#sfml — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #sfml, aggregated by home.social.
-
Ja schade das es bei dir auch keine gute und zuverlässige Vorhersage bietet. Auch liegt solcast bei immer relativ gut.
Ich habe das SFML AddOn deshalb vor 2 Wochen gelöscht. -
Ja schade das es bei dir auch keine gute und zuverlässige Vorhersage bietet. Auch liegt solcast bei immer relativ gut.
Ich habe das SFML AddOn deshalb vor 2 Wochen gelöscht. -
Ja schade das es bei dir auch keine gute und zuverlässige Vorhersage bietet. Auch liegt solcast bei immer relativ gut.
Ich habe das SFML AddOn deshalb vor 2 Wochen gelöscht. -
Ja schade das es bei dir auch keine gute und zuverlässige Vorhersage bietet. Auch liegt solcast bei immer relativ gut.
Ich habe das SFML AddOn deshalb vor 2 Wochen gelöscht. -
Ja schade das es bei dir auch keine gute und zuverlässige Vorhersage bietet. Auch liegt solcast bei immer relativ gut.
Ich habe das SFML AddOn deshalb vor 2 Wochen gelöscht. -
@zahnfee Du hattest recht.
Auch nach langer Anlernphase liegt die Prrognose der #SFML-Integration für #Homeassistant gnadenlos daneben. Es ist auch kein Trend zur Verbesserung zu erkennen.
#Solcast ist tatsächlich um Welten besser.
Und das ist nur auf den Gesamtertrag pro Kalendertag bezogen.
-
@zahnfee Du hattest recht.
Auch nach langer Anlernphase liegt die Prrognose der #SFML-Integration für #Homeassistant gnadenlos daneben. Es ist auch kein Trend zur Verbesserung zu erkennen.
#Solcast ist tatsächlich um Welten besser.
Und das ist nur auf den Gesamtertrag pro Kalendertag bezogen.
-
@zahnfee Du hattest recht.
Auch nach langer Anlernphase liegt die Prrognose der #SFML-Integration für #Homeassistant gnadenlos daneben. Es ist auch kein Trend zur Verbesserung zu erkennen.
#Solcast ist tatsächlich um Welten besser.
Und das ist nur auf den Gesamtertrag pro Kalendertag bezogen.
-
@zahnfee Du hattest recht.
Auch nach langer Anlernphase liegt die Prrognose der #SFML-Integration für #Homeassistant gnadenlos daneben. Es ist auch kein Trend zur Verbesserung zu erkennen.
#Solcast ist tatsächlich um Welten besser.
Und das ist nur auf den Gesamtertrag pro Kalendertag bezogen.
-
@zahnfee Du hattest recht.
Auch nach langer Anlernphase liegt die Prrognose der #SFML-Integration für #Homeassistant gnadenlos daneben. Es ist auch kein Trend zur Verbesserung zu erkennen.
#Solcast ist tatsächlich um Welten besser.
Und das ist nur auf den Gesamtertrag pro Kalendertag bezogen.
-
SFML 3.1 has just been released! 🥳🎉
It's a minor release, but brings major new features!
- Revamped text rendering with complex text layouts
- Supporting TLS, HTTPS, SFTP, and IPv6
- Better Unicode support
- Many Android and iOS improvements -
SFML 3.1 has just been released! 🥳🎉
It's a minor release, but brings major new features!
- Revamped text rendering with complex text layouts
- Supporting TLS, HTTPS, SFTP, and IPv6
- Better Unicode support
- Many Android and iOS improvements -
SFML 3.1 has just been released! 🥳🎉
It's a minor release, but brings major new features!
- Revamped text rendering with complex text layouts
- Supporting TLS, HTTPS, SFTP, and IPv6
- Better Unicode support
- Many Android and iOS improvements -
SFML 3.1 has just been released! 🥳🎉
It's a minor release, but brings major new features!
- Revamped text rendering with complex text layouts
- Supporting TLS, HTTPS, SFTP, and IPv6
- Better Unicode support
- Many Android and iOS improvements -
SFML 3.1 has just been released! 🥳🎉
It's a minor release, but brings major new features!
- Revamped text rendering with complex text layouts
- Supporting TLS, HTTPS, SFTP, and IPv6
- Better Unicode support
- Many Android and iOS improvements -
All right, another game is out! Mansion Malevolence is available for free for PC and Android on my Itch.io: https://nerudaj.itch.io/mansion-malevolence
The game is a demake of classic survival horror Resident Evil, reimagined as a solitaire card game that you can play in short bursts while commuting.
The game was made in C++, using SFML for rendering and sounds and TGUI for UI. Source code is available on GitHub: https://github.com/nerudaj/MansionMalevolence
#gamedev #indiedev #MansionMalevolence #ScreenshotSaturday #SFML #TGUI #cpp
-
All right, another game is out! Mansion Malevolence is available for free for PC and Android on my Itch.io: https://nerudaj.itch.io/mansion-malevolence
The game is a demake of classic survival horror Resident Evil, reimagined as a solitaire card game that you can play in short bursts while commuting.
The game was made in C++, using SFML for rendering and sounds and TGUI for UI. Source code is available on GitHub: https://github.com/nerudaj/MansionMalevolence
#gamedev #indiedev #MansionMalevolence #ScreenshotSaturday #SFML #TGUI #cpp
-
All right, another game is out! Mansion Malevolence is available for free for PC and Android on my Itch.io: https://nerudaj.itch.io/mansion-malevolence
The game is a demake of classic survival horror Resident Evil, reimagined as a solitaire card game that you can play in short bursts while commuting.
The game was made in C++, using SFML for rendering and sounds and TGUI for UI. Source code is available on GitHub: https://github.com/nerudaj/MansionMalevolence
#gamedev #indiedev #MansionMalevolence #ScreenshotSaturday #SFML #TGUI #cpp
-
All right, another game is out! Mansion Malevolence is available for free for PC and Android on my Itch.io: https://nerudaj.itch.io/mansion-malevolence
The game is a demake of classic survival horror Resident Evil, reimagined as a solitaire card game that you can play in short bursts while commuting.
The game was made in C++, using SFML for rendering and sounds and TGUI for UI. Source code is available on GitHub: https://github.com/nerudaj/MansionMalevolence
#gamedev #indiedev #MansionMalevolence #ScreenshotSaturday #SFML #TGUI #cpp
-
All right, another game is out! Mansion Malevolence is available for free for PC and Android on my Itch.io: https://nerudaj.itch.io/mansion-malevolence
The game is a demake of classic survival horror Resident Evil, reimagined as a solitaire card game that you can play in short bursts while commuting.
The game was made in C++, using SFML for rendering and sounds and TGUI for UI. Source code is available on GitHub: https://github.com/nerudaj/MansionMalevolence
#gamedev #indiedev #MansionMalevolence #ScreenshotSaturday #SFML #TGUI #cpp
-
Created some tutorials to aid the initial use of Cheese Map, with guidance from scratch to creating grid-style tile maps as well as layers of free tiles:
https://github.com/Hapaxia/CheeseMap/wiki/Tutorials
Cheese Map is a map drawable for use with SFML and can simplify drawing maps, especially grid-style (the most obvious type) tile maps (it can work with and also draw multiple at once - order by z-order) and can also use 3D scaling.
Here is a video of it in action during tests: https://www.youtube.com/watch?v=de0OGuVQkGk
-
Created some tutorials to aid the initial use of Cheese Map, with guidance from scratch to creating grid-style tile maps as well as layers of free tiles:
https://github.com/Hapaxia/CheeseMap/wiki/Tutorials
Cheese Map is a map drawable for use with SFML and can simplify drawing maps, especially grid-style (the most obvious type) tile maps (it can work with and also draw multiple at once - order by z-order) and can also use 3D scaling.
Here is a video of it in action during tests: https://www.youtube.com/watch?v=de0OGuVQkGk
-
Created some tutorials to aid the initial use of Cheese Map, with guidance from scratch to creating grid-style tile maps as well as layers of free tiles:
https://github.com/Hapaxia/CheeseMap/wiki/Tutorials
Cheese Map is a map drawable for use with SFML and can simplify drawing maps, especially grid-style (the most obvious type) tile maps (it can work with and also draw multiple at once - order by z-order) and can also use 3D scaling.
Here is a video of it in action during tests: https://www.youtube.com/watch?v=de0OGuVQkGk
-
Created some tutorials to aid the initial use of Cheese Map, with guidance from scratch to creating grid-style tile maps as well as layers of free tiles:
https://github.com/Hapaxia/CheeseMap/wiki/Tutorials
Cheese Map is a map drawable for use with SFML and can simplify drawing maps, especially grid-style (the most obvious type) tile maps (it can work with and also draw multiple at once - order by z-order) and can also use 3D scaling.
Here is a video of it in action during tests: https://www.youtube.com/watch?v=de0OGuVQkGk
-
Created some tutorials to aid the initial use of Cheese Map, with guidance from scratch to creating grid-style tile maps as well as layers of free tiles:
https://github.com/Hapaxia/CheeseMap/wiki/Tutorials
Cheese Map is a map drawable for use with SFML and can simplify drawing maps, especially grid-style (the most obvious type) tile maps (it can work with and also draw multiple at once - order by z-order) and can also use 3D scaling.
