home.social

#cheesemap — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #cheesemap, aggregated by home.social.

  1. Created some tutorials to aid the initial use of Cheese Map, with guidance from scratch to creating grid-style tile maps as well as layers of free tiles:

    github.com/Hapaxia/CheeseMap/w

    Cheese Map is a map drawable for use with SFML and can simplify drawing maps, especially grid-style (the most obvious type) tile maps (it can work with and also draw multiple at once - order by z-order) and can also use 3D scaling.

    Here is a video of it in action during tests: youtube.com/watch?v=de0OGuVQkGk

    #cheesemap #sfml

  2. Created some tutorials to aid the initial use of Cheese Map, with guidance from scratch to creating grid-style tile maps as well as layers of free tiles:

    github.com/Hapaxia/CheeseMap/w

    Cheese Map is a map drawable for use with SFML and can simplify drawing maps, especially grid-style (the most obvious type) tile maps (it can work with and also draw multiple at once - order by z-order) and can also use 3D scaling.

    Here is a video of it in action during tests: youtube.com/watch?v=de0OGuVQkGk

    #cheesemap #sfml

  3. Created some tutorials to aid the initial use of Cheese Map, with guidance from scratch to creating grid-style tile maps as well as layers of free tiles:

    github.com/Hapaxia/CheeseMap/w

    Cheese Map is a map drawable for use with SFML and can simplify drawing maps, especially grid-style (the most obvious type) tile maps (it can work with and also draw multiple at once - order by z-order) and can also use 3D scaling.

    Here is a video of it in action during tests: youtube.com/watch?v=de0OGuVQkGk

    #cheesemap #sfml

  4. Created some tutorials to aid the initial use of Cheese Map, with guidance from scratch to creating grid-style tile maps as well as layers of free tiles:

    github.com/Hapaxia/CheeseMap/w

    Cheese Map is a map drawable for use with SFML and can simplify drawing maps, especially grid-style (the most obvious type) tile maps (it can work with and also draw multiple at once - order by z-order) and can also use 3D scaling.

    Here is a video of it in action during tests: youtube.com/watch?v=de0OGuVQkGk

    #cheesemap #sfml

  5. Created some tutorials to aid the initial use of Cheese Map, with guidance from scratch to creating grid-style tile maps as well as layers of free tiles:

    github.com/Hapaxia/CheeseMap/w

    Cheese Map is a map drawable for use with SFML and can simplify drawing maps, especially grid-style (the most obvious type) tile maps (it can work with and also draw multiple at once - order by z-order) and can also use 3D scaling.

    Here is a video of it in action during tests: youtube.com/watch?v=de0OGuVQkGk

    #cheesemap #sfml

  6. Now that Cheese Map is available, I thought a simple example was in order so I've added a wiki to the repository and included a simple example that - with very little code - makes this animation (obviously it runs smoother than this; this is just a GIF example):
    i.imgur.com/GF7UIg9.gif

    The simple example is all here:
    github.com/Hapaxia/CheeseMap/w

    #cheesemap #sfml

    github.com/Hapaxia/CheeseMap

  7. Now that Cheese Map is available, I thought a simple example was in order so I've added a wiki to the repository and included a simple example that - with very little code - makes this animation (obviously it runs smoother than this; this is just a GIF example):
    i.imgur.com/GF7UIg9.gif

    The simple example is all here:
    github.com/Hapaxia/CheeseMap/w

    #cheesemap #sfml

    github.com/Hapaxia/CheeseMap

  8. Now that Cheese Map is available, I thought a simple example was in order so I've added a wiki to the repository and included a simple example that - with very little code - makes this animation (obviously it runs smoother than this; this is just a GIF example):
    i.imgur.com/GF7UIg9.gif

    The simple example is all here:
    github.com/Hapaxia/CheeseMap/w

    #cheesemap #sfml

    github.com/Hapaxia/CheeseMap

  9. Now that Cheese Map is available, I thought a simple example was in order so I've added a wiki to the repository and included a simple example that - with very little code - makes this animation (obviously it runs smoother than this; this is just a GIF example):
    i.imgur.com/GF7UIg9.gif

    The simple example is all here:
    github.com/Hapaxia/CheeseMap/w

    #cheesemap #sfml

    github.com/Hapaxia/CheeseMap

  10. Now that Cheese Map is available, I thought a simple example was in order so I've added a wiki to the repository and included a simple example that - with very little code - makes this animation (obviously it runs smoother than this; this is just a GIF example):
    i.imgur.com/GF7UIg9.gif

    The simple example is all here:
    github.com/Hapaxia/CheeseMap/w

    #cheesemap #sfml

    github.com/Hapaxia/CheeseMap

  11. Finally!

    Cheese Map is here!

    Some other features are planned for the future and more documentation will be added over time (but it should be relatively easy to work out) as well as examples.

    #cheesemap #release #sfml

    github.com/Hapaxia/CheeseMap

  12. Finally!

    Cheese Map is here!

    Some other features are planned for the future and more documentation will be added over time (but it should be relatively easy to work out) as well as examples.

    #cheesemap #release #sfml

    github.com/Hapaxia/CheeseMap

  13. Finally!

    Cheese Map is here!

    Some other features are planned for the future and more documentation will be added over time (but it should be relatively easy to work out) as well as examples.

    #cheesemap #release #sfml

    github.com/Hapaxia/CheeseMap

  14. Finally!

    Cheese Map is here!

    Some other features are planned for the future and more documentation will be added over time (but it should be relatively easy to work out) as well as examples.

    #cheesemap #release #sfml

    github.com/Hapaxia/CheeseMap

  15. Finally!

    Cheese Map is here!

    Some other features are planned for the future and more documentation will be added over time (but it should be relatively easy to work out) as well as examples.

