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#pico8 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #pico8, aggregated by home.social.

  1. Every time I've tried to get into #pico8 development I've bounced off of it, specifically because of the annoying way that Lua (sort-of) handles OOP concepts. It's so darn cute though that I keep coming back for another pass. This time I might actually get a game out of it.

  2. Every time I've tried to get into #pico8 development I've bounced off of it, specifically because of the annoying way that Lua (sort-of) handles OOP concepts. It's so darn cute though that I keep coming back for another pass. This time I might actually get a game out of it.

  3. 260711
    pico-8-edu.com/?c=AHB4YQkqBJDr

    X to randomise
    left/right to swap sides (gif below is cross-eyed)
    up/down to adjust depth
    #pico8 #dailycarts

  4. 260711
    pico-8-edu.com/?c=AHB4YQkqBJDr

    X to randomise
    left/right to swap sides (gif below is cross-eyed)
    up/down to adjust depth
    #pico8 #dailycarts

  5. RE: mastodon.online/@psenough/1169

    New demoscene report by @psenough with hot news from BlackValley, Sommarhack and Impulse 2026. A lot of Atari stuff and some drawings and 256 bytes intros by #592C63/akaikoshi. 😍

    #demoscene #demoparty #pixelart #asciiart #atari #pico8 #nanojammer

  6. RE: mastodon.online/@psenough/1169

    New demoscene report by @psenough with hot news from BlackValley, Sommarhack and Impulse 2026. A lot of Atari stuff and some drawings and 256 bytes intros by #592C63/akaikoshi. 😍

    #demoscene #demoparty #pixelart #asciiart #atari #pico8 #nanojammer

  7. Anyway, in other news. I believe I've got the first test of Battleteria ready to go!

    I'm looking for some playtesters, so if anybody fancies giving a few minutes to play test it, drop me a DM.

    #pico8 #gamedev

  8. Anyway, in other news. I believe I've got the first test of Battleteria ready to go!

    I'm looking for some playtesters, so if anybody fancies giving a few minutes to play test it, drop me a DM.

    #pico8 #gamedev

  9. You can now brag about your highest run score over all in the game.

    Had to bribe the token goblin a little...

    #pico8 #gamedev #indiedev

  10. You can now brag about your highest run score over all in the game.

    Had to bribe the token goblin a little...

    #pico8 #gamedev #indiedev

  11. "My game needs just a little something something..."

    *checks token count.

    ... (audible gulp)

    #pico8 #pico8dev #indiegame

  12. "My game needs just a little something something..."

    *checks token count.

    ... (audible gulp)

    #pico8 #pico8dev #indiegame

  13. A coin flip animation with half a sprite and some PAL() and FILLP() magic...

    And a lot of math magic from @kevin

    #pico8 #indiedev #pixelart

  14. A coin flip animation with half a sprite and some PAL() and FILLP() magic...

    And a lot of math magic from @kevin

    #pico8 #indiedev #pixelart

  15. 🕹️ Pixel8 is out! A tiny fantasy console where the games are written in Rust.

    Think PICO-8, but with a Rust compiler where the Lua interpreter would be: you write a little Rust, it compiles to WebAssembly, and it runs sandboxed inside the console at a steady 60 fps.

    The constraints are the point:
    ▪️ 128x128 screen, 16 fixed colors
    ▪️ 256 8x8 sprites, a 128x64 tile map
    ▪️ 64 sound effects, 64 music patterns, 4 audio channels
    ▪️ 128 KiB carts, 128 KiB RAM, a per-frame CPU budget

    What you get:

    🖥️ A boot console + five built-in editors (code, sprite, map, sfx, music), all drawn on the same 128x128 screen as the games.

    📦 Projects are real Cargo crates. Prefer your own editor? `$EDITOR` + `cargo build` works identically (the console hot-reloads the wasm on save).

    🖼️ Carts are real PNG images: cartridge art with a screenshot of your game as the
    label and the *full game* is embedded inside: compiled wasm, all assets, and
    (optionally) the Rust source. The picture you share **is** the game.

    🌐 One-command web export: a single self-contained HTML file anyone can play in a browser.

