#pico8 — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #pico8, aggregated by home.social.
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Fake #pico8 game cover art #4 - Airless #pixelart #art #sketching #indiegame #indiedev #gamedev
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Fake #pico8 game cover art #4 - Airless #pixelart #art #sketching #indiegame #indiedev #gamedev
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Every time I've tried to get into #pico8 development I've bounced off of it, specifically because of the annoying way that Lua (sort-of) handles OOP concepts. It's so darn cute though that I keep coming back for another pass. This time I might actually get a game out of it.
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Every time I've tried to get into #pico8 development I've bounced off of it, specifically because of the annoying way that Lua (sort-of) handles OOP concepts. It's so darn cute though that I keep coming back for another pass. This time I might actually get a game out of it.
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I had to get up late last night for work and then it took me a while to get sleep again, so I made a little #pico8 voronoi diagram toy (very much inspired by the daily URL-carts posted by @sako ): https://www.pico-8-edu.com/?c=AHB4YQQdAf1nv8L9Z7-C8S8Q7Z4dNUV1wAUrK0_QvsNd12TZ8a8QT9ThOWH4CPcXz5B0C91DXJYEwUEOaAaMIBTQP8DMxEi_8RT90E5WhQsT4gFdk44ENwVT1nuHp0jCgYE8a7On6CeKvBiohMIUQrJ07h2itbKquwUJckxU1dzYnuRQPDEiOXCe5NDWnM10B8OFCUmBnaW6qG-LV24sbrvwwGZlamc0mGuG_qZbWZ2aaycmNpdGniAy9Zjp6etn2Juaki-Ld03PeqyqqjILAt9YY3JnYqTsut1CbFBtcHKmSQaq4Z1oaeolpnTQHqF_hSmBcOzEWbk01Cws50k5cmlQnNk8g8LClaaaKcvE9FEVWdgqF4phCXIUc8uDU8ZZtfRO6HdIl6WGqapm1qW1YsvIXF-om2Oj8p62sqjitrb6HJItqjkM3bc6NHroUBBudOOBJEQ_64DdAfd3wz1KUe4YriIFSFFpifhryGnlW7zGiqb6sVoGI-Yr5zoVt4k6MmopYSgxzhO2N9J2cE65RnhCtUpmVrP9kGz-n2itHiguGBQhiEZFZNYPVcFamLWR9oUeibzKpk5ooBP_Ww82XdGJ2tBg21F52JmeWJ2IHikONDFuGFmok8FB2_NRbDlhez5OGQgcGr9PZGwh8b6TMfT7-4iQvlATCLV-Wh4=&g=w-w-w-w1HQHw-w2Xw-w3Xw-w2HQH
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I had to get up late last night for work and then it took me a while to get sleep again, so I made a little #pico8 voronoi diagram toy (very much inspired by the daily URL-carts posted by @sako ): https://www.pico-8-edu.com/?c=AHB4YQQdAf1nv8L9Z7-C8S8Q7Z4dNUV1wAUrK0_QvsNd12TZ8a8QT9ThOWH4CPcXz5B0C91DXJYEwUEOaAaMIBTQP8DMxEi_8RT90E5WhQsT4gFdk44ENwVT1nuHp0jCgYE8a7On6CeKvBiohMIUQrJ07h2itbKquwUJckxU1dzYnuRQPDEiOXCe5NDWnM10B8OFCUmBnaW6qG-LV24sbrvwwGZlamc0mGuG_qZbWZ2aaycmNpdGniAy9Zjp6etn2Juaki-Ld03PeqyqqjILAt9YY3JnYqTsut1CbFBtcHKmSQaq4Z1oaeolpnTQHqF_hSmBcOzEWbk01Cws50k5cmlQnNk8g8LClaaaKcvE9FEVWdgqF4phCXIUc8uDU8ZZtfRO6HdIl6WGqapm1qW1YsvIXF-om2Oj8p62sqjitrb6HJItqjkM3bc6NHroUBBudOOBJEQ_64DdAfd3wz1KUe4YriIFSFFpifhryGnlW7zGiqb6sVoGI-Yr5zoVt4k6MmopYSgxzhO2N9J2cE65RnhCtUpmVrP9kGz-n2itHiguGBQhiEZFZNYPVcFamLWR9oUeibzKpk5ooBP_Ww82XdGJ2tBg21F52JmeWJ2IHikONDFuGFmok8FB2_NRbDlhez5OGQgcGr9PZGwh8b6TMfT7-4iQvlATCLV-Wh4=&g=w-w-w-w1HQHw-w2Xw-w3Xw-w2HQH
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X to randomise
left/right to swap sides (gif below is cross-eyed)
up/down to adjust depth
#pico8 #dailycarts -
X to randomise
left/right to swap sides (gif below is cross-eyed)
up/down to adjust depth
#pico8 #dailycarts -
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Fake #pico8 game cover art - Bob #pixelart #sketching #art #indiegame #indiedev #gamedev
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Fake #pico8 game cover art - Bob #pixelart #sketching #art #indiegame #indiedev #gamedev
