#sfml — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #sfml, aggregated by home.social.
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Ja schade das es bei dir auch keine gute und zuverlässige Vorhersage bietet. Auch liegt solcast bei immer relativ gut.
Ich habe das SFML AddOn deshalb vor 2 Wochen gelöscht. -
@zahnfee Du hattest recht.
Auch nach langer Anlernphase liegt die Prrognose der #SFML-Integration für #Homeassistant gnadenlos daneben. Es ist auch kein Trend zur Verbesserung zu erkennen.
#Solcast ist tatsächlich um Welten besser.
Und das ist nur auf den Gesamtertrag pro Kalendertag bezogen.
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SFML 3.1 has just been released! 🥳🎉
It's a minor release, but brings major new features!
- Revamped text rendering with complex text layouts
- Supporting TLS, HTTPS, SFTP, and IPv6
- Better Unicode support
- Many Android and iOS improvements -
All right, another game is out! Mansion Malevolence is available for free for PC and Android on my Itch.io: https://nerudaj.itch.io/mansion-malevolence
The game is a demake of classic survival horror Resident Evil, reimagined as a solitaire card game that you can play in short bursts while commuting.
The game was made in C++, using SFML for rendering and sounds and TGUI for UI. Source code is available on GitHub: https://github.com/nerudaj/MansionMalevolence
#gamedev #indiedev #MansionMalevolence #ScreenshotSaturday #SFML #TGUI #cpp
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Created some tutorials to aid the initial use of Cheese Map, with guidance from scratch to creating grid-style tile maps as well as layers of free tiles:
https://github.com/Hapaxia/CheeseMap/wiki/Tutorials
Cheese Map is a map drawable for use with SFML and can simplify drawing maps, especially grid-style (the most obvious type) tile maps (it can work with and also draw multiple at once - order by z-order) and can also use 3D scaling.
Here is a video of it in action during tests: https://www.youtube.com/watch?v=de0OGuVQkGk
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Created some tutorials to aid the initial use of Cheese Map, with guidance from scratch to creating grid-style tile maps as well as layers of free tiles:
https://github.com/Hapaxia/CheeseMap/wiki/Tutorials
Cheese Map is a map drawable for use with SFML and can simplify drawing maps, especially grid-style (the most obvious type) tile maps (it can work with and also draw multiple at once - order by z-order) and can also use 3D scaling.
Here is a video of it in action during tests: https://www.youtube.com/watch?v=de0OGuVQkGk
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Created some tutorials to aid the initial use of Cheese Map, with guidance from scratch to creating grid-style tile maps as well as layers of free tiles:
https://github.com/Hapaxia/CheeseMap/wiki/Tutorials
Cheese Map is a map drawable for use with SFML and can simplify drawing maps, especially grid-style (the most obvious type) tile maps (it can work with and also draw multiple at once - order by z-order) and can also use 3D scaling.
Here is a video of it in action during tests: https://www.youtube.com/watch?v=de0OGuVQkGk
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Created some tutorials to aid the initial use of Cheese Map, with guidance from scratch to creating grid-style tile maps as well as layers of free tiles:
https://github.com/Hapaxia/CheeseMap/wiki/Tutorials
Cheese Map is a map drawable for use with SFML and can simplify drawing maps, especially grid-style (the most obvious type) tile maps (it can work with and also draw multiple at once - order by z-order) and can also use 3D scaling.
Here is a video of it in action during tests: https://www.youtube.com/watch?v=de0OGuVQkGk
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Created some tutorials to aid the initial use of Cheese Map, with guidance from scratch to creating grid-style tile maps as well as layers of free tiles:
https://github.com/Hapaxia/CheeseMap/wiki/Tutorials
Cheese Map is a map drawable for use with SFML and can simplify drawing maps, especially grid-style (the most obvious type) tile maps (it can work with and also draw multiple at once - order by z-order) and can also use 3D scaling.
Here is a video of it in action during tests: https://www.youtube.com/watch?v=de0OGuVQkGk
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Added a "page" state stack, as well as "behavior" for characters which currently just includes a slide movement and a wobble when talking.
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Christmas Horse gamedev stream:
https://www.youtube.com/watch?v=v-PhiNiZ_mI -
Begun creating a new PSG (Provided Symbol Group) for Grambol (https://github.com/Hapaxia/Grambol/wiki):
Flags!
Obviously, I've stuck to the more simple ones for now (mostly striped) but there are so many more to come!
The image is a screenshot of what I have so far (challenge: can you name them all?!)
