency hell that uses twisted pointer logic, causing even some simple container closing crashes. Modern #programmers do not see structures. They follow the random tree structures of individual apps, making two naturally symmetric structures of two apps incompatible. Qt6 and DOM dependency hells are just #C pointer hell in disguise.
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#Copilot and I abandoned Qt6 in our Jetson AEye project to replace the bloating #Ubuntu desktop GUI. We switched to #ImGui.
Like #DOM, Qt6 is a dependency hell that uses twisted pointer logic, causing even some simple container closing crashes. Modern #programmers do not see structures. They follow the random tree structures of individual apps, making two naturally symmetric structures of two apps incompatible. Qt6 and DOM dependency hells are just #C pointer hell in disguise.
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g.o.m.l
i didnt want to share this before, i have had it for a while, but i just didnt have the time to show it to anyone
also i'm on some crappy laptop now and oh god is this thing sluggish and falling apart lmfao
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g.o.m.l
i didnt want to share this before, i have had it for a while, but i just didnt have the time to show it to anyone
also i'm on some crappy laptop now and oh god is this thing sluggish and falling apart lmfao
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g.o.m.l
i didnt want to share this before, i have had it for a while, but i just didnt have the time to show it to anyone
also i'm on some crappy laptop now and oh god is this thing sluggish and falling apart lmfao
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g.o.m.l
i didnt want to share this before, i have had it for a while, but i just didnt have the time to show it to anyone
also i'm on some crappy laptop now and oh god is this thing sluggish and falling apart lmfao
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g.o.m.l
i didnt want to share this before, i have had it for a while, but i just didnt have the time to show it to anyone
also i'm on some crappy laptop now and oh god is this thing sluggish and falling apart lmfao
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I have just released an updated version of my Amiga disassembler, emulator and debugger Aira Force 0.10.0
This version adds support for IPF disk images (original games) and improves emulation accuracy.
https://howprice.itch.io/aira-force/devlog/1602939/aira-force-0100-released
