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#gdc2024 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #gdc2024, aggregated by home.social.

  1. ✨ Our #Microsoft #DirectX12
    Work Graphs session at the Advanced Graphics Summit at #GDC2024 created a lot of excitement ✨

    Now you can discover how #WorkGraphs will transform GPU programming for yourself, with the just-released video and slide deck (link in description):

    youtube.com/watch?v=QQP6-JF64D

  2. ✨ Our #Microsoft #DirectX12
    Work Graphs session at the Advanced Graphics Summit at #GDC2024 created a lot of excitement ✨

    Now you can discover how #WorkGraphs will transform GPU programming for yourself, with the just-released video and slide deck (link in description):

    youtube.com/watch?v=QQP6-JF64D

  3. ✨ Our #Microsoft #DirectX12
    Work Graphs session at the Advanced Graphics Summit at #GDC2024 created a lot of excitement ✨

    Now you can discover how #WorkGraphs will transform GPU programming for yourself, with the just-released video and slide deck (link in description):

    youtube.com/watch?v=QQP6-JF64D

  4. ✨ Our #Microsoft #DirectX12
    Work Graphs session at the Advanced Graphics Summit at #GDC2024 created a lot of excitement ✨

    Now you can discover how #WorkGraphs will transform GPU programming for yourself, with the just-released video and slide deck (link in description):

    youtube.com/watch?v=QQP6-JF64D

  5. ✨ Our #Microsoft #DirectX12
    Work Graphs session at the Advanced Graphics Summit at #GDC2024 created a lot of excitement ✨

    Now you can discover how #WorkGraphs will transform GPU programming for yourself, with the just-released video and slide deck (link in description):

    youtube.com/watch?v=QQP6-JF64D

  6. 🔥 We've just released a big update to our #Radeon #Developer #Tool Suite, inc. several features seen at #GDC2024 🎮

    1. RDP 3.0 has huge UI improvements, detailed logging view, and more: gpuopen.com/rdp/?utm_source=ma

    2. RGP 2.1 now has interoperability with RGA for shader analysis: gpuopen.com/learn/rgp-2-1-rga-

    3.RGA v2.9.1 simplifies #DX12 shader compilation: gpuopen.com/learn/rga-2-9-1-si

    4. RRA 1.5 ray inspector now displays the ray hierarchy: gpuopen.com/radeon-raytracing-

    Lots more info at each link above! 🎉

  7. 🔥 We've just released a big update to our #Radeon #Developer #Tool Suite, inc. several features seen at #GDC2024 🎮

    1. RDP 3.0 has huge UI improvements, detailed logging view, and more: gpuopen.com/rdp/?utm_source=ma

    2. RGP 2.1 now has interoperability with RGA for shader analysis: gpuopen.com/learn/rgp-2-1-rga-

    3.RGA v2.9.1 simplifies #DX12 shader compilation: gpuopen.com/learn/rga-2-9-1-si

    4. RRA 1.5 ray inspector now displays the ray hierarchy: gpuopen.com/radeon-raytracing-

    Lots more info at each link above! 🎉

  8. 【GDC2024】「Roblox」とF2Pモバイルゲームの常識の違い: 新進気鋭のスタジオが実例を交えて語る、成長に必要な施策
    moguravr.com/gdc-2024-voldex-r

    #moguravr #開発 #GDC2024 #Roblox #Voldex #Roblox #Voldex #GDC2024

  9. Want to know what's coming for the #Substance3D ecosystem? See you TODAY 6:00PM CET on my YouTube channel to review everything we announced during #SubstanceDays Keynote at #GDC2024 😎 : youtube.com/live/nl0hqE2YPXk?f

    #techart #3Dart #3d #gdc #MadeWithSubstance

  10. ✈️ As our amazing presenters head home from another great #GDC, we're sharing more about what they presented to #gamedev there!

