home.social

#glfw β€” Public Fediverse posts

Live and recent posts from across the Fediverse tagged #glfw, aggregated by home.social.

fetched live
  1. Greetings everyone! ✌️

    Here's another one update of "Dima wants crisps 🍟".

    I have add spruces! 🌲🌲🌲😁 (if it say shortly)

    fediverse.tv/w/9J23vAxE34VXS5v 🎬

    You can download the new version from Codeberg πŸ”οΈπŸ‘‰ codeberg.org/xolatgames/Dima-w

    Or you can also download this game from my website, as always πŸ‘‰ xolat.games/search-by-tags/glf

    Thanks for reading! And I wish ya a good day! πŸ˜‰

    #opengl #gamedev #cpp #cplusplus #glfw #blender #blender3d #gimp #gimp3 #opensource #codeberg #assimp #cmake #glfw3 #bullet3 #3d #codelite

  2. And another one new! πŸ“°

    I've rename "Dima stand πŸ§β€β™‚οΈ" on "Dima wants crisps 🍟".

    And now this means that Dima now hasn't a plan to stands only πŸ™‚. He also want now to walk, jump, and do more actions! 😎

    The repository now available by this new link πŸ‘‰ codeberg.org/xolatgames/Dima-w

    #game #games #3d #3dgame #blender #opengl #glfw #cmake #cpp #cplusplus #opensource #gamedev #platformer #blender3d #codeberg #gimp #gimp3 #assimp #bullet3 #3dplatformer

  3. And another one new! πŸ“°

    I've rename "Dima stand πŸ§β€β™‚οΈ" on "Dima wants crisps 🍟".

    And now this means that Dima now hasn't a plan to stands only πŸ™‚. He also want now to walk, jump, and do more actions! 😎

    The repository now available by this new link πŸ‘‰ codeberg.org/xolatgames/Dima-w

    #game #games #3d #3dgame #blender #opengl #glfw #cmake #cpp #cplusplus #opensource #gamedev #platformer #blender3d #codeberg #gimp #gimp3 #assimp #bullet3 #3dplatformer

  4. Hi folks! ✌️

    Here's a little update of my game about Dima who doesn't just stand now, but also can jumps and walks πŸƒβ€β™‚οΈ

    πŸ‘‰ fediverse.tv/w/vuGvDwkhYvLgSWP

    In this update I've remove that "dumb" background, and change it on a normal one.

    And also I've fix the hairs of Dima πŸ’‡β€β™‚οΈ

    #opengl #cpp #cplusplus #cmake #codelite #glfw #glfw3 #opengl3 #3d #3dgame #platformer #gamedev #PlatformerGame #gimp #gimp3 #blender #blender3d #codeberg #opensource #game #games #3dplatformer #assimp #bullet3 #miniaudio #devlog

  5. Hi folks! ✌️

    Here's a little update of my game about Dima who doesn't just stand now, but also can jumps and walks πŸƒβ€β™‚οΈ

    πŸ‘‰ fediverse.tv/w/vuGvDwkhYvLgSWP

    In this update I've remove that "dumb" background, and change it on a normal one.

    And also I've fix the hairs of Dima πŸ’‡β€β™‚οΈ

    #opengl #cpp #cplusplus #cmake #codelite #glfw #glfw3 #opengl3 #3d #3dgame #platformer #gamedev #PlatformerGame #gimp #gimp3 #blender #blender3d #codeberg #opensource #game #games #3dplatformer #assimp #bullet3 #miniaudio #devlog

  6. Hello everyone again! πŸ‘‹βœŒοΈ

    Here's an update of Dima who now can don't just stands, but also walks πŸƒβ€β™‚οΈβ€βž‘οΈ and jumps!

    fediverse.tv/w/3qhzVPf4Cw4fxkY

    The link to download it you can find in the video description, as always πŸ˜‰

    Stays awesomes, and I wish ya a good day! πŸ™‚

    #opengl #opengl3 #cmake #cmake3 #codelite #glfw #glfw3 #3d #3dgame #blender #blender3d #game #games #gamedev #platformer #PlatformerGame #codeberg #opensource #assimp #bullet3 #3dplatformer #cpp #cplusplus #gimp #gimp3 #linux

  7. Hello everyone again! πŸ‘‹βœŒοΈ

    Here's an update of Dima who now can don't just stands, but also walks πŸƒβ€β™‚οΈβ€βž‘οΈ and jumps!

    fediverse.tv/w/3qhzVPf4Cw4fxkY

    The link to download it you can find in the video description, as always πŸ˜‰

    Stays awesomes, and I wish ya a good day! πŸ™‚

    #opengl #opengl3 #cmake #cmake3 #codelite #glfw #glfw3 #3d #3dgame #blender #blender3d #game #games #gamedev #platformer #PlatformerGame #codeberg #opensource #assimp #bullet3 #3dplatformer #cpp #cplusplus #gimp #gimp3 #linux

  8. So, the next one thing! "Dima stand πŸ§β€β™‚οΈ" (codeberg.org/xolatgames/Dima-s) now uses Assimp as a library for parsing 3D model files (instead of the parser that I was wrote by my own), and even Bullet Physics SDK for creation some 3D physic.

    #cpp #cplusplus #cmake #assimp #bullet3 #bullet #3d #3dgame #simulator #codeberg #opensource #codelite #linux #stb #stb_image #blender #blender3d #gimp #gimp3 #glfw #glfw3 #opengl #glm

  9. OpenGL Π² PHP Π½Π΅ привлСкая внимания санитаров: OpenGL Π Π°ΡΡˆΠΈΡ€Π΅Π½ΠΈΡ

    Π’ ΠΏΡ€Π΅Π΄Ρ‹Π΄ΡƒΡ‰Π΅ΠΉ ΡΡ‚Π°Ρ‚ΡŒΠ΅ ΠΌΡ‹ ΠΏΠΎΠ΄ΠΊΠ»ΡŽΡ‡Π°Π»ΠΈ OpenGL. Но ΠΏΠΎΠ΄ΠΊΠ»ΡŽΡ‡Π°Π»ΠΈ Π΅Π³ΠΎ Π±Π΅Π· уваТСния… Π”Π°Π²Π°ΠΉΡ‚Π΅ сдСлаСм это ΠΊΠ°ΠΊ Π½Π°Π΄ΠΎ! А Π΅Ρ‰Ρ‘ ΠΏΡ€ΠΈΠ·Π½Π°Π΅ΠΌ нСприятный Ρ„Π°ΠΊΡ‚: ΠΌΡ‹ Ρ‚Ρ€Π°Ρ‚ΠΈΠΌ Π½Π΅ΠΏΠΎΠ·Π²ΠΎΠ»ΠΈΡ‚Π΅Π»ΡŒΠ½ΠΎ ΠΌΠ½ΠΎΠ³ΠΎ Π²Ρ€Π΅ΠΌΠ΅Π½ΠΈ Π½Π° Π±ΠΎΠΉΠ»Π΅Ρ€ΠΏΠ»Π΅ΠΉΡ‚. ΠŸΠΎΠ΄ΠΊΠ»ΡŽΡ‡Π°Π΅ΠΌ Ρ„ΡƒΠ½ΠΊΡ†ΠΈΠΈ, прописываСм константы, ΠΊΠΎΠΏΠΈΡ€ΡƒΠ΅ΠΌ typedef’ы ΠΈ Π² Ρ†Π΅Π»ΠΎΠΌ занимаСмся Ρ‚Π΅ΠΌ, Ρ‡Ρ‚ΠΎ хочСтся Π°Π²Ρ‚ΠΎΠΌΠ°Ρ‚ΠΈΠ·ΠΈΡ€ΠΎΠ²Π°Ρ‚ΡŒ ΡƒΠΆΠ΅ Π½Π° Π²Ρ‚ΠΎΡ€ΠΎΠΉ ΠΌΠΈΠ½ΡƒΡ‚Π΅. Π”Π°Π²Π°ΠΉΡ‚Π΅ Ρ€Π°Π·Π±ΠΈΡ€Π°Ρ‚ΡŒΡΡ, ΠΊΠ°ΠΊ с этим ΠΆΠΈΡ‚ΡŒ.