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I have just released an updated version of my Amiga disassembler, emulator and debugger Aira Force 0.10.0
This version adds support for IPF disk images (original games) and improves emulation accuracy.
https://howprice.itch.io/aira-force/devlog/1602939/aira-force-0100-released
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I have just released an updated version of my Amiga disassembler, emulator and debugger Aira Force 0.10.0
This version adds support for IPF disk images (original games) and improves emulation accuracy.
https://howprice.itch.io/aira-force/devlog/1602939/aira-force-0100-released
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Bygga UI fΓΆr terminalen
@patriksvensson om Spectre.TUI, immediate mode-grafik, en komponent om dagen, och allmΓ€nt fint flyt i kodandet.Ett klipp ur Kodsnack 709, lyssna dΓ€r poddar finns eller pΓ₯ kodsnack.se! #podcast #imgui #terminal #spectreconsole #programmering
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Bygga UI fΓΆr terminalen
@patriksvensson om Spectre.TUI, immediate mode-grafik, en komponent om dagen, och allmΓ€nt fint flyt i kodandet.Ett klipp ur Kodsnack 709, lyssna dΓ€r poddar finns eller pΓ₯ kodsnack.se! #podcast #imgui #terminal #spectreconsole #programmering
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Bygga UI fΓΆr terminalen
@patriksvensson om Spectre.TUI, immediate mode-grafik, en komponent om dagen, och allmΓ€nt fint flyt i kodandet.Ett klipp ur Kodsnack 709, lyssna dΓ€r poddar finns eller pΓ₯ kodsnack.se! #podcast #imgui #terminal #spectreconsole #programmering
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Bygga UI fΓΆr terminalen
@patriksvensson om Spectre.TUI, immediate mode-grafik, en komponent om dagen, och allmΓ€nt fint flyt i kodandet.Ett klipp ur Kodsnack 709, lyssna dΓ€r poddar finns eller pΓ₯ kodsnack.se! #podcast #imgui #terminal #spectreconsole #programmering
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Bygga UI fΓΆr terminalen
@patriksvensson om Spectre.TUI, immediate mode-grafik, en komponent om dagen, och allmΓ€nt fint flyt i kodandet.Ett klipp ur Kodsnack 709, lyssna dΓ€r poddar finns eller pΓ₯ kodsnack.se! #podcast #imgui #terminal #spectreconsole #programmering
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ΠΡΡΡ ΠΊ ΠΌΠΈΠ»Π»ΠΈΠΎΠ½Ρ ΡΠΎΡΠ΅ΠΊ: ΠΊΠ°ΠΊ Ρ ΠΏΠ΅ΡΠ΅ΠΏΠΈΡΡΠ²Π°Π» ΠΏΠ»ΠΎΡΡΠ΅Ρ ΡΡΠΈ ΡΠ°Π·Π°, ΠΏΡΠ΅ΠΆΠ΄Π΅ ΡΠ΅ΠΌ ΠΎΠ½ ΠΏΠ΅ΡΠ΅ΡΡΠ°Π» Π»Π°Π³Π°ΡΡ
