#pico8 — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #pico8, aggregated by home.social.
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We m8de it! @donnyglover
See you in Speranza Raiders!
#arc8raiders #arcraiders #pico8 #videogame #indiedev #gamedev #demake #inventorymanagementextractionadventure
💙💚🧡❤️🎱
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We m8de it! @donnyglover
See you in Speranza Raiders!
#arc8raiders #arcraiders #pico8 #videogame #indiedev #gamedev #demake #inventorymanagementextractionadventure
💙💚🧡❤️🎱
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We m8de it! @donnyglover
See you in Speranza Raiders!
#arc8raiders #arcraiders #pico8 #videogame #indiedev #gamedev #demake #inventorymanagementextractionadventure
💙💚🧡❤️🎱
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We m8de it! @donnyglover
See you in Speranza Raiders!
#arc8raiders #arcraiders #pico8 #videogame #indiedev #gamedev #demake #inventorymanagementextractionadventure
💙💚🧡❤️🎱
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Two days left of TweetTweetJam 11! 22 participants and 8 entries so far!
Come join and make a game with only 500 characters of code!
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Up to date for a change.
#pixelart #pixel_dailies #mastoart #8bit #picotron #pico8 #spriteshelf
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Up to date for a change.
#pixelart #pixel_dailies #mastoart #8bit #picotron #pico8 #spriteshelf
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Up to date for a change.
#pixelart #pixel_dailies #mastoart #8bit #picotron #pico8 #spriteshelf
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Up to date for a change.
#pixelart #pixel_dailies #mastoart #8bit #picotron #pico8 #spriteshelf
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Up to date for a change.
#pixelart #pixel_dailies #mastoart #8bit #picotron #pico8 #spriteshelf
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Working on some pixel dailies.
@pixel_dailies#picotron #pico8 #spriteshelf #pixel_dailies #mastoart #tuesdaythoughts
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Day 3 of TweetTweetJam 11! We’ve got four wonderful entries so far, keep them coming!
Make a game with only 500 characters of code!
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A great resource of player movement code. It's using Pico-8 as the engine but the fundamentals will work in any language.
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You're a shooting star that has to dodge an ever-increasing group of moonlets!
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Day 2 of TweetTweetJam 11! 14 participants and 2 entries so far!
Make a game with only 500 characters of code!
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Now polished up and titled "Daily Dash". You can play it here https://itch.io/jam/tweettweetjam-11/rate/4605520
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TweetTweetJam 11 is here! Come join the fun and make a game using only 500 characters of code!
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(עברית ↓)
Can’t concentrate so I learned Tunisian crochet (https://youtu.be/ZbMDz4egpVU), which is a technique that produces fabrics with square (1:1) stitches. The obvious thing for me to do is to make small 8×8 squares (with margins) and embroider them with tiny pixel art. (From what I saw embroidery looks better than changing colours, and it’s also easier). Searching "8x8" on r/PixelArt yielded some results, including these masterpieces by @johanvinet that manage to compress a mind-boggling amount of recognisability into 64 pixels with 16 colours:
https://www.reddit.com/r/PixelArt/comments/fgjegc/100_famous_characters_in_8x8_pixels_w_pico8/
https://www.reddit.com/r/PixelArt/comments/g5h0pz/100_famous_characters_in_8x8_pixels_w_pico8/This is also very nice: https://www.reddit.com/r/PixelArt/comments/kzqite/oc_cute_8x8_pixel_art_with_max_3_colours_per/
לא מצליחה להתרכז אז למדתי לסרוג בטכניקה שנקראת „קרושה תוניסאי” (https://youtu.be/ZbMDz4egpVU), שמאפשרת ליצור סריגים עם עיניים רבועות (1:1). הדבר המתבקש ביותר הוא ליצור ריבועים קטנים של 8×8 עיניים (+שוליים) ולרקום עליהם אומנות פיקסלים זעירה. (ממה שראיתי רקמה יוצאת יותר יפה מהחלפת צבעים, והיא גם קלה יותר). חיפוש "8x8" ב־r/PixelArt הניב כמה תוצאות, ביניהן יצירות המופת האלה של @johanvinet, שמצליחות לדחוס כמות מדהימה של זיהוייות ל־64 ריבועים עם 16 צבעים:
https://www.reddit.com/r/PixelArt/comments/fgjegc/100_famous_characters_in_8x8_pixels_w_pico8/
https://www.reddit.com/r/PixelArt/comments/g5h0pz/100_famous_characters_in_8x8_pixels_w_pico8/גם זה חמוד מאוד: https://www.reddit.com/r/PixelArt/comments/kzqite/oc_cute_8x8_pixel_art_with_max_3_colours_per/
#crochet #TunisianCrochet #pixelart #art #PICO8 #PICO8palette #embroidery #crossStitch #crossStitchEmbroidery
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A little progress. The titular enemy is in now :)
#Pico8 #GameDev #ScreenShotSaturday #Retro #Remake #SabreWulf -
A little progress. The titular enemy is in now :)
#Pico8 #GameDev #ScreenShotSaturday #Retro #Remake #SabreWulf -
A little progress. The titular enemy is in now :)
#Pico8 #GameDev #ScreenShotSaturday #Retro #Remake #SabreWulf -
A little progress. The titular enemy is in now :)
#Pico8 #GameDev #ScreenShotSaturday #Retro #Remake #SabreWulf -
A little progress. The titular enemy is in now :)
#Pico8 #GameDev #ScreenShotSaturday #Retro #Remake #SabreWulf -
TweetTweetJam 11 starts tomorrow! Sign up now to make a game in 500 characters of code!
