#glfw β Public Fediverse posts
Live and recent posts from across the Fediverse tagged #glfw, aggregated by home.social.
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Hi folks! πβοΈ
Here's an update of "Dima wants crisps π"! ππ¬π https://fediverse.tv/w/iaVL7qp89sp8jMeh47hW3k
You can download the new version from here ποΈπ https://codeberg.org/xolatgames/Dima-wants-crisps/releases/tag/v0.9.0
Or through my website ππ https://xolat.games/search-by-tags/glfw.html
Have a good day! π
#cpp #cplusplus #opengl #gamedev #games #game #prototype #opensource #codeberg #singleplayer #3d #3dgame #3dgames #blender #blender3d #noai #glfw #glfw3 #cmake #cmake3 #codelite #opengl3 #glsl #devlog #devlogs #development
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Hi folks! πβοΈ
Here's an update of "Dima wants crisps π"! ππ¬π https://fediverse.tv/w/iaVL7qp89sp8jMeh47hW3k
You can download the new version from here ποΈπ https://codeberg.org/xolatgames/Dima-wants-crisps/releases/tag/v0.9.0
Or through my website ππ https://xolat.games/search-by-tags/glfw.html
Have a good day! π
#cpp #cplusplus #opengl #gamedev #games #game #prototype #opensource #codeberg #singleplayer #3d #3dgame #3dgames #blender #blender3d #noai #glfw #glfw3 #cmake #cmake3 #codelite #opengl3 #glsl #devlog #devlogs #development
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Greetings everyone! βοΈ
Here's another one update of "Dima wants crisps π".
I have add spruces! π²π²π²π (if it say shortly)
https://fediverse.tv/w/9J23vAxE34VXS5vVyqVca9 π¬
You can download the new version from Codeberg ποΈπ https://codeberg.org/xolatgames/Dima-wants-crisps/releases/tag/v0.8.0
Or you can also download this game from my website, as always π https://xolat.games/search-by-tags/glfw.html
Thanks for reading! And I wish ya a good day! π
#opengl #gamedev #cpp #cplusplus #glfw #blender #blender3d #gimp #gimp3 #opensource #codeberg #assimp #cmake #glfw3 #bullet3 #3d #codelite
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And another one new! π°
I've rename "Dima stand π§ββοΈ" on "Dima wants crisps π".
And now this means that Dima now hasn't a plan to stands only π. He also want now to walk, jump, and do more actions! π
The repository now available by this new link π https://codeberg.org/xolatgames/Dima-wants-crisps
#game #games #3d #3dgame #blender #opengl #glfw #cmake #cpp #cplusplus #opensource #gamedev #platformer #blender3d #codeberg #gimp #gimp3 #assimp #bullet3 #3dplatformer
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And another one new! π°
I've rename "Dima stand π§ββοΈ" on "Dima wants crisps π".
And now this means that Dima now hasn't a plan to stands only π. He also want now to walk, jump, and do more actions! π
The repository now available by this new link π https://codeberg.org/xolatgames/Dima-wants-crisps
#game #games #3d #3dgame #blender #opengl #glfw #cmake #cpp #cplusplus #opensource #gamedev #platformer #blender3d #codeberg #gimp #gimp3 #assimp #bullet3 #3dplatformer
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Hi folks! βοΈ
Here's a little update of my game about Dima who doesn't just stand now, but also can jumps and walks πββοΈ
π https://fediverse.tv/w/vuGvDwkhYvLgSWP4HUHgzy
In this update I've remove that "dumb" background, and change it on a normal one.
And also I've fix the hairs of Dima πββοΈ
#opengl #cpp #cplusplus #cmake #codelite #glfw #glfw3 #opengl3 #3d #3dgame #platformer #gamedev #PlatformerGame #gimp #gimp3 #blender #blender3d #codeberg #opensource #game #games #3dplatformer #assimp #bullet3 #miniaudio #devlog
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Hi folks! βοΈ
Here's a little update of my game about Dima who doesn't just stand now, but also can jumps and walks πββοΈ
π https://fediverse.tv/w/vuGvDwkhYvLgSWP4HUHgzy
In this update I've remove that "dumb" background, and change it on a normal one.
