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#picotron — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #picotron, aggregated by home.social.

  1. A great resource of player movement code. It's using Pico-8 as the engine but the fundamentals will work in any language.

    #indiegamedev #gamedev #indiegames #pico8 #picotron

    nerdyteachers.com/PICO-8/Game_

  2. It’s TweetTweetJam 11! Make a game in 500 characters of code from May 23-May 29, 2026.

    itch.io/jam/tweettweetjam-11

    All engines and frameworks welcome!

    #pico8 #picotron #tic80 #gamejam #indiedev

  3. Ok, getting really mixed messages about sprite import into #picotron - two apps are on the BBS both over 18 months old and neither seem to work. Are people able to import pngs/aseprite files into picotron as .gfx?

  4. Did a little revamp of how I draw the space background to make it less cloudy/bubbly and more star-y Only took me like 8 months 🤭 #picotron #gamedev #indiedev

    RE: https://bsky.app/profile/did:plc:73wor2stf6ii4norbmyghuwz/post/3mfpnxg3hy22r

  5. CW: strobing/flashing

    #magpie #picotron (very much flashing warning)

  6. I worked today a bit more on this #picotron thing. Enemy can now follow you, walking to your last known position if he loses line of sight. Not sure how to deal with gunfights, tho. Shooting would be orthogonal? Maybe if being chased you can stop running away, turn back, shoot and then keep running? I might implement shooting next. #gamedev

  7. 496 chars in the current state of my proggy.p64 fork. (including the reference in alt text with description)

    (info: C = circfill, sincos(a) returns sin(a), cos(a), R is rectfill, T contains t(). I'm also aware of being able to inline M but I'm fine with the snippet as is)

    #picotron

  8. Trying to figure a bit the API for my proggy fork. Notably here sincosv returns a vec2 (where sincos returns two arguments) and catv creates an 1D userdata of all the arguments to help working with GFX functions and vectors.

    258 chars.
    (Code in alt text along with image description)

    #picotron

  9. Just hacked a Gibson... Well technically I created a simple CPU player for my game... But it's the same thing really.

    #picotron #pico8 #indiegamedev #indiegames

  10. Just hacked a Gibson... Well technically I created a simple CPU player for my game... But it's the same thing really.

    #picotron #pico8 #indiegamedev #indiegames

  11. Just hacked a Gibson... Well technically I created a simple CPU player for my game... But it's the same thing really.

    #picotron #pico8 #indiegamedev #indiegames

  12. Just hacked a Gibson... Well technically I created a simple CPU player for my game... But it's the same thing really.

    #picotron #pico8 #indiegamedev #indiegames

  13. Just hacked a Gibson... Well technically I created a simple CPU player for my game... But it's the same thing really.

    #picotron #pico8 #indiegamedev #indiegames

  14. Reshaping proggy.p64 (the livecoding sample program) to shape it to my preferences. A bit of sandboxing and cleanup makes it better for experimenting with small doodles. I might add some stuff on top of it like recording if I really want to delve into the idea of having such tool around.
    @zep, might you be interested in a codeglof sub-environment for Picotron like that?

    #picotron