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#physicssimulation — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #physicssimulation, aggregated by home.social.

  1. Now I'm wondering: is there a collection of contraptions and levels built for @principia to play with it around like in #TheIncredibleMachine? Sort of a #RubeGoldbergMachine, but with #DIY set to make more such levels, you know... :ablobcatwave:

    Post inspired by mastodon.social/@256/112417780 and reminiscing about mid-00s #RubeGoldberg type videogame that I can't remember the name of.

    #sandbox #PhysicsSandbox #PhysicsSim #PhysicsSimulation #Principia #the_incredible_machine #the_incredible_machine_2 #LevelEditor

  2. Let's say that I want to start a FOSS indie game project.

    I want to make a 3D game that requires a ton of background rigid body physics simulation and simplified fluid simulation, and I want it to run well both on Nvidia and AMD graphics cards (and fall back to hopefully tolerable performance on CPU). I want to use modern tools that will make my job as easy as possible, particularly with preventing me from creating buggy code in the first place.

    What tools, techniques or other resources do you recommend I use or read up on? Do you have any personal experience with similar projects?

    Boosts very welcome!
    ​:boost_ok:​

    #FOSS #FLOSS #gamedev #gamedevelopment #indiegamedev #physicssimulation #GPUacceleration

  3. Proviamo questo asset per Unity che realizza un controller per automobili, gratuito per uso personale. Sarà davvero la fisica più realistica su Unity come affermano gli sviluppatori? #unity3d #gamedev #physicssimulation youtube.com/watch?v=ygL2oeiz_y

  4. Proudly presenting 3-Adic Gravity in its final form!

    This was a fun journey, thanks to @gregeganSF for the inspiration!

    Full-Length musical Version:
    youtu.be/1RYn0e0150c

    Next Step would be: Pauli-Exclusion-Principle (either merge or elastic)

    #math #3adica #codeart #physicssimulation #mastoart

  5. Alright, the Portals got updated and are now Cutting Edge! Rendering a big video now... I won't add any more features for now, but maybe I can try out some cool portal configurations... Any ideas? (I can only do vertical&horizontal portals, otherwise my multigrid algorithm breaks down...)

    #creativecoding #portals #physicssimulation

  6. The difficult part about using multigrid technique with portals present is interpolating the values of the coarse grid back to the fine grid.
    In my simple 2grid v-cycle I just avoided the problem by just allowing portals on the middle linea between the coarse vertices. So passsing a portal doesn't change the grid. But if I want multiscale grids that is a harsh limitation.

    One idea is to first spread out the coarse grid values voronoi-style and then do some smoothing interpolation.

    Other ideas? Calculation-cheap ideas?

    #multigrid #portals #creativecoding #physicssimulation

  7. Problem: At slow speed my finite-speed gravity ramps up so much that it lingers and outshines the later field of the high speed particle.

    Possible solution: use relativistic mass for the field.

    #physics #physicssimulation #creativecoding #gravity

  8. Numerically solving the Heat Equation with two Sources

    It looks like it's behaving now ..
    It was the logarithmic color map that made the tiny horizontal &vertical head start look out of proportion.

    #physicssimulation #creativecoding #heatequation

  9. Big Bang & Big Crunch - Oscillating Spherical Universe

    Longer Musical High Resolution Version: youtu.be/QkldKc83Y5M
    (Watch 3 different universes rise and fade...)

    Thanks to my Patrons for your Support!
    I am eagerly awaiting your votes for next month's theme! 😁

    #physics #creativecoding #physicssimulation

  10. Have a lttle Real Projectve Plane Universe!

    I found a closed form function that isn't too far off the potential in a torus. From that, I can easily go to Klein-Bottle and RP2!

    #codeart #physics #physicssimulation

  11. Old but gold.

    Powder Game 2 - pixel-based physics simulation with explosions, fluid dynamics and a lot of werid stuff.

    dan-ball.jp/en/javagame/dust2/

    I used to play this like 15 years ago with my friends.

    Somone should make something like that, but with shaders running on modern GPUs. Or maybe it's made already?

    #PowderGame #Gaming #PhysicsSimulation #retro

  12. Now I'm wondering: is there a collection of contraptions and levels built for @principia to play with it around like in #TheIncredibleMachine? Sort of a #RubeGoldbergMachine, but with #DIY set to make more such levels, you know... :ablobcatwave:

    Post inspired by mastodon.social/@256/112417780 and reminiscing about mid-00s #RubeGoldberg type videogame that I can't remember the name of.

    #sandbox #PhysicsSandbox #PhysicsSim #PhysicsSimulation #Principia #the_incredible_machine #the_incredible_machine_2 #LevelEditor

  13. Now I'm wondering: is there a collection of contraptions and levels built for @principia to play with it around like in #TheIncredibleMachine? Sort of a #RubeGoldbergMachine, but with #DIY set to make more such levels, you know... :ablobcatwave:

    Post inspired by mastodon.social/@256/112417780 and reminiscing about mid-00s #RubeGoldberg type videogame that I can't remember the name of.

    #sandbox #PhysicsSandbox #PhysicsSim #PhysicsSimulation #Principia #the_incredible_machine #the_incredible_machine_2 #LevelEditor

  14. Now I'm wondering: is there a collection of contraptions and levels built for @principia to play with it around like in #TheIncredibleMachine? Sort of a #RubeGoldbergMachine, but with #DIY set to make more such levels, you know... :ablobcatwave:

    Post inspired by mastodon.social/@256/112417780 and reminiscing about mid-00s #RubeGoldberg type videogame that I can't remember the name of.

    #sandbox #PhysicsSandbox #PhysicsSim #PhysicsSimulation #Principia #the_incredible_machine #the_incredible_machine_2 #LevelEditor

  15. Now I'm wondering: is there a collection of contraptions and levels built for @principia to play with it around like in ? Sort of a , but with set to make more such levels, you know... :ablobcatwave:

    Post inspired by mastodon.social/@256/112417780 and reminiscing about mid-00s type videogame that I can't remember the name of.

  16. Let's say that I want to start a FOSS indie game project.

    I want to make a 3D game that requires a ton of background rigid body physics simulation and simplified fluid simulation, and I want it to run well both on Nvidia and AMD graphics cards (and fall back to hopefully tolerable performance on CPU). I want to use modern tools that will make my job as easy as possible, particularly with preventing me from creating buggy code in the first place.

    What tools, techniques or other resources do you recommend I use or read up on? Do you have any personal experience with similar projects?

    Boosts very welcome!
    ​:boost_ok:​

    #FOSS #FLOSS #gamedev #gamedevelopment #indiegamedev #physicssimulation #GPUacceleration

  17. Let's say that I want to start a FOSS indie game project.

    I want to make a 3D game that requires a ton of background rigid body physics simulation and simplified fluid simulation, and I want it to run well both on Nvidia and AMD graphics cards (and fall back to hopefully tolerable performance on CPU). I want to use modern tools that will make my job as easy as possible, particularly with preventing me from creating buggy code in the first place.

    What tools, techniques or other resources do you recommend I use or read up on? Do you have any personal experience with similar projects?

    Boosts very welcome!
    ​:boost_ok:​

    #FOSS #FLOSS #gamedev #gamedevelopment #indiegamedev #physicssimulation #GPUacceleration

  18. Let's say that I want to start a FOSS indie game project.

    I want to make a 3D game that requires a ton of background rigid body physics simulation and simplified fluid simulation, and I want it to run well both on Nvidia and AMD graphics cards (and fall back to hopefully tolerable performance on CPU). I want to use modern tools that will make my job as easy as possible, particularly with preventing me from creating buggy code in the first place.

    What tools, techniques or other resources do you recommend I use or read up on? Do you have any personal experience with similar projects?

    Boosts very welcome!
    ​:boost_ok:​

    #FOSS #FLOSS #gamedev #gamedevelopment #indiegamedev #physicssimulation #GPUacceleration