home.social

#7dfps — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #7dfps, aggregated by home.social.

  1. And with a lot of delay, here it is! Right before the end of 2025 😎

    The game is called Multiverse Wandering, it's a prototype and available on itch:
    pikario.itch.io/multiverse-wan

    #godotengine #7dfps #godot #gamedev #solodev

  2. Finally released Dronelord Hyperviber my #7DFPS #IndieGame last night after 12 days work.

    Fast paced first person hoverboard bullet heaven action controlled only with mouse movement and left/right click.

    If the video is convincing it's available now on itch hyphinett.itch.io/dronelord-hy

  3. It's very unlikely I will finish the game I wanted to do for #7dfps, the week has been more full than that I planned :/
    I will try this sunday to assemble everything to release it as a prototype, so you can see the idea I had

    #godotengine #godot #gamedev

  4. My new first-person shooter #Thetakill is uploaded to itch. You can play it here for free on windows and linux (including for arm64): entikan.itch.io/thetakill

    Jack your mind into the cyberverse and destroy the evil Lord Tarex. Frantically load the correct color bullets to fire in the correct order or perish.

    Made with my own two hands over the course of a week, no AI.

    #gamedev #7dfps #indiegame #panda3d #itchio #cyberpunk #oldschool #retrogaming #punk #fps #firstperson #twitch #panda3d

  5. My new first-person shooter #Thetakill is uploaded to itch. You can play it here for free on windows and linux (including for arm64): entikan.itch.io/thetakill

    Jack your mind into the cyberverse and destroy the evil Lord Tarex. Frantically load the correct color bullets to fire in the correct order or perish.

    Made with my own two hands over the course of a week, no AI.

    #gamedev #7dfps #indiegame #panda3d #itchio #cyberpunk #oldschool #retrogaming #punk #fps #firstperson #twitch #panda3d

  6. My new first-person shooter #Thetakill is uploaded to itch. You can play it here for free on windows and linux (including for arm64): entikan.itch.io/thetakill

    Jack your mind into the cyberverse and destroy the evil Lord Tarex. Frantically load the correct color bullets to fire in the correct order or perish.

    Made with my own two hands over the course of a week, no AI.

    #gamedev #7dfps #indiegame #panda3d #itchio #cyberpunk #oldschool #retrogaming #punk #fps #firstperson #twitch #panda3d

  7. My new first-person shooter is uploaded to itch. You can play it here for free on windows and linux (including for arm64): entikan.itch.io/thetakill

    Jack your mind into the cyberverse and destroy the evil Lord Tarex. Frantically load the correct color bullets to fire in the correct order or perish.

    Made with my own two hands over the course of a week, no AI.

  8. My new first-person shooter #Thetakill is uploaded to itch. You can play it here for free on windows and linux (including for arm64): entikan.itch.io/thetakill

    Jack your mind into the cyberverse and destroy the evil Lord Tarex. Frantically load the correct color bullets to fire in the correct order or perish.

    Made with my own two hands over the course of a week, no AI.

    #gamedev #7dfps #indiegame #panda3d #itchio #cyberpunk #oldschool #retrogaming #punk #fps #firstperson #twitch #panda3d

  9. Here's what we got. A little game about crying by @biphelps and myself, with music by lcl (who also did wonderful work on ART for Snakes with us!).

    We submitted to both #7DFPS and #TasJam. The TasJam theme was "Glass half full."

    🧅 🦶 🎻 🌄

    We've still got some music to come, and there are a couple of polish items I'd like to do, so expect some post-jam builds ^_^

    cheeseness.itch.io/glasses-hal
    #GameDev #IndieDev #FreeGame

  10. Time to create levels with #Trenchbroom, but I discovered that between my last project and this one the Qodot addon has been discontinued 😅
    Fortunately it was revived as FuncGodot (github.com/func-godot/func_god) #7dfps

  11. Time to create levels with #Trenchbroom, but I discovered that between my last project and this one the Qodot addon has been discontinued 😅
    Fortunately it was revived as FuncGodot (github.com/func-godot/func_god) #7dfps

  12. Time to create levels with #Trenchbroom, but I discovered that between my last project and this one the Qodot addon has been discontinued 😅
    Fortunately it was revived as FuncGodot (github.com/func-godot/func_god) #7dfps

  13. Time to create levels with #Trenchbroom, but I discovered that between my last project and this one the Qodot addon has been discontinued 😅
    Fortunately it was revived as FuncGodot (github.com/func-godot/func_god) #7dfps

  14. Time to create levels with #Trenchbroom, but I discovered that between my last project and this one the Qodot addon has been discontinued 😅
    Fortunately it was revived as FuncGodot (github.com/func-godot/func_god) #7dfps

  15. Okay time to procrastinate other projects by joining the #7dfps jam

  16. Nearing my end of day 3 of the #7dfps #gamejam. Got the core gameplay mechanics going. The weapon has two chambers, load one of two colors in each, only hurtful to the same colored enemy. I had a similar #mechanics in an older game of mine but it works better here.

    Started experimenting with gl lines for #explosions. Its getting to that point where I'm playing the game more than I'm coding it, which is exactly where I want to be.