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RE: https://mastodon.online/@psenough/116930118821889093
New demoscene report by @psenough with hot news from BlackValley, Sommarhack and Impulse 2026. A lot of Atari stuff and some drawings and 256 bytes intros by #592C63/akaikoshi. 😍
#demoscene #demoparty #pixelart #asciiart #atari #pico8 #nanojammer
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RE: https://mastodon.online/@psenough/116930118821889093
New demoscene report by @psenough with hot news from BlackValley, Sommarhack and Impulse 2026. A lot of Atari stuff and some drawings and 256 bytes intros by #592C63/akaikoshi. 😍
#demoscene #demoparty #pixelart #asciiart #atari #pico8 #nanojammer
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press X to randomise
#pico8 #dailycarts -
press X to randomise
#pico8 #dailycarts -
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Anyway, in other news. I believe I've got the first test of Battleteria ready to go!
I'm looking for some playtesters, so if anybody fancies giving a few minutes to play test it, drop me a DM.
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Anyway, in other news. I believe I've got the first test of Battleteria ready to go!
I'm looking for some playtesters, so if anybody fancies giving a few minutes to play test it, drop me a DM.
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You can now brag about your highest run score over all in the game.
Had to bribe the token goblin a little...
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You can now brag about your highest run score over all in the game.
Had to bribe the token goblin a little...
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"My game needs just a little something something..."
*checks token count.
... (audible gulp)
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"My game needs just a little something something..."
*checks token count.
... (audible gulp)
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A coin flip animation with half a sprite and some PAL() and FILLP() magic...
And a lot of math magic from @kevin
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A coin flip animation with half a sprite and some PAL() and FILLP() magic...
And a lot of math magic from @kevin
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🕹️ Pixel8 is out! A tiny fantasy console where the games are written in Rust.
Think PICO-8, but with a Rust compiler where the Lua interpreter would be: you write a little Rust, it compiles to WebAssembly, and it runs sandboxed inside the console at a steady 60 fps.
The constraints are the point:
▪️ 128x128 screen, 16 fixed colors
▪️ 256 8x8 sprites, a 128x64 tile map
▪️ 64 sound effects, 64 music patterns, 4 audio channels
▪️ 128 KiB carts, 128 KiB RAM, a per-frame CPU budgetWhat you get:
🖥️ A boot console + five built-in editors (code, sprite, map, sfx, music), all drawn on the same 128x128 screen as the games.
📦 Projects are real Cargo crates. Prefer your own editor? `$EDITOR` + `cargo build` works identically (the console hot-reloads the wasm on save).
🖼️ Carts are real PNG images: cartridge art with a screenshot of your game as the
label and the *full game* is embedded inside: compiled wasm, all assets, and
(optionally) the Rust source. The picture you share **is** the game.🌐 One-command web export: a single self-contained HTML file anyone can play in a browser.
⌨️ A terminal frontend (`pixel8-tui`): the full console (editors, carts and all), over sixel or unicode half-blocks.
