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#gfx — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #gfx, aggregated by home.social.

  1. New shader editor on the block! -> fragcoord.xyz is heaven-sent!
    I love that, for each variable I get a visualization of the values and also a preview similar to node-based editors like in Unity/Unreal.

    On top of that
    @xordev.com is insanely quick at implementing feature requests 🙏

    #shader #glsl #webtool #dev #gfx

  2. New shader editor on the block! -> fragcoord.xyz is heaven-sent!
    I love that, for each variable I get a visualization of the values and also a preview similar to node-based editors like in Unity/Unreal.

    On top of that
    @xordev.com is insanely quick at implementing feature requests 🙏

    #shader #glsl #webtool #dev #gfx

  3. New shader editor on the block! -> fragcoord.xyz is heaven-sent!
    I love that, for each variable I get a visualization of the values and also a preview similar to node-based editors like in Unity/Unreal.

    On top of that
    @xordev.com is insanely quick at implementing feature requests 🙏

    #shader #glsl #webtool #dev #gfx

  4. New shader editor on the block! -> fragcoord.xyz is heaven-sent!
    I love that, for each variable I get a visualization of the values and also a preview similar to node-based editors like in Unity/Unreal.

    On top of that
    @xordev.com is insanely quick at implementing feature requests 🙏

    #shader #glsl #webtool #dev #gfx

  5. New shader editor on the block! -> fragcoord.xyz is heaven-sent!
    I love that, for each variable I get a visualization of the values and also a preview similar to node-based editors like in Unity/Unreal.

    On top of that
    @xordev.com is insanely quick at implementing feature requests 🙏

    #shader #glsl #webtool #dev #gfx

  6. Found some time again to work a bit more on my GPU-based implementation of 'Cubical Marching Squares' (CMS). The rendering isn't done yet, but I can cleanly extract multiple iso-surfaces in realtime from a 20-million cells (hermite) dataset... #gfx #GLSL #OpenGL #Vulkan

  7. Found some time again to work a bit more on my GPU-based implementation of 'Cubical Marching Squares' (CMS). The rendering isn't done yet, but I can cleanly extract multiple iso-surfaces in realtime from a 20-million cells (hermite) dataset... #gfx #GLSL #OpenGL #Vulkan

  8. #jorgealbanphotos #CostaRica #UrbanExploration #photography
    #urbanphotography #art #arte
    #photographie #fotografia #color
    #AgendaCulturalCR #SanJosé
    #fuji #fujifilm #gfx100rf #gfx
    #wabisabi #buddhism #photos #CentralAmerica #fotografie

    ENG: These photos of San José build on the Buddhist philosophy of wabi-sabi: wabi translates as "subdued and austere beauty" and sabi as "rustic patina".

    One image from this series was enlarged and is on display at the Plaza de la Cultura together with works by 16 other photographers. I invite you to visit the exhibition now or in January.

    ESP: Estas fotos de San José construyen sobre la filosofia budista wabi-sabi: wabi traduce como "belleza tenue y austera" y sabi como "pátina rustica".

    Una imagen de esta serie fue ampliada y se encuentra expuesta en la Plaza de la Cultura junto a obras de 16 personas fotografas. Les convido a visitar la expo ahora o en Enero.

    delfino.cr/2025/12/museos-del-

  9. #jorgealbanphotos #CostaRica #UrbanExploration #photography
    #urbanphotography #art #arte
    #photographie #fotografia #color
    #AgendaCulturalCR #SanJosé
    #fuji #fujifilm #gfx100rf #gfx
    #wabisabi #buddhism #photos #CentralAmerica #fotografie

    ENG: These photos of San José build on the Buddhist philosophy of wabi-sabi: wabi translates as "subdued and austere beauty" and sabi as "rustic patina".

    One image from this series was enlarged and is on display at the Plaza de la Cultura together with works by 16 other photographers. I invite you to visit the exhibition now or in January.

    ESP: Estas fotos de San José construyen sobre la filosofia budista wabi-sabi: wabi traduce como "belleza tenue y austera" y sabi como "pátina rustica".

