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129 results for “w84death”
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Borowik Engine
Software rendered, ZIG application engine. Targetting minimalism. This build with example scene is only 15KiB for Linux and 18KiB for Windows.
=> https://github.com/w84death/borowik-engine/releases/tag/1.0-RC4
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New UI style and a file (.ply) browser!
Download: https://github.com/w84death/3dgs-viewer/releases/tag/alpha7
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My 3DGS viewer written in Zig and RayLib!
Win/Linux => https://github.com/w84death/3dgs-viewer/releases/tag/alpha2
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Better screenshots from emulator (i486 DX2 66Mhz!) with proper tall pixels in a 4:3 aspect ratio.
512 bytes boot loader
2035 bytes, four floppy sectors game codeFull features list: https://github.com/w84death/x86-assembly?tab=readme-ov-file#main-features
#Assembly #x86 #BareMetal #BootSector #VGA #PixelArt #ScreenshotSaturday #IndieGameDev #GameDev #Floppy #ASM
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Fly with a health bar. That took a lot of code size optimizations to happend. Now its real!
GitHub page: https://github.com/w84death/x86-assembly/tree/main/bootsector/game3
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I've updated my first bootsector game. Closing last bugs. It is complete now!
2 bytes left ;)
https://github.com/w84death/x86-assembly/tree/main/bootsector/game1
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Game 1 updated with 4 life system (red line).
https://github.com/w84death/x86-assembly/tree/main/bootsector/game1
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Ganja Farmer 512b finished!
https://github.com/w84death/x86-assembly/tree/main/bootsector/game2
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My first boot-sector game is done!
Your goal is to fall into the moving boat at the bottom. Do not touch red platforms or fall into the ocean.
It has four levels.
https://github.com/w84death/x86-assembly
All 512 bytes used!
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Hi #GodotEngine developers, I'm working on something fun for a Tello drone using our fav tool. It's name is Godotello.
It's not production ready but if you have this particular aircraft you can try to fly :)
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@Yuki As of now the design goal is a single 1440kB FDD as something one can bootstrap to arbitrary complexity.
Inspired by @landley 's #mkroot and @w84death 's #Floppinux as well as #tomsrtbt.
Tho Ideally we'd not have #SLS / #Slackware - style #FloppyOrgies and preferably have a #Minimalist #Linux that pulls necessities from a mirror [cacheable!] if need be or from a mini-CD...
https://www.youtube.com/watch?v=z0NM-AfmZPM
https://www.youtube.com/watch?v=k6GRLhVXYMk videos via @ncommander -
@DavittoKun Actually, I've not come that long and have been quite #lazy and #halfassing things way too much.
I just took @w84death 's #Floppinux Manual, a current #Linux Kernel, yeeted #BusyBox for @landley 's #toybox and hammered enough keys with my monkey brain to get a console working.
@SweetAIBelle them beautified and streamlined the list of scripts I used to build it and provided ample of feedback and suggestions.
In fact, I think everyone should read that Floppinux manual which is also a nice writeup to get started at the surface of it.
https://archive.org/details/floppinux-manual/It's an ongoing process and ideally it'll get modest success for those that look for #OpenBSD-alike security but with the ease and simplicity of "how do I get this running on my [weird] box?" since basically every SoC today can boot Linux more or less straightforward to some degree.
I do OFC value and welcome feedback and support on that matter, as I can't even remotely claim to know everything without ridiculing myself with such a baseless statement.
https://github.com/OS-1337Does it seem redundant to #mkroot?
Yeah, but that's expected since mkroot's goal is to showcase toybox's self-reproduceability and using it's built-in gzip instead of xz is just one of the many concessions this will inevitably demand...Do I want OS/1337 to be 'self-hosting'?
Yes, but it's not the prime goal and thus currently out of focus for testing...A lot of things will develop over time...
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Tangents aside, people are free to create forks and even branches that include #SystemD or use #BusyBox:
That is the #Freedom of #FLOSS and in fact for anything outside the 1440kB target we'd accept #SystemD since it works and solves a lot of issues...
https://www.youtube.com/watch?v=o_AIw9bGogoGranted OS/1337 isn't a #demo first but rather tries to take the concept of #tomsrtbt and @w84death 's #Floppinux and tries to make it something that is useable and can be extended to arbitrary complexity if one desires to...
It's about making a tiny #Linux distro that is #reproduceable and #auditable...
It won't replace @ubuntu or any other big distro, likely it won't even replace #mkroot from #toybox but it should be a clean and level foundation for small #IoT and #EmbeddedSystems projects and products...
Something that is easy to build and customize and port to other platforms...
And we're open for contributions:
https://github.com/OS-1337/OS1337/blob/main/docu/ideas/architectures.tsv -
@DavittoKun @landley One of many goals...
The core goal is to build a clean slate of a minimalist Linux that can then be used as basis for a lot of projects.
Because whilst things could be done with a @Raspberry_Pi & #RaspberryPiOS, having to ship over a quarter gigabyte of a minimalist Debian feels excessive.
Also it's about having some good replacement for #tmsrtbt that isn't just a #TechDemo like #Floppinux, which @w84death did and evidenced that it's perfectly possible to do so...
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@DavittoKun @landley One of many goals...
The core goal is to build a clean slate of a minimalist Linux that can then be used as basis for a lot of projects.
Because whilst things could be done with a @Raspberry_Pi & #RaspberryPiOS, having to ship over a quarter gigabyte of a minimalist Debian feels excessive.
Also it's about having some good replacement for #tmsrtbt that isn't just a #TechDemo like #Floppinux, which @w84death did and evidenced that it's perfectly possible to do so...
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I see the future. I need to make first #GBC game to get founds for Chromatic!
If I would get 1 euro for each sell i just need 220 copies to sell :)
https://modretro.com/products/chromatic-tetris-bundle?variant=49807115354414
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GameBoy Color Hello, World ;)
Looking at the assembly I'm quite surprised how similar it is to x86. In the end it's a clone of 8080/z80.
I'm using RGBDS (Rednex Game Boy Development System)
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New title screens. Animated!
See them live in web emulator: https://smol.p1x.in/assembly/game12/game12.html
Or MS-DOS: https://smol.p1x.in/assembly/game12/game12.com
p.s. the actual game is in alpha stage, middle of implementing core mechanisms. stay tooned.
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