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#lwjgl — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #lwjgl, aggregated by home.social.

  1. Working on an minecraft mod and wanting debugging it in vscode and it only fails over it's own feets.

    Not only does it generate & use it's own build cache (bin/... instead of gradle's build/...), in doing so it just copies all resources and dosn't executes the processResources step correctly which messes up my mod metadata (i use expansion in it for version numbers) so the loader interprets ${minecraft_version} as an version requirement it obviously can't validate, like ever.

    Fixing that took a while, but then it dosn't even finds LWJGL anymore. Looking further through the 108 entry classpath (cries in java), I've found out for some idiotic reason, does vscode picks up TWO instances of lwjgl! 3.2.2 AND 3.3.2. And only the later is the the correct one! So I've now also need to filter out all wrong lwjgl components from the classpath before putting it back together. Espc hart since the arguments are given to the exec command as a file.

    So yeah, time for another hastly thrown together ruby script to sort this mess...

    #java #minecraft #fabricmc #neoforged #gradle #lwjgl

  2. Working on an minecraft mod and wanting debugging it in vscode and it only fails over it's own feets.

    Not only does it generate & use it's own build cache (bin/... instead of gradle's build/...), in doing so it just copies all resources and dosn't executes the processResources step correctly which messes up my mod metadata (i use expansion in it for version numbers) so the loader interprets ${minecraft_version} as an version requirement it obviously can't validate, like ever.

    Fixing that took a while, but then it dosn't even finds LWJGL anymore. Looking further through the 108 entry classpath (cries in java), I've found out for some idiotic reason, does vscode picks up TWO instances of lwjgl! 3.2.2 AND 3.3.2. And only the later is the the correct one! So I've now also need to filter out all wrong lwjgl components from the classpath before putting it back together. Espc hart since the arguments are given to the exec command as a file.

    So yeah, time for another hastly thrown together ruby script to sort this mess...

    #java #minecraft #fabricmc #neoforged #gradle #lwjgl

  3. For a short side project I've decided to go back to my roots and try making a simple but polished scene in #jmonkeyengine. And oh man is the jme's editor in a rough state. In the first 3 evening coding sessions I've opened 13 issues on github for all kinds of jank, from straight up breaking bugs to minor UX complaints. Definitely a change of pace now that I'm used to #unity's (mostly) actually working editor.

    #gamedev #indiedev #opensource #java #gameengine #lwjgl

  4. For a short side project I've decided to go back to my roots and try making a simple but polished scene in #jmonkeyengine. And oh man is the jme's editor in a rough state. In the first 3 evening coding sessions I've opened 13 issues on github for all kinds of jank, from straight up breaking bugs to minor UX complaints. Definitely a change of pace now that I'm used to #unity's (mostly) actually working editor.

    #gamedev #indiedev #opensource #java #gameengine #lwjgl

  5. For a short side project I've decided to go back to my roots and try making a simple but polished scene in #jmonkeyengine. And oh man is the jme's editor in a rough state. In the first 3 evening coding sessions I've opened 13 issues on github for all kinds of jank, from straight up breaking bugs to minor UX complaints. Definitely a change of pace now that I'm used to #unity's (mostly) actually working editor.

    #gamedev #indiedev #opensource #java #gameengine #lwjgl

  6. For a short side project I've decided to go back to my roots and try making a simple but polished scene in #jmonkeyengine. And oh man is the jme's editor in a rough state. In the first 3 evening coding sessions I've opened 13 issues on github for all kinds of jank, from straight up breaking bugs to minor UX complaints. Definitely a change of pace now that I'm used to #unity's (mostly) actually working editor.

    #gamedev #indiedev #opensource #java #gameengine #lwjgl

  7. For a short side project I've decided to go back to my roots and try making a simple but polished scene in #jmonkeyengine. And oh man is the jme's editor in a rough state. In the first 3 evening coding sessions I've opened 13 issues on github for all kinds of jank, from straight up breaking bugs to minor UX complaints. Definitely a change of pace now that I'm used to #unity's (mostly) actually working editor.

    #gamedev #indiedev #opensource #java #gameengine #lwjgl

  8. Your dropship just landed on a hostile alien world. What’s your first order? 🧭

    Chrono Commander, an RTS with time travel. Future release date.

    #chronocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl

  9. Tony created a Dino Animation for the upcoming Chrono Commander game... an RTS with Time-Travel in Real-Time.

    #chronocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl

  10. Applied a perspective transform to isometric graphics. I then adjusted the mountains/etc. separately to keep them looking straight up, rather than distorted.

    Is that alright, or does it actually matter?

    #chronocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl

  11. Alien Planet for an Upcoming RTS Game "Chrono Commander". You'll be able to access the most recent past & future timeline and chronoport your troops. ⏲

    #retrocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl

  12. Artist rendering of a Time Portal in an upcoming game "Chrono Commander" (RTS). You will be able to alter the past & the future in real-time! ⏲️

    #chronocommander #rts #timetravel #timeparadox #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl

  13. First initial test for the Alien Destroyer (Retro Commander RTS): 2 Alien Submersibles attack human submarines...

    #retrocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl

  14. Tony created some concept graphics for the upcoming Alien Miltary troops in Retro Commander! 🥳

    #retrocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl

  15. Tony has created a concept graphics for the upcoming Alien faction in Retro Commander (RTS). Some kind of factory. Thoughts? 🧐

    Get it on Steam: store.steampowered.com/app/338

    #retrocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl

  16. After 6+ Years in Development, Retro Commander, a post-apocalyptic real-time strategy game (RTS), is now fianally RELEASED this NOV. 25!

    The game comes with (1) comic-based story campaign, (2) single player incl. AI as well as (3) multiplayer.

    Release Info: noblemaster.com/blog/post/2023

    Get it on Steam: store.steampowered.com/app/338
    Official Download (PC, Mac, Linux, Android & iOS): retrocommander.com/

    #retrocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl

  17. After 6+ Years in Development, Retro Commander (RTS) will finally be released on Nov. 25! 😅

    It comes with (1) campaign, (2) single player incl. AI as well as (3) multiplayer.

    Get it on Steam: store.steampowered.com/app/338

    #retrocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl

  18. Retro Commander (RTS): I just uploaded release 2.11.98 including a map by Tony, the artist! 😙

    Get it on Steam: store.steampowered.com/app/338

    Play in the Browser (via #teavm): retrocommander.com/webapp

    #retrocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl