#picotron — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #picotron, aggregated by home.social.
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Up to date for a change.
#pixelart #pixel_dailies #mastoart #8bit #picotron #pico8 #spriteshelf
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Up to date for a change.
#pixelart #pixel_dailies #mastoart #8bit #picotron #pico8 #spriteshelf
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Up to date for a change.
#pixelart #pixel_dailies #mastoart #8bit #picotron #pico8 #spriteshelf
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Up to date for a change.
#pixelart #pixel_dailies #mastoart #8bit #picotron #pico8 #spriteshelf
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Up to date for a change.
#pixelart #pixel_dailies #mastoart #8bit #picotron #pico8 #spriteshelf
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Working on some pixel dailies.
@pixel_dailies#picotron #pico8 #spriteshelf #pixel_dailies #mastoart #tuesdaythoughts
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A great resource of player movement code. It's using Pico-8 as the engine but the fundamentals will work in any language.
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TweetTweetJam 11 is here! Come join the fun and make a game using only 500 characters of code!
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It’s TweetTweetJam 11! Make a game in 500 characters of code from May 23-May 29, 2026.
https://itch.io/jam/tweettweetjam-11
All engines and frameworks welcome!
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Ok, getting really mixed messages about sprite import into #picotron - two apps are on the BBS both over 18 months old and neither seem to work. Are people able to import pngs/aseprite files into picotron as .gfx?
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Do we think the cursor is too big?
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@markuslatvala
Something more along the lines like this? -
@markuslatvala
Something more along the lines like this? -
@markuslatvala
Something more along the lines like this? -
@markuslatvala
Something more along the lines like this? -
@markuslatvala
Something more along the lines like this? -
1) Living Object
2) Imposing
3) Plus
4) Communication Device -
Did a little revamp of how I draw the space background to make it less cloudy/bubbly and more star-y Only took me like 8 months 🤭 #picotron #gamedev #indiedev
RE: https://bsky.app/profile/did:plc:73wor2stf6ii4norbmyghuwz/post/3mfpnxg3hy22r -
I worked today a bit more on this #picotron thing. Enemy can now follow you, walking to your last known position if he loses line of sight. Not sure how to deal with gunfights, tho. Shooting would be orthogonal? Maybe if being chased you can stop running away, turn back, shoot and then keep running? I might implement shooting next. #gamedev
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496 chars in the current state of my proggy.p64 fork. (including the reference in alt text with description)
(info: C = circfill, sincos(a) returns sin(a), cos(a), R is rectfill, T contains t(). I'm also aware of being able to inline M but I'm fine with the snippet as is)
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Trying to figure a bit the API for my proggy fork. Notably here sincosv returns a vec2 (where sincos returns two arguments) and catv creates an 1D userdata of all the arguments to help working with GFX functions and vectors.
258 chars.
(Code in alt text along with image description) -
Just hacked a Gibson... Well technically I created a simple CPU player for my game... But it's the same thing really.
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Just hacked a Gibson... Well technically I created a simple CPU player for my game... But it's the same thing really.
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Just hacked a Gibson... Well technically I created a simple CPU player for my game... But it's the same thing really.
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Just hacked a Gibson... Well technically I created a simple CPU player for my game... But it's the same thing really.
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Just hacked a Gibson... Well technically I created a simple CPU player for my game... But it's the same thing really.
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Reshaping proggy.p64 (the livecoding sample program) to shape it to my preferences. A bit of sandboxing and cleanup makes it better for experimenting with small doodles. I might add some stuff on top of it like recording if I really want to delve into the idea of having such tool around.
@zep, might you be interested in a codeglof sub-environment for Picotron like that? -
I sucked at Street Fighter as a kid, but the artwork was always magnetic to me.
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Tweaked it some more.