#pico8 — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #pico8, aggregated by home.social.
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Paweł 'juen' Nowak nie zwalnia tempa i po raz kolejny zawiesza poprzeczkę amigowego developmentu niesamowicie wysoko. Autor m.in. online'owego środowiska IMP3, zaprezentował ostatnio projekty AminetBrowser i nowej przeglądarki internetowej Amelinium. Na polu gier, oprócz portu Celeste, opublikował emulator wirtualnej konsoli Pico8, który umożliwia amigowcom dostęp do ogromnej bazy fantastycznych tytułów. Na streamie 15.05.2026 przetestujemy działanie emulatora Amico8 i pogramy w wybrane gry z przebogatej biblioteki Pico8. Do zobaczenia w piątek o 18!
#amiga #retro #retroGames #retrogaming #retrocomputing #pico8 -
Hi folks -- I have been very pleased by the initial interest in Rock Paper Sweeper, and I am proud to announce that it is now publicly released: https://puleo.itch.io/rps
That means it can now be shared without the awkward embedded password in the URL. I will likely be posting a cart on the Lexaloffle BBS within the next few days.
If this is the first you're hearing of it, Rock Paper Sweeper is a #minesweeper -like logic game built in #pico8 . The central idea is that each tile in the 6x6 board bears the symbol of one of three "forms": Rock, Paper, and Scissors. To reveal tiles, you must adopt one of these three forms. Revealing a tile with a symbol that defeats your form -- for example, revealing Rock while you are in Scissors form -- is a game-over. Thus, you must deduce which tiles are safe for your current form, changing forms when necessary. The goal is to reveal the entire board.
All boards are built so as to be solvable by pure deduction, without any guessing.
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Just hacked a Gibson... Well technically I created a simple CPU player for my game... But it's the same thing really.
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Just hacked a Gibson... Well technically I created a simple CPU player for my game... But it's the same thing really.
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Just hacked a Gibson... Well technically I created a simple CPU player for my game... But it's the same thing really.
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Just hacked a Gibson... Well technically I created a simple CPU player for my game... But it's the same thing really.
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Just hacked a Gibson... Well technically I created a simple CPU player for my game... But it's the same thing really.
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Hi folks -- I'm pleased to announce my latest #pico8 project, Rock Paper Sweeper: https://puleo.itch.io/rps?password=Bo3F*7QdtUXK6K-z9kwL
The basic idea of the game is "what if #minesweeper, but rock-paper-scissors"? You have a 6x6 grid of tiles, most initially hidden, each of them having one of the symbols Rock, Paper, or Scissors, which defeat each other in the usual fashion. After choosing one of those symbols to adopt as a "form", you can reveal tiles - but revealing a tile with a symbol that defeats your current form is a game-over. Most tiles, when revealed, will indicate the number of their neighbors having the same symbol, allowing minesweeper-like deduction.
I might make a few more polishing tweaks before I release it with full fanfare, but anyone who's interested in checking it out can do so at the above link. I've got a bit more to say about it design-wise that I'll follow up on in-thread.
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This Nethack demake for the Pico8 is kind of genius.
There’s so many systems and keybinds that make Nethack a famously inaccessible nightmare to comprehend, but this feels like a great way to introduce people to ASCII games in a friendlier manner
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Trying to give the snake more "character" in my Picotron dice game.
#pixelart #mastoart #picotron #pico8 #indiegame #retrogaming
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ChessTron v0.3 is OUT on #Picotron!
43 Trophies to collect
Full Stats & ELO tracking
Match History viewer
Roster doubled to 30 unique bots!
Mobile-ready HUD & notifications.Play it here: https://www.lexaloffle.com/bbs/?tid=156143
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#Celeste Classic homebrew port for PlayStation 1 #retrodev #psxdev #psx #retrogaming #programming #indiedev #gamedev #pico8
From the psxdev community on R... -
Does anyone else find it interesting to check out how many times your #pico8 game has been played on the Lexaloffle BBS? I always wonder what types of numbers the really great games are looking at.
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"The Thief's Journal"
My fellow prisoners were moths. They danced frantically beneath the light, blinded by that dangerous urge to disregard the risks. Stupid bastards.source in a post below
#pico8 #codeart #tweetcart #postcart #generative #sizecoding
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"Pattern Recognition"
She’s at the screen and won’t let it go.
