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#sfml — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #sfml, aggregated by home.social.

  1. @markojahnke

    Ja schade das es bei dir auch keine gute und zuverlässige Vorhersage bietet. Auch liegt solcast bei immer relativ gut.
    Ich habe das SFML AddOn deshalb vor 2 Wochen gelöscht.

    #homeassistant #LLM #sfml #Solcast

  2. @markojahnke

    Ja schade das es bei dir auch keine gute und zuverlässige Vorhersage bietet. Auch liegt solcast bei immer relativ gut.
    Ich habe das SFML AddOn deshalb vor 2 Wochen gelöscht.

    #homeassistant #LLM #sfml #Solcast

  3. @markojahnke

    Ja schade das es bei dir auch keine gute und zuverlässige Vorhersage bietet. Auch liegt solcast bei immer relativ gut.
    Ich habe das SFML AddOn deshalb vor 2 Wochen gelöscht.

    #homeassistant #LLM #sfml #Solcast

  4. @markojahnke

    Ja schade das es bei dir auch keine gute und zuverlässige Vorhersage bietet. Auch liegt solcast bei immer relativ gut.
    Ich habe das SFML AddOn deshalb vor 2 Wochen gelöscht.

    #homeassistant #LLM #sfml #Solcast

  5. @markojahnke

    Ja schade das es bei dir auch keine gute und zuverlässige Vorhersage bietet. Auch liegt solcast bei immer relativ gut.
    Ich habe das SFML AddOn deshalb vor 2 Wochen gelöscht.

    #homeassistant #LLM #sfml #Solcast

  6. @zahnfee Du hattest recht.

    Auch nach langer Anlernphase liegt die Prrognose der #SFML-Integration für #Homeassistant gnadenlos daneben. Es ist auch kein Trend zur Verbesserung zu erkennen.

    #Solcast ist tatsächlich um Welten besser.

    Und das ist nur auf den Gesamtertrag pro Kalendertag bezogen.

  7. @zahnfee Du hattest recht.

    Auch nach langer Anlernphase liegt die Prrognose der #SFML-Integration für #Homeassistant gnadenlos daneben. Es ist auch kein Trend zur Verbesserung zu erkennen.

    #Solcast ist tatsächlich um Welten besser.

    Und das ist nur auf den Gesamtertrag pro Kalendertag bezogen.

  8. @zahnfee Du hattest recht.

    Auch nach langer Anlernphase liegt die Prrognose der #SFML-Integration für #Homeassistant gnadenlos daneben. Es ist auch kein Trend zur Verbesserung zu erkennen.

    #Solcast ist tatsächlich um Welten besser.

    Und das ist nur auf den Gesamtertrag pro Kalendertag bezogen.

  9. @zahnfee Du hattest recht.

    Auch nach langer Anlernphase liegt die Prrognose der #SFML-Integration für #Homeassistant gnadenlos daneben. Es ist auch kein Trend zur Verbesserung zu erkennen.

    #Solcast ist tatsächlich um Welten besser.

    Und das ist nur auf den Gesamtertrag pro Kalendertag bezogen.

  10. @zahnfee Du hattest recht.

    Auch nach langer Anlernphase liegt die Prrognose der #SFML-Integration für #Homeassistant gnadenlos daneben. Es ist auch kein Trend zur Verbesserung zu erkennen.

    #Solcast ist tatsächlich um Welten besser.

    Und das ist nur auf den Gesamtertrag pro Kalendertag bezogen.

  11. SFML 3.1 has just been released! 🥳🎉

    It's a minor release, but brings major new features!

    - Revamped text rendering with complex text layouts
    - Supporting TLS, HTTPS, SFTP, and IPv6
    - Better Unicode support
    - Many Android and iOS improvements

    github.com/SFML/SFML/releases/

  12. SFML 3.1 has just been released! 🥳🎉

    It's a minor release, but brings major new features!

    - Revamped text rendering with complex text layouts
    - Supporting TLS, HTTPS, SFTP, and IPv6
    - Better Unicode support
    - Many Android and iOS improvements

    github.com/SFML/SFML/releases/

    #sfml #release

  13. SFML 3.1 has just been released! 🥳🎉

    It's a minor release, but brings major new features!

    - Revamped text rendering with complex text layouts
    - Supporting TLS, HTTPS, SFTP, and IPv6
    - Better Unicode support
    - Many Android and iOS improvements

    github.com/SFML/SFML/releases/

    #sfml #release

  14. SFML 3.1 has just been released! 🥳🎉

    It's a minor release, but brings major new features!

    - Revamped text rendering with complex text layouts
    - Supporting TLS, HTTPS, SFTP, and IPv6
    - Better Unicode support
    - Many Android and iOS improvements

    github.com/SFML/SFML/releases/

    #sfml #release

  15. SFML 3.1 has just been released! 🥳🎉

    It's a minor release, but brings major new features!

    - Revamped text rendering with complex text layouts
    - Supporting TLS, HTTPS, SFTP, and IPv6
    - Better Unicode support
    - Many Android and iOS improvements

    github.com/SFML/SFML/releases/

    #sfml #release

  16. All right, another game is out! Mansion Malevolence is available for free for PC and Android on my Itch.io: nerudaj.itch.io/mansion-malevo

    The game is a demake of classic survival horror Resident Evil, reimagined as a solitaire card game that you can play in short bursts while commuting.

    The game was made in C++, using SFML for rendering and sounds and TGUI for UI. Source code is available on GitHub: github.com/nerudaj/MansionMale

    youtu.be/f1jT3A2XqXU

    #gamedev #indiedev #MansionMalevolence #ScreenshotSaturday #SFML #TGUI #cpp

  17. All right, another game is out! Mansion Malevolence is available for free for PC and Android on my Itch.io: nerudaj.itch.io/mansion-malevo

    The game is a demake of classic survival horror Resident Evil, reimagined as a solitaire card game that you can play in short bursts while commuting.

    The game was made in C++, using SFML for rendering and sounds and TGUI for UI. Source code is available on GitHub: github.com/nerudaj/MansionMale

    youtu.be/f1jT3A2XqXU

    #gamedev #indiedev #MansionMalevolence #ScreenshotSaturday #SFML #TGUI #cpp

  18. All right, another game is out! Mansion Malevolence is available for free for PC and Android on my Itch.io: nerudaj.itch.io/mansion-malevo

    The game is a demake of classic survival horror Resident Evil, reimagined as a solitaire card game that you can play in short bursts while commuting.

    The game was made in C++, using SFML for rendering and sounds and TGUI for UI. Source code is available on GitHub: github.com/nerudaj/MansionMale

    youtu.be/f1jT3A2XqXU

    #gamedev #indiedev #MansionMalevolence #ScreenshotSaturday #SFML #TGUI #cpp

  19. All right, another game is out! Mansion Malevolence is available for free for PC and Android on my Itch.io: nerudaj.itch.io/mansion-malevo

    The game is a demake of classic survival horror Resident Evil, reimagined as a solitaire card game that you can play in short bursts while commuting.

    The game was made in C++, using SFML for rendering and sounds and TGUI for UI. Source code is available on GitHub: github.com/nerudaj/MansionMale

    youtu.be/f1jT3A2XqXU

    #gamedev #indiedev #MansionMalevolence #ScreenshotSaturday #SFML #TGUI #cpp

  20. All right, another game is out! Mansion Malevolence is available for free for PC and Android on my Itch.io: nerudaj.itch.io/mansion-malevo

    The game is a demake of classic survival horror Resident Evil, reimagined as a solitaire card game that you can play in short bursts while commuting.

    The game was made in C++, using SFML for rendering and sounds and TGUI for UI. Source code is available on GitHub: github.com/nerudaj/MansionMale

    youtu.be/f1jT3A2XqXU

  21. Created some tutorials to aid the initial use of Cheese Map, with guidance from scratch to creating grid-style tile maps as well as layers of free tiles:

    github.com/Hapaxia/CheeseMap/w

    Cheese Map is a map drawable for use with SFML and can simplify drawing maps, especially grid-style (the most obvious type) tile maps (it can work with and also draw multiple at once - order by z-order) and can also use 3D scaling.

    Here is a video of it in action during tests: youtube.com/watch?v=de0OGuVQkGk

    #cheesemap #sfml

  22. Created some tutorials to aid the initial use of Cheese Map, with guidance from scratch to creating grid-style tile maps as well as layers of free tiles:

    github.com/Hapaxia/CheeseMap/w

    Cheese Map is a map drawable for use with SFML and can simplify drawing maps, especially grid-style (the most obvious type) tile maps (it can work with and also draw multiple at once - order by z-order) and can also use 3D scaling.

    Here is a video of it in action during tests: youtube.com/watch?v=de0OGuVQkGk

    #cheesemap #sfml

  23. Created some tutorials to aid the initial use of Cheese Map, with guidance from scratch to creating grid-style tile maps as well as layers of free tiles:

    github.com/Hapaxia/CheeseMap/w

    Cheese Map is a map drawable for use with SFML and can simplify drawing maps, especially grid-style (the most obvious type) tile maps (it can work with and also draw multiple at once - order by z-order) and can also use 3D scaling.

    Here is a video of it in action during tests: youtube.com/watch?v=de0OGuVQkGk

    #cheesemap #sfml

  24. Created some tutorials to aid the initial use of Cheese Map, with guidance from scratch to creating grid-style tile maps as well as layers of free tiles:

    github.com/Hapaxia/CheeseMap/w

    Cheese Map is a map drawable for use with SFML and can simplify drawing maps, especially grid-style (the most obvious type) tile maps (it can work with and also draw multiple at once - order by z-order) and can also use 3D scaling.