    #cheesemap #release #sfml

    github.com/Hapaxia/CheeseMap

  16. Just going to go through my notes/plans for Cheese Map to see if I've implemented everything I wanted to and then I will begin to get it ready to upload for everyone :)

    #cheesemap #sfml

  17. Just going to go through my notes/plans for Cheese Map to see if I've implemented everything I wanted to and then I will begin to get it ready to upload for everyone :)

    #cheesemap #sfml

  18. Just going to go through my notes/plans for Cheese Map to see if I've implemented everything I wanted to and then I will begin to get it ready to upload for everyone :)

    #cheesemap #sfml

  19. Just going to go through my notes/plans for Cheese Map to see if I've implemented everything I wanted to and then I will begin to get it ready to upload for everyone :)

    #cheesemap #sfml

  20. Just going to go through my notes/plans for Cheese Map to see if I've implemented everything I wanted to and then I will begin to get it ready to upload for everyone :)

    #cheesemap #sfml

  21. I had an old tileset I begun to create for a game I started to work on with someone a while ago (that never materialised) so I thought I'd use that to see how Cheese Map is to use.

    It's worth noting that I found this incredibly simple to do. I used Tiled (editor) to make a CSV list for each grid and the cloud layer took some tweaking but apart from that it's mainly just view movement!

    Here's a video, showing some new features too (including dolly):

    youtube.com/watch?v=de0OGuVQkG

    #cheesemap #sfml

  22. I had an old tileset I begun to create for a game I started to work on with someone a while ago (that never materialised) so I thought I'd use that to see how Cheese Map is to use.

    It's worth noting that I found this incredibly simple to do. I used Tiled (editor) to make a CSV list for each grid and the cloud layer took some tweaking but apart from that it's mainly just view movement!

    Here's a video, showing some new features too (including dolly):

    youtube.com/watch?v=de0OGuVQkG

    #cheesemap #sfml

  23. I had an old tileset I begun to create for a game I started to work on with someone a while ago (that never materialised) so I thought I'd use that to see how Cheese Map is to use.

    It's worth noting that I found this incredibly simple to do. I used Tiled (editor) to make a CSV list for each grid and the cloud layer took some tweaking but apart from that it's mainly just view movement!

    Here's a video, showing some new features too (including dolly):

    youtube.com/watch?v=de0OGuVQkG

    #cheesemap #sfml

  24. I had an old tileset I begun to create for a game I started to work on with someone a while ago (that never materialised) so I thought I'd use that to see how Cheese Map is to use.

    It's worth noting that I found this incredibly simple to do. I used Tiled (editor) to make a CSV list for each grid and the cloud layer took some tweaking but apart from that it's mainly just view movement!

    Here's a video, showing some new features too (including dolly):

    youtube.com/watch?v=de0OGuVQkG

    #cheesemap #sfml

  25. I had an old tileset I begun to create for a game I started to work on with someone a while ago (that never materialised) so I thought I'd use that to see how Cheese Map is to use.

    It's worth noting that I found this incredibly simple to do. I used Tiled (editor) to make a CSV list for each grid and the cloud layer took some tweaking but apart from that it's mainly just view movement!

    Here's a video, showing some new features too (including dolly):

    youtube.com/watch?v=de0OGuVQkG

    #cheesemap #sfml

  26. A few days ago, I decided I wanted to finally make a decently usable map drawable (for SFML) that is flexible enough to do plenty of things.

    So, I created Cheese Map.

    Still in early testing&development, Cheese Map allows multiple 'classic' grid "tilemaps" as well as layers of free tiles. All in one draw call.

    More stuff too! :p

    It basically does stuff automatically from a view. :)

    Here's a video of initial tests with more information about it.

    #cheesemap #sfml

    youtube.com/watch?v=fxsmWH_VPN

  27. A few days ago, I decided I wanted to finally make a decently usable map drawable (for SFML) that is flexible enough to do plenty of things.

    So, I created Cheese Map.

    Still in early testing&development, Cheese Map allows multiple 'classic' grid "tilemaps" as well as layers of free tiles. All in one draw call.

    More stuff too! :p

    It basically does stuff automatically from a view. :)

    Here's a video of initial tests with more information about it.

    #cheesemap #sfml

    youtube.com/watch?v=fxsmWH_VPN

  28. A few days ago, I decided I wanted to finally make a decently usable map drawable (for SFML) that is flexible enough to do plenty of things.

    So, I created Cheese Map.

    Still in early testing&development, Cheese Map allows multiple 'classic' grid "tilemaps" as well as layers of free tiles. All in one draw call.

    More stuff too! :p

    It basically does stuff automatically from a view. :)

    Here's a video of initial tests with more information about it.

    #cheesemap #sfml

    youtube.com/watch?v=fxsmWH_VPN

  29. A few days ago, I decided I wanted to finally make a decently usable map drawable (for SFML) that is flexible enough to do plenty of things.

    So, I created Cheese Map.

    Still in early testing&development, Cheese Map allows multiple 'classic' grid "tilemaps" as well as layers of free tiles. All in one draw call.

    More stuff too! :p

    It basically does stuff automatically from a view. :)

    Here's a video of initial tests with more information about it.

    #cheesemap #sfml

    youtube.com/watch?v=fxsmWH_VPN

  30. A few days ago, I decided I wanted to finally make a decently usable map drawable (for SFML) that is flexible enough to do plenty of things.

    So, I created Cheese Map.

    Still in early testing&development, Cheese Map allows multiple 'classic' grid "tilemaps" as well as layers of free tiles. All in one draw call.

    More stuff too! :p

    It basically does stuff automatically from a view. :)

    Here's a video of initial tests with more information about it.

    #cheesemap #sfml

    youtube.com/watch?v=fxsmWH_VPN