    Una imagen de esta serie fue ampliada y se encuentra expuesta en la Plaza de la Cultura junto a obras de 16 personas fotografas. Les convido a visitar la expo ahora o en Enero.

    delfino.cr/2025/12/museos-del-

  10. #jorgealbanphotos #CostaRica #UrbanExploration #photography
    #urbanphotography #art #arte
    #photographie #fotografia #color
    #AgendaCulturalCR #SanJosé
    #fuji #fujifilm #gfx100rf #gfx
    #wabisabi #buddhism #photos #CentralAmerica #fotografie

    ENG: These photos of San José build on the Buddhist philosophy of wabi-sabi: wabi translates as "subdued and austere beauty" and sabi as "rustic patina".

    One image from this series was enlarged and is on display at the Plaza de la Cultura together with works by 16 other photographers. I invite you to visit the exhibition now or in January.

    ESP: Estas fotos de San José construyen sobre la filosofia budista wabi-sabi: wabi traduce como "belleza tenue y austera" y sabi como "pátina rustica".

    Una imagen de esta serie fue ampliada y se encuentra expuesta en la Plaza de la Cultura junto a obras de 16 personas fotografas. Les convido a visitar la expo ahora o en Enero.

    delfino.cr/2025/12/museos-del-

  11. #jorgealbanphotos #CostaRica #UrbanExploration #photography
    #urbanphotography #art #arte
    #photographie #fotografia #color
    #AgendaCulturalCR #SanJosé
    #fuji #fujifilm #gfx100rf #gfx
    #wabisabi #buddhism #photos #CentralAmerica #fotografie

    ENG: These photos of San José build on the Buddhist philosophy of wabi-sabi: wabi translates as "subdued and austere beauty" and sabi as "rustic patina".

    One image from this series was enlarged and is on display at the Plaza de la Cultura together with works by 16 other photographers. I invite you to visit the exhibition now or in January.

    ESP: Estas fotos de San José construyen sobre la filosofia budista wabi-sabi: wabi traduce como "belleza tenue y austera" y sabi como "pátina rustica".

    Una imagen de esta serie fue ampliada y se encuentra expuesta en la Plaza de la Cultura junto a obras de 16 personas fotografas. Les convido a visitar la expo ahora o en Enero.

    delfino.cr/2025/12/museos-del-

  12. Last year I started to implement the raytracer from the book The Ray-Tracer Challenge from Pragmatic Programmer by Jamis Buck. It describes all concepts very well, and the implementation is done through cucumber test cases, so it can be followed in any language you want.

    raytracerchallenge.com/

    My implementation is coded in Rust and renders the images using the game library Macroquad.
    github.com/ollej/macroquad-ray

    #Rust #RustLang #Macroquad #raytracer #gfx #RayTracerChallenge

  13. Last year I started to implement the raytracer from the book The Ray-Tracer Challenge from Pragmatic Programmer by Jamis Buck. It describes all concepts very well, and the implementation is done through cucumber test cases, so it can be followed in any language you want.

    raytracerchallenge.com/

    My implementation is coded in Rust and renders the images using the game library Macroquad.
    github.com/ollej/macroquad-ray

    #Rust #RustLang #Macroquad #raytracer #gfx #RayTracerChallenge

  14. Last year I started to implement the raytracer from the book The Ray-Tracer Challenge from Pragmatic Programmer by Jamis Buck. It describes all concepts very well, and the implementation is done through cucumber test cases, so it can be followed in any language you want.

    raytracerchallenge.com/

    My implementation is coded in Rust and renders the images using the game library Macroquad.
    github.com/ollej/macroquad-ray

  15. Last year I started to implement the raytracer from the book The Ray-Tracer Challenge from Pragmatic Programmer by Jamis Buck. It describes all concepts very well, and the implementation is done through cucumber test cases, so it can be followed in any language you want.

    raytracerchallenge.com/

    My implementation is coded in Rust and renders the images using the game library Macroquad.
    github.com/ollej/macroquad-ray

    #Rust #RustLang #Macroquad #raytracer #gfx #RayTracerChallenge

  16. TIL about DirectX12 offline. An important util when you run your win64 ENV on an airgapped simulation station. I download only from Linux or *BSD

    Its simple

    `
    git clone github.com/naxl/directx12offli
    cd directx12offline
    `
    >>
    git clone github.com/naxl/directx12offli
    Cloning into 'directx12offline'...
    remote: Enumerating objects: 179, done.
    remote: Counting objects: 100% (20/20), done.
    remote: Compressing objects: 100% (20/20), done.
    remote: Total 179 (delta 10), reused 2 (delta 0), pack-reused 159 (from 1)
    Receiving objects: 100% (179/179), 95.99 MiB | 3.16 MiB/s, done.
    Resolving deltas: 100% (10/10), done.
    >>

    #programming #GFX #gaming #win64 #directX12 #directX #proprietary

    github.com/naxl/directx12offli

  17. TIL about DirectX12 offline. An important util when you run your win64 ENV on an airgapped simulation station. I download only from Linux or *BSD

    Its simple

    `
    git clone github.com/naxl/directx12offli
    cd directx12offline
    `
    >>
    git clone github.com/naxl/directx12offli
    Cloning into 'directx12offline'...
    remote: Enumerating objects: 179, done.
    remote: Counting objects: 100% (20/20), done.
    remote: Compressing objects: 100% (20/20), done.
    remote: Total 179 (delta 10), reused 2 (delta 0), pack-reused 159 (from 1)
    Receiving objects: 100% (179/179), 95.99 MiB | 3.16 MiB/s, done.
    Resolving deltas: 100% (10/10), done.
    >>

    #programming #GFX #gaming #win64 #directX12 #directX #proprietary

    github.com/naxl/directx12offli

  18. TIL about DirectX12 offline. An important util when you run your win64 ENV on an airgapped simulation station. I download only from Linux or *BSD

    Its simple

    `
    git clone github.com/naxl/directx12offli
    cd directx12offline
    `
    >>
    git clone github.com/naxl/directx12offli
    Cloning into 'directx12offline'...
    remote: Enumerating objects: 179, done.
    remote: Counting objects: 100% (20/20), done.
    remote: Compressing objects: 100% (20/20), done.
    remote: Total 179 (delta 10), reused 2 (delta 0), pack-reused 159 (from 1)
    Receiving objects: 100% (179/179), 95.99 MiB | 3.16 MiB/s, done.
    Resolving deltas: 100% (10/10), done.
    >>

    #programming #GFX #gaming #win64 #directX12 #directX #proprietary

    github.com/naxl/directx12offli

  19. TIL about DirectX12 offline. An important util when you run your win64 ENV on an airgapped simulation station. I download only from Linux or *BSD

    Its simple

    `
    git clone github.com/naxl/directx12offli
    cd directx12offline
    `
    >>
    git clone github.com/naxl/directx12offli
    Cloning into 'directx12offline'...
    remote: Enumerating objects: 179, done.
    remote: Counting objects: 100% (20/20), done.
    remote: Compressing objects: 100% (20/20), done.
    remote: Total 179 (delta 10), reused 2 (delta 0), pack-reused 159 (from 1)
    Receiving objects: 100% (179/179), 95.99 MiB | 3.16 MiB/s, done.
    Resolving deltas: 100% (10/10), done.
    >>

    #programming #GFX #gaming #win64 #directX12 #directX #proprietary

    github.com/naxl/directx12offli

  20. TIL about DirectX12 offline. An important util when you run your win64 ENV on an airgapped simulation station. I download only from Linux or *BSD

    Its simple

    `
    git clone github.com/naxl/directx12offli
    cd directx12offline
    `
    >>
    git clone github.com/naxl/directx12offli
    Cloning into 'directx12offline'...
    remote: Enumerating objects: 179, done.
    remote: Counting objects: 100% (20/20), done.
    remote: Compressing objects: 100% (20/20), done.
    remote: Total 179 (delta 10), reused 2 (delta 0), pack-reused 159 (from 1)
    Receiving objects: 100% (179/179), 95.99 MiB | 3.16 MiB/s, done.
    Resolving deltas: 100% (10/10), done.
    >>

    #programming #GFX #gaming #win64 #directX12 #directX #proprietary

    github.com/naxl/directx12offli