#lwjgl — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #lwjgl, aggregated by home.social.
-
Working on an minecraft mod and wanting debugging it in vscode and it only fails over it's own feets.
Not only does it generate & use it's own build cache (
bin/...instead of gradle'sbuild/...), in doing so it just copies all resources and dosn't executes theprocessResourcesstep correctly which messes up my mod metadata (i use expansion in it for version numbers) so the loader interprets${minecraft_version}as an version requirement it obviously can't validate, like ever.Fixing that took a while, but then it dosn't even finds LWJGL anymore. Looking further through the 108 entry classpath (cries in java), I've found out for some idiotic reason, does vscode picks up TWO instances of lwjgl! 3.2.2 AND 3.3.2. And only the later is the the correct one! So I've now also need to filter out all wrong lwjgl components from the classpath before putting it back together. Espc hart since the arguments are given to the exec command as a file.
So yeah, time for another hastly thrown together ruby script to sort this mess...
-
Working on an minecraft mod and wanting debugging it in vscode and it only fails over it's own feets.
Not only does it generate & use it's own build cache (
bin/...instead of gradle'sbuild/...), in doing so it just copies all resources and dosn't executes theprocessResourcesstep correctly which messes up my mod metadata (i use expansion in it for version numbers) so the loader interprets${minecraft_version}as an version requirement it obviously can't validate, like ever.Fixing that took a while, but then it dosn't even finds LWJGL anymore. Looking further through the 108 entry classpath (cries in java), I've found out for some idiotic reason, does vscode picks up TWO instances of lwjgl! 3.2.2 AND 3.3.2. And only the later is the the correct one! So I've now also need to filter out all wrong lwjgl components from the classpath before putting it back together. Espc hart since the arguments are given to the exec command as a file.
So yeah, time for another hastly thrown together ruby script to sort this mess...
-
Working on an minecraft mod and wanting debugging it in vscode and it only fails over it's own feets.
Not only does it generate & use it's own build cache (
bin/...instead of gradle'sbuild/...), in doing so it just copies all resources and dosn't executes theprocessResourcesstep correctly which messes up my mod metadata (i use expansion in it for version numbers) so the loader interprets${minecraft_version}as an version requirement it obviously can't validate, like ever.Fixing that took a while, but then it dosn't even finds LWJGL anymore. Looking further through the 108 entry classpath (cries in java), I've found out for some idiotic reason, does vscode picks up TWO instances of lwjgl! 3.2.2 AND 3.3.2. And only the later is the the correct one! So I've now also need to filter out all wrong lwjgl components from the classpath before putting it back together. Espc hart since the arguments are given to the exec command as a file.
So yeah, time for another hastly thrown together ruby script to sort this mess...
-
Working on an minecraft mod and wanting debugging it in vscode and it only fails over it's own feets.
Not only does it generate & use it's own build cache (
bin/...instead of gradle'sbuild/...), in doing so it just copies all resources and dosn't executes theprocessResourcesstep correctly which messes up my mod metadata (i use expansion in it for version numbers) so the loader interprets${minecraft_version}as an version requirement it obviously can't validate, like ever.Fixing that took a while, but then it dosn't even finds LWJGL anymore. Looking further through the 108 entry classpath (cries in java), I've found out for some idiotic reason, does vscode picks up TWO instances of lwjgl! 3.2.2 AND 3.3.2. And only the later is the the correct one! So I've now also need to filter out all wrong lwjgl components from the classpath before putting it back together. Espc hart since the arguments are given to the exec command as a file.
So yeah, time for another hastly thrown together ruby script to sort this mess...
-
Working on an minecraft mod and wanting debugging it in vscode and it only fails over it's own feets.
Not only does it generate & use it's own build cache (
bin/...instead of gradle'sbuild/...), in doing so it just copies all resources and dosn't executes theprocessResourcesstep correctly which messes up my mod metadata (i use expansion in it for version numbers) so the loader interprets${minecraft_version}as an version requirement it obviously can't validate, like ever.Fixing that took a while, but then it dosn't even finds LWJGL anymore. Looking further through the 108 entry classpath (cries in java), I've found out for some idiotic reason, does vscode picks up TWO instances of lwjgl! 3.2.2 AND 3.3.2. And only the later is the the correct one! So I've now also need to filter out all wrong lwjgl components from the classpath before putting it back together. Espc hart since the arguments are given to the exec command as a file.
So yeah, time for another hastly thrown together ruby script to sort this mess...
-
For a short side project I've decided to go back to my roots and try making a simple but polished scene in #jmonkeyengine. And oh man is the jme's editor in a rough state. In the first 3 evening coding sessions I've opened 13 issues on github for all kinds of jank, from straight up breaking bugs to minor UX complaints. Definitely a change of pace now that I'm used to #unity's (mostly) actually working editor.
-
For a short side project I've decided to go back to my roots and try making a simple but polished scene in #jmonkeyengine. And oh man is the jme's editor in a rough state. In the first 3 evening coding sessions I've opened 13 issues on github for all kinds of jank, from straight up breaking bugs to minor UX complaints. Definitely a change of pace now that I'm used to #unity's (mostly) actually working editor.
-
For a short side project I've decided to go back to my roots and try making a simple but polished scene in #jmonkeyengine. And oh man is the jme's editor in a rough state. In the first 3 evening coding sessions I've opened 13 issues on github for all kinds of jank, from straight up breaking bugs to minor UX complaints. Definitely a change of pace now that I'm used to #unity's (mostly) actually working editor.
-
For a short side project I've decided to go back to my roots and try making a simple but polished scene in #jmonkeyengine. And oh man is the jme's editor in a rough state. In the first 3 evening coding sessions I've opened 13 issues on github for all kinds of jank, from straight up breaking bugs to minor UX complaints. Definitely a change of pace now that I'm used to #unity's (mostly) actually working editor.
-
For a short side project I've decided to go back to my roots and try making a simple but polished scene in #jmonkeyengine. And oh man is the jme's editor in a rough state. In the first 3 evening coding sessions I've opened 13 issues on github for all kinds of jank, from straight up breaking bugs to minor UX complaints. Definitely a change of pace now that I'm used to #unity's (mostly) actually working editor.
-
Your dropship just landed on a hostile alien world. What’s your first order? 🧭
Chrono Commander, an RTS with time travel. Future release date.
#chronocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl
-
Your dropship just landed on a hostile alien world. What’s your first order? 🧭
Chrono Commander, an RTS with time travel. Future release date.
#chronocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl
-
Your dropship just landed on a hostile alien world. What’s your first order? 🧭
Chrono Commander, an RTS with time travel. Future release date.
#chronocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl
-
Your dropship just landed on a hostile alien world. What’s your first order? 🧭
Chrono Commander, an RTS with time travel. Future release date.
#chronocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl
-
Пишем 3D-игру весом в 600Кб… Ч. 1
...которая работает на первом Android-смартфоне в мире, ретро-компьютерах из 90-х и даже Mac'ах! Иногда у меня лежит душа просто взять и написать какую-нибудь небольшую игрушку с нуля, без использования готовых движков. В процессе разработки я ставлю перед собой интересные задачки: игра должна весить как можно меньше, работать на как можно большем числе платформ и использовать нетипичный для меня архитектурный паттерн. Недавно я написал трёхмерные «танчики», которые весят всего лишь 600 килобайт и в рамках подробной статьи готов рассказать о всех деталях разработки трёхмерной игры с нуля в 2025 году. Если вам интересно узнать, как работают небольшие 3D-демки «под капотом» от написания фреймворка до разработки геймплея — жду вас под катом!
https://habr.com/ru/companies/timeweb/articles/918270/
#bodyawm_ништячки #игры #геймдев #java #3d #opengl #lwjgl #android #ретро #timeweb_статьи
-
Пишем 3D-игру весом в 600Кб… Ч. 1
...которая работает на первом Android-смартфоне в мире, ретро-компьютерах из 90-х и даже Mac'ах! Иногда у меня лежит душа просто взять и написать какую-нибудь небольшую игрушку с нуля, без использования готовых движков. В процессе разработки я ставлю перед собой интересные задачки: игра должна весить как можно меньше, работать на как можно большем числе платформ и использовать нетипичный для меня архитектурный паттерн. Недавно я написал трёхмерные «танчики», которые весят всего лишь 600 килобайт и в рамках подробной статьи готов рассказать о всех деталях разработки трёхмерной игры с нуля в 2025 году. Если вам интересно узнать, как работают небольшие 3D-демки «под капотом» от написания фреймворка до разработки геймплея — жду вас под катом!