🎮 A standalone player that runs on retro handhelds (PowKiddy, Anbernic & friends on ArkOS/ROCKNIX) as a single static binary. Drop it in the ports folder with your carts and play.
🔁 A PICO-8 importer: sprites, flags, map, sfx and music from `.p8`/`.p8.png` carts transfer almost one-to-one into a new Rust project.
🔒 A real sandbox: carts run in wasmi with no filesystem, no network, no WASI. Just a small C-like ABI and fuel metering turns infinite loops into a friendly error screen instead of a freeze.
Free and open source (GPL-3.0). Get it from crates.io:
```
cargo install pixel8-console
pixel8
```Code, docs and example carts: https://github.com/zeenix/pixel8
#rust #rustlang #gamedev #wasm #webassembly #pico8 #fantasyconsole
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🕹️ Pixel8 is out! A tiny fantasy console where the games are written in Rust.
Think PICO-8, but with a Rust compiler where the Lua interpreter would be: you write a little Rust, it compiles to WebAssembly, and it runs sandboxed inside the console at a steady 60 fps.
The constraints are the point:
▪️ 128x128 screen, 16 fixed colors
▪️ 256 8x8 sprites, a 128x64 tile map
▪️ 64 sound effects, 64 music patterns, 4 audio channels
▪️ 128 KiB carts, 128 KiB RAM, a per-frame CPU budgetWhat you get:
🖥️ A boot console + five built-in editors (code, sprite, map, sfx, music), all drawn on the same 128x128 screen as the games.
📦 Projects are real Cargo crates. Prefer your own editor? `$EDITOR` + `cargo build` works identically (the console hot-reloads the wasm on save).
🖼️ Carts are real PNG images: cartridge art with a screenshot of your game as the
label and the *full game* is embedded inside: compiled wasm, all assets, and
(optionally) the Rust source. The picture you share **is** the game.🌐 One-command web export: a single self-contained HTML file anyone can play in a browser.
⌨️ A terminal frontend (`pixel8-tui`): the full console (editors, carts and all), over sixel or unicode half-blocks.
🎮 A standalone player that runs on retro handhelds (PowKiddy, Anbernic & friends on ArkOS/ROCKNIX) as a single static binary. Drop it in the ports folder with your carts and play.
🔁 A PICO-8 importer: sprites, flags, map, sfx and music from `.p8`/`.p8.png` carts transfer almost one-to-one into a new Rust project.
🔒 A real sandbox: carts run in wasmi with no filesystem, no network, no WASI. Just a small C-like ABI and fuel metering turns infinite loops into a friendly error screen instead of a freeze.
Free and open source (GPL-3.0). Get it from crates.io:
```
cargo install pixel8-console
pixel8
```Code, docs and example carts: https://github.com/zeenix/pixel8
#rust #rustlang #gamedev #wasm #webassembly #pico8 #fantasyconsole
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It's playable over on itch.io and newgrounds.
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It's playable over on itch.io and newgrounds.
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Phewww!!! I managed to sort out the bugs in Scoundrel Redux (He says a little too confidently)
https://www.lexaloffle.com/bbs/?tid=158064
#pico8 #pic08dev #pixelart #retrogaming #indiedev #indiegame
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Phewww!!! I managed to sort out the bugs in Scoundrel Redux (He says a little too confidently)
https://www.lexaloffle.com/bbs/?tid=158064
#pico8 #pic08dev #pixelart #retrogaming #indiedev #indiegame
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With having to fix a bug in Scoundrel Redux, I have opted to use external files instead. Made fixing the bug easier when you can see all the code on a line.
Still love the built-in editor though.
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With having to fix a bug in Scoundrel Redux, I have opted to use external files instead. Made fixing the bug easier when you can see all the code on a line.
Still love the built-in editor though.
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Fake #pico8 game cover - Run! Where? #pixelart #sketching #indiegame #indiedev #gamedev
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Fake #pico8 game cover - Run! Where? #pixelart #sketching #indiegame #indiedev #gamedev