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These are a few of my favorite thiiiings ...
https://www.lexaloffle.com/bbs/?tid=1813
https://www.lexaloffle.com/bbs/?pid=131586
https://www.lexaloffle.com/bbs/?tid=30767
https://www.lexaloffle.com/bbs/?pid=143764 -
TweetTweetJam starts on Saturday, May 23! Sign up now!
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#TweetTweetJam 11 is starting soon. Here are some tricks I've learned to save characters in #Pico8 code: https://itch.io/blog/953616/tweettweetjam-pico-8-code-shrinking-tricks
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TweetTweetJam is coming soon! Be sure to sign up!
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It’s TweetTweetJam 11! Make a game in 500 characters of code from May 23-May 29, 2026.
https://itch.io/jam/tweettweetjam-11
All engines and frameworks welcome!
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Je suis heureux d’annoncer qu’Atollo participe au Steam Ocean Fest 2026.
Atollo a été une étape importante dans le parcours créatif de Crudaluna Media, alors n’hésitez pas à l’essayer - c’est gratuit ! 🌊 ⛵ 🦑I’m pleased to announce that Atollo is taking part in Steam Ocean Fest 2026. Atollo has been an important milestone in Crudaluna Media’s creative journey, so please give it a try - it’s free! 🌊 ⛵ 🦑
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This week on the blog: I did a thing! Mostly a thing to relax - porting an old artificial life simulation from Scientific American over to PICO-8 - but I had to do some sleazy tricks to make it fit PICO-8's runtime, and also I think the cover art may be the best pixel art I've ever made purely with a mouse.
This is a very low bar; there's a reason my posts are about programming.
https://bumbershootsoft.wordpress.com/2026/05/16/simulated-evolution-on-the-pico-8/
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This week on the blog: I did a thing! Mostly a thing to relax - porting an old artificial life simulation from Scientific American over to PICO-8 - but I had to do some sleazy tricks to make it fit PICO-8's runtime, and also I think the cover art may be the best pixel art I've ever made purely with a mouse.
This is a very low bar; there's a reason my posts are about programming.
https://bumbershootsoft.wordpress.com/2026/05/16/simulated-evolution-on-the-pico-8/
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This week on the blog: I did a thing! Mostly a thing to relax - porting an old artificial life simulation from Scientific American over to PICO-8 - but I had to do some sleazy tricks to make it fit PICO-8's runtime, and also I think the cover art may be the best pixel art I've ever made purely with a mouse.
This is a very low bar; there's a reason my posts are about programming.
https://bumbershootsoft.wordpress.com/2026/05/16/simulated-evolution-on-the-pico-8/
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This week on the blog: I did a thing! Mostly a thing to relax - porting an old artificial life simulation from Scientific American over to PICO-8 - but I had to do some sleazy tricks to make it fit PICO-8's runtime, and also I think the cover art may be the best pixel art I've ever made purely with a mouse.
This is a very low bar; there's a reason my posts are about programming.
https://bumbershootsoft.wordpress.com/2026/05/16/simulated-evolution-on-the-pico-8/
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This week on the blog: I did a thing! Mostly a thing to relax - porting an old artificial life simulation from Scientific American over to PICO-8 - but I had to do some sleazy tricks to make it fit PICO-8's runtime, and also I think the cover art may be the best pixel art I've ever made purely with a mouse.
This is a very low bar; there's a reason my posts are about programming.
https://bumbershootsoft.wordpress.com/2026/05/16/simulated-evolution-on-the-pico-8/
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ABSOLUTELY LOVED THIS GAME!!! The eerie atmosphere, the farming dynamics, trying to optimize resource production. It's short, very well made.