And also I've fix the hairs of Dima πββοΈ
#opengl #cpp #cplusplus #cmake #codelite #glfw #glfw3 #opengl3 #3d #3dgame #platformer #gamedev #PlatformerGame #gimp #gimp3 #blender #blender3d #codeberg #opensource #game #games #3dplatformer #assimp #bullet3 #miniaudio #devlog
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Hello everyone again! πβοΈ
Here's an update of Dima who now can don't just stands, but also walks πββοΈββ‘οΈ and jumps!
https://fediverse.tv/w/3qhzVPf4Cw4fxkYDVM4CRS
The link to download it you can find in the video description, as always π
Stays awesomes, and I wish ya a good day! π
#opengl #opengl3 #cmake #cmake3 #codelite #glfw #glfw3 #3d #3dgame #blender #blender3d #game #games #gamedev #platformer #PlatformerGame #codeberg #opensource #assimp #bullet3 #3dplatformer #cpp #cplusplus #gimp #gimp3 #linux
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Hello everyone again! πβοΈ
Here's an update of Dima who now can don't just stands, but also walks πββοΈββ‘οΈ and jumps!
https://fediverse.tv/w/3qhzVPf4Cw4fxkYDVM4CRS
The link to download it you can find in the video description, as always π
Stays awesomes, and I wish ya a good day! π
#opengl #opengl3 #cmake #cmake3 #codelite #glfw #glfw3 #3d #3dgame #blender #blender3d #game #games #gamedev #platformer #PlatformerGame #codeberg #opensource #assimp #bullet3 #3dplatformer #cpp #cplusplus #gimp #gimp3 #linux
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So, the next one thing! "Dima stand π§ββοΈ" (https://codeberg.org/xolatgames/Dima-stand) now uses Assimp as a library for parsing 3D model files (instead of the parser that I was wrote by my own), and even Bullet Physics SDK for creation some 3D physic.
#cpp #cplusplus #cmake #assimp #bullet3 #bullet #3d #3dgame #simulator #codeberg #opensource #codelite #linux #stb #stb_image #blender #blender3d #gimp #gimp3 #glfw #glfw3 #opengl #glm
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OpenGL Π² PHP Π½Π΅ ΠΏΡΠΈΠ²Π»Π΅ΠΊΠ°Ρ Π²Π½ΠΈΠΌΠ°Π½ΠΈΡ ΡΠ°Π½ΠΈΡΠ°ΡΠΎΠ²: OpenGL Π Π°ΡΡΠΈΡΠ΅Π½ΠΈΡ
Π ΠΏΡΠ΅Π΄ΡΠ΄ΡΡΠ΅ΠΉ ΡΡΠ°ΡΡΠ΅ ΠΌΡ ΠΏΠΎΠ΄ΠΊΠ»ΡΡΠ°Π»ΠΈ OpenGL. ΠΠΎ ΠΏΠΎΠ΄ΠΊΠ»ΡΡΠ°Π»ΠΈ Π΅Π³ΠΎ Π±Π΅Π· ΡΠ²Π°ΠΆΠ΅Π½ΠΈΡβ¦ ΠΠ°Π²Π°ΠΉΡΠ΅ ΡΠ΄Π΅Π»Π°Π΅ΠΌ ΡΡΠΎ ΠΊΠ°ΠΊ Π½Π°Π΄ΠΎ! Π Π΅ΡΡ ΠΏΡΠΈΠ·Π½Π°Π΅ΠΌ Π½Π΅ΠΏΡΠΈΡΡΠ½ΡΠΉ ΡΠ°ΠΊΡ: ΠΌΡ ΡΡΠ°ΡΠΈΠΌ Π½Π΅ΠΏΠΎΠ·Π²ΠΎΠ»ΠΈΡΠ΅Π»ΡΠ½ΠΎ ΠΌΠ½ΠΎΠ³ΠΎ Π²ΡΠ΅ΠΌΠ΅Π½ΠΈ Π½Π° Π±ΠΎΠΉΠ»Π΅ΡΠΏΠ»Π΅ΠΉΡ. ΠΠΎΠ΄ΠΊΠ»ΡΡΠ°Π΅ΠΌ ΡΡΠ½ΠΊΡΠΈΠΈ, ΠΏΡΠΎΠΏΠΈΡΡΠ²Π°Π΅ΠΌ ΠΊΠΎΠ½ΡΡΠ°Π½ΡΡ, ΠΊΠΎΠΏΠΈΡΡΠ΅ΠΌ typedefβΡ ΠΈ Π² ΡΠ΅Π»ΠΎΠΌ Π·Π°Π½ΠΈΠΌΠ°Π΅ΠΌΡΡ ΡΠ΅ΠΌ, ΡΡΠΎ Ρ ΠΎΡΠ΅ΡΡΡ Π°Π²ΡΠΎΠΌΠ°ΡΠΈΠ·ΠΈΡΠΎΠ²Π°ΡΡ ΡΠΆΠ΅ Π½Π° Π²ΡΠΎΡΠΎΠΉ ΠΌΠΈΠ½ΡΡΠ΅. ΠΠ°Π²Π°ΠΉΡΠ΅ ΡΠ°Π·Π±ΠΈΡΠ°ΡΡΡΡ, ΠΊΠ°ΠΊ Ρ ΡΡΠΈΠΌ ΠΆΠΈΡΡ.
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OpenGL Π² PHP Π½Π΅ ΠΏΡΠΈΠ²Π»Π΅ΠΊΠ°Ρ Π²Π½ΠΈΠΌΠ°Π½ΠΈΡ ΡΠ°Π½ΠΈΡΠ°ΡΠΎΠ²: ΠΡΠΈΠ²Π΅Ρ, OpenGL
Π ΠΏΡΠ΅Π΄ΡΠ΄ΡΡΠ΅ΠΉ ΡΡΠ°ΡΡΠ΅ ΠΌΡ ΠΎΡΠΊΡΡΠ»ΠΈ ΠΎΠΊΠ½ΠΎ. Π’Π΅ΠΏΠ΅ΡΡ Π΄Π°Π²Π°ΠΉΡΠ΅ Π΅Π³ΠΎ Π½Π΅ ΠΏΡΠΎΡΡΠΎ ΠΈΠ³Π½ΠΎΡΠΈΡΠΎΠ²Π°ΡΡ. ΠΠ°ΠΊ Π½Π° ΡΡΡΡ Π²ΠΊΠΎΡΡΡΠΈΡΡ Π² Π½Π΅Π³ΠΎ ΠΏΠΎΠ΄Π΄Π΅ΡΠΆΠΊΡ OpenGL?
https://habr.com/ru/articles/1012786/
#php #opengl #glfw #Π½ΠΈΠΊΡΠΎΠ²Π΅Π΄ΡΠ½Π΅ΡΠΈΡΠ°Π΅ΡΡΠ΅Π³ΠΈ
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OpenGL Π² PHP Π½Π΅ ΠΏΡΠΈΠ²Π»Π΅ΠΊΠ°Ρ Π²Π½ΠΈΠΌΠ°Π½ΠΈΡ ΡΠ°Π½ΠΈΡΠ°ΡΠΎΠ²: Hello Window
ΠΡΠΎ Π²Π΅Π΄Ρ ΠΊΠΎΠ³Π΄Π°-ΡΠΎ Π΄ΠΎΠ»ΠΆΠ½ΠΎ Π±ΡΠ»ΠΎ ΠΏΡΠΎΠΈΠ·ΠΎΠΉΡΠΈ... Π ΠΌΠΈΡΠ΅ ΡΠΆΠ΅ Π΅ΡΡΡ ΠΏΡΠΈΠΌΠ΅ΡΠ½ΠΎ Π±Π΅ΡΠΊΠΎΠ½Π΅ΡΠ½ΠΎΠ΅ ΠΊΠΎΠ»ΠΈΡΠ΅ΡΡΠ²ΠΎ ΡΡΡΠΎΡΠΈΠ°Π»ΠΎΠ² ΡΠΎΡΠΌΠ°ΡΠ° "OpenGL Tutorial" (( ΡΠ°Π· , Π΄Π²Π°Ρ )). ΠΠΎΠ·Π½ΠΈΠΊΠ°Π΅Ρ Π»ΠΎΠ³ΠΈΡΠ½ΡΠΉ Π²ΠΎΠΏΡΠΎΡ: ΠΠ°ΡΠ΅ΠΌ Π΅ΡΡ ΠΎΠ΄ΠΈΠ½? ΠΡΠ²Π΅Ρ: Π§ΡΠΎΠ±Ρ Π½Π°ΠΊΠΎΠ½Π΅Ρ ΠΏΠ΅ΡΠ΅Π²Π΅ΡΡΠΈ ΠΈΡ ! Π’Π°ΠΊ ΡΡΠΎ Ρ ΠΏΡΠΎΡΡΠΎ ΠΈΡ ΡΠ΅ΡΠΈΠ» ΠΏΠ΅ΡΠ΅Π²Π΅ΡΡΠΈ Ρ Π‘/Π‘++ Π½Π° PHP. Π Π²Ρ ΡΡΠΎ ΠΏΠΎΠ΄ΡΠΌΠ°Π»ΠΈ? Π― Ρ Π°Π½Π³Π»ΠΈΠΉΡΠΊΠΎΠ³ΠΎ ΠΈΡ ΠΏΠ΅ΡΠ΅Π²ΠΎΠ΄ΠΈΡΡ ΡΠΎΠ±ΡΠ°Π»ΡΡ?
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I've add a background πΌοΈ and change the light π‘ rendering.
For who ones who has an interest, you can download the new version from "Dima stand π§ββοΈ" Codeberg page ποΈπ https://codeberg.org/xolatgames/Dima-stand/releases/tag/v0.3.0
Or check its source code π https://codeberg.org/xolatgames/Dima-stand
#opengl #gl #opengl3 #glfw #glfw3 #cpp #cpluplus #cmake #cmake3 #gles3 #OpenGLES3 #gles #3d #blender #blender3d #gimp #gimp3 #3dgame #simulator #simulators #codelite #Dima #idle
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Hello again! So I've add a ground also, and rotation in both x and y axes π https://codeberg.org/xolatgames/Dima-stand
And also prepare the game to publish (and published a game's executable), so you can download the new version as executable file now π https://codeberg.org/xolatgames/Dima-stand/releases/tag/v0.2.0
Have a good evening and night to everyone! βοΈπ
#opengl #gl #OpenGL3 #glfw #glfw3 #gamedev #simulator #simulators #opensource #codeberg #codelite #cmake #blender #blender3d #gimp #3d #gimp3 #devlog #game #games #glm #glsl #cpp #cplusplus
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So, I couldn't resist, and added a texture, and an animation to the game about Dima who just stand π§ββοΈπ https://codeberg.org/xolatgames/Dima-stand
And, you can also try to build this game through CMake now, so you don't need to install CodeLite for building this game especially.
#opengl #gl #glfw #glfw3 #cpp #cpluplus #gimp #3d #gimp3 #blender #blender3d #development #dev #devlog #opensource #codeberg #cmake #cmake3 #codelite #glsl #simulator #3danimation #simulators #opengl3
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Hello everyone! βοΈ
Here's small (tiny) update of "Dima Defense" π https://codeberg.org/xolatgames/Dima-Defense/releases/tag/v0.4.1
And I taken a decision to rewrite "Dima stand π§ββοΈ" π https://codeberg.org/xolatgames/Dima-stand
Now he use GLFW and OpenGL instead of Ogre3D framework.
