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#dungeoncrawler — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #dungeoncrawler, aggregated by home.social.

  1. An updated demo of Mops & Mobs is up on Steam and itch. We added a Japanese localisation for the INDIE Live Expo, but hopefully we'll also have Japanese in the full game.

    ratking.itch.io/mops-and-mobs/

    #godot #gamedev #dungeoncrawler #madewithgodot #godotengine #indiedev

  2. Sci-Fi Dungeon Crawler: Cyber Blast-X (AGA)

    "Cyber Blast-X" is a dungeon crawler in the style of Black Dawn. It requires at least an A1200 with 8 MB RAM and can be downloaded for free or for a voluntary donation.

    amiga-news.de/en/news/AN-2026-

  3. One more quick #ScreenshotSaturday, an image of one the older dungeon levels that I've been touching up today. Dungeons need animated faces speaking cryptic rhymes now and then, don't you think?

    #IndieDev #GameDev #MinervaLabyrinth #DungeonCrawler #DRPG #CRPG #IndieGame #IndieGames

  4. One more quick #ScreenshotSaturday, an image of one the older dungeon levels that I've been touching up today. Dungeons need animated faces speaking cryptic rhymes now and then, don't you think?

    #IndieDev #GameDev #MinervaLabyrinth #DungeonCrawler #DRPG #CRPG #IndieGame #IndieGames

  5. One more quick #ScreenshotSaturday, an image of one the older dungeon levels that I've been touching up today. Dungeons need animated faces speaking cryptic rhymes now and then, don't you think?

    #IndieDev #GameDev #MinervaLabyrinth #DungeonCrawler #DRPG #CRPG #IndieGame #IndieGames

  6. One more quick #ScreenshotSaturday, an image of one the older dungeon levels that I've been touching up today. Dungeons need animated faces speaking cryptic rhymes now and then, don't you think?

    #IndieDev #GameDev #MinervaLabyrinth #DungeonCrawler #DRPG #CRPG #IndieGame #IndieGames

  7. One more quick #ScreenshotSaturday, an image of one the older dungeon levels that I've been touching up today. Dungeons need animated faces speaking cryptic rhymes now and then, don't you think?

    #IndieDev #GameDev #MinervaLabyrinth #DungeonCrawler #DRPG #CRPG #IndieGame #IndieGames

  8. A small feature I added this week: disabled (held, stunned, or asleep) combatants will show a red X over their icon in the timeline, which makes it easy to tell at a glance if an upcoming turn will be skipped.

    Also, KOed allies now display as a broken gem at the end of the timeline; previously they were just removed from it. I'm not sure if this is strictly useful, but I think it makes sense.

    #IndieDev #GameDev #ScreenshotSaturday #MinervaLabyrinth #CRPG #DungeonCrawler #DRPG #IndieGame

  9. A small feature I added this week: disabled (held, stunned, or asleep) combatants will show a red X over their icon in the timeline, which makes it easy to tell at a glance if an upcoming turn will be skipped.

    Also, KOed allies now display as a broken gem at the end of the timeline; previously they were just removed from it. I'm not sure if this is strictly useful, but I think it makes sense.

    #IndieDev #GameDev #ScreenshotSaturday #MinervaLabyrinth #CRPG #DungeonCrawler #DRPG #IndieGame

  10. A small feature I added this week: disabled (held, stunned, or asleep) combatants will show a red X over their icon in the timeline, which makes it easy to tell at a glance if an upcoming turn will be skipped.

    Also, KOed allies now display as a broken gem at the end of the timeline; previously they were just removed from it. I'm not sure if this is strictly useful, but I think it makes sense.

    #IndieDev #GameDev #ScreenshotSaturday #MinervaLabyrinth #CRPG #DungeonCrawler #DRPG #IndieGame

  11. A small feature I added this week: disabled (held, stunned, or asleep) combatants will show a red X over their icon in the timeline, which makes it easy to tell at a glance if an upcoming turn will be skipped.

    Also, KOed allies now display as a broken gem at the end of the timeline; previously they were just removed from it. I'm not sure if this is strictly useful, but I think it makes sense.

    #IndieDev #GameDev #ScreenshotSaturday #MinervaLabyrinth #CRPG #DungeonCrawler #DRPG #IndieGame

  12. A small feature I added this week: disabled (held, stunned, or asleep) combatants will show a red X over their icon in the timeline, which makes it easy to tell at a glance if an upcoming turn will be skipped.

    Also, KOed allies now display as a broken gem at the end of the timeline; previously they were just removed from it. I'm not sure if this is strictly useful, but I think it makes sense.

    #IndieDev #GameDev #ScreenshotSaturday #MinervaLabyrinth #CRPG #DungeonCrawler #DRPG #IndieGame

  13. I'm earlier than usual to #ScreenshotSaturday with a small visual effect that I've been wanting to add for ages. Your party's portraits will now sparkle when you transform into or out of combat mode (mainly when entering or leaving dungeons).

    #MinervaLabyrinth #IndieDev #GameDev #CRPG #DRPG #DungeonCrawler #SoloDev #MagicalGirl #IndieGame #IndieGames