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#funcgodot — Public Fediverse posts

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  1. Probably a better mockup, comparing the 128px (top) and 256px (bottom) textures.
    The objects are slightly oversized, as the yellow block is meant to be human size.

    First image has a conversion factor of 32, second and third of 64, and final 128. While I do aim for a 90s retro look. I think the final seems best. The left images have the wood grain and bricks too large for scale, and the upper images are too pixelated for me at 1080p.

    #GameDev #Godot #FuncGodot #TrenchBroom #ProjectWasp

  2. Probably a better mockup, comparing the 128px (top) and 256px (bottom) textures.
    The objects are slightly oversized, as the yellow block is meant to be human size.

    First image has a conversion factor of 32, second and third of 64, and final 128. While I do aim for a 90s retro look. I think the final seems best. The left images have the wood grain and bricks too large for scale, and the upper images are too pixelated for me at 1080p.

    #GameDev #Godot #FuncGodot #TrenchBroom #ProjectWasp