    Here is a video of it in action during tests: youtube.com/watch?v=de0OGuVQkGk

    #cheesemap #sfml

  25. Created some tutorials to aid the initial use of Cheese Map, with guidance from scratch to creating grid-style tile maps as well as layers of free tiles:

    github.com/Hapaxia/CheeseMap/w

    Cheese Map is a map drawable for use with SFML and can simplify drawing maps, especially grid-style (the most obvious type) tile maps (it can work with and also draw multiple at once - order by z-order) and can also use 3D scaling.

    Here is a video of it in action during tests: youtube.com/watch?v=de0OGuVQkGk

    #cheesemap #sfml

  26. Added a "page" state stack, as well as "behavior" for characters which currently just includes a slide movement and a wobble when talking.

    #ChristmasHorse #gamedev #CPP #SFML

  27. Added a "page" state stack, as well as "behavior" for characters which currently just includes a slide movement and a wobble when talking.

    #ChristmasHorse #gamedev #CPP #SFML

  28. Added a "page" state stack, as well as "behavior" for characters which currently just includes a slide movement and a wobble when talking.

    #ChristmasHorse #gamedev #CPP #SFML

  29. Added a "page" state stack, as well as "behavior" for characters which currently just includes a slide movement and a wobble when talking.

    #ChristmasHorse #gamedev #CPP #SFML

  30. Added a "page" state stack, as well as "behavior" for characters which currently just includes a slide movement and a wobble when talking.

    #ChristmasHorse #gamedev #CPP #SFML

  31. Begun creating a new PSG (Provided Symbol Group) for Grambol (github.com/Hapaxia/Grambol/wiki):

    Flags!

    Obviously, I've stuck to the more simple ones for now (mostly striped) but there are so many more to come!

    The image is a screenshot of what I have so far (challenge: can you name them all?!)

    #grambol #sfml #cpp #flags

  32. Begun creating a new PSG (Provided Symbol Group) for Grambol (github.com/Hapaxia/Grambol/wiki):

    Flags!

    Obviously, I've stuck to the more simple ones for now (mostly striped) but there are so many more to come!

    The image is a screenshot of what I have so far (challenge: can you name them all?!)

    #grambol #sfml #cpp #flags

  33. Begun creating a new PSG (Provided Symbol Group) for Grambol (github.com/Hapaxia/Grambol/wiki):

    Flags!

    Obviously, I've stuck to the more simple ones for now (mostly striped) but there are so many more to come!

    The image is a screenshot of what I have so far (challenge: can you name them all?!)

    #grambol #sfml #cpp #flags

  34. Begun creating a new PSG (Provided Symbol Group) for Grambol (github.com/Hapaxia/Grambol/wiki):

    Flags!

    Obviously, I've stuck to the more simple ones for now (mostly striped) but there are so many more to come!

    The image is a screenshot of what I have so far (challenge: can you name them all?!)

    #grambol #sfml #cpp #flags

  35. Begun creating a new PSG (Provided Symbol Group) for Grambol (github.com/Hapaxia/Grambol/wiki):

    Flags!

    Obviously, I've stuck to the more simple ones for now (mostly striped) but there are so many more to come!

    The image is a screenshot of what I have so far (challenge: can you name them all?!)

    #grambol #sfml #cpp #flags

  36. First post since joining. Currently messing around with SDL3 and SFML to see which one I want to use. Looks like SDL, at the moment, as it gives me a bit more control over what I want to achieve.
    #SDL3 #SFML

  37. Updated Grambol to include some more Provided Symbol Groups, including: BasicGradient, CardSuit and Icon.

    BasicGradient is identical to Basic group with added gradient.

    CardSuit provides symbols for the suits of standard playing cards: heart, diamond, spade and club.

    Icon provides some customisable symbols that are commonly used as icons: home, (location) pin, upload/download, cog, clock and Bluetooth logo.

    Images shows examples of some the newly added symbols.

    #grambol #sfml #c++

  38. Updated Grambol to include some more Provided Symbol Groups, including: BasicGradient, CardSuit and Icon.

    BasicGradient is identical to Basic group with added gradient.

    CardSuit provides symbols for the suits of standard playing cards: heart, diamond, spade and club.

    Icon provides some customisable symbols that are commonly used as icons: home, (location) pin, upload/download, cog, clock and Bluetooth logo.

    Images shows examples of some the newly added symbols.

    #grambol #sfml #c++

  39. Updated Grambol to include some more Provided Symbol Groups, including: BasicGradient, CardSuit and Icon.

    BasicGradient is identical to Basic group with added gradient.

    CardSuit provides symbols for the suits of standard playing cards: heart, diamond, spade and club.

    Icon provides some customisable symbols that are commonly used as icons: home, (location) pin, upload/download, cog, clock and Bluetooth logo.

    Images shows examples of some the newly added symbols.

    #grambol #sfml #c++