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#jmonkeyengine — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #jmonkeyengine, aggregated by home.social.

  1. For a short side project I've decided to go back to my roots and try making a simple but polished scene in #jmonkeyengine. And oh man is the jme's editor in a rough state. In the first 3 evening coding sessions I've opened 13 issues on github for all kinds of jank, from straight up breaking bugs to minor UX complaints. Definitely a change of pace now that I'm used to #unity's (mostly) actually working editor.

    #gamedev #indiedev #opensource #java #gameengine #lwjgl

  2. For a short side project I've decided to go back to my roots and try making a simple but polished scene in #jmonkeyengine. And oh man is the jme's editor in a rough state. In the first 3 evening coding sessions I've opened 13 issues on github for all kinds of jank, from straight up breaking bugs to minor UX complaints. Definitely a change of pace now that I'm used to #unity's (mostly) actually working editor.

    #gamedev #indiedev #opensource #java #gameengine #lwjgl

  3. For a short side project I've decided to go back to my roots and try making a simple but polished scene in #jmonkeyengine. And oh man is the jme's editor in a rough state. In the first 3 evening coding sessions I've opened 13 issues on github for all kinds of jank, from straight up breaking bugs to minor UX complaints. Definitely a change of pace now that I'm used to #unity's (mostly) actually working editor.

    #gamedev #indiedev #opensource #java #gameengine #lwjgl

  4. For a short side project I've decided to go back to my roots and try making a simple but polished scene in #jmonkeyengine. And oh man is the jme's editor in a rough state. In the first 3 evening coding sessions I've opened 13 issues on github for all kinds of jank, from straight up breaking bugs to minor UX complaints. Definitely a change of pace now that I'm used to #unity's (mostly) actually working editor.

    #gamedev #indiedev #opensource #java #gameengine #lwjgl

  5. For a short side project I've decided to go back to my roots and try making a simple but polished scene in #jmonkeyengine. And oh man is the jme's editor in a rough state. In the first 3 evening coding sessions I've opened 13 issues on github for all kinds of jank, from straight up breaking bugs to minor UX complaints. Definitely a change of pace now that I'm used to #unity's (mostly) actually working editor.

    #gamedev #indiedev #opensource #java #gameengine #lwjgl

  6. @nuxi Yes, just that!

    Having read your post, I was already wondering about how easy it would be to back-end the #UCBLogo code onto a modern open source game engine such as #03DE. I don't think it would be that hard. I could certainly back end it onto #JMonkeyEngine, but that's not really cutting edge.

    But #03DE could make an interesting project!

    Alternatively, there's @shinmera's #Lisp game engine, which isn't commercially polished but could integrate really easily.

  7. @nuxi Yes, just that!

    Having read your post, I was already wondering about how easy it would be to back-end the #UCBLogo code onto a modern open source game engine such as #03DE. I don't think it would be that hard. I could certainly back end it onto #JMonkeyEngine, but that's not really cutting edge.

    But #03DE could make an interesting project!

    Alternatively, there's @shinmera's #Lisp game engine, which isn't commercially polished but could integrate really easily.

  8. @nuxi Yes, just that!

    Having read your post, I was already wondering about how easy it would be to back-end the #UCBLogo code onto a modern open source game engine such as #03DE. I don't think it would be that hard. I could certainly back end it onto #JMonkeyEngine, but that's not really cutting edge.

    But #03DE could make an interesting project!

    Alternatively, there's @shinmera's #Lisp game engine, which isn't commercially polished but could integrate really easily.

  9. @nuxi Yes, just that!

    Having read your post, I was already wondering about how easy it would be to back-end the #UCBLogo code onto a modern open source game engine such as #03DE. I don't think it would be that hard. I could certainly back end it onto #JMonkeyEngine, but that's not really cutting edge.

    But #03DE could make an interesting project!

    Alternatively, there's @shinmera's #Lisp game engine, which isn't commercially polished but could integrate really easily.

  10. @nuxi Yes, just that!

    Having read your post, I was already wondering about how easy it would be to back-end the #UCBLogo code onto a modern open source game engine such as #03DE. I don't think it would be that hard. I could certainly back end it onto #JMonkeyEngine, but that's not really cutting edge.

    But #03DE could make an interesting project!

    Alternatively, there's @shinmera's #Lisp game engine, which isn't commercially polished but could integrate really easily.

  11. Что скрывается в коде игрового движка, написанного на Java?

    Вы когда-нибудь интересовались игровыми движками, написанными на Java? В этой статье мы рассмотрим и проверим на наличие ошибок в исходном коде один из популярных игровых движков — jMonkeyEngine. Возможно, мы даже узнаем, почему игры пишутся на C# и C++, а не на Java.

    habr.com/ru/companies/pvs-stud

    #java #jmonkeyengine #open_source #pvsstudio #статический_анализ #программирование #ошибки_в_коде #игровые_движки #разработка_игр

  12. Что скрывается в коде игрового движка, написанного на Java?

    Вы когда-нибудь интересовались игровыми движками, написанными на Java? В этой статье мы рассмотрим и проверим на наличие ошибок в исходном коде один из популярных игровых движков — jMonkeyEngine. Возможно, мы даже узнаем, почему игры пишутся на C# и C++, а не на Java.

    habr.com/ru/companies/pvs-stud

    #java #jmonkeyengine #open_source #pvsstudio #статический_анализ #программирование #ошибки_в_коде #игровые_движки #разработка_игр

  13. Что скрывается в коде игрового движка, написанного на Java?

    Вы когда-нибудь интересовались игровыми движками, написанными на Java? В этой статье мы рассмотрим и проверим на наличие ошибок в исходном коде один из популярных игровых движков — jMonkeyEngine. Возможно, мы даже узнаем, почему игры пишутся на C# и C++, а не на Java.

    habr.com/ru/companies/pvs-stud

    #java #jmonkeyengine #open_source #pvsstudio #статический_анализ #программирование #ошибки_в_коде #игровые_движки #разработка_игр