#gdc2024 — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #gdc2024, aggregated by home.social.
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✨ Our #Microsoft #DirectX12
Work Graphs session at the Advanced Graphics Summit at #GDC2024 created a lot of excitement ✨Now you can discover how #WorkGraphs will transform GPU programming for yourself, with the just-released video and slide deck (link in description):
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🔥 We've just released a big update to our #Radeon #Developer #Tool Suite, inc. several features seen at #GDC2024 🎮
1. RDP 3.0 has huge UI improvements, detailed logging view, and more: https://gpuopen.com/rdp/?utm_source=mastodon&utm_medium=social&utm_campaign=rdts2. RGP 2.1 now has interoperability with RGA for shader analysis: https://gpuopen.com/learn/rgp-2-1-rga-interoperability/?utm_source=mastodon&utm_medium=social&utm_campaign=rdts
3.RGA v2.9.1 simplifies #DX12 shader compilation: https://gpuopen.com/learn/rga-2-9-1-single-d3d12-shader-compilation/?utm_source=mastodon&utm_medium=social&utm_campaign=rdts
4. RRA 1.5 ray inspector now displays the ray hierarchy: https://gpuopen.com/radeon-raytracing-analyzer/?utm_source=mastodon&utm_medium=social&utm_campaign=rdtsLots more info at each link above! 🎉
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Confira o trailer da demo GDC 2024 de MechWarrior 5: Clans, revelando emocionantes batalhas e customização de Mechs.
#MechWarrior5 #Clans #GDC2024 #Xbox #PC #Games #Gamerscore
👉 https://www.gamerscore.com.br/mechwarrior-5-clans-trailer-da-demo/ -
Want to know what's coming for the #Substance3D ecosystem? See you TODAY 6:00PM CET on my YouTube channel to review everything we announced during #SubstanceDays Keynote at #GDC2024 😎 : https://youtube.com/live/nl0hqE2YPXk?feature=share
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✈️ As our amazing presenters head home from another great #GDC, we're sharing more about what they presented to #gamedev there!
Head over to #GPUOpen for our #GDC2024 wrap-up blog, with the decks and videos from our sponsored sessions 🎓
https://gpuopen.com/events/amd-at-gdc-2024/?utm_source=mastodon&utm_medium=social&utm_campaign=gdc24
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✈️ As our amazing presenters head home from another great #GDC, we're sharing more about what they presented to #gamedev there!
Head over to #GPUOpen for our #GDC2024 wrap-up blog, with the decks and videos from our sponsored sessions 🎓
https://gpuopen.com/events/amd-at-gdc-2024/?utm_source=mastodon&utm_medium=social&utm_campaign=gdc24
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✈️ As our amazing presenters head home from another great #GDC, we're sharing more about what they presented to #gamedev there!
Head over to #GPUOpen for our #GDC2024 wrap-up blog, with the decks and videos from our sponsored sessions 🎓
https://gpuopen.com/events/amd-at-gdc-2024/?utm_source=mastodon&utm_medium=social&utm_campaign=gdc24
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✈️ As our amazing presenters head home from another great #GDC, we're sharing more about what they presented to #gamedev there!
Head over to #GPUOpen for our #GDC2024 wrap-up blog, with the decks and videos from our sponsored sessions 🎓
https://gpuopen.com/events/amd-at-gdc-2024/?utm_source=mastodon&utm_medium=social&utm_campaign=gdc24
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✈️ As our amazing presenters head home from another great #GDC, we're sharing more about what they presented to #gamedev there!
Head over to #GPUOpen for our #GDC2024 wrap-up blog, with the decks and videos from our sponsored sessions 🎓
https://gpuopen.com/events/amd-at-gdc-2024/?utm_source=mastodon&utm_medium=social&utm_campaign=gdc24
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Every game starts with an idea. But how does it get from conception to release❓
In this Russian book, author Alexey Savchenko has put together a practical guide, based on his 20+ years in #GameDev, to help you avoid the common pitfalls and deliver on your idea!
👉
https://www.thevideogamelibrary.org/book/games-as-business-from-dreams-to-release#GameDevelopment #GDC #VideoGame #VideoGames #Gaming #Gamer #Games #Book #Books #Bookstodon @bookstodon #GameDevs #GameDesign #HowTo #GamingIndustry #GDC2024 #IndieDev #IndieDevelopment #GameDeveloper
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🚀 Our Microsoft #DirectX12 work graphs #GDC2024 session just introduced a higher perf alternative to #ExecuteIndirect dispatches 👀
New "mesh nodes" make draw calls an integral part of the work graph 📈
🔥 Learn more and watch the demo video now over on #GPUOpen:
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🚀 Our Microsoft #DirectX12 work graphs #GDC2024 session just introduced a higher perf alternative to #ExecuteIndirect dispatches 👀
New "mesh nodes" make draw calls an integral part of the work graph 📈
🔥 Learn more and watch the demo video now over on #GPUOpen:
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🚀 Our Microsoft #DirectX12 work graphs #GDC2024 session just introduced a higher perf alternative to #ExecuteIndirect dispatches 👀
New "mesh nodes" make draw calls an integral part of the work graph 📈
🔥 Learn more and watch the demo video now over on #GPUOpen:
-
🚀 Our Microsoft #DirectX12 work graphs #GDC2024 session just introduced a higher perf alternative to #ExecuteIndirect dispatches 👀
New "mesh nodes" make draw calls an integral part of the work graph 📈
🔥 Learn more and watch the demo video now over on #GPUOpen:
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🚀 Our Microsoft #DirectX12 work graphs #GDC2024 session just introduced a higher perf alternative to #ExecuteIndirect dispatches 👀
New "mesh nodes" make draw calls an integral part of the work graph 📈
🔥 Learn more and watch the demo video now over on #GPUOpen:
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Excited to share that Morgan Baker, Tara Voelker, and I will be doing an expert panel on "Building Cognitive Accessibility Into Your Games" at GDC 2024. We will explore best practices and much more! Link: https://schedule.gdconf.com/session/building-cognitive-accessibility-into-your-games/900001 #GDC #GDC2024 #Accessibility #gamedev #GameAccessibility @Official_GDC
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Excited to share that Morgan Baker, Tara Voelker, and I will be doing an expert panel on "Building Cognitive Accessibility Into Your Games" at GDC 2024. We will explore best practices and much more! Link: https://schedule.gdconf.com/session/building-cognitive-accessibility-into-your-games/900001 #GDC #GDC2024 #Accessibility #gamedev #GameAccessibility @Official_GDC