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#lwjgl — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #lwjgl, aggregated by home.social.

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  1. Working on an minecraft mod and wanting debugging it in vscode and it only fails over it's own feets.

    Not only does it generate & use it's own build cache (bin/... instead of gradle's build/...), in doing so it just copies all resources and dosn't executes the processResources step correctly which messes up my mod metadata (i use expansion in it for version numbers) so the loader interprets ${minecraft_version} as an version requirement it obviously can't validate, like ever.

    Fixing that took a while, but then it dosn't even finds LWJGL anymore. Looking further through the 108 entry classpath (cries in java), I've found out for some idiotic reason, does vscode picks up TWO instances of lwjgl! 3.2.2 AND 3.3.2. And only the later is the the correct one! So I've now also need to filter out all wrong lwjgl components from the classpath before putting it back together. Espc hart since the arguments are given to the exec command as a file.

    So yeah, time for another hastly thrown together ruby script to sort this mess...

    #java #minecraft #fabricmc #neoforged #gradle #lwjgl

  2. Working on an minecraft mod and wanting debugging it in vscode and it only fails over it's own feets.

    Not only does it generate & use it's own build cache (bin/... instead of gradle's build/...), in doing so it just copies all resources and dosn't executes the processResources step correctly which messes up my mod metadata (i use expansion in it for version numbers) so the loader interprets ${minecraft_version} as an version requirement it obviously can't validate, like ever.

    Fixing that took a while, but then it dosn't even finds LWJGL anymore. Looking further through the 108 entry classpath (cries in java), I've found out for some idiotic reason, does vscode picks up TWO instances of lwjgl! 3.2.2 AND 3.3.2. And only the later is the the correct one! So I've now also need to filter out all wrong lwjgl components from the classpath before putting it back together. Espc hart since the arguments are given to the exec command as a file.

    So yeah, time for another hastly thrown together ruby script to sort this mess...

    #java #minecraft #fabricmc #neoforged #gradle #lwjgl

  3. For a short side project I've decided to go back to my roots and try making a simple but polished scene in #jmonkeyengine. And oh man is the jme's editor in a rough state. In the first 3 evening coding sessions I've opened 13 issues on github for all kinds of jank, from straight up breaking bugs to minor UX complaints. Definitely a change of pace now that I'm used to #unity's (mostly) actually working editor.

    #gamedev #indiedev #opensource #java #gameengine #lwjgl

  4. For a short side project I've decided to go back to my roots and try making a simple but polished scene in #jmonkeyengine. And oh man is the jme's editor in a rough state. In the first 3 evening coding sessions I've opened 13 issues on github for all kinds of jank, from straight up breaking bugs to minor UX complaints. Definitely a change of pace now that I'm used to #unity's (mostly) actually working editor.

    #gamedev #indiedev #opensource #java #gameengine #lwjgl

  5. Your dropship just landed on a hostile alien world. What’s your first order? 🧭

    Chrono Commander, an RTS with time travel. Future release date.

    #chronocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl

  6. Пишем 3D-игру весом в 600Кб… Ч. 1

    ...которая работает на первом Android-смартфоне в мире, ретро-компьютерах из 90-х и даже Mac'ах! Иногда у меня лежит душа просто взять и написать какую-нибудь небольшую игрушку с нуля, без использования готовых движков. В процессе разработки я ставлю перед собой интересные задачки: игра должна весить как можно меньше, работать на как можно большем числе платформ и использовать нетипичный для меня архитектурный паттерн. Недавно я написал трёхмерные «танчики», которые весят всего лишь 600 килобайт и в рамках подробной статьи готов рассказать о всех деталях разработки трёхмерной игры с нуля в 2025 году. Если вам интересно узнать, как работают небольшие 3D-демки «под капотом» от написания фреймворка до разработки геймплея — жду вас под катом!

    habr.com/ru/companies/timeweb/

    #bodyawm_ништячки #игры #геймдев #java #3d #opengl #lwjgl #android #ретро #timeweb_статьи

  7. Tony created a Dino Animation for the upcoming Chrono Commander game... an RTS with Time-Travel in Real-Time.

    #chronocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl

  8. Applied a perspective transform to isometric graphics. I then adjusted the mountains/etc. separately to keep them looking straight up, rather than distorted.