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Updated Grambol to include some more Provided Symbol Groups, including: BasicGradient, CardSuit and Icon.
BasicGradient is identical to Basic group with added gradient.
CardSuit provides symbols for the suits of standard playing cards: heart, diamond, spade and club.
Icon provides some customisable symbols that are commonly used as icons: home, (location) pin, upload/download, cog, clock and Bluetooth logo.
Images shows examples of some the newly added symbols.
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What if... I combined #tetris and #vampiresurvivors?
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Teaching a data structure class in C++ this semester. Created an assignment where students have to implement a word search game that can solve itself. It's going to be fun!
Using SFML for the graphical interface.
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This keybinding dialog took way longer to implement than I anticipated, but is generic so I can use it in any project from now on :)
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My CppCon 2025 keynote is now available on YouTube -- eager to hear what you think! 🚀
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Псевдо-3D движок за 150 строк кода или рейкастинг для чайников
На хабре было много статей как создать такой движок, но их проблема была в том что они давали только отрывки кода, не объясняя полностью весь процесс, который мог бы быть по-настоящему полезен новичкам или полным нулям. Поэтому я решил подделится своим опытом в этом направлении
https://habr.com/ru/articles/948320/
#SFML #C++ #Игровой_движок #raycasting #псевдотрёхмерность #псведо3D #минимализм #kiss #игра #импровизация
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While work for #SFML 3.1 is getting closer to the finish line, we've just released a new patch version 3.0.2 with a few small bugfixes and build enhancements! 🥳
It's awesome to see so many contributors listed even with this small release! Thank you! ❤️
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Summer is almost over and I'm releasing my summer-long project - MagRider! A simple-to-learn, hard-to-master 2D platformer where you move by magnetizing your avatar - a cutsy round ball.
Build by hand in C++, SFML and TGUI, this one also runs on Android and let me tell you a secret - it is a great toilet-break game! Just don't get too angry with the uncompromising difficulty so your phone doesn't end up in the toilet as well. 😁
Play the game for free: https://nerudaj.itch.io/magrider
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It's about month and a half since I finished working on support for gamepads in #SFML on Android and the maintainers are ghosting me ever since. I guess I pissed them off with something, although unclear on what.
Welp, seems I'll be building everything on my fork for foreseeable future 🤡
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Deer Portal Release 0.9.7 - Particles storm. There is a little FPS drop, so optimisations are incoming, but its good for start :) Do you like this massive particles? #GameDev #IndieDev #OSX #Linux #Windows #SFML #linuxgaming #indiegame #DeerPortal devcarpet.itch.io/deer-portal/...
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0.9.4 had issues with full screen, before going sleep I did the fix for it and schedule the build. So release is available with working full screen https://devcarpet.itch.io/deer-portal/devlog/989524/release-095-fullscreen-fix
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Claude Desktop #research is quite useful, I am gathering the full screen knowledge to fix the #deerportal #fullscreen issues. #gamedev #claude #sonnet #claude4sonnet #sfml
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Released a major update today, adding #speedrun mode to my #indie game BubbleByte! 🫧🐱
https://store.steampowered.com/news/app/3499760/view/591768182357754412
Powered by Modern #cpp, #sfml, #sdl, and #imgui. Fully #OpenSource!
#clicker #gameart #gamedev #idle #incremental #indiedev #indiegame #screenshotsaturday #towerdefense
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I've crippled my left hand with an axe a month ago so I wasn't able to finalize #SteamDeck support of #Rend or write any articles or do any unrelated gamedev whatsoever (don't even ask me on my gaming backlog!), but the hand is getting better now and now I have a working prototype of gamepad support on #Android in #SFML!
Connection, identification, and button presses are working. Now to get analog inputs and disconnection code in place.
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Technical details:
- Open-source, powered by @sfmldev #sfml, Modern #cpp, and @ocornut's incredible #imgui library
- Graphics by my girlfriend Sonia (IG: sonia_misericordia)
- Music by my good friend Giuseppe (IG: peppe.vinci94)Release trailer:
https://youtube.com/watch?v=Db_zp66OHIUEnjoy!
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Play FlappyBird, but written in #vala !
https://gitlab.com/nda-cunh/flappyvala
Using only #SFML and #glib as dependencies.
