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  1. @zahnfee Du hattest recht.

    Auch nach langer Anlernphase liegt die Prrognose der #SFML-Integration für #Homeassistant gnadenlos daneben. Es ist auch kein Trend zur Verbesserung zu erkennen.

    #Solcast ist tatsächlich um Welten besser.

    Und das ist nur auf den Gesamtertrag pro Kalendertag bezogen.

  2. @zahnfee Du hattest recht.

    Auch nach langer Anlernphase liegt die Prrognose der #SFML-Integration für #Homeassistant gnadenlos daneben. Es ist auch kein Trend zur Verbesserung zu erkennen.

    #Solcast ist tatsächlich um Welten besser.

    Und das ist nur auf den Gesamtertrag pro Kalendertag bezogen.

  3. @zahnfee Du hattest recht.

    Auch nach langer Anlernphase liegt die Prrognose der #SFML-Integration für #Homeassistant gnadenlos daneben. Es ist auch kein Trend zur Verbesserung zu erkennen.

    #Solcast ist tatsächlich um Welten besser.

    Und das ist nur auf den Gesamtertrag pro Kalendertag bezogen.

  4. @zahnfee Du hattest recht.

    Auch nach langer Anlernphase liegt die Prrognose der #SFML-Integration für #Homeassistant gnadenlos daneben. Es ist auch kein Trend zur Verbesserung zu erkennen.

    #Solcast ist tatsächlich um Welten besser.

    Und das ist nur auf den Gesamtertrag pro Kalendertag bezogen.

  5. SFML 3.1 has just been released! 🥳🎉

    It's a minor release, but brings major new features!

    - Revamped text rendering with complex text layouts
    - Supporting TLS, HTTPS, SFTP, and IPv6
    - Better Unicode support
    - Many Android and iOS improvements

    github.com/SFML/SFML/releases/

  6. SFML 3.1 has just been released! 🥳🎉

    It's a minor release, but brings major new features!

    - Revamped text rendering with complex text layouts
    - Supporting TLS, HTTPS, SFTP, and IPv6
    - Better Unicode support
    - Many Android and iOS improvements

    github.com/SFML/SFML/releases/

    #sfml #release

  7. SFML 3.1 has just been released! 🥳🎉

    It's a minor release, but brings major new features!

    - Revamped text rendering with complex text layouts
    - Supporting TLS, HTTPS, SFTP, and IPv6
    - Better Unicode support
    - Many Android and iOS improvements

    github.com/SFML/SFML/releases/

    #sfml #release

  8. SFML 3.1 has just been released! 🥳🎉

    It's a minor release, but brings major new features!

    - Revamped text rendering with complex text layouts
    - Supporting TLS, HTTPS, SFTP, and IPv6
    - Better Unicode support
    - Many Android and iOS improvements

    github.com/SFML/SFML/releases/

    #sfml #release

  9. SFML 3.1 has just been released! 🥳🎉

    It's a minor release, but brings major new features!

    - Revamped text rendering with complex text layouts
    - Supporting TLS, HTTPS, SFTP, and IPv6
    - Better Unicode support
    - Many Android and iOS improvements

    github.com/SFML/SFML/releases/

    #sfml #release

  10. Created some tutorials to aid the initial use of Cheese Map, with guidance from scratch to creating grid-style tile maps as well as layers of free tiles:

    github.com/Hapaxia/CheeseMap/w

    Cheese Map is a map drawable for use with SFML and can simplify drawing maps, especially grid-style (the most obvious type) tile maps (it can work with and also draw multiple at once - order by z-order) and can also use 3D scaling.

    Here is a video of it in action during tests: youtube.com/watch?v=de0OGuVQkGk

    #cheesemap #sfml

  11. Added a "page" state stack, as well as "behavior" for characters which currently just includes a slide movement and a wobble when talking.

    #ChristmasHorse #gamedev #CPP #SFML

  12. Teaching a data structure class in C++ this semester. Created an assignment where students have to implement a word search game that can solve itself. It's going to be fun!

    Using SFML for the graphical interface.