    ⌨️ A terminal frontend (`pixel8-tui`): the full console (editors, carts and all), over sixel or unicode half-blocks.

    🎮 A standalone player that runs on retro handhelds (PowKiddy, Anbernic & friends on ArkOS/ROCKNIX) as a single static binary. Drop it in the ports folder with your carts and play.

    🔁 A PICO-8 importer: sprites, flags, map, sfx and music from `.p8`/`.p8.png` carts transfer almost one-to-one into a new Rust project.

    🔒 A real sandbox: carts run in wasmi with no filesystem, no network, no WASI. Just a small C-like ABI and fuel metering turns infinite loops into a friendly error screen instead of a freeze.

    Free and open source (GPL-3.0). Get it from crates.io:

    ```
    cargo install pixel8-console
    pixel8
    ```

    Code, docs and example carts: github.com/zeenix/pixel8

    #rust #rustlang #gamedev #wasm #webassembly #pico8 #fantasyconsole

  16. 🕹️ Pixel8 is out! A tiny fantasy console where the games are written in Rust.

    Think PICO-8, but with a Rust compiler where the Lua interpreter would be: you write a little Rust, it compiles to WebAssembly, and it runs sandboxed inside the console at a steady 60 fps.

    The constraints are the point:
    ▪️ 128x128 screen, 16 fixed colors
    ▪️ 256 8x8 sprites, a 128x64 tile map
    ▪️ 64 sound effects, 64 music patterns, 4 audio channels
    ▪️ 128 KiB carts, 128 KiB RAM, a per-frame CPU budget

    What you get:

    🖥️ A boot console + five built-in editors (code, sprite, map, sfx, music), all drawn on the same 128x128 screen as the games.

    📦 Projects are real Cargo crates. Prefer your own editor? `$EDITOR` + `cargo build` works identically (the console hot-reloads the wasm on save).

    🖼️ Carts are real PNG images: cartridge art with a screenshot of your game as the
    label and the *full game* is embedded inside: compiled wasm, all assets, and
    (optionally) the Rust source. The picture you share **is** the game.

    🌐 One-command web export: a single self-contained HTML file anyone can play in a browser.

    ⌨️ A terminal frontend (`pixel8-tui`): the full console (editors, carts and all), over sixel or unicode half-blocks.

    🎮 A standalone player that runs on retro handhelds (PowKiddy, Anbernic & friends on ArkOS/ROCKNIX) as a single static binary. Drop it in the ports folder with your carts and play.

    🔁 A PICO-8 importer: sprites, flags, map, sfx and music from `.p8`/`.p8.png` carts transfer almost one-to-one into a new Rust project.

    🔒 A real sandbox: carts run in wasmi with no filesystem, no network, no WASI. Just a small C-like ABI and fuel metering turns infinite loops into a friendly error screen instead of a freeze.

    Free and open source (GPL-3.0). Get it from crates.io:

    ```
    cargo install pixel8-console
    pixel8
    ```

    Code, docs and example carts: github.com/zeenix/pixel8

    #rust #rustlang #gamedev #wasm #webassembly #pico8 #fantasyconsole

  17. With having to fix a bug in Scoundrel Redux, I have opted to use external files instead. Made fixing the bug easier when you can see all the code on a line.

    Still love the built-in editor though.

    #pico8 #gamedev #indiedev

  18. With having to fix a bug in Scoundrel Redux, I have opted to use external files instead. Made fixing the bug easier when you can see all the code on a line.

    Still love the built-in editor though.

    #pico8 #gamedev #indiedev

  19. Currently working on the Training mode, which allows practicing on any of Score Attack mode's levels with infinite lives.
    Notably one of its features is the function to edit the game field (Although I need to keep working on it).
    Additionally, the background waves now use parallax scrolling. 🌊

    #pico8 #tetris #gamedev

  20. Currently working on the Training mode, which allows practicing on any of Score Attack mode's levels with infinite lives.
    Notably one of its features is the function to edit the game field (Although I need to keep working on it).
    Additionally, the background waves now use parallax scrolling. 🌊

    #pico8 #tetris #gamedev