But more details about this on my devlog π https://xolat.games/devlogs/2026/02/22/post/ π
#opengl #development #devlog #dev #gamedev #glfw #gl #glsl #libgdx #java #towerdefense #cpp #cplusplus #blender #opengl3 #shader #shaders #frustration #2d #3d #blender3d #gcc #codelite #netbeans #rewriting
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Wayland's "you can only swap when we say" strikes again (on some compositors):
https://github.com/glfw/glfw/issues/2800We will probably have to code a workaround. The workaround will not be what the Wayland compositors want this to achieve, but will instead waste more system resources as well as peoples time.
I would be *extremely* pro this option if it was opt-in to only swap if visible.
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Wayland's "you can only swap when we say" strikes again (on some compositors):
https://github.com/glfw/glfw/issues/2800We will probably have to code a workaround. The workaround will not be what the Wayland compositors want this to achieve, but will instead waste more system resources as well as peoples time.
I would be *extremely* pro this option if it was opt-in to only swap if visible.
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Spent some time today looking at another Wayland event issue in GLFW I can't replicate:
https://github.com/glfw/glfw/issues/2793Do note that the linked code in that issue is *really* rough.
It appears that an event is being read from the file descriptor to a queue but not dispatched to the event handlers. This appears not to be in GLFW code, but potentially driver code for eglSwapBuffers.
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Spent some time today looking at another Wayland event issue in GLFW I can't replicate:
https://github.com/glfw/glfw/issues/2793Do note that the linked code in that issue is *really* rough.
It appears that an event is being read from the file descriptor to a queue but not dispatched to the event handlers. This appears not to be in GLFW code, but potentially driver code for eglSwapBuffers.
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Draft PR for GLFW:
glfwWaitEvents (and glfwWaitEventsTimeout) which only return if GLFW events are encountered (or timeout).
This resolves issues with these functions returning early when they shouldn't. I use these to implement Avoyd's power saving for example.
Since my Mac died I've not yet implemented the Cocoa backend, but will likely rent some remote desktop time at some point to add this. Cross platform open source can get expensive!
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Draft PR for GLFW:
glfwWaitEvents (and glfwWaitEventsTimeout) which only return if GLFW events are encountered (or timeout).
This resolves issues with these functions returning early when they shouldn't. I use these to implement Avoyd's power saving for example.
Since my Mac died I've not yet implemented the Cocoa backend, but will likely rent some remote desktop time at some point to add this. Cross platform open source can get expensive!
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:mac: π€π»π»
#Metal :metal: + #glfw with #cpp code only.
Had to avoid #objc because my custom build system can't deal with that yet (and I didn't feel like changing that).What a pain to get it to compile.