    #gamedev #screenshotsaturday #indiegame #panda3d #python

  17. Nearing my end of day 3 of the #7dfps #gamejam. Got the core gameplay mechanics going. The weapon has two chambers, load one of two colors in each, only hurtful to the same colored enemy. I had a similar #mechanics in an older game of mine but it works better here.

    Started experimenting with gl lines for #explosions. Its getting to that point where I'm playing the game more than I'm coding it, which is exactly where I want to be.

    #gamedev #screenshotsaturday #indiegame #panda3d #python

  18. Nearing my end of day 3 of the #7dfps #gamejam. Got the core gameplay mechanics going. The weapon has two chambers, load one of two colors in each, only hurtful to the same colored enemy. I had a similar #mechanics in an older game of mine but it works better here.

    Started experimenting with gl lines for #explosions. Its getting to that point where I'm playing the game more than I'm coding it, which is exactly where I want to be.

    #gamedev #screenshotsaturday #indiegame #panda3d #python

  19. Nearing my end of day 3 of the . Got the core gameplay mechanics going. The weapon has two chambers, load one of two colors in each, only hurtful to the same colored enemy. I had a similar in an older game of mine but it works better here.

    Started experimenting with gl lines for . Its getting to that point where I'm playing the game more than I'm coding it, which is exactly where I want to be.

  20. Nearing my end of day 3 of the #7dfps #gamejam. Got the core gameplay mechanics going. The weapon has two chambers, load one of two colors in each, only hurtful to the same colored enemy. I had a similar #mechanics in an older game of mine but it works better here.

    Started experimenting with gl lines for #explosions. Its getting to that point where I'm playing the game more than I'm coding it, which is exactly where I want to be.

    #gamedev #screenshotsaturday #indiegame #panda3d #python

  21. making a little something for 7dfps with a friend - made in luxe game engine of course

    #7dfps #gamedev #screenshotsaturday

  22. Gonna put a period after day 2 of the #7dfps jam. Added some enemies flying around that you can shoot (though they just dissapear atm, but the hittesting is all there), a hud-gun and a laser that goes pew pew. Getting to a point where we are #fragging asap is my strategy.

    #gamejam #gamedev #panda3d #python

  23. Gonna put a period after day 2 of the #7dfps jam. Added some enemies flying around that you can shoot (though they just dissapear atm, but the hittesting is all there), a hud-gun and a laser that goes pew pew. Getting to a point where we are #fragging asap is my strategy.

    #gamejam #gamedev #panda3d #python

  24. Gonna put a period after day 2 of the #7dfps jam. Added some enemies flying around that you can shoot (though they just dissapear atm, but the hittesting is all there), a hud-gun and a laser that goes pew pew. Getting to a point where we are #fragging asap is my strategy.

    #gamejam #gamedev #panda3d #python

  25. Gonna put a period after day 2 of the jam. Added some enemies flying around that you can shoot (though they just dissapear atm, but the hittesting is all there), a hud-gun and a laser that goes pew pew. Getting to a point where we are asap is my strategy.

  26. Gonna put a period after day 2 of the #7dfps jam. Added some enemies flying around that you can shoot (though they just dissapear atm, but the hittesting is all there), a hud-gun and a laser that goes pew pew. Getting to a point where we are #fragging asap is my strategy.

    #gamejam #gamedev #panda3d #python

  27. 7DFPS 2025 - JOIN THE JAM - TELL A FRIEND - itch.io/jam/7dfps

    ((copying this toot from @ruby0x1 so I can pin it on my home.))

    #7dfps #gamedev #gamejam #itchio

  28. Working on the #7dfps got a little wireframe level going and bouncy collisions. Just flying arouuuund.

    #gamedev

  29. It's time for #7DFPS. Challenge yourself to make a thing in a week (or whatever you want \o/)
    itch.io/jam/7dfps

  30. I put together a little something to celebrate the credits track (An Omelet To Remember) that @MrHodgepants made last year for my #7DFPS game Wink Commander

  31. Here's part 1 of a postmortem/retrospective where I go into the game's inspirations and give a day-by-day log of my work/how I prioritised things during the #7DFPS jam
    cheeseness.itch.io/wink-comman
    #GameDev #IndieDev #DevLog #GodotEngine

  32. Here's a little video introducing Wink Commander, game I made for #7DFPS at the end of last year
    youtube.com/watch?v=fJoUvbOWrKQ
    #GodotEngine #IndieGame

  33. And its out! Versions for Windows and Mac, and it has controller support! How far can you get?

    dragon1freak.itch.io/gvg-prelude

    #indiegame #7dfps #godot #godotengine #fps #indiedev

  34. First #screenshotsaturday of 2025! Heres some of the final state of my #7dfps project, succinctly named "I Was Kidnapped on My Way to Work by a Gun Violence Goddess and Now I Have to Train to Shoot the Demon King??!!", or GVG: Prelude for short 😂

    Still some balancing to do, but it's basically ready to upload to itch. I'm not 100% happy with _everything_ about the final product, but I'm happy with where it is after around a month of work!

    #gamedev #indiedev #godot

  35. Another little hotfix this morning addressing some minor bugs and adding a checklist to make customisation flow clearer
    cheeseness.itch.io/wink-comman
    #GameDev #indieDev #IndieGame #7dfps