    habr.com/ru/articles/1017524/

    #php #opengl #glfw #Π½ΠΈΠΊΡ‚ΠΎΠ½Π΅Ρ‡ΠΈΡ‚Π°Π΅Ρ‚Ρ‚Π΅Π³ΠΈ

  10. OpenGL Π² PHP Π½Π΅ привлСкая внимания санитаров: ΠŸΡ€ΠΈΠ²Π΅Ρ‚, OpenGL

    Π’ ΠΏΡ€Π΅Π΄Ρ‹Π΄ΡƒΡ‰Π΅ΠΉ ΡΡ‚Π°Ρ‚ΡŒΠ΅ ΠΌΡ‹ ΠΎΡ‚ΠΊΡ€Ρ‹Π»ΠΈ ΠΎΠΊΠ½ΠΎ. Π’Π΅ΠΏΠ΅Ρ€ΡŒ Π΄Π°Π²Π°ΠΉΡ‚Π΅ Π΅Π³ΠΎ Π½Π΅ просто ΠΈΠ³Π½ΠΎΡ€ΠΈΡ€ΠΎΠ²Π°Ρ‚ΡŒ. Как Π½Π° счёт Π²ΠΊΠΎΡ€ΡΡ‡ΠΈΡ‚ΡŒ Π² Π½Π΅Π³ΠΎ ΠΏΠΎΠ΄Π΄Π΅Ρ€ΠΆΠΊΡƒ OpenGL?

    habr.com/ru/articles/1012786/

    #php #opengl #glfw #Π½ΠΈΠΊΡ‚ΠΎΠ²Π΅Π΄ΡŒΠ½Π΅Ρ‡ΠΈΡ‚Π°Π΅Ρ‚Ρ‚Π΅Π³ΠΈ

  11. OpenGL Π² PHP Π½Π΅ привлСкая внимания санитаров: Hello Window

    Π­Ρ‚ΠΎ вСдь ΠΊΠΎΠ³Π΄Π°-Ρ‚ΠΎ Π΄ΠΎΠ»ΠΆΠ½ΠΎ Π±Ρ‹Π»ΠΎ ΠΏΡ€ΠΎΠΈΠ·ΠΎΠΉΡ‚ΠΈ... Π’ ΠΌΠΈΡ€Π΅ ΡƒΠΆΠ΅ Π΅ΡΡ‚ΡŒ ΠΏΡ€ΠΈΠΌΠ΅Ρ€Π½ΠΎ бСсконСчноС количСство Ρ‚ΡƒΡ‚ΠΎΡ€ΠΈΠ°Π»ΠΎΠ² Ρ„ΠΎΡ€ΠΌΠ°Ρ‚Π° "OpenGL Tutorial" (( Ρ€Π°Π· , двас )). Π’ΠΎΠ·Π½ΠΈΠΊΠ°Π΅Ρ‚ Π»ΠΎΠ³ΠΈΡ‡Π½Ρ‹ΠΉ вопрос: Π—Π°Ρ‡Π΅ΠΌ Π΅Ρ‰Ρ‘ ΠΎΠ΄ΠΈΠ½? ΠžΡ‚Π²Π΅Ρ‚: Π§Ρ‚ΠΎΠ±Ρ‹ Π½Π°ΠΊΠΎΠ½Π΅Ρ† пСрСвСсти ΠΈΡ…! Π’Π°ΠΊ Ρ‡Ρ‚ΠΎ я просто ΠΈΡ… Ρ€Π΅ΡˆΠΈΠ» пСрСвСсти с Π‘/Π‘++ Π½Π° PHP. А Π²Ρ‹ Ρ‡Ρ‚ΠΎ ΠΏΠΎΠ΄ΡƒΠΌΠ°Π»ΠΈ? Π― с английского ΠΈΡ… ΠΏΠ΅Ρ€Π΅Π²ΠΎΠ΄ΠΈΡ‚ΡŒ собрался?

    habr.com/ru/articles/1012346/

    #php #glfw #sdl #opengl #Π½ΠΈΠΊΡ‚ΠΎΠ½Π΅Ρ‡ΠΈΡ‚Π°Π΅Ρ‚Ρ‚Π΅Π³ΠΈ

  12. I've add a background πŸ–ΌοΈ and change the light πŸ’‘ rendering.

    For who ones who has an interest, you can download the new version from "Dima stand πŸ§β€β™‚οΈ" Codeberg page πŸ”οΈπŸ‘‰ codeberg.org/xolatgames/Dima-s

    Or check its source code πŸ‘‰ codeberg.org/xolatgames/Dima-s

    #opengl #gl #opengl3 #glfw #glfw3 #cpp #cpluplus #cmake #cmake3 #gles3 #OpenGLES3 #gles #3d #blender #blender3d #gimp #gimp3 #3dgame #simulator #simulators #codelite #Dima #idle

