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#pico8 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #pico8, aggregated by home.social.

  1. Two days left of TweetTweetJam 11! 22 participants and 8 entries so far!

    Come join and make a game with only 500 characters of code!

    itch.io/jam/tweettweetjam-11

    #tweettweetjam #pico8 #gamejam #gamedev

  2. Day 3 of TweetTweetJam 11! We’ve got four wonderful entries so far, keep them coming!

    Make a game with only 500 characters of code!

    itch.io/jam/tweettweetjam-11

    #tweettweetjam #pico8 #gamejam #gamedev

  3. A great resource of player movement code. It's using Pico-8 as the engine but the fundamentals will work in any language.

    #indiegamedev #gamedev #indiegames #pico8 #picotron

    nerdyteachers.com/PICO-8/Game_

  4. You're a shooting star that has to dodge an ever-increasing group of moonlets!

    #tweettweetjam #gamedev #pico8

  5. Day 2 of TweetTweetJam 11! 14 participants and 2 entries so far!

    Make a game with only 500 characters of code!

    itch.io/jam/tweettweetjam-11

    #tweettweetjam #pico8 #gamedev #gamejam

  6. (עברית ↓)

    Can’t concentrate so I learned Tunisian crochet (youtu.be/ZbMDz4egpVU), which is a technique that produces fabrics with square (1:1) stitches. The obvious thing for me to do is to make small 8×8 squares (with margins) and embroider them with tiny pixel art. (From what I saw embroidery looks better than changing colours, and it’s also easier). Searching "8x8" on r/PixelArt yielded some results, including these masterpieces by @johanvinet that manage to compress a mind-boggling amount of recognisability into 64 pixels with 16 colours:

    reddit.com/r/PixelArt/comments
    reddit.com/r/PixelArt/comments

    This is also very nice: reddit.com/r/PixelArt/comments

    לא מצליחה להתרכז אז למדתי לסרוג בטכניקה שנקראת „קרושה תוניסאי” (youtu.be/ZbMDz4egpVU), שמאפשרת ליצור סריגים עם עיניים רבועות (1:1). הדבר המתבקש ביותר הוא ליצור ריבועים קטנים של 8×8 עיניים (+שוליים) ולרקום עליהם אומנות פיקסלים זעירה. (ממה שראיתי רקמה יוצאת יותר יפה מהחלפת צבעים, והיא גם קלה יותר). חיפוש "8x8" ב־r/PixelArt הניב כמה תוצאות, ביניהן יצירות המופת האלה של @johanvinet, שמצליחות לדחוס כמות מדהימה של זיהוייות ל־64 ריבועים עם 16 צבעים:

    reddit.com/r/PixelArt/comments
    reddit.com/r/PixelArt/comments

    גם זה חמוד מאוד: reddit.com/r/PixelArt/comments

    #crochet #TunisianCrochet #pixelart #art #PICO8 #PICO8palette #embroidery #crossStitch #crossStitchEmbroidery

  7. It’s TweetTweetJam 11! Make a game in 500 characters of code from May 23-May 29, 2026.

    itch.io/jam/tweettweetjam-11

    All engines and frameworks welcome!

    #pico8 #picotron #tic80 #gamejam #indiedev

  8. Je suis heureux d’annoncer qu’Atollo participe au Steam Ocean Fest 2026.
    Atollo a été une étape importante dans le parcours créatif de Crudaluna Media, alors n’hésitez pas à l’essayer - c’est gratuit ! 🌊 ⛵ 🦑

    I’m pleased to announce that Atollo is taking part in Steam Ocean Fest 2026. Atollo has been an important milestone in Crudaluna Media’s creative journey, so please give it a try - it’s free! 🌊 ⛵ 🦑

    store.steampowered.com/categor

    #gamedev #indiedev #ocean #pixelart #pico8

  9. This week on the blog: I did a thing! Mostly a thing to relax - porting an old artificial life simulation from Scientific American over to PICO-8 - but I had to do some sleazy tricks to make it fit PICO-8's runtime, and also I think the cover art may be the best pixel art I've ever made purely with a mouse.

    This is a very low bar; there's a reason my posts are about programming.

    bumbershootsoft.wordpress.com/

    #pico8

  10. This week on the blog: I did a thing! Mostly a thing to relax - porting an old artificial life simulation from Scientific American over to PICO-8 - but I had to do some sleazy tricks to make it fit PICO-8's runtime, and also I think the cover art may be the best pixel art I've ever made purely with a mouse.

    This is a very low bar; there's a reason my posts are about programming.

    bumbershootsoft.wordpress.com/

    #pico8

  11. This week on the blog: I did a thing! Mostly a thing to relax - porting an old artificial life simulation from Scientific American over to PICO-8 - but I had to do some sleazy tricks to make it fit PICO-8's runtime, and also I think the cover art may be the best pixel art I've ever made purely with a mouse.

    This is a very low bar; there's a reason my posts are about programming.

    bumbershootsoft.wordpress.com/

    #pico8

  12. This week on the blog: I did a thing! Mostly a thing to relax - porting an old artificial life simulation from Scientific American over to PICO-8 - but I had to do some sleazy tricks to make it fit PICO-8's runtime, and also I think the cover art may be the best pixel art I've ever made purely with a mouse.

    This is a very low bar; there's a reason my posts are about programming.

    bumbershootsoft.wordpress.com/

    #pico8

  13. This week on the blog: I did a thing! Mostly a thing to relax - porting an old artificial life simulation from Scientific American over to PICO-8 - but I had to do some sleazy tricks to make it fit PICO-8's runtime, and also I think the cover art may be the best pixel art I've ever made purely with a mouse.

    This is a very low bar; there's a reason my posts are about programming.

    bumbershootsoft.wordpress.com/

    #pico8

  14. ABSOLUTELY LOVED THIS GAME!!! The eerie atmosphere, the farming dynamics, trying to optimize resource production. It's short, very well made.

    wistpotion.itch.io/feed-the-ki

    #pico8