    Is that alright, or does it actually matter?

    #chronocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl

  9. Alien Planet for an Upcoming RTS Game "Chrono Commander". You'll be able to access the most recent past & future timeline and chronoport your troops. ⏲

    #retrocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl

  10. Artist rendering of a Time Portal in an upcoming game "Chrono Commander" (RTS). You will be able to alter the past & the future in real-time! ⏲️

    #chronocommander #rts #timetravel #timeparadox #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl

  11. Retro Commander: Frame 03 of the Upcoming Chapter 08 with the arrival of the aliens... Will Come out later this year!

    Steam: store.steampowered.com/app/338

    #retrocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl

  12. First initial test for the Alien Destroyer (Retro Commander RTS): 2 Alien Submersibles attack human submarines...

    #retrocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl

  13. First initial test for the Alien Destroyer (Retro Commander RTS): 2 Alien Submersibles attack human submarines...

    #retrocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl

  14. Tony has created a nice transformation animation for the Alien base station (Retro Commander RTS) ... 😄

    #retrocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl

  15. It's finally done! There will be new upcoming avatar generators in Age of Conquest, Demise of Nations & Retro Commander! 🧐

    #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl

  16. Tony created some concept graphics for the upcoming Alien Miltary troops in Retro Commander! 🥳

    #retrocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl

  17. One more experiment blending an image with the movement of simple animated shapes.

    Original Image by Joseph Constantine Stadler

    #java #LWJGL

  18. This animation is very quiet. You have to be a little patient. It unfolds over 90 seconds.

    Original Image by Joseph Constantine Stadler

    #java #LWJGL

  19. A flower by Joseph Constantine Stadler (1780–1812).

    made this animation with #java and #lwjgl

  20. Tony has created a concept graphics for the upcoming Alien faction in Retro Commander (RTS). Some kind of factory. Thoughts? 🧐

    Get it on Steam: store.steampowered.com/app/338

    #retrocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl

  21. After 6+ Years in Development, Retro Commander, a post-apocalyptic real-time strategy game (RTS), is now fianally RELEASED this NOV. 25!

    The game comes with (1) comic-based story campaign, (2) single player incl. AI as well as (3) multiplayer.

    Release Info: noblemaster.com/blog/post/2023

    Get it on Steam: store.steampowered.com/app/338
    Official Download (PC, Mac, Linux, Android & iOS): retrocommander.com/

    #retrocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl

  22. After 6+ Years in Development, Retro Commander (RTS) will finally be released on Nov. 25! 😅

    It comes with (1) campaign, (2) single player incl. AI as well as (3) multiplayer.

    Get it on Steam: store.steampowered.com/app/338

    #retrocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl

  23. Tony has provided a few additional submerged structures including a bear for Retro Commander (RTS)... 😙

    Get it on Steam: store.steampowered.com/app/338

    #retrocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl

  24. Retro Commander (RTS): I just uploaded release 2.11.98 including a map by Tony, the artist! 😙

    Get it on Steam: store.steampowered.com/app/338

    Play in the Browser (via #teavm): retrocommander.com/webapp

    #retrocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl

  25. Tech-Tree for Retro Commander. Not too sure about the scrollbar? No good way to put it all to see/hide irrelevant parts...

    Steam: store.steampowered.com/app/338

    #retrocommander #rts #indiedev #indiegame #gamedev #libgdx #lwjgl

  26. Outline shader for Retro Commander (see behind).

    The shader was the easier part. Figuring out when to apply it was a little bit more involved... 😅

    Steam: store.steampowered.com/app/338

    #retrocommander #rts #indiedev #indiegame #gamedev #libgdx #lwjgl

  27. It's my birthday today, so try my games! 😊🎂

    Age of Conquest: ageofconquest.com
    Retro Commander: retrocommander.com

    Also, happy upcoming 2023, let's hope it's a good one.😅

    #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl