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#gdc2024 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #gdc2024, aggregated by home.social.

  1. ✨ Our #Microsoft #DirectX12
    Work Graphs session at the Advanced Graphics Summit at #GDC2024 created a lot of excitement ✨

    Now you can discover how #WorkGraphs will transform GPU programming for yourself, with the just-released video and slide deck (link in description):

    youtube.com/watch?v=QQP6-JF64D

  2. 🔥 We've just released a big update to our #Radeon #Developer #Tool Suite, inc. several features seen at #GDC2024 🎮

    1. RDP 3.0 has huge UI improvements, detailed logging view, and more: gpuopen.com/rdp/?utm_source=ma

    2. RGP 2.1 now has interoperability with RGA for shader analysis: gpuopen.com/learn/rgp-2-1-rga-

    3.RGA v2.9.1 simplifies #DX12 shader compilation: gpuopen.com/learn/rga-2-9-1-si

    4. RRA 1.5 ray inspector now displays the ray hierarchy: gpuopen.com/radeon-raytracing-

    Lots more info at each link above! 🎉

  3. Want to know what's coming for the #Substance3D ecosystem? See you TODAY 6:00PM CET on my YouTube channel to review everything we announced during #SubstanceDays Keynote at #GDC2024 😎 : youtube.com/live/nl0hqE2YPXk?f

    #techart #3Dart #3d #gdc #MadeWithSubstance

  4. ✈️ As our amazing presenters head home from another great #GDC, we're sharing more about what they presented to #gamedev there!

    Head over to #GPUOpen for our #GDC2024 wrap-up blog, with the decks and videos from our sponsored sessions 🎓

    gpuopen.com/events/amd-at-gdc-

  5. ✈️ As our amazing presenters head home from another great #GDC, we're sharing more about what they presented to #gamedev there!

    Head over to #GPUOpen for our #GDC2024 wrap-up blog, with the decks and videos from our sponsored sessions 🎓

    gpuopen.com/events/amd-at-gdc-

  6. ✈️ As our amazing presenters head home from another great #GDC, we're sharing more about what they presented to #gamedev there!

    Head over to #GPUOpen for our #GDC2024 wrap-up blog, with the decks and videos from our sponsored sessions 🎓

    gpuopen.com/events/amd-at-gdc-

  7. ✈️ As our amazing presenters head home from another great #GDC, we're sharing more about what they presented to #gamedev there!

    Head over to #GPUOpen for our #GDC2024 wrap-up blog, with the decks and videos from our sponsored sessions 🎓

    gpuopen.com/events/amd-at-gdc-

  8. ✈️ As our amazing presenters head home from another great #GDC, we're sharing more about what they presented to #gamedev there!

    Head over to #GPUOpen for our #GDC2024 wrap-up blog, with the decks and videos from our sponsored sessions 🎓

    gpuopen.com/events/amd-at-gdc-

  9. Every game starts with an idea. But how does it get from conception to release❓

    In this Russian book, author Alexey Savchenko has put together a practical guide, based on his 20+ years in #GameDev, to help you avoid the common pitfalls and deliver on your idea!

    👉
    thevideogamelibrary.org/book/g

    #GameDevelopment #GDC #VideoGame #VideoGames #Gaming #Gamer #Games #Book #Books #Bookstodon @bookstodon #GameDevs #GameDesign #HowTo #GamingIndustry #GDC2024 #IndieDev #IndieDevelopment #GameDeveloper

  10. 🚀 Our Microsoft #DirectX12 work graphs #GDC2024 session just introduced a higher perf alternative to #ExecuteIndirect dispatches 👀

    New "mesh nodes" make draw calls an integral part of the work graph 📈

    🔥 Learn more and watch the demo video now over on #GPUOpen:

    gpuopen.com/learn/gdc-2024-wor

  11. 🚀 Our Microsoft #DirectX12 work graphs #GDC2024 session just introduced a higher perf alternative to #ExecuteIndirect dispatches 👀

    New "mesh nodes" make draw calls an integral part of the work graph 📈

    🔥 Learn more and watch the demo video now over on #GPUOpen:

    gpuopen.com/learn/gdc-2024-wor

  12. 🚀 Our Microsoft #DirectX12 work graphs #GDC2024 session just introduced a higher perf alternative to #ExecuteIndirect dispatches 👀

    New "mesh nodes" make draw calls an integral part of the work graph 📈

    🔥 Learn more and watch the demo video now over on #GPUOpen:

    gpuopen.com/learn/gdc-2024-wor

  13. 🚀 Our Microsoft #DirectX12 work graphs #GDC2024 session just introduced a higher perf alternative to #ExecuteIndirect dispatches 👀

    New "mesh nodes" make draw calls an integral part of the work graph 📈

    🔥 Learn more and watch the demo video now over on #GPUOpen:

    gpuopen.com/learn/gdc-2024-wor

  14. 🚀 Our Microsoft #DirectX12 work graphs #GDC2024 session just introduced a higher perf alternative to #ExecuteIndirect dispatches 👀

    New "mesh nodes" make draw calls an integral part of the work graph 📈

    🔥 Learn more and watch the demo video now over on #GPUOpen:

    gpuopen.com/learn/gdc-2024-wor

  15. Excited to share that Morgan Baker, Tara Voelker, and I will be doing an expert panel on "Building Cognitive Accessibility Into Your Games" at GDC 2024. We will explore best practices and much more! Link: schedule.gdconf.com/session/bu #GDC #GDC2024 #Accessibility #gamedev #GameAccessibility @Official_GDC

  16. Excited to share that Morgan Baker, Tara Voelker, and I will be doing an expert panel on "Building Cognitive Accessibility Into Your Games" at GDC 2024. We will explore best practices and much more! Link: schedule.gdconf.com/session/bu #GDC #GDC2024 #Accessibility #gamedev #GameAccessibility @Official_GDC