BUT
It's using the exact same shader as my #Vulkan :vulkan: #HelloTriangle thanks to #Slang β€οΈ
AND
```
$ wc -l src/main.cpp src/shaders/hello_triangle.slang
134 src/main.cpp
40 src/shaders/hello_triangle.slang
164 totalβ―
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If anyone is using GLFW on Windows with raw mouse motion you might want to test a PR branch we're considering merging. It adds buffered raw mouse reading, which can lower the event loop timing considerably when used with high poll rate mice:
https://github.com/dougbinks/glfw/tree/pr-2750-win32-buf-raw-m
I'd like to get a bit more testing on this before I merge, any help appreciated. Original PR: https://github.com/glfw/glfw/pull/2750#issuecomment-3464783371
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If anyone is using GLFW on Windows with raw mouse motion you might want to test a PR branch we're considering merging. It adds buffered raw mouse reading, which can lower the event loop timing considerably when used with high poll rate mice:
https://github.com/dougbinks/glfw/tree/pr-2750-win32-buf-raw-m
I'd like to get a bit more testing on this before I merge, any help appreciated. Original PR: https://github.com/glfw/glfw/pull/2750#issuecomment-3464783371
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I recently had time to update the old demo for Runtime Compiled C++, moving it from GLFW2 to GLFW3 along with fixing some warnings:
https://github.com/RuntimeCompiledCPlusPlus/RuntimeCompiledCPlusPlusI also updated our newer demos:
RCC++ with GLFW and Dear ImGui:
https://github.com/enkisoftware/RCCpp-DearImGui-GLFW-exampleand RCC++ with DX11 and Dear ImGui:
https://github.com/dougbinks/RCCpp_DX11_Example -
I recently had time to update the old demo for Runtime Compiled C++, moving it from GLFW2 to GLFW3 along with fixing some warnings:
https://github.com/RuntimeCompiledCPlusPlus/RuntimeCompiledCPlusPlusI also updated our newer demos:
RCC++ with GLFW and Dear ImGui:
https://github.com/enkisoftware/RCCpp-DearImGui-GLFW-exampleand RCC++ with DX11 and Dear ImGui:
https://github.com/dougbinks/RCCpp_DX11_Example -
I recently made a mistake in which I accidentally pushed a tag from a repository fork of GLFW used in a PR I was investigating.
The GLFW tag 3.5.0 has since been deleted, but in the meantime it looks like some distros have pulled the update. We are working to correct that.
For more information see the issue: https://github.com/glfw/glfw/issues/2758
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I recently made a mistake in which I accidentally pushed a tag from a repository fork of GLFW used in a PR I was investigating.
The GLFW tag 3.5.0 has since been deleted, but in the meantime it looks like some distros have pulled the update. We are working to correct that.
For more information see the issue: https://github.com/glfw/glfw/issues/2758
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That's interesting. A window using assembly with GLFW :)
I'm surprised how few lines it needs to do that. Fit on one screen.
Binary is 1546 bytes
I'm back to my bare-metal OS for now but... I will do some tests and perhaps port my (waiting for finishing) game to 64bit and modern systems :) Would be a perfect learning opportunity for 64bit assembly!
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That's interesting. A window using assembly with GLFW :)
I'm surprised how few lines it needs to do that. Fit on one screen.
Binary is 1546 bytes
I'm back to my bare-metal OS for now but... I will do some tests and perhaps port my (waiting for finishing) game to 64bit and modern systems :) Would be a perfect learning opportunity for 64bit assembly!
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Released emscripten-glfw 3.4.0.20250209:
* Added support for touch (mobile)
* Added support for wasm64 (-sMEMORY64 Emscripten option) -
Implemented custom cursors (glfwCreateCursor) in emscripten-glfw v3.4.0.20241004 https://github.com/pongasoft/emscripten-glfw
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I published a blog post introducing emscripten-glfw, my Emscripten implementation of GLFW:
https://www.pongasoft.com/blog/yan/webassembly/2024/09/12/Introducing-emscripten-glfw
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I released emscripten-glfw v3.4.0.20240804 which contains a couple of bug fixes
https://github.com/pongasoft/emscripten-glfw/releases/tag/v3.4.0.20240804
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I know it is silly to be excited about a scrollbar, but my latest emscripten-glfw release actually fixes the "scrollbar stops to work when outside the browser" issue :) https://github.com/pongasoft/emscripten-glfw
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Happy to announce the release of WebGPU Shader Toy.
You can try it in your browser: https://pongasoft.github.io/webgpu-shader-toy/
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Happy to announce the release of WebGPU Shader Toy.
You can try it in your browser: https://pongasoft.github.io/webgpu-shader-toy/
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Decided to do the learn OpenGL tutorial in Common Lisp and was kind of set back by the GLFW bindings there are. GLFW is just something I am more familiar with so I chose GLFW despite SDL bindings being better supported in Common Lisp.