    Head over to #GPUOpen for our #GDC2024 wrap-up blog, with the decks and videos from our sponsored sessions 🎓

    gpuopen.com/events/amd-at-gdc-

  11. ✈️ As our amazing presenters head home from another great #GDC, we're sharing more about what they presented to #gamedev there!

    Head over to #GPUOpen for our #GDC2024 wrap-up blog, with the decks and videos from our sponsored sessions 🎓

    gpuopen.com/events/amd-at-gdc-

  12. ✈️ As our amazing presenters head home from another great #GDC, we're sharing more about what they presented to #gamedev there!

    Head over to #GPUOpen for our #GDC2024 wrap-up blog, with the decks and videos from our sponsored sessions 🎓

    gpuopen.com/events/amd-at-gdc-

  13. ✈️ As our amazing presenters head home from another great #GDC, we're sharing more about what they presented to #gamedev there!

    Head over to #GPUOpen for our #GDC2024 wrap-up blog, with the decks and videos from our sponsored sessions 🎓

    gpuopen.com/events/amd-at-gdc-

  14. ✈️ As our amazing presenters head home from another great #GDC, we're sharing more about what they presented to #gamedev there!

    Head over to #GPUOpen for our #GDC2024 wrap-up blog, with the decks and videos from our sponsored sessions 🎓

    gpuopen.com/events/amd-at-gdc-

  15. Yesterday was a special day. Presenting at #epicgames #StateOfUnreal and announcing that creators can now make and publish their own #LEGO experience 🤩 #GDC2024

    youtu.be/OHZwIdmgoCI?si=gPb6hu

  16. Yesterday was a special day. Presenting at #epicgames #StateOfUnreal and announcing that creators can now make and publish their own #LEGO experience 🤩 #GDC2024

    youtu.be/OHZwIdmgoCI?si=gPb6hu

  17. We got to show our game at the GDC, kudos to all the amazing people who help with that trailer and tech demo.
    youtube.com/watch?v=Lb2wwEx6DV
    #UnreaEngine #gdc2024 #marvel #marvel1943

  18. We got to show our game at the GDC, kudos to all the amazing people who help with that trailer and tech demo.
    youtube.com/watch?v=Lb2wwEx6DV
    #UnreaEngine #gdc2024 #marvel #marvel1943

  19. 🚀 Our Microsoft #DirectX12 work graphs #GDC2024 session just introduced a higher perf alternative to #ExecuteIndirect dispatches 👀

    New "mesh nodes" make draw calls an integral part of the work graph 📈

    🔥 Learn more and watch the demo video now over on #GPUOpen:

    gpuopen.com/learn/gdc-2024-wor

  20. 🚀 Our Microsoft #DirectX12 work graphs #GDC2024 session just introduced a higher perf alternative to #ExecuteIndirect dispatches 👀

    New "mesh nodes" make draw calls an integral part of the work graph 📈

    🔥 Learn more and watch the demo video now over on #GPUOpen:

    gpuopen.com/learn/gdc-2024-wor

  21. 🚀 Our Microsoft #DirectX12 work graphs #GDC2024 session just introduced a higher perf alternative to #ExecuteIndirect dispatches 👀

    New "mesh nodes" make draw calls an integral part of the work graph 📈

    🔥 Learn more and watch the demo video now over on #GPUOpen:

    gpuopen.com/learn/gdc-2024-wor

  22. 🚀 Our Microsoft #DirectX12 work graphs #GDC2024 session just introduced a higher perf alternative to #ExecuteIndirect dispatches 👀

    New "mesh nodes" make draw calls an integral part of the work graph 📈

    🔥 Learn more and watch the demo video now over on #GPUOpen:

    gpuopen.com/learn/gdc-2024-wor

  23. 🚀 Our Microsoft #DirectX12 work graphs #GDC2024 session just introduced a higher perf alternative to #ExecuteIndirect dispatches 👀

    New "mesh nodes" make draw calls an integral part of the work graph 📈

    🔥 Learn more and watch the demo video now over on #GPUOpen:

    gpuopen.com/learn/gdc-2024-wor