home.social

#pico1k — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #pico1k, aggregated by home.social.

fetched live
  1. If you want to play Fox & Clocks & Blocks in a Box on your phone, but have been unable to paste levels into the game, then RealShadowCaster on the BBS has created a solution: a launcher cart that lets you select the level to play from a menu instead of pasting it into the game.

    Play it on the BBS here: lexaloffle.com/bbs/?pid=195958

    #Pico8 #Pico1k

  2. so here's what it takes to shave off ~60 bytes from a #pico8 cart. not a true #codegolf though, as carts for #pico1k jam use pxa compression and one has to counterintuitively repeat the code to make it similar. well, anyway i managed to put the outro into 4 bytes.

  3. I am particularly honoured to see that the legend that is Adam Saltsman (creator of Canabalt, Finji game studios + many more) has submitted an entry to #Pico1k 😊
    ...a jam that is firmly rooted in #TweetJam, which Adam himself started! 🤯
    🕹️ adamatomic.itch.io/sepsis
    #Pico8 #CircleIsComplete

  4. We're one week into #Pico1k jam!
    🌐 itch.io/jam/pico-1k-2026
    So far...
    👥 84 Joined
    💾 23 Entries
    itch.io/jam/pico-1k-2026/entri
    You still have until end of Sep to create
    🕹️ Games, 📺️ Demos & 🛠️ Tools
    in #Pico8 (or #Picotron) using ≤ 1KB of 🗜️ code
    #GameJam #Demoscene #Sizecoding

  5. i've joined #pico1k #jam hosted by
    @Liquidream

    follow along for small but glittering #1k gems from #pico8 golfers

    my progress:
    input chars: 3844 6%
    input tokens: 1043 13%
    tokens: 1030 13%
    chars: 2113 3%
    compressed: 1020 7%

    figuring out how to fit the outro into the remaining 4 bytes

    itch.io/jam/pico-1k-2026

  6. Here’s a Google sheet that makes it easier to design levels for Fox & Clocks & Blocks in a Box.

    docs.google.com/spreadsheets/d

    (Make a private copy of the sheet to make it editable).

    #Pico1k

  7. However, Fox & Clocks & Blocks in a Box is designed for players to write their own puzzles, load them into the game, and share them on social media. Instructions for writing and playing new levels are on the game’s itch.io page.

    dredds.itch.io/fox-n-clocks-n-

    #Pico1k #Pico8

  8. There are now 12 puzzles for “Fox & Clocks & Blocks in a Box” on its itch.io page. One for every hour. The later ones get quite tricky.

    dredds.itch.io/fox-n-clocks-n-

    #Pico1k #Pico8 #GameDev

  9. I built a 1k #Pico8 pinball game for the #Pico1k jam.

    andrew-t.itch.io/1k-pinball

    It's not the most fun pinball game out there, but it's surprisingly functional compared to what I thought I'd manage to cram into 1024 bytes

  10. And another. This is more of a sokoban-style challenge.

    __####____#__######-___#___3_50#____*######__1_#__#____#__######

    #Pico1k #Pico8

  11. A new level for "Fox & Clocks & Blocks in a Box". Paste the code below into the game:

    0________1____+______-______*______/______-____3_+____24_____345

    #Pico1k #Pico8

  12. "Fox & Clocks & Blocks in a Box": a puzzle game with pixel-art graphics, sound effects, multiple levels, and user-generated content that can be shared among players on social media... in 912 bytes of compressed #Pico8 code.

    #Pico1k #GameDev

  13. I fit a small wave sim into less than 1024 bytes for the PICO-1K jam! Have fun going splish splash!
    thelxinoe5.itch.io/1k-wave-sim
    #pico1k #picotron

  14. Making the clocks tick on every move makes the puzzles MUCH too hard.

    #Pico8 #Pico1k #GameDev

  15. Working on an idea for the #Pico1k jam: a puzzle game based on clock arithmetic (also known as modular arithmetic).

    Currently clocking in (d'ya see what I did there?) at 853 bytes.

    Not sure what to call it. "Clockoban"? "Fox 'n' Clocks 'n' Blocks in a Box"? ...

    itch.io/jam/pico-1k-2026

    #Pico8 #GameDev #Sizecoding

  16. The 𝗣𝗜𝗖𝗢⬩𝟭𝗞 𝗝𝗔𝗠 𝟮𝟬𝟮𝟲 has now started! 🥳
    🌐 itch.io/jam/pico-1k-2026
    You have until end of Sep to create:
    🕹️ Games
    📺 Demos
    🛠️ Tools
    ...in #Pico8 (or #Picotron) using ≤ 1KB of 🗜️ code
    (#Postcart below courtesy of @zep - see code in ALT tag)
    #Pico1k #GameJam #Demoscene #Sizecoding

  17. Been playing around with a card game for the #Pico1k jam.

    These are the suit sprites I'm using at the moment. They're defined as a custom font so I can poke binary data into memory instead of defining sprites (which uses too many bytes). But poking is only efficient in groups of 4, and card suits really need at least 5×5, so after I draw the character, I add one hardcoded pixel on the bottom row, because that row happens to be the same in all four designs.

    I had it working with jazzy suits from the normal #Pico8 'special character' set, but for some reason I felt that using the "proper" suits was an important use of some bytes.

  18. 1 Week until #PICO1K Jam 2026! 👩‍💻
    🌐 itch.io/jam/pico-1k-2026
    👨‍💻 Make #Pico8 (or #Picotron) carts in ≤ 1KB of code
    📅 SEP 1st-30th 2026
    What game/demo/tool will YOU make? 🤔
    #GameJam #TweetCart #Sizecoding #Demoscene

  19. █▓▒░ 𝗣𝗜𝗖𝗢⬩𝟭𝗞 𝗝𝗔𝗠 𝟮𝟬𝟮𝟲 ░▒▓█
    🌐 itch.io/jam/pico-1k-2026
    WHAT?
    👨‍💻 Make #Pico8 (or #Picotron) Games/Demos/Tools in ≤ 1KB
    WHEN?
    📅 SEP 1ˢᵗ-30ᵗʰ 2026
    Hope to see you at #Pico1k jam! 🤓

    #GameJam #Demoscene #TweetCart #Sizecoding