ΠΠ»ΠΈ: ΠΊΠ°ΠΊ embedded-ΡΠ°Π·ΡΠ°Π±ΠΎΡΡΠΈΠΊ ΡΠ»ΡΡΠ°ΠΉΠ½ΠΎ Π½Π°ΠΏΠΈΡΠ°Π» Π²ΠΈΠ·ΡΠ°Π»ΠΈΠ·Π°ΡΠΎΡ Π²ΡΠ΅ΠΌΠ΅Π½Π½ΡΡ ΡΡΠ΄ΠΎΠ² ΠΡΠΎ ΠΌΠΎΡ ΠΏΠ΅ΡΠ²Π°Ρ ΡΡΠ°ΡΡΡ ΠΈ ΡΡΠ°Π·Ρ Π½Π° ΡΠ΅ΠΌΡ Π² ΠΊΠΎΡΠΎΡΠΎΠΉ Ρ ΡΠ°Π·Π±ΠΈΡΠ°ΡΡΡ ΠΏΡΠΈΠΌΠ΅ΡΠ½ΠΎ Π½ΠΈΠΊΠ°ΠΊ. ΠΠ΅ ΠΌΠΎΠΆΠ½ΠΎ Π²ΠΎΡΠΏΡΠΈΠ½ΠΈΠΌΠ°ΡΡ ΠΊΠ°ΠΊ ΡΡΠ»ΠΎΠ²Π½ΡΠΉ "Π΄Π½Π΅Π²Π½ΠΈΠΊ ΡΠ°Π·ΡΠ°Π±ΠΎΡΡΠΈΠΊΠ°". Π‘ΡΠ°ΡΡΡ Π½Π°ΠΏΠΈΡΠ°Π½Π° Π½Π΅ Π±Π΅Π· ΠΏΠΎΠΌΠΎΡΠΈ LLM, ΠΎΡ Π½Π΅Π΅ ΠΏΠΎ Π±ΠΎΠ»ΡΡΠ΅ΠΉ ΡΠ°ΡΡΠΈ ΡΠ΅Π΄Π°ΠΊΡΡΡΠ°. ΠΡΠΎΡΡ ΠΊΠ°ΠΌΠ½ΡΠΌΠΈ Π½Π΅ ΠΊΠΈΠ΄Π°ΡΡΡΡ ΠΡΠΈΡΡΠ½ΠΎΠ³ΠΎ ΡΡΠ΅Π½ΠΈΡ! Π‘ ΡΠ΅Π³ΠΎ Π²ΡΡ Π½Π°ΡΠ°Π»ΠΎΡΡ Π ΠΌΠΈΡΡ Ρ ΠΏΠΎΠ·ΠΈΡΠΈΠΎΠ½ΠΈΡΡΡ ΡΠ΅Π±Ρ ΠΊΠ°ΠΊ Embedded-ΡΠ°Π·ΡΠ°Π±ΠΎΡΡΠΈΠΊ, Π° ΠΊΠ°ΠΊ ΠΏΡΠΈΠ½ΡΡΠΎ Π²ΠΎ ΠΌΠ½ΠΎΠ³ΠΈΡ ΠΌΠ΅ΡΡΠ°Ρ Π² Π ΠΎΡΡΠΈΠΈ ΡΠ°Π·ΡΠ°Π±ΠΎΡΡΠΈΠΊ Π²ΡΡΡΠ°ΠΈΠ²Π°Π΅ΠΌΡΡ ΡΠΈΡΡΠ΅ΠΌ - ΡΡΠΎ ΠΈΠ½ΠΆΠ΅Π½Π΅Ρ-ΡΠ°Π·Π½ΠΎΡΠ°Π±ΠΎΡΠΈΠΉ. ΠΠ°ΠΏΠΈΡΠ°ΡΡ firmware, ΡΠ°Π·Π²Π΅ΡΡΠΈ Π½Π΅ ΡΠ»ΠΎΠΆΠ½ΡΡ PCB, ΠΏΠΎΠΊΠΎΠ»Π΄ΠΎΠ²Π°ΡΡ Π½Π°Π΄ ΡΠ΄ΡΠΎΠΌ Linux, ΠΏΡΠΎΠ²Π΅ΡΡΠΈ ΠΈΡΡΠ»Π΅Π΄ΠΎΠ²Π°Π½ΠΈΡ Π΄Π°ΡΡΠΈΠΊΠΎΠ² Ρ ΠΊΠΈΡΠ°ΠΉΡΠΊΠΎΠ³ΠΎ Π·Π°Π²ΠΎΠ΄Π°, Π½Π°ΠΏΠ°ΡΡΡ ΠΊΠΎΠ½ΡΠ΅Π²ΠΈΠΊΠΎΠ², ΡΠΎΠ±ΡΠ°ΡΡ ΡΠ΅ΡΡΠΎΠ²ΡΠΉ ΡΡΠ΅Π½Π΄, Π° Π΅ΡΠ»ΠΈ Π΅ΡΠ΅ ΠΈ ΠΎΡΡΠ°Π»ΠΎΡΡ Π²ΡΠ΅ΠΌΡ - ΠΏΠΎ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡΠΈ ΡΠΏΡΠΎΠ΅ΠΊΡΠΈΡΠΎΠ²Π°ΡΡ ΠΊΠΎΡΠΏΡΡ Π΄Π»Ρ ΡΡΡΡΠΎΠΉΡΡΠ²Π° ΠΈ ΠΏΡΠΎΠΈΠ·Π²Π΅ΡΡΠΈ Π΅Π³ΠΎ ΠΏΡΠΎΡΠΎΡΠΈΠΏ. Π Π² ΡΡΠΎΡ(ΠΈ ΡΠ°ΠΊ Π½Π΅ΠΌΠ°Π»Π΅Π½ΡΠΊΠΈΠΉ ΡΠΏΠΈΡΠΎΠΊ) ΠΏΠ΅ΡΠΈΠΎΠ΄ΠΈΡΠ΅ΡΠΊΠΈ Π΄ΠΎΠ±Π°Π²Π»ΡΠ΅ΡΡΡ ΠΏΠΎΡΡΠ΅Π±Π½ΠΎΡΡΡ Π² Π½Π°ΠΏΠΈΡΠ°Π½ΠΈΠΈ ΠΠ ΠΏΠΎΠ΄ ΠΠΊ, Π΄Π»Ρ ΡΠ°Π±ΠΎΡΡ Ρ ΡΠ°Π·ΡΠ°Π±Π°ΡΡΠ²Π°Π΅ΠΌΡΠΌΠΈ ΡΡΡΡΠΎΠΉΡΡΠ²Π°ΠΌΠΈ/Π΄Π°ΡΡΠΈΠΊΠ°ΠΌΠΈ ΠΈ Ρ.Π΄. Π ΠΎΡΠ½ΠΎΠ²Π½ΠΎΠΌ, ΡΡΠΎ Π½Π΅ΡΠ»ΠΎΠΆΠ½ΡΠ΅ Π²Π½ΡΡΡΠ΅Π½Π½ΠΈΠ΅ ΠΊΠΎΠ½ΡΠΎΠ»ΡΠ½ΡΠ΅ ΡΡΠΈΠ»ΠΈΡΡ, ΠΊΠΎΡΠΎΡΡΠ΅ ΠΏΠΎΠΌΠΎΠ³Π°ΡΡ ΠΎΠ±ΡΠ°ΡΡΡΡ Ρ ΡΡΡΡΠΎΠΉΡΡΠ²ΠΎΠΌ, Π»ΠΎΠ³Π³ΠΈΡΠΎΠ²Π°ΡΡ Π΄Π°Π½Π½ΡΠ΅, ΠΊΠ°Π»ΠΈΠ±ΡΠΎΠ²Π°ΡΡ Π΄Π°ΡΡΠΈΠΊΠΈ ΠΈ Π²ΡΠ΅ Π² ΡΠ°ΠΊΠΎΠΌ Π΄ΡΡ Π΅. ΠΠΎ ΠΈΠ½ΠΎΠ³Π΄Π° ΠΏΠΎΡΠ²Π»ΡΠ΅ΡΡΡ ΠΏΠΎΡΡΠ΅Π±Π½ΠΎΡΡΡ Π² Π²ΠΈΠ·ΡΠ°Π»ΠΈΠ·Π°ΡΠΈΠΈ. ΠΠΎΠΊΠ° ΡΠ΅ΡΡ ΠΈΠ΄Π΅Ρ ΠΎ Π½ΠΈΠ·ΠΊΠΎΡΠ°ΡΡΠΎΡΠ½ΡΡ Π΄Π°ΡΡΠΈΠΊΠ°Ρ ΠΈ ΠΌΠ°Π»ΠΎΠΌ ΠΊΠΎΠ»ΠΈΡΠ΅ΡΡΠ²Π΅ Π΄Π°Π½Π½ΡΡ - Π²ΡΠ΅ Π΄ΠΎΠ²ΠΎΠ»ΡΠ½ΠΎ ΠΏΡΠΎΡΡΠΎ, Π½ΠΎ ΠΊΠ°ΠΊ ΡΠΎΠ»ΡΠΊΠΎ Π΄Π°Π½Π½ΡΡ ΡΡΠ°Π½ΠΎΠ²ΠΈΡΡΡ Π±ΠΎΠ»ΡΡΠ΅, Π° ΡΠ°ΡΡΠΎΡΡ Π²ΡΡΠ΅ - Π²ΡΠΏΠ»ΡΠ²Π°Π΅Ρ ΠΌΠ½ΠΎΠΆΠ΅ΡΡΠ²ΠΎ Π½ΡΠ°Π½ΡΠΎΠ². ΠΡΠΈ 70 ΠΊΠΡ ΡΠ΅ΡΠ΅Π· 10 ΡΠ΅ΠΊΡΠ½Π΄ ΡΠ°Π±ΠΎΡΡ Π΄Π°ΡΡΠΈΠΊΠ° Ρ ΠΌΠ΅Π½Ρ ΡΠΆΠ΅ 700 000 ΡΠΎΡΠ΅ΠΊ. Π§Π΅ΡΠ΅Π· ΠΌΠΈΠ½ΡΡΡ β 4.2 ΠΌΠΈΠ»Π»ΠΈΠΎΠ½Π°. Π ΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΠ΅Π»Ρ ΠΏΡΠΈ ΡΡΠΎΠΌ Ρ ΠΎΡΠ΅Ρ ΠΌΠ°ΡΡΡΠ°Π±ΠΈΡΠΎΠ²Π°ΡΡ/ΠΏΠ°Π½ΠΎΡΠ°ΠΌΠΈΡΠΎΠ²Π°ΡΡ ΠΎΡΠΈ, Π²ΡΠ΄Π΅Π»ΡΡΡ ΠΎΠ±Π»Π°ΡΡΠΈ, Π½Π°ΠΆΠΈΠΌΠ°ΡΡ ΠΊΠ½ΠΎΠΏΠΊΠΈ β ΠΈ Π²ΡΡ ΡΡΠΎ Π΄ΠΎΠ»ΠΆΠ½ΠΎ ΠΎΡΠ·ΡΠ²Π°ΡΡΡΡ ΠΌΠ³Π½ΠΎΠ²Π΅Π½Π½ΠΎ. Π‘ΡΠ°Π½Π΄Π°ΡΡΠ½ΡΠΉ ΠΏΠΎΠ΄Ρ ΠΎΠ΄ Β«ΠΏΠ΅ΡΠ΅Π΄Π°ΡΡ Π²ΡΡ Π² Π±ΠΈΠ±Π»ΠΈΠΎΡΠ΅ΠΊΡΒ» Π»ΠΎΠΌΠ°Π΅ΡΡΡ ΠΎΡΠ΅Π½Ρ Π±ΡΡΡΡΠΎ.
https://habr.com/ru/articles/1050608/
#Π²ΠΈΠ·ΡΠ°Π»ΠΈΠ·Π°ΡΠΈΡ_Π΄Π°Π½Π½ΡΡ #imgui #Π΄Π°ΡΡΠΈΠΊΠΈ
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ΠΡΡΡ ΠΊ ΠΌΠΈΠ»Π»ΠΈΠΎΠ½Ρ ΡΠΎΡΠ΅ΠΊ: ΠΊΠ°ΠΊ Ρ ΠΏΠ΅ΡΠ΅ΠΏΠΈΡΡΠ²Π°Π» ΠΏΠ»ΠΎΡΡΠ΅Ρ ΡΡΠΈ ΡΠ°Π·Π°, ΠΏΡΠ΅ΠΆΠ΄Π΅ ΡΠ΅ΠΌ ΠΎΠ½ ΠΏΠ΅ΡΠ΅ΡΡΠ°Π» Π»Π°Π³Π°ΡΡ
ΠΠ»ΠΈ: ΠΊΠ°ΠΊ embedded-ΡΠ°Π·ΡΠ°Π±ΠΎΡΡΠΈΠΊ ΡΠ»ΡΡΠ°ΠΉΠ½ΠΎ Π½Π°ΠΏΠΈΡΠ°Π» Π²ΠΈΠ·ΡΠ°Π»ΠΈΠ·Π°ΡΠΎΡ Π²ΡΠ΅ΠΌΠ΅Π½Π½ΡΡ ΡΡΠ΄ΠΎΠ² ΠΡΠΎ ΠΌΠΎΡ ΠΏΠ΅ΡΠ²Π°Ρ ΡΡΠ°ΡΡΡ ΠΈ ΡΡΠ°Π·Ρ Π½Π° ΡΠ΅ΠΌΡ Π² ΠΊΠΎΡΠΎΡΠΎΠΉ Ρ ΡΠ°Π·Π±ΠΈΡΠ°ΡΡΡ ΠΏΡΠΈΠΌΠ΅ΡΠ½ΠΎ Π½ΠΈΠΊΠ°ΠΊ. ΠΠ΅ ΠΌΠΎΠΆΠ½ΠΎ Π²ΠΎΡΠΏΡΠΈΠ½ΠΈΠΌΠ°ΡΡ ΠΊΠ°ΠΊ ΡΡΠ»ΠΎΠ²Π½ΡΠΉ "Π΄Π½Π΅Π²Π½ΠΈΠΊ ΡΠ°Π·ΡΠ°Π±ΠΎΡΡΠΈΠΊΠ°". Π‘ΡΠ°ΡΡΡ Π½Π°ΠΏΠΈΡΠ°Π½Π° Π½Π΅ Π±Π΅Π· ΠΏΠΎΠΌΠΎΡΠΈ LLM, ΠΎΡ Π½Π΅Π΅ ΠΏΠΎ Π±ΠΎΠ»ΡΡΠ΅ΠΉ ΡΠ°ΡΡΠΈ ΡΠ΅Π΄Π°ΠΊΡΡΡΠ°. ΠΡΠΎΡΡ ΠΊΠ°ΠΌΠ½ΡΠΌΠΈ Π½Π΅ ΠΊΠΈΠ΄Π°ΡΡΡΡ ΠΡΠΈΡΡΠ½ΠΎΠ³ΠΎ ΡΡΠ΅Π½ΠΈΡ! Π‘ ΡΠ΅Π³ΠΎ Π²ΡΡ Π½Π°ΡΠ°Π»ΠΎΡΡ Π ΠΌΠΈΡΡ Ρ ΠΏΠΎΠ·ΠΈΡΠΈΠΎΠ½ΠΈΡΡΡ ΡΠ΅Π±Ρ ΠΊΠ°ΠΊ Embedded-ΡΠ°Π·ΡΠ°Π±ΠΎΡΡΠΈΠΊ, Π° ΠΊΠ°ΠΊ ΠΏΡΠΈΠ½ΡΡΠΎ Π²ΠΎ ΠΌΠ½ΠΎΠ³ΠΈΡ ΠΌΠ΅ΡΡΠ°Ρ Π² Π ΠΎΡΡΠΈΠΈ ΡΠ°Π·ΡΠ°Π±ΠΎΡΡΠΈΠΊ Π²ΡΡΡΠ°ΠΈΠ²Π°Π΅ΠΌΡΡ ΡΠΈΡΡΠ΅ΠΌ - ΡΡΠΎ ΠΈΠ½ΠΆΠ΅Π½Π΅Ρ-ΡΠ°Π·Π½ΠΎΡΠ°Π±ΠΎΡΠΈΠΉ. ΠΠ°ΠΏΠΈΡΠ°ΡΡ firmware, ΡΠ°Π·Π²Π΅ΡΡΠΈ Π½Π΅ ΡΠ»ΠΎΠΆΠ½ΡΡ PCB, ΠΏΠΎΠΊΠΎΠ»Π΄ΠΎΠ²Π°ΡΡ Π½Π°Π΄ ΡΠ΄ΡΠΎΠΌ Linux, ΠΏΡΠΎΠ²Π΅ΡΡΠΈ ΠΈΡΡΠ»Π΅Π΄ΠΎΠ²Π°Π½ΠΈΡ Π΄Π°ΡΡΠΈΠΊΠΎΠ² Ρ ΠΊΠΈΡΠ°ΠΉΡΠΊΠΎΠ³ΠΎ Π·Π°Π²ΠΎΠ΄Π°, Π½Π°ΠΏΠ°ΡΡΡ ΠΊΠΎΠ½ΡΠ΅Π²ΠΈΠΊΠΎΠ², ΡΠΎΠ±ΡΠ°ΡΡ ΡΠ΅ΡΡΠΎΠ²ΡΠΉ ΡΡΠ΅Π½Π΄, Π° Π΅ΡΠ»ΠΈ Π΅ΡΠ΅ ΠΈ ΠΎΡΡΠ°Π»ΠΎΡΡ Π²ΡΠ΅ΠΌΡ - ΠΏΠΎ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡΠΈ ΡΠΏΡΠΎΠ΅ΠΊΡΠΈΡΠΎΠ²Π°ΡΡ ΠΊΠΎΡΠΏΡΡ Π΄Π»Ρ ΡΡΡΡΠΎΠΉΡΡΠ²Π° ΠΈ ΠΏΡΠΎΠΈΠ·Π²Π΅ΡΡΠΈ Π΅Π³ΠΎ ΠΏΡΠΎΡΠΎΡΠΈΠΏ. Π Π² ΡΡΠΎΡ(ΠΈ ΡΠ°ΠΊ Π½Π΅ΠΌΠ°Π»Π΅Π½ΡΠΊΠΈΠΉ ΡΠΏΠΈΡΠΎΠΊ) ΠΏΠ΅ΡΠΈΠΎΠ΄ΠΈΡΠ΅ΡΠΊΠΈ Π΄ΠΎΠ±Π°Π²Π»ΡΠ΅ΡΡΡ ΠΏΠΎΡΡΠ΅Π±Π½ΠΎΡΡΡ Π² Π½Π°ΠΏΠΈΡΠ°Π½ΠΈΠΈ ΠΠ ΠΏΠΎΠ΄ ΠΠΊ, Π΄Π»Ρ ΡΠ°Π±ΠΎΡΡ Ρ ΡΠ°Π·ΡΠ°Π±Π°ΡΡΠ²Π°Π΅ΠΌΡΠΌΠΈ ΡΡΡΡΠΎΠΉΡΡΠ²Π°ΠΌΠΈ/Π΄Π°ΡΡΠΈΠΊΠ°ΠΌΠΈ ΠΈ Ρ.Π΄. Π ΠΎΡΠ½ΠΎΠ²Π½ΠΎΠΌ, ΡΡΠΎ Π½Π΅ΡΠ»ΠΎΠΆΠ½ΡΠ΅ Π²Π½ΡΡΡΠ΅Π½Π½ΠΈΠ΅ ΠΊΠΎΠ½ΡΠΎΠ»ΡΠ½ΡΠ΅ ΡΡΠΈΠ»ΠΈΡΡ, ΠΊΠΎΡΠΎΡΡΠ΅ ΠΏΠΎΠΌΠΎΠ³Π°ΡΡ ΠΎΠ±ΡΠ°ΡΡΡΡ Ρ ΡΡΡΡΠΎΠΉΡΡΠ²ΠΎΠΌ, Π»ΠΎΠ³Π³ΠΈΡΠΎΠ²Π°ΡΡ Π΄Π°Π½Π½ΡΠ΅, ΠΊΠ°Π»ΠΈΠ±ΡΠΎΠ²Π°ΡΡ Π΄Π°ΡΡΠΈΠΊΠΈ ΠΈ Π²ΡΠ΅ Π² ΡΠ°ΠΊΠΎΠΌ Π΄ΡΡ Π΅. ΠΠΎ ΠΈΠ½ΠΎΠ³Π΄Π° ΠΏΠΎΡΠ²Π»ΡΠ΅ΡΡΡ ΠΏΠΎΡΡΠ΅Π±Π½ΠΎΡΡΡ Π² Π²ΠΈΠ·ΡΠ°Π»ΠΈΠ·Π°ΡΠΈΠΈ. ΠΠΎΠΊΠ° ΡΠ΅ΡΡ ΠΈΠ΄Π΅Ρ ΠΎ Π½ΠΈΠ·ΠΊΠΎΡΠ°ΡΡΠΎΡΠ½ΡΡ Π΄Π°ΡΡΠΈΠΊΠ°Ρ ΠΈ ΠΌΠ°Π»ΠΎΠΌ ΠΊΠΎΠ»ΠΈΡΠ΅ΡΡΠ²Π΅ Π΄Π°Π½Π½ΡΡ - Π²ΡΠ΅ Π΄ΠΎΠ²ΠΎΠ»ΡΠ½ΠΎ ΠΏΡΠΎΡΡΠΎ, Π½ΠΎ ΠΊΠ°ΠΊ ΡΠΎΠ»ΡΠΊΠΎ Π΄Π°Π½Π½ΡΡ ΡΡΠ°Π½ΠΎΠ²ΠΈΡΡΡ Π±ΠΎΠ»ΡΡΠ΅, Π° ΡΠ°ΡΡΠΎΡΡ Π²ΡΡΠ΅ - Π²ΡΠΏΠ»ΡΠ²Π°Π΅Ρ ΠΌΠ½ΠΎΠΆΠ΅ΡΡΠ²ΠΎ Π½ΡΠ°Π½ΡΠΎΠ². ΠΡΠΈ 70 ΠΊΠΡ ΡΠ΅ΡΠ΅Π· 10 ΡΠ΅ΠΊΡΠ½Π΄ ΡΠ°Π±ΠΎΡΡ Π΄Π°ΡΡΠΈΠΊΠ° Ρ ΠΌΠ΅Π½Ρ ΡΠΆΠ΅ 700 000 ΡΠΎΡΠ΅ΠΊ. Π§Π΅ΡΠ΅Π· ΠΌΠΈΠ½ΡΡΡ β 4.2 ΠΌΠΈΠ»Π»ΠΈΠΎΠ½Π°. Π ΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΠ΅Π»Ρ ΠΏΡΠΈ ΡΡΠΎΠΌ Ρ ΠΎΡΠ΅Ρ ΠΌΠ°ΡΡΡΠ°Π±ΠΈΡΠΎΠ²Π°ΡΡ/ΠΏΠ°Π½ΠΎΡΠ°ΠΌΠΈΡΠΎΠ²Π°ΡΡ ΠΎΡΠΈ, Π²ΡΠ΄Π΅Π»ΡΡΡ ΠΎΠ±Π»Π°ΡΡΠΈ, Π½Π°ΠΆΠΈΠΌΠ°ΡΡ ΠΊΠ½ΠΎΠΏΠΊΠΈ β ΠΈ Π²ΡΡ ΡΡΠΎ Π΄ΠΎΠ»ΠΆΠ½ΠΎ ΠΎΡΠ·ΡΠ²Π°ΡΡΡΡ ΠΌΠ³Π½ΠΎΠ²Π΅Π½Π½ΠΎ. Π‘ΡΠ°Π½Π΄Π°ΡΡΠ½ΡΠΉ ΠΏΠΎΠ΄Ρ ΠΎΠ΄ Β«ΠΏΠ΅ΡΠ΅Π΄Π°ΡΡ Π²ΡΡ Π² Π±ΠΈΠ±Π»ΠΈΠΎΡΠ΅ΠΊΡΒ» Π»ΠΎΠΌΠ°Π΅ΡΡΡ ΠΎΡΠ΅Π½Ρ Π±ΡΡΡΡΠΎ.
https://habr.com/ru/articles/1050608/
#Π²ΠΈΠ·ΡΠ°Π»ΠΈΠ·Π°ΡΠΈΡ_Π΄Π°Π½Π½ΡΡ #imgui #Π΄Π°ΡΡΠΈΠΊΠΈ
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ΠΡΡΡ ΠΊ ΠΌΠΈΠ»Π»ΠΈΠΎΠ½Ρ ΡΠΎΡΠ΅ΠΊ: ΠΊΠ°ΠΊ Ρ ΠΏΠ΅ΡΠ΅ΠΏΠΈΡΡΠ²Π°Π» ΠΏΠ»ΠΎΡΡΠ΅Ρ ΡΡΠΈ ΡΠ°Π·Π°, ΠΏΡΠ΅ΠΆΠ΄Π΅ ΡΠ΅ΠΌ ΠΎΠ½ ΠΏΠ΅ΡΠ΅ΡΡΠ°Π» Π»Π°Π³Π°ΡΡ
ΠΠ»ΠΈ: ΠΊΠ°ΠΊ embedded-ΡΠ°Π·ΡΠ°Π±ΠΎΡΡΠΈΠΊ ΡΠ»ΡΡΠ°ΠΉΠ½ΠΎ Π½Π°ΠΏΠΈΡΠ°Π» Π²ΠΈΠ·ΡΠ°Π»ΠΈΠ·Π°ΡΠΎΡ Π²ΡΠ΅ΠΌΠ΅Π½Π½ΡΡ ΡΡΠ΄ΠΎΠ² ΠΡΠΎ ΠΌΠΎΡ ΠΏΠ΅ΡΠ²Π°Ρ ΡΡΠ°ΡΡΡ ΠΈ ΡΡΠ°Π·Ρ Π½Π° ΡΠ΅ΠΌΡ Π² ΠΊΠΎΡΠΎΡΠΎΠΉ Ρ ΡΠ°Π·Π±ΠΈΡΠ°ΡΡΡ ΠΏΡΠΈΠΌΠ΅ΡΠ½ΠΎ Π½ΠΈΠΊΠ°ΠΊ. ΠΠ΅ ΠΌΠΎΠΆΠ½ΠΎ Π²ΠΎΡΠΏΡΠΈΠ½ΠΈΠΌΠ°ΡΡ ΠΊΠ°ΠΊ ΡΡΠ»ΠΎΠ²Π½ΡΠΉ "Π΄Π½Π΅Π²Π½ΠΈΠΊ ΡΠ°Π·ΡΠ°Π±ΠΎΡΡΠΈΠΊΠ°". Π‘ΡΠ°ΡΡΡ Π½Π°ΠΏΠΈΡΠ°Π½Π° Π½Π΅ Π±Π΅Π· ΠΏΠΎΠΌΠΎΡΠΈ LLM, ΠΎΡ Π½Π΅Π΅ ΠΏΠΎ Π±ΠΎΠ»ΡΡΠ΅ΠΉ ΡΠ°ΡΡΠΈ ΡΠ΅Π΄Π°ΠΊΡΡΡΠ°. ΠΡΠΎΡΡ ΠΊΠ°ΠΌΠ½ΡΠΌΠΈ Π½Π΅ ΠΊΠΈΠ΄Π°ΡΡΡΡ ΠΡΠΈΡΡΠ½ΠΎΠ³ΠΎ ΡΡΠ΅Π½ΠΈΡ! Π‘ ΡΠ΅Π³ΠΎ Π²ΡΡ Π½Π°ΡΠ°Π»ΠΎΡΡ Π ΠΌΠΈΡΡ Ρ ΠΏΠΎΠ·ΠΈΡΠΈΠΎΠ½ΠΈΡΡΡ ΡΠ΅Π±Ρ ΠΊΠ°ΠΊ Embedded-ΡΠ°Π·ΡΠ°Π±ΠΎΡΡΠΈΠΊ, Π° ΠΊΠ°ΠΊ ΠΏΡΠΈΠ½ΡΡΠΎ Π²ΠΎ ΠΌΠ½ΠΎΠ³ΠΈΡ ΠΌΠ΅ΡΡΠ°Ρ Π² Π ΠΎΡΡΠΈΠΈ ΡΠ°Π·ΡΠ°Π±ΠΎΡΡΠΈΠΊ Π²ΡΡΡΠ°ΠΈΠ²Π°Π΅ΠΌΡΡ ΡΠΈΡΡΠ΅ΠΌ - ΡΡΠΎ ΠΈΠ½ΠΆΠ΅Π½Π΅Ρ-ΡΠ°Π·Π½ΠΎΡΠ°Π±ΠΎΡΠΈΠΉ. ΠΠ°ΠΏΠΈΡΠ°ΡΡ firmware, ΡΠ°Π·Π²Π΅ΡΡΠΈ Π½Π΅ ΡΠ»ΠΎΠΆΠ½ΡΡ PCB, ΠΏΠΎΠΊΠΎΠ»Π΄ΠΎΠ²Π°ΡΡ Π½Π°Π΄ ΡΠ΄ΡΠΎΠΌ Linux, ΠΏΡΠΎΠ²Π΅ΡΡΠΈ ΠΈΡΡΠ»Π΅Π΄ΠΎΠ²Π°Π½ΠΈΡ Π΄Π°ΡΡΠΈΠΊΠΎΠ² Ρ ΠΊΠΈΡΠ°ΠΉΡΠΊΠΎΠ³ΠΎ Π·Π°Π²ΠΎΠ΄Π°, Π½Π°ΠΏΠ°ΡΡΡ ΠΊΠΎΠ½ΡΠ΅Π²ΠΈΠΊΠΎΠ², ΡΠΎΠ±ΡΠ°ΡΡ ΡΠ΅ΡΡΠΎΠ²ΡΠΉ ΡΡΠ΅Π½Π΄, Π° Π΅ΡΠ»ΠΈ Π΅ΡΠ΅ ΠΈ ΠΎΡΡΠ°Π»ΠΎΡΡ Π²ΡΠ΅ΠΌΡ - ΠΏΠΎ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡΠΈ ΡΠΏΡΠΎΠ΅ΠΊΡΠΈΡΠΎΠ²Π°ΡΡ ΠΊΠΎΡΠΏΡΡ Π΄Π»Ρ ΡΡΡΡΠΎΠΉΡΡΠ²Π° ΠΈ ΠΏΡΠΎΠΈΠ·Π²Π΅ΡΡΠΈ Π΅Π³ΠΎ ΠΏΡΠΎΡΠΎΡΠΈΠΏ. Π Π² ΡΡΠΎΡ(ΠΈ ΡΠ°ΠΊ Π½Π΅ΠΌΠ°Π»Π΅Π½ΡΠΊΠΈΠΉ ΡΠΏΠΈΡΠΎΠΊ) ΠΏΠ΅ΡΠΈΠΎΠ΄ΠΈΡΠ΅ΡΠΊΠΈ Π΄ΠΎΠ±Π°Π²Π»ΡΠ΅ΡΡΡ ΠΏΠΎΡΡΠ΅Π±Π½ΠΎΡΡΡ Π² Π½Π°ΠΏΠΈΡΠ°Π½ΠΈΠΈ ΠΠ ΠΏΠΎΠ΄ ΠΠΊ, Π΄Π»Ρ ΡΠ°Π±ΠΎΡΡ Ρ ΡΠ°Π·ΡΠ°Π±Π°ΡΡΠ²Π°Π΅ΠΌΡΠΌΠΈ ΡΡΡΡΠΎΠΉΡΡΠ²Π°ΠΌΠΈ/Π΄Π°ΡΡΠΈΠΊΠ°ΠΌΠΈ ΠΈ Ρ.