There were 2 GLFW bindings and one of them, the more recent one, crashed with the
glfwMakeCurrentContextcall and shut down the REPLπMany of the OpenGL tutorials that exist for common lisp also use the deprecated fixed pipeline.
Anyways, it took longer than I intended for a triangle, but here it is!
https://gist.github.com/somecho/7d19aa122b6875e2d742dd11b7fabfce
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Decided to do the learn OpenGL tutorial in Common Lisp and was kind of set back by the GLFW bindings there are. GLFW is just something I am more familiar with so I chose GLFW despite SDL bindings being better supported in Common Lisp.
There were 2 GLFW bindings and one of them, the more recent one, crashed with the
glfwMakeCurrentContextcall and shut down the REPLπMany of the OpenGL tutorials that exist for common lisp also use the deprecated fixed pipeline.
Anyways, it took longer than I intended for a triangle, but here it is!
https://gist.github.com/somecho/7d19aa122b6875e2d742dd11b7fabfce
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Found some interesting behavior with #lwjgl3 and #glfw yesterday: I'm not sure where the behavior is located, but #Minecraft (or a library down the stack) decides to pick the highest GL core profile available that matches something in its database, even if it's not accelerated. I was able to confirm this by installing an older version of Minecraft which was able to pick the accelerated core profile, and not the llvmpipe core profiles - I suppose lwjgl3 didn't know to check and got lucky here?
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Is this AI generated, or someone thinks middleware aimed for game development is the same as a game engine?
Regardless, can someone help me in finding some kind of #opensource middleware similar to #raylib, #sdl, #sfml, and #glfw? I can't find anything else, especially thanks to #seo and/or people not understanding the difference between engine and middleware. All I need is a fixed buffer audio stream (worst case scenario, I'll use my own that I started writing for my own middleware I can't finish due to lack of time), input handling, and creating an OpenGL window. I don't have enough time to tinker with my own middleware and/or directly hooking into the OS (thanks to SEO, a lot of the search results are also garbage for stuff like rawinput).
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Is this AI generated, or someone thinks middleware aimed for game development is the same as a game engine?
Regardless, can someone help me in finding some kind of #opensource middleware similar to #raylib, #sdl, #sfml, and #glfw? I can't find anything else, especially thanks to #seo and/or people not understanding the difference between engine and middleware. All I need is a fixed buffer audio stream (worst case scenario, I'll use my own that I started writing for my own middleware I can't finish due to lack of time), input handling, and creating an OpenGL window. I don't have enough time to tinker with my own middleware and/or directly hooking into the OS (thanks to SEO, a lot of the search results are also garbage for stuff like rawinput).
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My WebGPU Shader toy is progressing quite nicely...
* Load external shaders
* Drag and drop
* Show Inputs value live
* Show errors
* Store current window sizes (local storage) -
A much better screenshot with a much better font for Hi Res rendering... #wgpu #shader #glfw #emscripten #cpp
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It turns out I *can* in fact brain hard enough!
Considering I started this task at 10:48 and finished around six after midnight, I'm starting to smell a pattern here. Something something best work at night?
I took screenshots of the process too in case anyone's interested.
#ProjectSpecialK #programming #cplusplus #VisualStudio2015 #opengl #glfw #optimization #renderdoc
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I... don't think I can brain hard enough to add sprite batching to this thing.
It might be a bit of work to set up and compile but if someone smarter than me could please look into adding batching to this sprite renderer, that would be *absolutely* great.
(LINK REMOVED, NO LONGER RELEVANT)
#programming #cplusplus #VisualStudio2015 #opengl #glfw #optimization
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We got the #MapLibre Native Metal graphics backend working on #macOS with #GLFW. Not really a platform for end-users of MapLibre Native, but great for development and debugging. https://www.youtube.com/watch?v=oefttjZ2XMg