#projectspecialk — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #projectspecialk, aggregated by home.social.
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This is what you get when you implement vertex pulling for sprite quads, use a sprite to render a sky behind the world, and accidentally remove the "gl_Position.z = gl_Position.w" line.
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This is what you get when you implement vertex pulling for sprite quads, use a sprite to render a sky behind the world, and accidentally remove the "gl_Position.z = gl_Position.w" line.
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It turns out I *can* in fact brain hard enough!
Considering I started this task at 10:48 and finished around six after midnight, I'm starting to smell a pattern here. Something something best work at night?
I took screenshots of the process too in case anyone's interested.
#ProjectSpecialK #programming #cplusplus #VisualStudio2015 #opengl #glfw #optimization #renderdoc
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It turns out I *can* in fact brain hard enough!
Considering I started this task at 10:48 and finished around six after midnight, I'm starting to smell a pattern here. Something something best work at night?
I took screenshots of the process too in case anyone's interested.
#ProjectSpecialK #programming #cplusplus #VisualStudio2015 #opengl #glfw #optimization #renderdoc