Here is a video of it in action during tests: https://www.youtube.com/watch?v=de0OGuVQkGk
-
Added a "page" state stack, as well as "behavior" for characters which currently just includes a slide movement and a wobble when talking.
-
Added a "page" state stack, as well as "behavior" for characters which currently just includes a slide movement and a wobble when talking.
-
Added a "page" state stack, as well as "behavior" for characters which currently just includes a slide movement and a wobble when talking.
-
Added a "page" state stack, as well as "behavior" for characters which currently just includes a slide movement and a wobble when talking.
-
Added a "page" state stack, as well as "behavior" for characters which currently just includes a slide movement and a wobble when talking.
-
Christmas Horse gamedev stream:
https://www.youtube.com/watch?v=v-PhiNiZ_mI -
Christmas Horse gamedev stream:
https://www.youtube.com/watch?v=v-PhiNiZ_mI -
Christmas Horse gamedev stream:
https://www.youtube.com/watch?v=v-PhiNiZ_mI -
Christmas Horse gamedev stream:
https://www.youtube.com/watch?v=v-PhiNiZ_mI -
Christmas Horse gamedev stream:
https://www.youtube.com/watch?v=v-PhiNiZ_mI -
Một dự án thú vị: mô phỏng va chạm hạt bằng SFML được tác giả chia sẻ lại. Dự án mã nguồn mở này từng được tạo một thời gian trước và vẫn rất vui!
#ParticleSimulator #SFML #OpenSource #Programming #PhysicsSimulation #MôPhỏngHạt #MãNguồnMở #LậpTrình #VậtLý
https://www.reddit.com/r/opensource/comments/1p9k3s6/particle_collision_simulator_in_sfml/
-
Begun creating a new PSG (Provided Symbol Group) for Grambol (https://github.com/Hapaxia/Grambol/wiki):
Flags!
Obviously, I've stuck to the more simple ones for now (mostly striped) but there are so many more to come!
The image is a screenshot of what I have so far (challenge: can you name them all?!)
-
Begun creating a new PSG (Provided Symbol Group) for Grambol (https://github.com/Hapaxia/Grambol/wiki):
Flags!
Obviously, I've stuck to the more simple ones for now (mostly striped) but there are so many more to come!
The image is a screenshot of what I have so far (challenge: can you name them all?!)
-
Begun creating a new PSG (Provided Symbol Group) for Grambol (https://github.com/Hapaxia/Grambol/wiki):
Flags!
Obviously, I've stuck to the more simple ones for now (mostly striped) but there are so many more to come!
The image is a screenshot of what I have so far (challenge: can you name them all?!)
-
Begun creating a new PSG (Provided Symbol Group) for Grambol (https://github.com/Hapaxia/Grambol/wiki):
Flags!
Obviously, I've stuck to the more simple ones for now (mostly striped) but there are so many more to come!
The image is a screenshot of what I have so far (challenge: can you name them all?!)
-
Begun creating a new PSG (Provided Symbol Group) for Grambol (https://github.com/Hapaxia/Grambol/wiki):
Flags!
Obviously, I've stuck to the more simple ones for now (mostly striped) but there are so many more to come!
The image is a screenshot of what I have so far (challenge: can you name them all?!)
-
Updated Grambol to include some more Provided Symbol Groups, including: BasicGradient, CardSuit and Icon.
BasicGradient is identical to Basic group with added gradient.
CardSuit provides symbols for the suits of standard playing cards: heart, diamond, spade and club.
Icon provides some customisable symbols that are commonly used as icons: home, (location) pin, upload/download, cog, clock and Bluetooth logo.
Images shows examples of some the newly added symbols.
-
Updated Grambol to include some more Provided Symbol Groups, including: BasicGradient, CardSuit and Icon.
BasicGradient is identical to Basic group with added gradient.
CardSuit provides symbols for the suits of standard playing cards: heart, diamond, spade and club.
Icon provides some customisable symbols that are commonly used as icons: home, (location) pin, upload/download, cog, clock and Bluetooth logo.
Images shows examples of some the newly added symbols.
-
Updated Grambol to include some more Provided Symbol Groups, including: BasicGradient, CardSuit and Icon.
BasicGradient is identical to Basic group with added gradient.
CardSuit provides symbols for the suits of standard playing cards: heart, diamond, spade and club.
Icon provides some customisable symbols that are commonly used as icons: home, (location) pin, upload/download, cog, clock and Bluetooth logo.
Images shows examples of some the newly added symbols.