Π΄. Π ΠΎΡΠ½ΠΎΠ²Π½ΠΎΠΌ, ΡΡΠΎ Π½Π΅ΡΠ»ΠΎΠΆΠ½ΡΠ΅ Π²Π½ΡΡΡΠ΅Π½Π½ΠΈΠ΅ ΠΊΠΎΠ½ΡΠΎΠ»ΡΠ½ΡΠ΅ ΡΡΠΈΠ»ΠΈΡΡ, ΠΊΠΎΡΠΎΡΡΠ΅ ΠΏΠΎΠΌΠΎΠ³Π°ΡΡ ΠΎΠ±ΡΠ°ΡΡΡΡ Ρ ΡΡΡΡΠΎΠΉΡΡΠ²ΠΎΠΌ, Π»ΠΎΠ³Π³ΠΈΡΠΎΠ²Π°ΡΡ Π΄Π°Π½Π½ΡΠ΅, ΠΊΠ°Π»ΠΈΠ±ΡΠΎΠ²Π°ΡΡ Π΄Π°ΡΡΠΈΠΊΠΈ ΠΈ Π²ΡΠ΅ Π² ΡΠ°ΠΊΠΎΠΌ Π΄ΡΡ Π΅. ΠΠΎ ΠΈΠ½ΠΎΠ³Π΄Π° ΠΏΠΎΡΠ²Π»ΡΠ΅ΡΡΡ ΠΏΠΎΡΡΠ΅Π±Π½ΠΎΡΡΡ Π² Π²ΠΈΠ·ΡΠ°Π»ΠΈΠ·Π°ΡΠΈΠΈ. ΠΠΎΠΊΠ° ΡΠ΅ΡΡ ΠΈΠ΄Π΅Ρ ΠΎ Π½ΠΈΠ·ΠΊΠΎΡΠ°ΡΡΠΎΡΠ½ΡΡ Π΄Π°ΡΡΠΈΠΊΠ°Ρ ΠΈ ΠΌΠ°Π»ΠΎΠΌ ΠΊΠΎΠ»ΠΈΡΠ΅ΡΡΠ²Π΅ Π΄Π°Π½Π½ΡΡ - Π²ΡΠ΅ Π΄ΠΎΠ²ΠΎΠ»ΡΠ½ΠΎ ΠΏΡΠΎΡΡΠΎ, Π½ΠΎ ΠΊΠ°ΠΊ ΡΠΎΠ»ΡΠΊΠΎ Π΄Π°Π½Π½ΡΡ ΡΡΠ°Π½ΠΎΠ²ΠΈΡΡΡ Π±ΠΎΠ»ΡΡΠ΅, Π° ΡΠ°ΡΡΠΎΡΡ Π²ΡΡΠ΅ - Π²ΡΠΏΠ»ΡΠ²Π°Π΅Ρ ΠΌΠ½ΠΎΠΆΠ΅ΡΡΠ²ΠΎ Π½ΡΠ°Π½ΡΠΎΠ². ΠΡΠΈ 70 ΠΊΠΡ ΡΠ΅ΡΠ΅Π· 10 ΡΠ΅ΠΊΡΠ½Π΄ ΡΠ°Π±ΠΎΡΡ Π΄Π°ΡΡΠΈΠΊΠ° Ρ ΠΌΠ΅Π½Ρ ΡΠΆΠ΅ 700 000 ΡΠΎΡΠ΅ΠΊ. Π§Π΅ΡΠ΅Π· ΠΌΠΈΠ½ΡΡΡ β 4.2 ΠΌΠΈΠ»Π»ΠΈΠΎΠ½Π°. Π ΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΠ΅Π»Ρ ΠΏΡΠΈ ΡΡΠΎΠΌ Ρ ΠΎΡΠ΅Ρ ΠΌΠ°ΡΡΡΠ°Π±ΠΈΡΠΎΠ²Π°ΡΡ/ΠΏΠ°Π½ΠΎΡΠ°ΠΌΠΈΡΠΎΠ²Π°ΡΡ ΠΎΡΠΈ, Π²ΡΠ΄Π΅Π»ΡΡΡ ΠΎΠ±Π»Π°ΡΡΠΈ, Π½Π°ΠΆΠΈΠΌΠ°ΡΡ ΠΊΠ½ΠΎΠΏΠΊΠΈ β ΠΈ Π²ΡΡ ΡΡΠΎ Π΄ΠΎΠ»ΠΆΠ½ΠΎ ΠΎΡΠ·ΡΠ²Π°ΡΡΡΡ ΠΌΠ³Π½ΠΎΠ²Π΅Π½Π½ΠΎ. Π‘ΡΠ°Π½Π΄Π°ΡΡΠ½ΡΠΉ ΠΏΠΎΠ΄Ρ ΠΎΠ΄ Β«ΠΏΠ΅ΡΠ΅Π΄Π°ΡΡ Π²ΡΡ Π² Π±ΠΈΠ±Π»ΠΈΠΎΡΠ΅ΠΊΡΒ» Π»ΠΎΠΌΠ°Π΅ΡΡΡ ΠΎΡΠ΅Π½Ρ Π±ΡΡΡΡΠΎ.
https://habr.com/ru/articles/1050608/
#Π²ΠΈΠ·ΡΠ°Π»ΠΈΠ·Π°ΡΠΈΡ_Π΄Π°Π½Π½ΡΡ #imgui #Π΄Π°ΡΡΠΈΠΊΠΈ
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The next thing - I've update my BYSU.
Now you can specify extensions of files those will be copied. Or leave necessarily fields empty for copying every file.
You can download the last release from here π https://codeberg.org/xolatgames/BYSU/releases/tag/v1.1.1
Or view its source code here ποΈπ https://codeberg.org/xolatgames/BYSU
#cpp #cplusplus #sdl #sdl3 #backup #backups #app #apps #soft #software #opensource #imgui #dearimgui #sqlite #sqlite3 #cmake #codelite #codeberg
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The next thing - I've update my BYSU.
Now you can specify extensions of files those will be copied. Or leave necessarily fields empty for copying every file.
You can download the last release from here π https://codeberg.org/xolatgames/BYSU/releases/tag/v1.1.1
Or view its source code here ποΈπ https://codeberg.org/xolatgames/BYSU
#cpp #cplusplus #sdl #sdl3 #backup #backups #app #apps #soft #software #opensource #imgui #dearimgui #sqlite #sqlite3 #cmake #codelite #codeberg
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And just some tiniest details now.
π https://codeberg.org/xolatgames/Crisps-Chat
I've a little bit change the source code of "Crisps Chat π".
Have change std::string on char* in a lot of places, and now the app can update the database. But before it will do that, it will destroy the previous one version of the database.
And because of this, I recommend you to await another one update of this app π .
#app #apps #cpp #cplusplus #sdl #sdl2 #imgui #dearimgui #communication #chat #chats #opensource #inkscape #soft
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And just some tiniest details now.
π https://codeberg.org/xolatgames/Crisps-Chat
I've a little bit change the source code of "Crisps Chat π".
Have change std::string on char* in a lot of places, and now the app can update the database. But before it will do that, it will destroy the previous one version of the database.
And because of this, I recommend you to await another one update of this app π .
#app #apps #cpp #cplusplus #sdl #sdl2 #imgui #dearimgui #communication #chat #chats #opensource #inkscape #soft
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Hi folks! βοΈ
Here's a build of BYSU ππ https://codeberg.org/xolatgames/BYSU/releases/tag/1.0.0
For who ones who doesn't know for what that - it's the app that will help you to makes backups of your games' saves (or just copies files and folders from one folder to other)
#cpp #cplusplus #sdl3 #sdl #cmake #backup #backups #app #apps #soft #software #opensource #dev #development #build #release #tool #utility #tools #utilities #linux #codeberg #imgui #dearimgui
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Hi folks! βοΈ
Here's a build of BYSU ππ https://codeberg.org/xolatgames/BYSU/releases/tag/1.0.0
For who ones who doesn't know for what that - it's the app that will help you to makes backups of your games' saves (or just copies files and folders from one folder to other)
#cpp #cplusplus #sdl3 #sdl #cmake #backup #backups #app #apps #soft #software #opensource #dev #development #build #release #tool #utility #tools #utilities #linux #codeberg #imgui #dearimgui
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I'm implementing row "culling" for my immediate-mode table view.
Here's debugging the stability of the row control IDs by visualizing them as colors.
Much better than looking a numbers and try to spot a change! -
I'm implementing row "culling" for my immediate-mode table view.
Here's debugging the stability of the row control IDs by visualizing them as colors.
Much better than looking a numbers and try to spot a change! -
I'm implementing row "culling" for my immediate-mode table view.
Here's debugging the stability of the row control IDs by visualizing them as colors.
Much better than looking a numbers and try to spot a change! -
I'm implementing row "culling" for my immediate-mode table view.
Here's debugging the stability of the row control IDs by visualizing them as colors.
Much better than looking a numbers and try to spot a change! -
Hi folks! βοΈ
Here's a little app that I've made for this one day.
π https://codeberg.org/xolatgames/BYSU
It will help you to create backups of your games' saves.
It has ugly, but workable GUI, and let you create a "backups' list" for multiple games.
Then you will need to push "Create backups!" button, and then your backups was be made.
Thanks for reading, and I will see you in the next time! ππβοΈ
#backups #imgui #sdl #sdl3 #cpp #cplusplus #cmake #opensource #sqlite #sqlite3 #app #apps #soft #software
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Hi folks! βοΈ
Here's a little app that I've made for this one day.
π https://codeberg.org/xolatgames/BYSU
It will help you to create backups of your games' saves.
It has ugly, but workable GUI, and let you create a "backups' list" for multiple games.
Then you will need to push "Create backups!" button, and then your backups was be made.
Thanks for reading, and I will see you in the next time! ππβοΈ
#backups #imgui #sdl #sdl3 #cpp #cplusplus #cmake #opensource #sqlite #sqlite3 #app #apps #soft #software
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If you want to control how the cursor is rendered but you also use ImGui (which is excellent!) remember to set NoMouseCursorChange: https://github.com/ocornut/imgui/issues/1918#issuecomment-401597104 #gamedev #imgui
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to sum up my past two weeks on my personal projects (aka why I've gotten even less done than normal)
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to sum up my past two weeks on my personal projects (aka why I've gotten even less done than normal)
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to sum up my past two weeks on my personal projects (aka why I've gotten even less done than normal)
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to sum up my past two weeks on my personal projects (aka why I've gotten even less done than normal)
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to sum up my past two weeks on my personal projects (aka why I've gotten even less done than normal)
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EGUI's rendering has very nifty trick with the scheduled frames. Your widget can request render for example 500ms from now. Like the text cursor in a text field.
It doesn't make a queue of requests, but keep only the next time it needs to render in memory. Suppose I render something 2ms from now, then the text widget will request render in 498ms from now. On every tick each widget schedules the next one, but latest only counts.
#ImGui doesn't have this, and I wish it did!
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EGUI's rendering has very nifty trick with the scheduled frames. Your widget can request render for example 500ms from now. Like the text cursor in a text field.
It doesn't make a queue of requests, but keep only the next time it needs to render in memory. Suppose I render something 2ms from now, then the text widget will request render in 498ms from now. On every tick each widget schedules the next one, but latest only counts.
#ImGui doesn't have this, and I wish it did!
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EGUI's rendering has very nifty trick with the scheduled frames. Your widget can request render for example 500ms from now. Like the text cursor in a text field.
It doesn't make a queue of requests, but keep only the next time it needs to render in memory. Suppose I render something 2ms from now, then the text widget will request render in 498ms from now. On every tick each widget schedules the next one, but latest only counts.
#ImGui doesn't have this, and I wish it did!
-
EGUI's rendering has very nifty trick with the scheduled frames. Your widget can request render for example 500ms from now. Like the text cursor in a text field.
It doesn't make a queue of requests, but keep only the next time it needs to render in memory. Suppose I render something 2ms from now, then the text widget will request render in 498ms from now. On every tick each widget schedules the next one, but latest only counts.
#ImGui doesn't have this, and I wish it did!
-
EGUI's rendering has very nifty trick with the scheduled frames. Your widget can request render for example 500ms from now. Like the text cursor in a text field.
It doesn't make a queue of requests, but keep only the next time it needs to render in memory. Suppose I render something 2ms from now, then the text widget will request render in 498ms from now. On every tick each widget schedules the next one, but latest only counts.
#ImGui doesn't have this, and I wish it did!
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Hi folks! βοΈ
Here's the new version of "Crisps Chat π" π https://codeberg.org/xolatgames/Crisps-Chat/releases/tag/v0.7.2 with bugfixing πͺ² and new sounds for incoming messages πΆπ© (Thanks for sounds to Kronbits π)
Have a good day! π
#chat #chats #communication #cpp #cplusplus #sdl #sdl2 #imgui #linux #appimage #inkscape #codelite #app #apps #soft #software #dearimgui #sqlite #sqlite3 #opensource #messaging #MessagingApp #cmake #jsonc #codeberg
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Hi folks! βοΈ
Here's the new version of "Crisps Chat π" π https://codeberg.org/xolatgames/Crisps-Chat/releases/tag/v0.7.2 with bugfixing πͺ² and new sounds for incoming messages πΆπ© (Thanks for sounds to Kronbits π)
Have a good day! π
#chat #chats #communication #cpp #cplusplus #sdl #sdl2 #imgui #linux #appimage #inkscape #codelite #app #apps #soft #software #dearimgui #sqlite #sqlite3 #opensource #messaging #MessagingApp #cmake #jsonc #codeberg
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Hi folks! βοΈ
Now you can download Crisps Chat π as an AppImage βοΈποΈπ https://codeberg.org/xolatgames/Crisps-Chat/releases/tag/v0.7.1
And, also, it doesn't stores your data right in the folder where it locates now, so it doesn't clogs this folder (for example, your "Downloads" folder)
And I also put here some old screenshots of the app so you don't forget about how does it looks π
Have a nice evening πβοΈ
#cpp #cplusplus #imgui #cmake #appimage #cmake3 #app #apps #messaging #chat #chats #soft #opensource #software #communication
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Hi folks! βοΈ
Now you can download Crisps Chat π as an AppImage βοΈποΈπ https://codeberg.org/xolatgames/Crisps-Chat/releases/tag/v0.7.1
And, also, it doesn't stores your data right in the folder where it locates now, so it doesn't clogs this folder (for example, your "Downloads" folder)
And I also put here some old screenshots of the app so you don't forget about how does it looks π
Have a nice evening πβοΈ
#cpp #cplusplus #imgui #cmake #appimage #cmake3 #app #apps #messaging #chat #chats #soft #opensource #software #communication
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First pass of my 3D particle emitter for my Raylib game is done. I'm going to wait until it's feature complete before I re-write it for the GPU, something I have no idea how to do. It's only emits sphere meshes, which is fine for now since it stylistically fits the game's art.
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First pass of my 3D particle emitter for my Raylib game is done. I'm going to wait until it's feature complete before I re-write it for the GPU, something I have no idea how to do. It's only emits sphere meshes, which is fine for now since it stylistically fits the game's art.
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First pass of my 3D particle emitter for my Raylib game is done. I'm going to wait until it's feature complete before I re-write it for the GPU, something I have no idea how to do. It's only emits sphere meshes, which is fine for now since it stylistically fits the game's art.
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First pass of my 3D particle emitter for my Raylib game is done. I'm going to wait until it's feature complete before I re-write it for the GPU, something I have no idea how to do. It's only emits sphere meshes, which is fine for now since it stylistically fits the game's art.
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First pass of my 3D particle emitter for my Raylib game is done. I'm going to wait until it's feature complete before I re-write it for the GPU, something I have no idea how to do. It's only emits sphere meshes, which is fine for now since it stylistically fits the game's art.
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Hi, folks! βοΈ
So, I finally tested the new version of Crisps Chat π, and fixed the left issues in it.
And now you can download the new version ποΈπ https://codeberg.org/xolatgames/Crisps-Chat/releases/tag/v0.7.0
And make your server as private.
Have a good day to everyone π
#cpp #cplusplus #chat #chats #communication #app #apps #foss #linux #soft #software #codeberg #network #cmake #codelite #sdl #sdl2 #imgui #dearimgui #opensource #dev #devlog #development
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Hi, folks! βοΈ
So, I finally tested the new version of Crisps Chat π, and fixed the left issues in it.
And now you can download the new version ποΈπ https://codeberg.org/xolatgames/Crisps-Chat/releases/tag/v0.7.0
And make your server as private.
Have a good day to everyone π
#cpp #cplusplus #chat #chats #communication #app #apps #foss #linux #soft #software #codeberg #network #cmake #codelite #sdl #sdl2 #imgui #dearimgui #opensource #dev #devlog #development
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Hi, folks! βοΈ
So, I finally tested the new version of Crisps Chat π, and fixed the left issues in it.
And now you can download the new version ποΈπ https://codeberg.org/xolatgames/Crisps-Chat/releases/tag/v0.7.0
And make your server as private.
Have a good day to everyone π
#cpp #cplusplus #chat #chats #communication #app #apps #foss #linux #soft #software #codeberg #network #cmake #codelite #sdl #sdl2 #imgui #dearimgui #opensource #dev #devlog #development
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Hi, folks! βοΈ
So, I finally tested the new version of Crisps Chat π, and fixed the left issues in it.
And now you can download the new version ποΈπ https://codeberg.org/xolatgames/Crisps-Chat/releases/tag/v0.7.0
And make your server as private.
Have a good day to everyone π
#cpp #cplusplus #chat #chats #communication #app #apps #foss #linux #soft #software #codeberg #network #cmake #codelite #sdl #sdl2 #imgui #dearimgui #opensource #dev #devlog #development
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Hi, folks! βοΈ
So, I finally tested the new version of Crisps Chat π, and fixed the left issues in it.
And now you can download the new version ποΈπ https://codeberg.org/xolatgames/Crisps-Chat/releases/tag/v0.7.0
And make your server as private.
Have a good day to everyone π
#cpp #cplusplus #chat #chats #communication #app #apps #foss #linux #soft #software #codeberg #network #cmake #codelite #sdl #sdl2 #imgui #dearimgui #opensource #dev #devlog #development