    #ComputerScience #SFML

  13. Псевдо-3D движок за 150 строк кода или рейкастинг для чайников

    На хабре было много статей как создать такой движок, но их проблема была в том что они давали только отрывки кода, не объясняя полностью весь процесс, который мог бы быть по-настоящему полезен новичкам или полным нулям. Поэтому я решил подделится своим опытом в этом направлении

    habr.com/ru/articles/948320/

    #SFML #C++ #Игровой_движок #raycasting #псевдотрёхмерность #псведо3D #минимализм #kiss #игра #импровизация

  14. Псевдо-3D движок за 150 строк кода или рейкастинг для чайников

    На хабре было много статей как создать такой движок, но их проблема была в том что они давали только отрывки кода, не объясняя полностью весь процесс, который мог бы быть по-настоящему полезен новичкам или полным нулям. Поэтому я решил подделится своим опытом в этом направлении

    habr.com/ru/articles/948320/

    #SFML #C++ #Игровой_движок #raycasting #псевдотрёхмерность #псведо3D #минимализм #kiss #игра #импровизация

  15. Псевдо-3D движок за 150 строк кода или рейкастинг для чайников

    На хабре было много статей как создать такой движок, но их проблема была в том что они давали только отрывки кода, не объясняя полностью весь процесс, который мог бы быть по-настоящему полезен новичкам или полным нулям. Поэтому я решил подделится своим опытом в этом направлении

    habr.com/ru/articles/948320/

    #SFML #C++ #Игровой_движок #raycasting #псевдотрёхмерность #псведо3D #минимализм #kiss #игра #импровизация

  16. While work for 3.1 is getting closer to the finish line, we've just released a new patch version 3.0.2 with a few small bugfixes and build enhancements! 🥳

    It's awesome to see so many contributors listed even with this small release! Thank you! ❤️

    github.com/SFML/SFML/releases/

  17. It's about month and a half since I finished working on support for gamepads in #SFML on Android and the maintainers are ghosting me ever since. I guess I pissed them off with something, although unclear on what.

    Welp, seems I'll be building everything on my fork for foreseeable future 🤡

    #gamedev

  18. So yeah, I am making a game again. An homage to Magnetic Joe, working title MagRider. Stupid name, yes, does someone have a better suggestion?

    Made with C++, #SFML, and #TGUI, target platforms are Windows and Android.

    #ScreenshotSaturday #IndieDev #GameDev

  19. Technical details:
    - Open-source, powered by @sfmldev #sfml, Modern #cpp, and @ocornut's incredible #imgui library
    - Graphics by my girlfriend Sonia (IG: sonia_misericordia)
    - Music by my good friend Giuseppe (IG: peppe.vinci94)

    Release trailer:
    youtube.com/watch?v=Db_zp66OHI

    Enjoy!

  20. It took two months: 3 is finally also available through ! 🥳

    github.com/microsoft/vcpkg/pul

  21. offspring the younger requested ladders. the game now has ladders (and built-in screenshots on F12 naturally)

    made w/ #SFML #c++ #kenney #linux

  22. offspring the younger requested ladders. the game now has ladders (and built-in screenshots on F12 naturally)

    made w/ #SFML #c++ #kenney #linux

  23. offspring the younger requested ladders. the game now has ladders (and built-in screenshots on F12 naturally)

    made w/ ++

  24. offspring the younger requested ladders. the game now has ladders (and built-in screenshots on F12 naturally)

    made w/ #SFML #c++ #kenney #linux

  25. Plinth's SFML extension can now resize SFML images!

    You can resize any portion of an image to any size.

    There are also a few options depending on the type of method used to resize.

    github.com/Hapaxia/Plinth/comm

    #sfml #plinth #image #resize #imageprocessing

  26. I made a custom small graphic editor that assists with reduced-colour images aimed at creating Rubik's Cube patterns.

    I made that editor with SFML so I decided that it was only right to also make its logo as well.

    #sfml #cubing #rubik #rubikcube #cube #pattern #puzzle

    Yes, that's 100 mini-cubes!

  27. HECKIN' YEAH got CodeBlocks and #SFML installed in #Slax #Linux and have Christmas Horse building and running. 😎 🔥 🐎