"We have to split, kid. Now!"
"Almost got it. It’s not random."
"They'll lock down the zone any moment."
"But I can see the pattern."
"THIS ZONE IS OFF LIMITS!"#pico8 #codeart #tweetcart #postcart #generative #sizecoding #postpostcart
source below
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Feeling a bit overwhelmed by *gestures at all that*, so I went back and played one of my old games that was inspired by Ultima and its clones. I built it as an escape originally, and it still serves that purpose for me.
You can play it too (it's free, no ads or anything), if you also want to escape for a bit.
It's called "Ultimate Odyssey" and it's available here: https://lonespelunker.itch.io/ultimate-odyssey
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#genuary3: "Fibonacci forever. Create a work that uses the Fibonacci sequence in some way."
The Fibonacci sequence can last forever on a finite computer if you consider it modulo p!
* Circles: possible remainders modulo 10
* green: previous value
* red: new value(For p = 10, it loops after 60 iterations.)
Done in #pico8
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this is so cool! I ported to #webxdc TIC-80 #fantasy #computer for making, playing and sharing tiny #games
you can import/export files with add/get commands!
with this you can create #retro games in #lua, #fennel, #python, #ruby, #javascript etc and play/share them with friends as in-chat apps in #DeltaChat / #ArcaneChat
I would like to expose the webxdc API to TIC-80 games so they can do networking/multiplayer and send in-chat messages
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Replicide, my #signalis themed #regicide #pico8 game written in #Lua is now released:
Play it online at https://www.lexaloffle.com/bbs/?tid=153122
The code is effectively public domain (MIT without attribution) so check out the new repo for some #functionalprogramming trickery like composition of partially applied curried functions. Take what you need: https://gitlab.com/michaelzinn/replicide
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Replicide, my #signalis themed #regicide #pico8 game written in #Lua is now released:
Play it online at https://www.lexaloffle.com/bbs/?tid=153122
The code is effectively public domain (MIT without attribution) so check out the new repo for some #functionalprogramming trickery like composition of partially applied curried functions. Take what you need: https://gitlab.com/michaelzinn/replicide
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Replicide, my #signalis themed #regicide #pico8 game written in #Lua is now released:
Play it online at https://www.lexaloffle.com/bbs/?tid=153122
The code is effectively public domain (MIT without attribution) so check out the new repo for some #functionalprogramming trickery like composition of partially applied curried functions. Take what you need: https://gitlab.com/michaelzinn/replicide
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Replicide, my #signalis themed #regicide #pico8 game written in #Lua is now released:
Play it online at https://www.lexaloffle.com/bbs/?tid=153122
The code is effectively public domain (MIT without attribution) so check out the new repo for some #functionalprogramming trickery like composition of partially applied curried functions. Take what you need: https://gitlab.com/michaelzinn/replicide
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Replicide, my #signalis themed #regicide #pico8 game written in #Lua is now released:
Play it online at https://www.lexaloffle.com/bbs/?tid=153122
The code is effectively public domain (MIT without attribution) so check out the new repo for some #functionalprogramming trickery like composition of partially applied curried functions. Take what you need: https://gitlab.com/michaelzinn/replicide
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I added defeating enemies to my #regicide #pico8 #Lua game. While the extra high level of the code (see previous posts) solved the token limit, the increased entropy due to the high information density means that the compression is now the limiting factor 😑
Well, at least the code is prose-like enough that you can read the regicide card game rules directly from it; here's the code that processes the effects of hearts (revive warriors) and diamonds (enlist warriors from the tavern):
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I added defeating enemies to my #regicide #pico8 #Lua game. While the extra high level of the code (see previous posts) solved the token limit, the increased entropy due to the high information density means that the compression is now the limiting factor 😑
Well, at least the code is prose-like enough that you can read the regicide card game rules directly from it; here's the code that processes the effects of hearts (revive warriors) and diamonds (enlist warriors from the tavern):
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I added defeating enemies to my #regicide #pico8 #Lua game. While the extra high level of the code (see previous posts) solved the token limit, the increased entropy due to the high information density means that the compression is now the limiting factor 😑
Well, at least the code is prose-like enough that you can read the regicide card game rules directly from it; here's the code that processes the effects of hearts (revive warriors) and diamonds (enlist warriors from the tavern):
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I added defeating enemies to my #regicide #pico8 #Lua game. While the extra high level of the code (see previous posts) solved the token limit, the increased entropy due to the high information density means that the compression is now the limiting factor 😑
Well, at least the code is prose-like enough that you can read the regicide card game rules directly from it; here's the code that processes the effects of hearts (revive warriors) and diamonds (enlist warriors from the tavern):
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If you wondered what the actual Lt. Dan behind my #pico8 game looked like, I present to you this dweeb. https://bandageman.com/dans-dream-run/ #pibble #dweeb
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Buried in the last Spectrum Next KS3 update there's something that I think is not a minor announcement in passing, but possibly something big that could potentially bring hordes of new indie programmers, designers, artists to the Next platform. And hopefully many more people who stand to play some really good games as well.
