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#lowrezjam — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #lowrezjam, aggregated by home.social.

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  1. To show that the game is fair, and it is possible to beat the level without dying...

    #lowrezJAM #Pico8 #GameDev

  2. Level 4 has a different vibe: the robots appear in formations that combine different behaviours to make more complex laser beam patterns.

    #Pico8 #GameDev #lowrezJAM

  3. Playing through the first level after balancing gameplay parameters and spawn sequences.

    #Pico8 #lowrezJAM #GameDev #PixelArt

  4. I added an animation for when the ship drops its shields.

    #Pico8 #lowrezJAM #GameDev

  5. All the game mechanics are in place. Now I have to design levels and tune the gameplay parameters.

    #LowrezJAM #Pico8 #GameDev

  6. Score multipliers and extra lives when you reach certain scores (set artificially low for testing in this demo).

    #lowrezJAM #Pico8 #GameDev #PixelArt

  7. I am using the #Pico8 map editor as a sequencer for the enemy patterns of each level.

    In other Pico8 carts I've used the Tiled map editor to draw sprite patterns and sequences, and written a compiler from the Tiled JSON files to a bytecode that is interpreted by the game. But I don't have time for that in #lowrezJAM – it's only two weeks long and I'm writing this in rare minutes spare time here and there.