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#imgui — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #imgui, aggregated by home.social.

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  1. #Copilot and I abandoned Qt6 in our Jetson AEye project to replace the bloating #Ubuntu desktop GUI. We switched to #ImGui.

    Like #DOM, Qt6 is a dependency hell that uses twisted pointer logic, causing even some simple container closing crashes. Modern #programmers do not see structures. They follow the random tree structures of individual apps, making two naturally symmetric structures of two apps incompatible. Qt6 and DOM dependency hells are just #C pointer hell in disguise.

    #AI

    #linux

  2. g.o.m.l

    i didnt want to share this before, i have had it for a while, but i just didnt have the time to show it to anyone

    also i'm on some crappy laptop now and oh god is this thing sluggish and falling apart lmfao

    #gamedev #foster #golang #imgui

  3. g.o.m.l

    i didnt want to share this before, i have had it for a while, but i just didnt have the time to show it to anyone

    also i'm on some crappy laptop now and oh god is this thing sluggish and falling apart lmfao

    #gamedev #foster #golang #imgui

  4. I have just released an updated version of my Amiga disassembler, emulator and debugger Aira Force 0.10.0

    This version adds support for IPF disk images (original games) and improves emulation accuracy.

    howprice.itch.io/aira-force/de

    #Amiga #Emulator #Debugger #Disassembler #imgui

  5. Bygga UI för terminalen
    @patriksvensson om Spectre.TUI, immediate mode-grafik, en komponent om dagen, och allmänt fint flyt i kodandet.

    Ett klipp ur Kodsnack 709, lyssna där poddar finns eller på kodsnack.se! #podcast #imgui #terminal #spectreconsole #programmering

  6. Bygga UI för terminalen
    @patriksvensson om Spectre.TUI, immediate mode-grafik, en komponent om dagen, och allmänt fint flyt i kodandet.

    Ett klipp ur Kodsnack 709, lyssna där poddar finns eller på kodsnack.se! #podcast #imgui #terminal #spectreconsole #programmering

  7. Путь к миллиону точек: как я переписывал плоттер три раза, прежде чем он перестал лагать

    Или: как embedded-разработчик случайно написал визуализатор временных рядов Это моя первая статья и сразу на тему в которой я разбираюсь примерно никак. Ее можно воспринимать как условный "дневник разработчика". Статья написана не без помощи LLM, от нее по большей части редактура. Прошу камнями не кидаться Приятного чтения! С чего всё началось В миру я позиционирую себя как Embedded-разработчик, а как принято во многих местах в России разработчик встраиваемых систем - это инженер-разнорабочий. Написать firmware, развести не сложную PCB, поколдовать над ядром Linux, провести исследования датчиков с китайского завода, напаять концевиков, собрать тестовый стенд, а если еще и осталось время - по возможности спроектировать корпус для устройства и произвести его прототип. И в этот(и так немаленький список) периодически добавляется потребность в написании ПО под Пк, для работы с разрабатываемыми устройствами/датчиками и т.д. В основном, это несложные внутренние консольные утилиты, которые помогают общаться с устройством, логгировать данные, калибровать датчики и все в таком духе. Но иногда появляется потребность в визуализации. Пока речь идет о низкочастотных датчиках и малом количестве данных - все довольно просто, но как только данных становится больше, а частоты выше - всплывает множество нюансов. При 70 кГц через 10 секунд работы датчика у меня уже 700 000 точек. Через минуту – 4.2 миллиона. А пользователь при этом хочет масштабировать/панорамировать оси, выделять области, нажимать кнопки – и всё это должно отзываться мгновенно. Стандартный подход «передать всё в библиотеку» ломается очень быстро.

    habr.com/ru/articles/1050608/

    #визуализация_данных #imgui #датчики

  8. The next thing - I've update my BYSU.

    Now you can specify extensions of files those will be copied. Or leave necessarily fields empty for copying every file.

    You can download the last release from here 👉 codeberg.org/xolatgames/BYSU/r

    Or view its source code here 🏔️👉 codeberg.org/xolatgames/BYSU

    #cpp #cplusplus #sdl #sdl3 #backup #backups #app #apps #soft #software #opensource #imgui #dearimgui #sqlite #sqlite3 #cmake #codelite #codeberg

  9. And just some tiniest details now.

    👉 codeberg.org/xolatgames/Crisps

    I've a little bit change the source code of "Crisps Chat 🍟".

    Have change std::string on char* in a lot of places, and now the app can update the database. But before it will do that, it will destroy the previous one version of the database.

    And because of this, I recommend you to await another one update of this app 😅.

    #app #apps #cpp #cplusplus #sdl #sdl2 #imgui #dearimgui #communication #chat #chats #opensource #inkscape #soft

  10. Hi folks! ✌️

    Here's a build of BYSU 🙂👉 codeberg.org/xolatgames/BYSU/r

    For who ones who doesn't know for what that - it's the app that will help you to makes backups of your games' saves (or just copies files and folders from one folder to other)

    #cpp #cplusplus #sdl3 #sdl #cmake #backup #backups #app #apps #soft #software #opensource #dev #development #build #release #tool #utility #tools #utilities #linux #codeberg #imgui #dearimgui

  11. I'm implementing row "culling" for my immediate-mode table view.
    Here's debugging the stability of the row control IDs by visualizing them as colors.
    Much better than looking a numbers and try to spot a change!

    #gamedev #c #imgui #handmade

  12. I'm implementing row "culling" for my immediate-mode table view.
    Here's debugging the stability of the row control IDs by visualizing them as colors.
    Much better than looking a numbers and try to spot a change!

    #gamedev #c #imgui #handmade

  13. Hi folks! ✌️

    Here's a little app that I've made for this one day.

    👉 codeberg.org/xolatgames/BYSU

    It will help you to create backups of your games' saves.

    It has ugly, but workable GUI, and let you create a "backups' list" for multiple games.

    Then you will need to push "Create backups!" button, and then your backups was be made.

    Thanks for reading, and I will see you in the next time! 😉👋✌️

    #backups #imgui #sdl #sdl3 #cpp #cplusplus #cmake #opensource #sqlite #sqlite3 #app #apps #soft #software

  14. to sum up my past two weeks on my personal projects (aka why I've gotten even less done than normal)

    #sdl3 #imgui #fltk #programming #indiedev #gamedev #tooldev

  15. to sum up my past two weeks on my personal projects (aka why I've gotten even less done than normal)

    #sdl3 #imgui #fltk #programming #indiedev #gamedev #tooldev

  16. EGUI's rendering has very nifty trick with the scheduled frames. Your widget can request render for example 500ms from now. Like the text cursor in a text field.

    It doesn't make a queue of requests, but keep only the next time it needs to render in memory. Suppose I render something 2ms from now, then the text widget will request render in 498ms from now. On every tick each widget schedules the next one, but latest only counts.

    #ImGui doesn't have this, and I wish it did!

    #Rust #Egui #GUI

  17. EGUI's rendering has very nifty trick with the scheduled frames. Your widget can request render for example 500ms from now. Like the text cursor in a text field.

    It doesn't make a queue of requests, but keep only the next time it needs to render in memory. Suppose I render something 2ms from now, then the text widget will request render in 498ms from now. On every tick each widget schedules the next one, but latest only counts.

    #ImGui doesn't have this, and I wish it did!

    #Rust #Egui #GUI

  18. Hi folks! ✌️

    Now you can download Crisps Chat 🍟 as an AppImage ⚙️🏔️👉 codeberg.org/xolatgames/Crisps

    And, also, it doesn't stores your data right in the folder where it locates now, so it doesn't clogs this folder (for example, your "Downloads" folder)

    And I also put here some old screenshots of the app so you don't forget about how does it looks 😉

    Have a nice evening 👋✌️

    #cpp #cplusplus #imgui #cmake #appimage #cmake3 #app #apps #messaging #chat #chats #soft #opensource #software #communication

  19. First pass of my 3D particle emitter for my Raylib game is done. I'm going to wait until it's feature complete before I re-write it for the GPU, something I have no idea how to do. It's only emits sphere meshes, which is fine for now since it stylistically fits the game's art.

    #raylib #indiedev #imgui

  20. First pass of my 3D particle emitter for my Raylib game is done. I'm going to wait until it's feature complete before I re-write it for the GPU, something I have no idea how to do. It's only emits sphere meshes, which is fine for now since it stylistically fits the game's art.

    #raylib #indiedev #imgui

  21. Hi, folks! ✌️

    So, I finally tested the new version of Crisps Chat 🍟, and fixed the left issues in it.

    And now you can download the new version 🏔️👉 codeberg.org/xolatgames/Crisps

    And make your server as private.

    Have a good day to everyone 😉

    #cpp #cplusplus #chat #chats #communication #app #apps #foss #linux #soft #software #codeberg #network #cmake #codelite #sdl #sdl2 #imgui #dearimgui #opensource #dev #devlog #development

  22. Hi, folks! ✌️

    So, I finally tested the new version of Crisps Chat 🍟, and fixed the left issues in it.

    And now you can download the new version 🏔️👉 codeberg.org/xolatgames/Crisps

    And make your server as private.

    Have a good day to everyone 😉

    #cpp #cplusplus #chat #chats #communication #app #apps #foss #linux #soft #software #codeberg #network #cmake #codelite #sdl #sdl2 #imgui #dearimgui #opensource #dev #devlog #development

  23. imgui_bundle, a library for writing GUI apps with Python is amazing.

    What is less amazing is that they are doing *exactly* what Wayland critics of protocol ext-zones was afraid of, misusing the reposition API to drag windows around. 🤦

    In this case though, they are misusing xdg_popup as a kind of 'child window', and using reposition API when dragged. But this should be done with XDG child window without decorations.

    Bug could be in #SDL or #Imgui_bundle

    #Wayland #Linux #Python #ImGui

  24. imgui_bundle, a library for writing GUI apps with Python is amazing.

    What is less amazing is that they are doing *exactly* what Wayland critics of protocol ext-zones was afraid of, misusing the reposition API to drag windows around. 🤦

    In this case though, they are misusing xdg_popup as a kind of 'child window', and using reposition API when dragged. But this should be done with XDG child window without decorations.

    Bug could be in #SDL or #Imgui_bundle

    #Wayland #Linux #Python #ImGui

  25. And, I've make the user's representaion color for messages more contrast for the dark mode 🌙

    I've do this few time ago, but forgot to share you this.

    The version with this change you can download from here already 🏔️👉 codeberg.org/xolatgames/Crisps

    #cpp #cplusplus #sdl #sdl2 #dev #development #devlog #chat #chats #communication #codeberg #git #messaging #app #apps #soft #software #opensource #imgui #dearimgui #json #codelite #cmake #darkmode #darktheme #linux #inkscape

  26. Hi, folks! ✌️ I'm here to share you that I'm totally rewriting of Crisps Chat 🍟

    If you want to checks the status of the app, you can visits its Codeberg page 🏔️👉 codeberg.org/xolatgames/Crisps

    Thanks for attention! 😄 And I wish you a good day 😉

    #cplusplus #cpp #sdl #sdl2 #imgui #chat #chats #messaging #MessagingApp #communication #app #apps #soft #software #opensource #codeberg #git #codelite #inkscape #chatting #development #dev #devlog #cmake #rewriting

  27. Y'all does any one have reccomendations for an #IMGUI library that's written in C (or lua) without C++ code???

  28. Y'all does any one have reccomendations for an #IMGUI library that's written in C (or lua) without C++ code???

  29. 🐢 "Introducing ImAnim: because what your #ImGui app really needs is a #flashy coat of paint to distract from its innate mediocrity. 🎨 It's like adding a disco ball to a cave—sure, it sparkles, but you're still stuck in the darkness. 💡✨"
    github.com/soufianekhiat/ImAnim #ImAnim #design #software #creativity #humor #HackerNews #ngated

  30. 🐢 "Introducing ImAnim: because what your #ImGui app really needs is a #flashy coat of paint to distract from its innate mediocrity. 🎨 It's like adding a disco ball to a cave—sure, it sparkles, but you're still stuck in the darkness. 💡✨"
    github.com/soufianekhiat/ImAnim #ImAnim #design #software #creativity #humor #HackerNews #ngated

  31. Hello everyone! 👋✌️

    Here's an update of "Crisps Chat 🍟"

    A huge rebase of the codebase, a fixing of the issues, and tiny changes in the UI.

    You can download the new version from Codeberg 🏔️ 👉 codeberg.org/xolatgames/Crisps

    Or from here 👉 xolatgames.itch.io/crisps-chat

    Or view the source code of the app 👉 codeberg.org/xolatgames/Crisps

    And that's all! See ya soon 😉

    #messaging #messagingApp #app #apps #soft #software #dev #development #devlog #devlogs #cpp #cplusplus #opensource #codeberg #ImGui #sdl #sdl2 #chat

  32. Coming in with an early #screenshotsaturday

    The Big Table widget improvements have really taken shape!

    - Searchable production notes per assset
    - Sortable, Searchable
    - Single-type mode that shows extra columns with the asset contents

    Have a great weekend!

    #gamedev #indiedev #imgui

  33. Coming in with an early #screenshotsaturday

    The Big Table widget improvements have really taken shape!

    - Searchable production notes per assset
    - Sortable, Searchable
    - Single-type mode that shows extra columns with the asset contents

    Have a great weekend!

    #gamedev #indiedev #imgui

  34. Hi, folks! ✌️ Here's another one update of "Crisps Chat 🍟"

    Now you can turn on/off Dark theme 🌙

    So, you can download the new version from the app's Codeberg page 🏔️ 👉 codeberg.org/xolatgames/Crisps

    And that's all. See you later 👋😉

    #cpp #cplusplus #imgui #sdl #sdl2 #inkscape #devlog #devlogs #app #apps #soft #software #development #dev #chat #chats #messaging #messagingapp #communication #opensource #codeberg #git #linux #net #network #darkmode #dark #theme #themes

  35. Well this is exciting, I added the ability for different asset types to do custom renders for their display names, so actor templates can just show their sprites inside the picker and table UIs

    Wishlist Chronicles! chrongame.com

    #gamedev #imgui #customengine #wishlistwednesday

  36. Well this is exciting, I added the ability for different asset types to do custom renders for their display names, so actor templates can just show their sprites inside the picker and table UIs

    Wishlist Chronicles! chrongame.com

    #gamedev #imgui #customengine #wishlistwednesday

  37. This has been one of the weirdest things and its been happening all year. The #ImGui in my game will glitch out like this but only on my work PC (laptop with dedicated GPU connected to external monitor)

    It comes and goes and seems to happen when certain dialogs are open but theres really no rhyme or reason to it. It doesnt happen on any other machine.

    Windows, ImGUI 1.86, Docking Branch, Lenovo Thinkpad, NVIDIA T1200

    #gamedev

  38. This has been one of the weirdest things and its been happening all year. The #ImGui in my game will glitch out like this but only on my work PC (laptop with dedicated GPU connected to external monitor)

    It comes and goes and seems to happen when certain dialogs are open but theres really no rhyme or reason to it. It doesnt happen on any other machine.

    Windows, ImGUI 1.86, Docking Branch, Lenovo Thinkpad, NVIDIA T1200

    #gamedev

  39. Second new: I decided to fully recode "Crisps Chat 🍟" On my opinion - that was a dirty code.

    It's a long story, alas...

    The recoded version is located here 👉 codeberg.org/xolatgames/Crisps

    I wish you a nice, and a cool day! ✌️😜

    #cpp #cplusplus #app #apps #soft #software #imgui #sdl #sdl2 #messaging #sqlite #sqlite3 #communication #opensource #codeberg #git #cmake #make #makefile #application #applications #linux #DearImGui #messages #chat #chatting #chats

  40. Ever need a profiler but don't want the hassle of a heavy framework?

    I wrote about a simple, hierarchical #ImGui profiler I created for my projects. It's thread-local, has minimal overhead, and only ~500 lines of C++.

    Check it out! 👇
    vittorioromeo.com/index/blog/s

    #cpp #gamedev

  41. Realtime 100x print speed is possible, but only in simulation! Attach the Marlin Simulator to LLDB in VSCode and there's no more fun and exciting way to debug and test your improvements to our small and maximally efficient motion system.

  42. Realtime 100x print speed is possible, but only in simulation! Attach the Marlin Simulator to LLDB in VSCode and there's no more fun and exciting way to debug and test your improvements to our small and maximally efficient #OpenSource motion system. #RepRap #3DPrinting #ImgUI

  43. I'm very excited about C++26 reflection. However, people underestimate what you can achieve *today*!

    Inspired by Barry Revzin's awesome "Practical Reflection" talk at @CppCon I wrote automatic Dear #imgui generation for structs, including labels! (via Boost.PFR)

    #cpp #gamedev

  44. The more bugs I encounter, wherein the state of the app is obviously desynchronized from the GUI state, the more I'm convinced immediate-mode GUIs are the way to go. It's a shame the more popular GUI toolkits do not do immediate-mode as a first class citizen... the OOP stuff they impose could have always been built *on top* of the immediate-mode, if they absolutely must do that. Can't do it the other way around, though.

    #gui #imgui #programming