The code is object oriented and a very good example for a non-gtk Vala app. Check it out! -
Now that Cheese Map is available, I thought a simple example was in order so I've added a wiki to the repository and included a simple example that - with very little code - makes this animation (obviously it runs smoother than this; this is just a GIF example):
https://i.imgur.com/GF7UIg9.gifThe simple example is all here:
https://github.com/Hapaxia/CheeseMap/wiki/Simple-Example-1 -
Now that Cheese Map is available, I thought a simple example was in order so I've added a wiki to the repository and included a simple example that - with very little code - makes this animation (obviously it runs smoother than this; this is just a GIF example):
https://i.imgur.com/GF7UIg9.gifThe simple example is all here:
https://github.com/Hapaxia/CheeseMap/wiki/Simple-Example-1 -
Now that Cheese Map is available, I thought a simple example was in order so I've added a wiki to the repository and included a simple example that - with very little code - makes this animation (obviously it runs smoother than this; this is just a GIF example):
https://i.imgur.com/GF7UIg9.gifThe simple example is all here:
https://github.com/Hapaxia/CheeseMap/wiki/Simple-Example-1 -
Now that Cheese Map is available, I thought a simple example was in order so I've added a wiki to the repository and included a simple example that - with very little code - makes this animation (obviously it runs smoother than this; this is just a GIF example):
https://i.imgur.com/GF7UIg9.gifThe simple example is all here:
https://github.com/Hapaxia/CheeseMap/wiki/Simple-Example-1 -
Now that Cheese Map is available, I thought a simple example was in order so I've added a wiki to the repository and included a simple example that - with very little code - makes this animation (obviously it runs smoother than this; this is just a GIF example):
https://i.imgur.com/GF7UIg9.gifThe simple example is all here:
https://github.com/Hapaxia/CheeseMap/wiki/Simple-Example-1 -
Finally!
Cheese Map is here!
Some other features are planned for the future and more documentation will be added over time (but it should be relatively easy to work out) as well as examples.
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Finally!
Cheese Map is here!
Some other features are planned for the future and more documentation will be added over time (but it should be relatively easy to work out) as well as examples.
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Finally!
Cheese Map is here!
Some other features are planned for the future and more documentation will be added over time (but it should be relatively easy to work out) as well as examples.
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Finally!
Cheese Map is here!
Some other features are planned for the future and more documentation will be added over time (but it should be relatively easy to work out) as well as examples.
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Finally!
Cheese Map is here!
Some other features are planned for the future and more documentation will be added over time (but it should be relatively easy to work out) as well as examples.
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Just going to go through my notes/plans for Cheese Map to see if I've implemented everything I wanted to and then I will begin to get it ready to upload for everyone :)
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Just going to go through my notes/plans for Cheese Map to see if I've implemented everything I wanted to and then I will begin to get it ready to upload for everyone :)
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Just going to go through my notes/plans for Cheese Map to see if I've implemented everything I wanted to and then I will begin to get it ready to upload for everyone :)
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Just going to go through my notes/plans for Cheese Map to see if I've implemented everything I wanted to and then I will begin to get it ready to upload for everyone :)
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Just going to go through my notes/plans for Cheese Map to see if I've implemented everything I wanted to and then I will begin to get it ready to upload for everyone :)
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I had an old tileset I begun to create for a game I started to work on with someone a while ago (that never materialised) so I thought I'd use that to see how Cheese Map is to use.
It's worth noting that I found this incredibly simple to do. I used Tiled (editor) to make a CSV list for each grid and the cloud layer took some tweaking but apart from that it's mainly just view movement!
Here's a video, showing some new features too (including dolly):
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I had an old tileset I begun to create for a game I started to work on with someone a while ago (that never materialised) so I thought I'd use that to see how Cheese Map is to use.
It's worth noting that I found this incredibly simple to do. I used Tiled (editor) to make a CSV list for each grid and the cloud layer took some tweaking but apart from that it's mainly just view movement!
Here's a video, showing some new features too (including dolly):
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I had an old tileset I begun to create for a game I started to work on with someone a while ago (that never materialised) so I thought I'd use that to see how Cheese Map is to use.
It's worth noting that I found this incredibly simple to do. I used Tiled (editor) to make a CSV list for each grid and the cloud layer took some tweaking but apart from that it's mainly just view movement!
Here's a video, showing some new features too (including dolly):
-
I had an old tileset I begun to create for a game I started to work on with someone a while ago (that never materialised) so I thought I'd use that to see how Cheese Map is to use.
It's worth noting that I found this incredibly simple to do. I used Tiled (editor) to make a CSV list for each grid and the cloud layer took some tweaking but apart from that it's mainly just view movement!
Here's a video, showing some new features too (including dolly):