  13. Hello again! So I've add a ground also, and rotation in both x and y axes πŸ‘‰ codeberg.org/xolatgames/Dima-s

    And also prepare the game to publish (and published a game's executable), so you can download the new version as executable file now πŸ‘‰ codeberg.org/xolatgames/Dima-s

    Have a good evening and night to everyone! βœŒοΈπŸ˜‰

    #opengl #gl #OpenGL3 #glfw #glfw3 #gamedev #simulator #simulators #opensource #codeberg #codelite #cmake #blender #blender3d #gimp #3d #gimp3 #devlog #game #games #glm #glsl #cpp #cplusplus

  14. So, I couldn't resist, and added a texture, and an animation to the game about Dima who just stand πŸ§β€β™‚οΈπŸ‘‰ codeberg.org/xolatgames/Dima-s

    And, you can also try to build this game through CMake now, so you don't need to install CodeLite for building this game especially.

    #opengl #gl #glfw #glfw3 #cpp #cpluplus #gimp #3d #gimp3 #blender #blender3d #development #dev #devlog #opensource #codeberg #cmake #cmake3 #codelite #glsl #simulator #3danimation #simulators #opengl3

  15. Hello everyone! ✌️

    Here's small (tiny) update of "Dima Defense" πŸ‘‰ codeberg.org/xolatgames/Dima-D

    And I taken a decision to rewrite "Dima stand πŸ§β€β™‚οΈ" πŸ‘‰ codeberg.org/xolatgames/Dima-s

    Now he use GLFW and OpenGL instead of Ogre3D framework.

    But more details about this on my devlog πŸ‘‰ xolat.games/devlogs/2026/02/22 πŸ˜‰

    #opengl #development #devlog #dev #gamedev #glfw #gl #glsl #libgdx #java #towerdefense #cpp #cplusplus #blender #opengl3 #shader #shaders #frustration #2d #3d #blender3d #gcc #codelite #netbeans #rewriting

  16. Wayland's "you can only swap when we say" strikes again (on some compositors):
    github.com/glfw/glfw/issues/28

    We will probably have to code a workaround. The workaround will not be what the Wayland compositors want this to achieve, but will instead waste more system resources as well as peoples time.

    I would be *extremely* pro this option if it was opt-in to only swap if visible.

    #GLFW #Wayland #CrossPlatform

  17. Wayland's "you can only swap when we say" strikes again (on some compositors):
    github.com/glfw/glfw/issues/28

    We will probably have to code a workaround. The workaround will not be what the Wayland compositors want this to achieve, but will instead waste more system resources as well as peoples time.

    I would be *extremely* pro this option if it was opt-in to only swap if visible.

    #GLFW #Wayland #CrossPlatform

  18. Spent some time today looking at another Wayland event issue in GLFW I can't replicate:
    github.com/glfw/glfw/issues/27

    Do note that the linked code in that issue is *really* rough.

    It appears that an event is being read from the file descriptor to a queue but not dispatched to the event handlers. This appears not to be in GLFW code, but potentially driver code for eglSwapBuffers.

    #GLFW #Wayland #OpenSource

  19. Spent some time today looking at another Wayland event issue in GLFW I can't replicate:
    github.com/glfw/glfw/issues/27

    Do note that the linked code in that issue is *really* rough.

    It appears that an event is being read from the file descriptor to a queue but not dispatched to the event handlers. This appears not to be in GLFW code, but potentially driver code for eglSwapBuffers.

    #GLFW #Wayland #OpenSource

  20. Draft PR for GLFW:

    glfwWaitEvents (and glfwWaitEventsTimeout) which only return if GLFW events are encountered (or timeout).

    This resolves issues with these functions returning early when they shouldn't. I use these to implement Avoyd's power saving for example.

    Since my Mac died I've not yet implemented the Cocoa backend, but will likely rent some remote desktop time at some point to add this. Cross platform open source can get expensive!

    github.com/glfw/glfw/pull/2792

    #GLFW #Wayland #Win32

  21. Draft PR for GLFW:

    glfwWaitEvents (and glfwWaitEventsTimeout) which only return if GLFW events are encountered (or timeout).

    This resolves issues with these functions returning early when they shouldn't. I use these to implement Avoyd's power saving for example.

    Since my Mac died I've not yet implemented the Cocoa backend, but will likely rent some remote desktop time at some point to add this. Cross platform open source can get expensive!

    github.com/glfw/glfw/pull/2792

    #GLFW #Wayland #Win32

  22. :mac: πŸ€˜πŸ»πŸ”»

    #Metal :metal: + #glfw with #cpp code only.
    Had to avoid #objc because my custom build system can't deal with that yet (and I didn't feel like changing that).

