#pico8 — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #pico8, aggregated by home.social.
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I got interested in trying out #PICO8 but found that it was not in #nixpkgs.
And running required steam-run.If you're also on #nixos / use #nix and want to give it a try, I made a flake for it :3
PICO-8 is a fantasy console for making, sharing and playing tiny games and other computer programs.
It uses the #lua under the hood and has a strict limit on how big the game can be.
Repository can be found at
https://codeberg.org/husjon/nix-pico-8Feedback / comments etc are all welcome. :3
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I got interested in trying out #PICO8 but found that it was not in #nixpkgs.
And running required steam-run.If you're also on #nixos / use #nix and want to give it a try, I made a flake for it :3
PICO-8 is a fantasy console for making, sharing and playing tiny games and other computer programs.
It uses the #lua under the hood and has a strict limit on how big the game can be.
Repository can be found at
https://codeberg.org/husjon/nix-pico-8Feedback / comments etc are all welcome. :3
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tidied up a little, added proc-gen patterns. still need to add a 'start new game' shortcut and figure out how to make it the right amount of difficult
but it's a game! a game for exactly one person (me)
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tidied up a little, added proc-gen patterns. still need to add a 'start new game' shortcut and figure out how to make it the right amount of difficult
but it's a game! a game for exactly one person (me)
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To show that the game is fair, and it is possible to beat the level without dying...
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To show that the game is fair, and it is possible to beat the level without dying...
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Level 4 has a different vibe: the robots appear in formations that combine different behaviours to make more complex laser beam patterns.
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Level 4 has a different vibe: the robots appear in formations that combine different behaviours to make more complex laser beam patterns.
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honestly surprised it took me this long to get started on this. #pico8 isn't scary at all.
I mean, I've built this in javascript before. this is _way_ easier.
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honestly surprised it took me this long to get started on this. #pico8 isn't scary at all.
I mean, I've built this in javascript before. this is _way_ easier.
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eeehheeehehehhheee dopamine machine go brrrrr
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eeehheeehehehhheee dopamine machine go brrrrr
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working on the #pico8 game that's been banging around my head for a year now: visualizing (and eventually reverse-engineering) double two tie twill labyrinths
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working on the #pico8 game that's been banging around my head for a year now: visualizing (and eventually reverse-engineering) double two tie twill labyrinths
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Sharing some of mabbees' pixel art from our stream~
It's for our next #PICO8 game about cakes 🍰VOD here: https://www.youtube.com/live/IGyaUQzxPao?si=yoOmMnAsJkx7kxI3
Our game series here: https://illuminesce.itch.io/tomodachi-8in1 -
Sharing some of mabbees' pixel art from our stream~
It's for our next #PICO8 game about cakes 🍰VOD here: https://www.youtube.com/live/IGyaUQzxPao?si=yoOmMnAsJkx7kxI3
Our game series here: https://illuminesce.itch.io/tomodachi-8in1 -
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Playing through the first level after balancing gameplay parameters and spawn sequences.
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Playing through the first level after balancing gameplay parameters and spawn sequences.
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I've pushed out Battleteria v0.2!
In this version I fixed one major bug - the high score table now has a short (2 second) delay before keyboard inputs work.
Play it here - https://rhyswynne.itch.io/battleteria
It's a stop gap, reckon I can do a bit of a better fix with memory addresses, but no more AAA scores!
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I've pushed out Battleteria v0.2!
In this version I fixed one major bug - the high score table now has a short (2 second) delay before keyboard inputs work.
Play it here - https://rhyswynne.itch.io/battleteria
It's a stop gap, reckon I can do a bit of a better fix with memory addresses, but no more AAA scores!
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I added an animation for when the ship drops its shields.
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I added an animation for when the ship drops its shields.
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Holy heck I'm actually updating things. Tiny Pickle 0.3.1 out now! #pico8 #gamedevelopment https://benstark.org/journals/081026
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Holy heck I'm actually updating things. Tiny Pickle 0.3.1 out now! #pico8 #gamedevelopment https://benstark.org/journals/081026
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« PICO-8 ASCII exporter + viewer »
If your are interested in creating ASCII/ANSI/TEXTMODE (as you want) gfx for your PICO-8, the charset/palette/exporter for Playscii and the Pico-8 viewer are available for download on akaikoshi's website : https://akaikoshi.github.io/downloads.html
Hope it works well... Use it at your own risk of course 😁
Can't wait to see your pico-8 ASCII 🔥 Have a nice hot summer!#demoscene #demoparty #fantasyconsole #pico8 #pixelart #asciiart #ansiart #ansi #ascii #noai
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« PICO-8 ASCII exporter + viewer »
If your are interested in creating ASCII/ANSI/TEXTMODE (as you want) gfx for your PICO-8, the charset/palette/exporter for Playscii and the Pico-8 viewer are available for download on akaikoshi's website : https://akaikoshi.github.io/downloads.html
Hope it works well... Use it at your own risk of course 😁
Can't wait to see your pico-8 ASCII 🔥 Have a nice hot summer!#demoscene #demoparty #fantasyconsole #pico8 #pixelart #asciiart #ansiart #ansi #ascii #noai
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Its been a long time since my last post, but I'm still working on my Tetris clone demake (PTET). All the hardest modes are done, and also high-scores are now supported.
With this, all the gameplay features are done. There's still a lot left to do, as the menus are very rough right now, and no music has been added yet.
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Its been a long time since my last post, but I'm still working on my Tetris clone demake (PTET). All the hardest modes are done, and also high-scores are now supported.
With this, all the gameplay features are done. There's still a lot left to do, as the menus are very rough right now, and no music has been added yet.