https://habr.com/ru/companies/timeweb/articles/918270/
#bodyawm_ништячки #игры #геймдев #java #3d #opengl #lwjgl #android #ретро #timeweb_статьи
-
Пишем 3D-игру весом в 600Кб… Ч. 1
...которая работает на первом Android-смартфоне в мире, ретро-компьютерах из 90-х и даже Mac'ах! Иногда у меня лежит душа просто взять и написать какую-нибудь небольшую игрушку с нуля, без использования готовых движков. В процессе разработки я ставлю перед собой интересные задачки: игра должна весить как можно меньше, работать на как можно большем числе платформ и использовать нетипичный для меня архитектурный паттерн. Недавно я написал трёхмерные «танчики», которые весят всего лишь 600 килобайт и в рамках подробной статьи готов рассказать о всех деталях разработки трёхмерной игры с нуля в 2025 году. Если вам интересно узнать, как работают небольшие 3D-демки «под капотом» от написания фреймворка до разработки геймплея — жду вас под катом!
https://habr.com/ru/companies/timeweb/articles/918270/
#bodyawm_ништячки #игры #геймдев #java #3d #opengl #lwjgl #android #ретро #timeweb_статьи
-
Tony created a Dino Animation for the upcoming Chrono Commander game... an RTS with Time-Travel in Real-Time.
#chronocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl
-
Tony created a Dino Animation for the upcoming Chrono Commander game... an RTS with Time-Travel in Real-Time.
#chronocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl
-
Tony created a Dino Animation for the upcoming Chrono Commander game... an RTS with Time-Travel in Real-Time.
#chronocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl
-
Tony created a Dino Animation for the upcoming Chrono Commander game... an RTS with Time-Travel in Real-Time.
#chronocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl
-
Retro Commander is part of the Steam Wargames Fest! Get the DLC -50% OFF until May 5!
Retro Commander: https://store.steampowered.com/app/338820/Retro_Commander/
Wargames Fest: https://store.steampowered.com/category/wargames
#retrocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl
-
Retro Commander is part of the Steam Wargames Fest! Get the DLC -50% OFF until May 5!
Retro Commander: https://store.steampowered.com/app/338820/Retro_Commander/
Wargames Fest: https://store.steampowered.com/category/wargames
#retrocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl
-
Retro Commander is part of the Steam Wargames Fest! Get the DLC -50% OFF until May 5!
Retro Commander: https://store.steampowered.com/app/338820/Retro_Commander/
Wargames Fest: https://store.steampowered.com/category/wargames
#retrocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl
-
Retro Commander is part of the Steam Wargames Fest! Get the DLC -50% OFF until May 5!
Retro Commander: https://store.steampowered.com/app/338820/Retro_Commander/
Wargames Fest: https://store.steampowered.com/category/wargames
#retrocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl
-
I created a Blog Article about Perspective Rendering of 2.5D Orthographic Graphics.
Blog: https://www.noblemaster.com/blog/post/2025/04/12/retro-commander-parallax-rendering
#retrocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl
-
I created a Blog Article about Perspective Rendering of 2.5D Orthographic Graphics.
Blog: https://www.noblemaster.com/blog/post/2025/04/12/retro-commander-parallax-rendering
#retrocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl
-
I created a Blog Article about Perspective Rendering of Isometric Graphics.
Blog: https://www.noblemaster.com/blog/post/2025/04/12/retro-commander-parallax-rendering
#retrocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl
-
Retro Commander: exiting the wrong Teleporter Endpoint with amassed enemy troops.
Steam: https://store.steampowered.com/app/338820
#retrocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl
-
Retro Commander: exiting the wrong Teleporter Endpoint with amassed enemy troops.
Steam: https://store.steampowered.com/app/338820
#retrocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl
-
Retro Commander: exiting the wrong Teleporter Endpoint with amassed enemy troops.
Steam: https://store.steampowered.com/app/338820
#retrocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl
-
Retro Commander: exiting the wrong Teleporter Endpoint with amassed enemy troops.
Steam: https://store.steampowered.com/app/338820
#retrocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl
-
Applied a perspective transform to isometric graphics. I then adjusted the mountains/etc. separately to keep them looking straight up, rather than distorted.
Is that alright, or does it actually matter?
#chronocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl
-
Applied a perspective transform to isometric graphics. I then adjusted the mountains/etc. separately to keep them looking straight up, rather than distorted.
Is that alright, or does it actually matter?
#chronocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl
-
Applied a perspective transform to isometric graphics. I then adjusted the mountains/etc. separately to keep them looking straight up, rather than distorted.
Is that alright, or does it actually matter?
#chronocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl
-
Applied a perspective transform to isometric graphics. I then adjusted the mountains/etc. separately to keep them looking straight up, rather than distorted.
Is that alright, or does it actually matter?
#chronocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl
-
Alien Planet for an Upcoming RTS Game "Chrono Commander". You'll be able to access the most recent past & future timeline and chronoport your troops. ⏲
#retrocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl
-
Alien Planet for an Upcoming RTS Game "Chrono Commander". You'll be able to access the most recent past & future timeline and chronoport your troops. ⏲
#retrocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl
-
Alien Planet for an Upcoming RTS Game "Chrono Commander". You'll be able to access the most recent past & future timeline and chronoport your troops. ⏲
#retrocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl
-
Alien Planet for an Upcoming RTS Game "Chrono Commander". You'll be able to access the most recent past & future timeline and chronoport your troops. ⏲
#retrocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl
-
Travis recorded a battle scene in Retro Commander. 😁
Official Site: https://retrocommander.com
Steam: http://store.steampowered.com/app/338820#retrocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl
-
Travis recorded a battle scene in Retro Commander. 😁
Official Site: https://retrocommander.com
Steam: http://store.steampowered.com/app/338820#retrocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl
-
Travis recorded a battle scene in Retro Commander. 😁
Official Site: https://retrocommander.com
Steam: http://store.steampowered.com/app/338820#retrocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl
-
Travis recorded a battle scene in Retro Commander. 😁
Official Site: https://retrocommander.com
Steam: http://store.steampowered.com/app/338820#retrocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl
-
Artist rendering of a Time Portal in an upcoming game "Chrono Commander" (RTS). You will be able to alter the past & the future in real-time! ⏲️
#chronocommander #rts #timetravel #timeparadox #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl
-
Artist rendering of a Time Portal in an upcoming game "Chrono Commander" (RTS). You will be able to alter the past & the future in real-time! ⏲️
#chronocommander #rts #timetravel #timeparadox #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl
-
Artist rendering of a Time Portal in an upcoming game "Chrono Commander" (RTS). You will be able to alter the past & the future in real-time! ⏲️
#chronocommander #rts #timetravel #timeparadox #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl
-
Artist rendering of a Time Portal in an upcoming game "Chrono Commander" (RTS). You will be able to alter the past & the future in real-time! ⏲️
#chronocommander #rts #timetravel #timeparadox #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl
-
The latest update to Retro Commander has landed with the new alien faction & its otherworldly units. 👽
Blog: https://www.noblemaster.com/blog/post/2024/12/06/retro-commander-alien-faction
Official Site: https://www.retrocommander.com
Steam: store.steampowered.com/app/338820#retrocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl #alieninvasion
-
The latest update to Retro Commander has landed with the new alien faction & its otherworldly units. 👽
Blog: https://www.noblemaster.com/blog/post/2024/12/06/retro-commander-alien-faction
Official Site: https://www.retrocommander.com
Steam: store.steampowered.com/app/338820#retrocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl #alieninvasion
-
The latest update to Retro Commander has landed with the new alien faction & its otherworldly units. 👽
Blog: https://www.noblemaster.com/blog/post/2024/12/06/retro-commander-alien-faction
Official Site: https://www.retrocommander.com
Steam: store.steampowered.com/app/338820#retrocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl #alieninvasion
-
The latest update to Retro Commander has landed with the new alien faction & its otherworldly units. 👽
Blog: https://www.noblemaster.com/blog/post/2024/12/06/retro-commander-alien-faction
Official Site: https://www.retrocommander.com
Steam: store.steampowered.com/app/338820#retrocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl #alieninvasion
-
Alien Race Landing: on Reto Commander in 4 Days on Friday, December 6! 👽
Steam: https://store.steampowered.com/app/338820
#retrocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl #alien
-
Alien Race Landing: on Reto Commander in 4 Days on Friday, December 6! 👽
Steam: https://store.steampowered.com/app/338820
#retrocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl #alien
-
Alien Race Landing: on Reto Commander in 4 Days on Friday, December 6! 👽
Steam: https://store.steampowered.com/app/338820
#retrocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl #alien
-
Alien Race Landing: on Reto Commander in 4 Days on Friday, December 6! 👽
Steam: https://store.steampowered.com/app/338820
#retrocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl #alien
-
Alien Race Landing: on Reto Commander in 4 Days on Friday, December 6! 👽
Steam: https://store.steampowered.com/app/338820
#retrocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl #alien