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115 results for “sfml”
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@zahnfee Du hattest recht.
Auch nach langer Anlernphase liegt die Prrognose der #SFML-Integration für #Homeassistant gnadenlos daneben. Es ist auch kein Trend zur Verbesserung zu erkennen.
#Solcast ist tatsächlich um Welten besser.
Und das ist nur auf den Gesamtertrag pro Kalendertag bezogen.
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@zahnfee Du hattest recht.
Auch nach langer Anlernphase liegt die Prrognose der #SFML-Integration für #Homeassistant gnadenlos daneben. Es ist auch kein Trend zur Verbesserung zu erkennen.
#Solcast ist tatsächlich um Welten besser.
Und das ist nur auf den Gesamtertrag pro Kalendertag bezogen.
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@zahnfee Du hattest recht.
Auch nach langer Anlernphase liegt die Prrognose der #SFML-Integration für #Homeassistant gnadenlos daneben. Es ist auch kein Trend zur Verbesserung zu erkennen.
#Solcast ist tatsächlich um Welten besser.
Und das ist nur auf den Gesamtertrag pro Kalendertag bezogen.
-
@zahnfee Du hattest recht.
Auch nach langer Anlernphase liegt die Prrognose der #SFML-Integration für #Homeassistant gnadenlos daneben. Es ist auch kein Trend zur Verbesserung zu erkennen.
#Solcast ist tatsächlich um Welten besser.
Und das ist nur auf den Gesamtertrag pro Kalendertag bezogen.
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SFML 3.1 has just been released! 🥳🎉
It's a minor release, but brings major new features!
- Revamped text rendering with complex text layouts
- Supporting TLS, HTTPS, SFTP, and IPv6
- Better Unicode support
- Many Android and iOS improvements -
SFML 3.1 has just been released! 🥳🎉
It's a minor release, but brings major new features!
- Revamped text rendering with complex text layouts
- Supporting TLS, HTTPS, SFTP, and IPv6
- Better Unicode support
- Many Android and iOS improvements -
SFML 3.1 has just been released! 🥳🎉
It's a minor release, but brings major new features!
- Revamped text rendering with complex text layouts
- Supporting TLS, HTTPS, SFTP, and IPv6
- Better Unicode support
- Many Android and iOS improvements -
SFML 3.1 has just been released! 🥳🎉
It's a minor release, but brings major new features!
- Revamped text rendering with complex text layouts
- Supporting TLS, HTTPS, SFTP, and IPv6
- Better Unicode support
- Many Android and iOS improvements -
SFML 3.1 has just been released! 🥳🎉
It's a minor release, but brings major new features!
- Revamped text rendering with complex text layouts
- Supporting TLS, HTTPS, SFTP, and IPv6
- Better Unicode support
- Many Android and iOS improvements -
Created some tutorials to aid the initial use of Cheese Map, with guidance from scratch to creating grid-style tile maps as well as layers of free tiles:
https://github.com/Hapaxia/CheeseMap/wiki/Tutorials
Cheese Map is a map drawable for use with SFML and can simplify drawing maps, especially grid-style (the most obvious type) tile maps (it can work with and also draw multiple at once - order by z-order) and can also use 3D scaling.
Here is a video of it in action during tests: https://www.youtube.com/watch?v=de0OGuVQkGk
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Added a "page" state stack, as well as "behavior" for characters which currently just includes a slide movement and a wobble when talking.
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What if... I combined #tetris and #vampiresurvivors?
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Teaching a data structure class in C++ this semester. Created an assignment where students have to implement a word search game that can solve itself. It's going to be fun!
Using SFML for the graphical interface.
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Псевдо-3D движок за 150 строк кода или рейкастинг для чайников
На хабре было много статей как создать такой движок, но их проблема была в том что они давали только отрывки кода, не объясняя полностью весь процесс, который мог бы быть по-настоящему полезен новичкам или полным нулям. Поэтому я решил подделится своим опытом в этом направлении
https://habr.com/ru/articles/948320/
#SFML #C++ #Игровой_движок #raycasting #псевдотрёхмерность #псведо3D #минимализм #kiss #игра #импровизация
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While work for #SFML 3.1 is getting closer to the finish line, we've just released a new patch version 3.0.2 with a few small bugfixes and build enhancements! 🥳
It's awesome to see so many contributors listed even with this small release! Thank you! ❤️
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It's about month and a half since I finished working on support for gamepads in #SFML on Android and the maintainers are ghosting me ever since. I guess I pissed them off with something, although unclear on what.
Welp, seems I'll be building everything on my fork for foreseeable future 🤡
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Technical details:
- Open-source, powered by @sfmldev #sfml, Modern #cpp, and @ocornut's incredible #imgui library
- Graphics by my girlfriend Sonia (IG: sonia_misericordia)
- Music by my good friend Giuseppe (IG: peppe.vinci94)Release trailer:
https://youtube.com/watch?v=Db_zp66OHIUEnjoy!
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Ejemplo práctico de animación de sprites con spritesheets.
https://github.com/UTN-INSPT-TallerVideojuegos24/ejemplo-spritesheet
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Plinth's SFML extension can now resize SFML images!
You can resize any portion of an image to any size.
There are also a few options depending on the type of method used to resize.
https://github.com/Hapaxia/Plinth/commit/f5a36384e2e6b5fb7f9e1948b8847c3a39d796a6
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Now that Cheese Map is available, I thought a simple example was in order so I've added a wiki to the repository and included a simple example that - with very little code - makes this animation (obviously it runs smoother than this; this is just a GIF example):
https://i.imgur.com/GF7UIg9.gifThe simple example is all here:
https://github.com/Hapaxia/CheeseMap/wiki/Simple-Example-1 -
Finally!
Cheese Map is here!
Some other features are planned for the future and more documentation will be added over time (but it should be relatively easy to work out) as well as examples.
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Just going to go through my notes/plans for Cheese Map to see if I've implemented everything I wanted to and then I will begin to get it ready to upload for everyone :)
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I had an old tileset I begun to create for a game I started to work on with someone a while ago (that never materialised) so I thought I'd use that to see how Cheese Map is to use.
It's worth noting that I found this incredibly simple to do. I used Tiled (editor) to make a CSV list for each grid and the cloud layer took some tweaking but apart from that it's mainly just view movement!
Here's a video, showing some new features too (including dolly):
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A few days ago, I decided I wanted to finally make a decently usable map drawable (for SFML) that is flexible enough to do plenty of things.
So, I created Cheese Map.
Still in early testing&development, Cheese Map allows multiple 'classic' grid "tilemaps" as well as layers of free tiles. All in one draw call.
More stuff too! :p
It basically does stuff automatically from a view. :)
Here's a video of initial tests with more information about it.
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Added another PSG (Provided Symbol Group) to Grambol, a header-only programmable symbol library for use with SFML.
The new PSG is Arrows.
This is in addition to Basics.
Images show examples of the symbols in each of these groups.
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Today packt publishing is offering "Mastering SFML Game Development" for free (to claim and read on their website forever) as part of their "Free Learning" campaign of Daily programming ebooks.
Hopefully this may be interesting for someone!
https://www.packtpub.com/free-learning/
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