    What a pain to get it to compile.

    BUT

    It's using the exact same shader as my #Vulkan :vulkan: #HelloTriangle thanks to #Slang ❀️

    AND

    ```
    $ wc -l src/main.cpp src/shaders/hello_triangle.slang
    134 src/main.cpp
    40 src/shaders/hello_triangle.slang
    164 totalβ€―
    ```

  23. If anyone is using GLFW on Windows with raw mouse motion you might want to test a PR branch we're considering merging. It adds buffered raw mouse reading, which can lower the event loop timing considerably when used with high poll rate mice:

    github.com/dougbinks/glfw/tree

    I'd like to get a bit more testing on this before I merge, any help appreciated. Original PR: github.com/glfw/glfw/pull/2750

    #GLFW #Win32 #OpenSource

  24. If anyone is using GLFW on Windows with raw mouse motion you might want to test a PR branch we're considering merging. It adds buffered raw mouse reading, which can lower the event loop timing considerably when used with high poll rate mice:

    github.com/dougbinks/glfw/tree

    I'd like to get a bit more testing on this before I merge, any help appreciated. Original PR: github.com/glfw/glfw/pull/2750

    #GLFW #Win32 #OpenSource

  25. I recently had time to update the old demo for Runtime Compiled C++, moving it from GLFW2 to GLFW3 along with fixing some warnings:
    github.com/RuntimeCompiledCPlu

    I also updated our newer demos:
    RCC++ with GLFW and Dear ImGui:
    github.com/enkisoftware/RCCpp-

    and RCC++ with DX11 and Dear ImGui:
    github.com/dougbinks/RCCpp_DX1

    #Cpp #RuntimeCompiled #LiveCoding #OpenSource #GLFW

  26. I recently had time to update the old demo for Runtime Compiled C++, moving it from GLFW2 to GLFW3 along with fixing some warnings:
    github.com/RuntimeCompiledCPlu

    I also updated our newer demos:
    RCC++ with GLFW and Dear ImGui:
    github.com/enkisoftware/RCCpp-

    and RCC++ with DX11 and Dear ImGui:
    github.com/dougbinks/RCCpp_DX1

    #Cpp #RuntimeCompiled #LiveCoding #OpenSource #GLFW

  27. I recently made a mistake in which I accidentally pushed a tag from a repository fork of GLFW used in a PR I was investigating.

    The GLFW tag 3.5.0 has since been deleted, but in the meantime it looks like some distros have pulled the update. We are working to correct that.

    For more information see the issue: github.com/glfw/glfw/issues/27

    #GLFW #GLFW3

  28. I recently made a mistake in which I accidentally pushed a tag from a repository fork of GLFW used in a PR I was investigating.

    The GLFW tag 3.5.0 has since been deleted, but in the meantime it looks like some distros have pulled the update. We are working to correct that.

    For more information see the issue: github.com/glfw/glfw/issues/27

    #GLFW #GLFW3

  29. That's interesting. A window using assembly with GLFW :)

    I'm surprised how few lines it needs to do that. Fit on one screen.

    Binary is 1546 bytes

    I'm back to my bare-metal OS for now but... I will do some tests and perhaps port my (waiting for finishing) game to 64bit and modern systems :) Would be a perfect learning opportunity for 64bit assembly!

  30. That's interesting. A window using assembly with GLFW :)

    I'm surprised how few lines it needs to do that. Fit on one screen.

    Binary is 1546 bytes

    I'm back to my bare-metal OS for now but... I will do some tests and perhaps port my (waiting for finishing) game to 64bit and modern systems :) Would be a perfect learning opportunity for 64bit assembly!

    #Assembly #64bit #Linux #GLFW

  31. Released emscripten-glfw 3.4.0.20250209:

    * Added support for touch (mobile)
    * Added support for wasm64 (-sMEMORY64 Emscripten option)

    github.com/pongasoft/emscripte

  32. Implemented custom cursors (glfwCreateCursor) in emscripten-glfw v3.4.0.20241004 github.com/pongasoft/emscripte

  33. I know it is silly to be excited about a scrollbar, but my latest emscripten-glfw release actually fixes the "scrollbar stops to work when outside the browser" issue :) github.com/pongasoft/emscripte

    @ocornut

  34. Decided to do the learn OpenGL tutorial in Common Lisp and was kind of set back by the GLFW bindings there are. GLFW is just something I am more familiar with so I chose GLFW despite SDL bindings being better supported in Common Lisp.

    There were 2 GLFW bindings and one of them, the more recent one, crashed with the glfwMakeCurrentContext call and shut down the REPLπŸ™„

    Many of the OpenGL tutorials that exist for common lisp also use the deprecated fixed pipeline.

    Anyways, it took longer than I intended for a triangle, but here it is!

    gist.github.com/somecho/7d19aa

    #opengl #glfw #commonlisp #cl #graphicsprogrammin

  35. Decided to do the learn OpenGL tutorial in Common Lisp and was kind of set back by the GLFW bindings there are. GLFW is just something I am more familiar with so I chose GLFW despite SDL bindings being better supported in Common Lisp.

    There were 2 GLFW bindings and one of them, the more recent one, crashed with the glfwMakeCurrentContext call and shut down the REPLπŸ™„

    Many of the OpenGL tutorials that exist for common lisp also use the deprecated fixed pipeline.

    Anyways, it took longer than I intended for a triangle, but here it is!

    gist.github.com/somecho/7d19aa

    #opengl #glfw #commonlisp #cl #graphicsprogrammin

  36. Found some interesting behavior with #lwjgl3 and #glfw yesterday: I'm not sure where the behavior is located, but #Minecraft (or a library down the stack) decides to pick the highest GL core profile available that matches something in its database, even if it's not accelerated. I was able to confirm this by installing an older version of Minecraft which was able to pick the accelerated core profile, and not the llvmpipe core profiles - I suppose lwjgl3 didn't know to check and got lucky here?

  37. Is this AI generated, or someone thinks middleware aimed for game development is the same as a game engine?

    Regardless, can someone help me in finding some kind of #opensource middleware similar to #raylib, #sdl, #sfml, and #glfw? I can't find anything else, especially thanks to #seo and/or people not understanding the difference between engine and middleware. All I need is a fixed buffer audio stream (worst case scenario, I'll use my own that I started writing for my own middleware I can't finish due to lack of time), input handling, and creating an OpenGL window. I don't have enough time to tinker with my own middleware and/or directly hooking into the OS (thanks to SEO, a lot of the search results are also garbage for stuff like rawinput).

    #gamedev

  38. Is this AI generated, or someone thinks middleware aimed for game development is the same as a game engine?

    Regardless, can someone help me in finding some kind of #opensource middleware similar to #raylib, #sdl, #sfml, and #glfw? I can't find anything else, especially thanks to #seo and/or people not understanding the difference between engine and middleware. All I need is a fixed buffer audio stream (worst case scenario, I'll use my own that I started writing for my own middleware I can't finish due to lack of time), input handling, and creating an OpenGL window. I don't have enough time to tinker with my own middleware and/or directly hooking into the OS (thanks to SEO, a lot of the search results are also garbage for stuff like rawinput).

    #gamedev

  39. My WebGPU Shader toy is progressing quite nicely...

    * Load external shaders
    * Drag and drop
    * Show Inputs value live
    * Show errors
    * Store current window sizes (local storage)

    youtu.be/Y3PYwwD_cBQ

  40. A much better screenshot with a much better font for Hi Res rendering...

  41. It turns out I *can* in fact brain hard enough!

    Considering I started this task at 10:48 and finished around six after midnight, I'm starting to smell a pattern here. Something something best work at night?

    I took screenshots of the process too in case anyone's interested.

    #ProjectSpecialK #programming #cplusplus #VisualStudio2015 #opengl #glfw #optimization #renderdoc

  42. I... don't think I can brain hard enough to add sprite batching to this thing.

    It might be a bit of work to set up and compile but if someone smarter than me could please look into adding batching to this sprite renderer, that would be *absolutely* great.

    (LINK REMOVED, NO LONGER RELEVANT)

    #programming #cplusplus #VisualStudio2015 #opengl #glfw #optimization

  43. We got the #MapLibre Native Metal graphics backend working on #macOS with #GLFW. Not really a platform for end-users of MapLibre Native, but great for development and debugging. youtube.com/watch?v=oefttjZ2XM

  44. Bit of a niche question: any #freebsd users know if #GLFW can detect connected USB joysticks/gamepads now? Going to rebuild my main PC and honestly this was the only issue stopping me from using freebsd over linux πŸ˜