A PICO-8 core is under development for the Spectrum Next, meaning the Next will be one of the first computers capable of running actual PICO-8 games on real hardware.
https://www.kickstarter.com/projects/spectrumnext/zx-spectrum-next-issue-3-0/posts/4515703?ref=activity#ZXSpectrum #Spectrum #Speccy #ZXSpectrumNext #SpectrumNext #retrogaming #pico8
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Catching up on my #pixeldailies @pixel_dailies
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Ooooooooo, Clive Sinclair’s nephew has made a retro games console…..
https://www.grantsinclair.com/product-page/gamercard
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"Walljump" - @pixel_dailies
I immediately thought of the old Roadrunner cartoon. He is the reason we have Coyote time in games after all.
I wasn't happy with the coyote so I opted for Roadrunner.
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@pixel_dailies
"Guts" - Reminded me of DOOM so I went at it with a Pico-8 version.#pixelart #pixelartist #pico8 #mastoart #gameart #pixeldailies
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Going to be travelling for a bit but hope to keep up development on my laptop. I have combo counters and screen bouncing in place. Should probably get around to enemy behavior next...
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(@farty · Sep 9, 2018)
cls(8)q=sspr
r=rectfill
?"keepcalm andpico-8",8,0,7
memcpy(0x0,0x6000,4000)
p=16
::_::cls()
r(10,0,117,127,8)
circ(62,10,4,7)
q( 8,0,p,5,32,20,64,20)
q(24,0,p,5,32,44,64,20)
q(40,0,p,5,36,73,48,10)
q(56,0,24,5,18,92,72+24,20)
flip()goto _https://pico-8-edu.com/?c=AHB4YQDuALw3H-8G27esP8FFVfAEbzBSRMXp7SMcf38ehJdd8AJlEKfHh09wQ-MGD9DV4SMctJMflBQ3Fadt9AtFGr-EWPkSRVokxyVB0Nxmgr24XLssjM4LXqAIVEW6ZrDuFALaIphIkuOaZiQMJ4bSJK3T0hcDRZumm_GapMhEd15xXpsUK0ldu8A3UeF7BIHvEUS_baI6S6qFZMJXZeeLMjNGlGX3VUmZXFdoia1uzvQLI4_wuFusbAE=&g=w-w-w-w1HQHw-w2Xw-w3Xw-w2HQH
#Pico8 #TweetCart -
Happy Birthday Pokemon Gold/Silver! My 32kb battle sim of Pokemon Gold/Silver is now live!
Play in any of these places:
https://alanxoc3.itch.io/picodex-dual
https://www.lexaloffle.com/bbs/?pid=157809
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Happy Birthday Pokemon Gold/Silver! My 32kb battle sim of Pokemon Gold/Silver is now live!
Play in any of these places:
https://alanxoc3.itch.io/picodex-dual
https://www.lexaloffle.com/bbs/?pid=157809
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Happy Birthday Pokemon Gold/Silver! My 32kb battle sim of Pokemon Gold/Silver is now live!
Play in any of these places:
https://alanxoc3.itch.io/picodex-dual
https://www.lexaloffle.com/bbs/?pid=157809
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Happy Birthday Pokemon Gold/Silver! My 32kb battle sim of Pokemon Gold/Silver is now live!
Play in any of these places:
https://alanxoc3.itch.io/picodex-dual
https://www.lexaloffle.com/bbs/?pid=157809